Author Topic: Gruby's AdventurePack fix Requests  (Read 78326 times)

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Offline F0XHOUND

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Re: Gruby's AdventurePack fix Requests
« Reply #885 on: March 11, 2018 - 10:40:23 »
Thanks!!!

Offline VanDam

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Re: Gruby's AdventurePack fix Requests
« Reply #886 on: March 14, 2018 - 00:57:25 »
My fix dats bellow. Any help is welcome!


« Last Edit: March 14, 2018 - 00:59:29 by VanDam »

Offline Thx738

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Re: Gruby's AdventurePack fix Requests
« Reply #887 on: March 14, 2018 - 14:45:32 »
Hi,

Your fix is on the way is completed (shall be all green)


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« Last Edit: March 14, 2018 - 15:52:39 by Thx738 »

Offline VanDam

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Re: Gruby's AdventurePack fix Requests
« Reply #888 on: March 14, 2018 - 19:29:54 »
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Hi,

Your fix is on the way is completed (shall be all green)


Thank you!
I've just started downloading....

Finished
« Last Edit: March 21, 2018 - 13:36:06 by VanDam »

Offline NLS

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Re: Gruby's AdventurePack fix Requests
« Reply #889 on: March 21, 2018 - 11:06:50 »
I have a "side" request, to make SCUMMVM work properly.


Seems that with version 2.0, Roland MT-32 emulation changed and now the sound ROMs don't work (and also the games that use them - like Secret of Monkey Island SE).
The ROMs are:
MT32_CONTROL.ROM and
MT32_PCM.ROM.


The first one seems to be the problem, as it doesn't have the expected MD5: abe0982e4f662f881affa7d8a932c739
[/size]
[/size]Can anybody help?

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Offline Thx738

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Re: Gruby's AdventurePack fix Requests
« Reply #890 on: March 21, 2018 - 11:29:32 »
Hi,

I used the MT32 attached without issue.
Although i replaced it by the attached CM32 roms.
I add some trouble too, but for me the issue came from midi wrapper, installed a new one, with appropriate bank sounds, and all is fine (and much better with the bank sounds)

Edit: messed with the MT32. fixed now (i used the patched one)

And for CM32 :

Quote
Once the market for computer game sound hardware took off (to the extent that it did), Roland started to make synth modules that were designed specifically for the computer gaming market. The first such of these modules was the CM-32L (the “CM” stood for “Computer Music”, the “L” stood for Linear Arthmetic Synthesis, also known as “LA”).

Internally, the CM-32L contains everything that the MT-32 does, but contained an additional 33 samples in it's wave banks. Most of the added samples were sound effects. There are several games that make use of these added sound effects, such as Beneath a Steel Sky and Ultima Underworld. If you play these games with an MT-32, you will get the music, but you will miss out on a few sound effects here and there. This was designed in such a way that an MT-32 user would not know that they were missing anything but the CM-32L, CM-64, CM-500 user would be treated to a nice surprise with extra sounds.

Since the CM-32L was meant primarily for computer games, it lacked the buttons and LCD screen of the MT-32. The CM-32L only a single knob for volume, and two LEDs to indicate power and MIDI message status.

The sound output of the CM-32L was also a bit less noisy than that of the MT-32.
« Last Edit: April 07, 2018 - 00:56:49 by Thx738 »

Offline mcmn

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Re: Gruby's AdventurePack fix Requests
« Reply #891 on: March 25, 2018 - 10:00:52 »
Hello, can anyone help me with those missing files? I own various editions of both BS1 and BS2, both in physical and digital form, but I am unable to get the correct audio files due to the compression used.

Offline cannonwillow

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Re: Gruby's AdventurePack fix Requests
« Reply #892 on: March 25, 2018 - 11:03:38 »
`
« Last Edit: March 25, 2018 - 11:17:09 by cannonwillow »

Offline mcmn

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Re: Gruby's AdventurePack fix Requests
« Reply #893 on: March 25, 2018 - 11:27:08 »
perfect, thanks a lot @cannonwillow!

Offline mcmn

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Re: Gruby's AdventurePack fix Requests
« Reply #894 on: March 25, 2018 - 17:57:56 »
Got a similar problem with the touche and tucker games (only six files missing, but big ones...)
Maybe someone can help here as well?

Offline NLS

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Re: Gruby's AdventurePack fix Requests
« Reply #895 on: March 26, 2018 - 10:30:30 »
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Hi,

I used the MT32 attached without issue.
Although i replaced it by the attached CM32 roms.
I add some trouble too, but for me the issue came from midi wrapper, installed a new one, with appropriate bank sounds, and all is fine (and much better with the bank sounds)

Edit: messed with the MT32. fixed now (i used the patched one)

And for CM32 :

Quote
Once the market for computer game sound hardware took off (to the extent that it did), Roland started to make synth modules that were designed specifically for the computer gaming market. The first such of these modules was the CM-32L (the “CM” stood for “Computer Music”, the “L” stood for Linear Arthmetic Synthesis, also known as “LA”).

Internally, the CM-32L contains everything that the MT-32 does, but contained an additional 33 samples in it's wave banks. Most of the added samples were sound effects. There are several games that make use of these added sound effects, such as Beneath a Steel Sky and Ultima Underworld. If you play these games with an MT-32, you will get the music, but you will miss out on a few sound effects here and there. This was designed in such a way that an MT-32 user would not know that they were missing anything but the CM-32L, CM-64, CM-500 user would be treated to a nice surprise with extra sounds.

Since the CM-32L was meant primarily for computer games, it lacked the buttons and LCD screen of the MT-32. The CM-32L only a single knob for volume, and two LEDs to indicate power and MIDI message status.

The sound output of the CM-32L was also a bit less noisy than that of the MT-32.


No go for me. I tried all ROM files.
I am not sure what is wrong.
It comes up at least in Monkey Island talkie versions and even FM-TOWNS!
Do you use the default scumvmm parameters as SVMe builds them?

EDIT: I attach all the Roland ROMs I have.


« Last Edit: March 26, 2018 - 10:39:22 by NLS »
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Offline Thx738

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Re: Gruby's AdventurePack fix Requests
« Reply #896 on: March 26, 2018 - 10:34:38 »
Hi mcmn,

Got some files for you. One file is still missing (tucker.sog, though you may check there: [You are not allowed to view links] Register or Login)
Sorry for the missing file (i still got huge gaps to fill on these dats)
At least Touche shall be green

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Offline Thx738

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Re: Gruby's AdventurePack fix Requests
« Reply #897 on: March 26, 2018 - 12:01:49 »
@NLS

I tweaked the general settings (to redirect to the midi wrapper), then for some specific games (in case of trouble) i tweaked the settings for that specific game within scummvm
If you try Monkey 2 FM, you should give a try at cahnging the specific sound emulation settings within scummvm to use fm town emulation (same for amiga version ...).




Offline NLS

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Re: Gruby's AdventurePack fix Requests
« Reply #898 on: March 26, 2018 - 12:06:07 »
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@NLS

I tweaked the general settings (to redirect to the midi wrapper), then for some specific games (in case of trouble) i tweaked the settings for that specific game within scummvm
If you try Monkey 2 FM, you should give a try at cahnging the specific sound emulation settings within scummvm to use fm town emulation (same for amiga version ...).


Will try that then.
Shouldn't Gruby's ini files be set properly though?
Maybe when Gruby is OK he should change the ini?

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Offline Thx738

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Re: Gruby's AdventurePack fix Requests
« Reply #899 on: March 26, 2018 - 14:01:29 »
Beware that the rom files need to be properly named, and within scummvm directory
(scummvm shall use CM32 if roms found otherwise stick with MT32)

CM32L_CONTROL.ROM
CM32L_PCM.ROM
MT32_CONTROL.ROM
MT32_PCM.ROM

Then, i tested one talkie version (the czech one, surprisingly the only one i have for now).
You need to
- In audio tab, select "adlib"  for the "wave sound" effects, and
- midi tab: ensure the adlib/midi is selected to allow both music and sounds
- MT32 tab: active only MT32 emulation (though it seems this version is not using midi output but is full adlib, as when trying to fully deactivate Midi/MT32, same music was still playing)

Then it depends on what you are after:

- if best music ("enhanced" from what it was in good old times), i would highly recommend a good midiwrapper, a good soundbank (there are awsome ones especially designed for scummvm games), then most games would be great with adlib/midi, the midi being your midi wrapper, and MT32 can also be redirected to same midi wrapper.
That's what i do, then just fine tune by game if any trouble

- if better emulation (with music as close as possible that what it used to be), then it would be best to fine tune (amiga sound for amiga games, strict MT32, .....)



 
« Last Edit: March 26, 2018 - 19:31:48 by Thx738 »