Author Topic: Daikatana GBC proto  (Read 4143 times)

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Daikatana GBC proto
« on: April 24, 2016 - 09:22:27 »
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A Note About the ROM Image

An Altane Cartridge Programmer was used to dump this Daikatana Game Boy Color prototype. The copier device outputted a 4 megabyte back-up versus the European retail game’s 1 megabyte size. After getting the same large file multiple times, I reached out to the author of the Altane for assistance. He looked over the ROM image and the Altane’s software logs, and assured me that this was not an overdump. The game data was intentionally split up over many memory banks, possibly for organizational purposes, so that each one is mostly empty. Size was not an issue for the higher capacity flash development cartridge that this prototype is found on, but when it was time to release the final game, the data was packed tighter, most likely for financial reasons so that it would fit a smaller ROM chip.

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