Author Topic: Nintendo Entertainment System - μNES alpha 3  (Read 4824 times)

0 Members and 1 Guest are viewing this topic.

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES (BetterNES)
« Reply #75 on: August 06, 2018 - 19:16:59 »
Redacted
« Last Edit: August 07, 2018 - 19:08:49 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline chillerecke

  • Newbie
  • *
  • Posts: 20
Re: bNES 0.3.3
« Reply #76 on: August 07, 2018 - 00:02:01 »
Hey @LogiCSWE just an idea: Why do you want to create a headered dat instead of just submitting your knowledge to [You are not allowed to view links] Register or Login / [You are not allowed to view links] Register or Login?
IMO headered roms in general should die, I'd rather add that info straight into the dat or a database.

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES 0.3.3
« Reply #77 on: August 07, 2018 - 00:21:53 »
[You are not allowed to view links] Register or Login
Hey @LogiCSWE just an idea: Why do you want to create a headered dat instead of just submitting your knowledge to [You are not allowed to view links] Register or Login / [You are not allowed to view links] Register or Login?
IMO headered roms in general should die, I'd rather add that info straight into the dat or a database.

One reason is because some games require a little extra RAM in the header set in order to play properly, for me it's not a big deal, Right now I have letter B -> T to go through with Nintendulator.

You can say i'm "refreshing" the roms...
[You are not allowed to view links] Register or Login

Offline chillerecke

  • Newbie
  • *
  • Posts: 20
Re: bNES 0.3.4
« Reply #78 on: August 07, 2018 - 00:26:33 »
Why not create a public SQL database with all the information and create the files on the fly?

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES 0.3.4
« Reply #79 on: August 07, 2018 - 00:48:19 »
[You are not allowed to view links] Register or Login
Why not create a public SQL database with all the information and create the files on the fly?

Requires too much programming.
« Last Edit: August 07, 2018 - 18:58:09 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES 0.3.6
« Reply #80 on: August 07, 2018 - 05:08:36 »
Redacted
« Last Edit: August 08, 2018 - 19:09:26 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES 0.3.7
« Reply #81 on: August 07, 2018 - 15:59:09 »
Redacted
« Last Edit: August 08, 2018 - 07:38:21 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES - 0.4.4
« Reply #82 on: August 08, 2018 - 07:31:05 »
0.4.5 > 0.4.7

--

~671 ROMs set to iNES 2
« Last Edit: August 08, 2018 - 19:08:21 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES - 0.4.7
« Reply #83 on: August 08, 2018 - 15:38:01 »
Will now take feedback.
« Last Edit: August 08, 2018 - 19:08:34 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline Pr3tty F1y

  • Jr. Member
  • **
  • Posts: 54
Re: bNES - 0.4.7
« Reply #84 on: August 09, 2018 - 01:05:40 »
[You are not allowed to view links] Register or Login
Will now take feedback.

Thanks much for the hard work. The only comment I had was on the μNES.dat itself. I couldn't add it to CLRmamepro in the format it downloaded in. I had to open up the dat in Ultraedit and save it specifically as UTF-8 (which also halved the file size from 1.1mb to slightly over 512kb) which then made the dat readable by CLRmamepro. It worked flawlessly against the most current no-intro dat after that.

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: bNES - 0.4.7
« Reply #85 on: August 09, 2018 - 12:07:23 »
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Will now take feedback.

Thanks much for the hard work. The only comment I had was on the μNES.dat itself. I couldn't add it to CLRmamepro in the format it downloaded in. I had to open up the dat in Ultraedit and save it specifically as UTF-8 (which also halved the file size from 1.1mb to slightly over 512kb) which then made the dat readable by CLRmamepro. It worked flawlessly against the most current no-intro dat after that.

I believe I saved it as Unicode, I just remade it and it works now.
« Last Edit: August 09, 2018 - 13:15:36 by LogiCSWE »
[You are not allowed to view links] Register or Login

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: Nintendo Entertainment System - μNES 0.0.1
« Reply #86 on: August 14, 2018 - 19:24:17 »
Size fixed ROMs - v0.0.2

Corrected programmatically
« Last Edit: August 15, 2018 - 00:03:05 by LogiCSWE »
[You are not allowed to view links] Register or Login

Online Kostas Gangstar

  • Hero Member
  • *****
  • Posts: 1081
  • hl3 confirmed
Re: Nintendo Entertainment System - μNES 0.0.2
« Reply #87 on: August 14, 2018 - 23:13:57 »
I'd like to test every rom one by one by 100 roms or something each day if I ever find some free time zzz
Reicast core is finally in the Android retroarch!!!
Android reicast finally got it's r7 version out in Google play!!!
Android dolphin is finally back in the Google store!!!

Offline LogiCSWE

  • Sr. Member
  • ****
  • Posts: 459
    • MOBASuite
Re: Nintendo Entertainment System - μNES 0.0.2
« Reply #88 on: August 14, 2018 - 23:52:26 »
[You are not allowed to view links] Register or Login
I'd like to test every rom one by one by 100 roms or something each day if I ever find some free time zzz

Dragon Warrior above is broken, so I'm restoring this in 0.0.3
« Last Edit: August 14, 2018 - 23:56:00 by LogiCSWE »
[You are not allowed to view links] Register or Login