ROM Shepherd Forum

All your ROM collecting needs fulfilled! => New Datfiles => Topic started by: Gruby on September 21, 2015 - 18:35:33

Title: Gruby's AdventurePack
Post by: Gruby on September 21, 2015 - 18:35:33
(http://i63.tinypic.com/2pq0xs2.png)
The latest Daily Build versions of emulators is Only these Games Detected (Dats + *miss.txt's). Please rebuild your ROMs with clrmamepro or RomVault.
RomCenter is not handle the subfolders (I Think, not sure). Some games is requires subfolder mode. Otherwise these games not working correctly.
DatPack contains some Fake roms. All fake roms is only the placeholder, necessary if the game is not ingame multilanguage.(the game all the language versions, the same files are needed.)
This collection is in no way connected or affiliated with the official ScummVM team. The ScummVM team does not encourage distributing copyrighted files.

(http://i66.tinypic.com/nffj1u.png) (http://i68.tinypic.com/29n9h0x.png) (http://i65.tinypic.com/a2f8nd.png) (http://i65.tinypic.com/2hz3l1l.png) (http://i65.tinypic.com/2i9s7k.png) (http://i67.tinypic.com/155hv2r.png)
Icons by High Resolution Icons for ScummVM and ResidualVM (http://www.megamonkey.org/icons/)  and aviloria 8)

Details: Games: 3625  TZipped Size: 344,4 Gigabytes  Addons Size: 3,8 Gigabytes.

Required emulators:
ScummVM Daily Build: Download in ScummVM Homepage (http://buildbot.scummvm.org/builds.html) or compile yourself.
ResidualVM Daily Build: Download in ResidualVM Homepage (http://www.residualvm.org/downloads/#daily) or compile yourself.
Gargoyle mod by aviloria: Download here (https://mega.nz/#!1ZZ0XYiK!YL2hbT3LT8AHaks2fCx09dKDTI_oasya1hQ99sd8Tbg)
REminiscence: Download in REminiscence Homepage (http://cyxdown.free.fr/reminiscence/) or compile yourself.
Magnetic: Download in Magnetic Homepage (http://msmemorial.if-legends.org/magnetic.php) or compile yourself.
Scumm-Korean: Use this 64-bit executable (https://mega.nz/#!RNwkhRrZ!o_LYT0a-J9drk6YijNjZDbSfFZb53XF8MhjUKqml3NU) or compile yourself. (https://github.com/nuridol/scummvm-kor)

Scumm-Korean Required DLLs for running ScummVM on a 'non-MSYS2' machine:  64-bit DLL Pack (https://mega.nz/#!0EpRDRqZ!vho3BfR5INjOuMIJchfoOlVZs-2xxP4vht1BQ7pUAxU)
- If you want to run the ScummVM binary on an Windows machine that doesn't have mingw-w64/MSYS2 installed, you need this package

For more info, look in the Datfile Pack's and emulator Readme files...

ScummVM Extractor:
These dat files use split ROM sets, but the various emulators does not handle this type of storing (and does not support zip).
This is a frontend that decompress the game in the good format and launch the good emulator.
Moreover it supports lot of addons art files for maximum eye candy. Links in aviloria's (next) post.

AdventurePack Addons - Pictures:
- banners: Banner pictures size: 500x250.  Thanks to Golfe.
- covers: Front, Back, Media, etc... Pictures.
- icons: Original or user created icons.
- snaps: Gameplay pics, optimized with advpng.
- titles: Game title pictures, optimized with advpng.
AdventurePack Addons - Readings:
- manuals: Game manuals, and other resources.
- protection: Files in various formats, if the game is not DRM free.
- solution: Solutions, Walkthroughs, Help and Readme files.

Extras:
Some ScummVM features are only available if additional external datafiles are provided e.g. MT32 Emulation. External Datafiles (http://wiki.scummvm.org/index.php/External_Datafiles)
- Extract in your ScummVM/extras directory.

Downloads:
Datfilepack Folder (https://mega.nz/#F!sJY0RaAD!qgrskoWaerz9urJh2umsIA)
AdventurePack: - 2018.06.14 - * Updated *
Extras: - 2017.04.10
FakeROMs: - 2018.04.20

Pictures Folder (https://mega.nz/#F!RFgC0Q6K!CP1KJn3VNmY7iLiC1dMczQ)
Banners: - 2018.02
Covers: - 2018.02
Icons: - 2018.02
Snaps: - 2018.02
Titles: - 2018.02
Latest Update: - 2018.06.15 - * New *

Readings Folder (https://mega.nz/#F!5RAAUAiZ!EynO88gXc8bcRMTqNJPRlg)
Manuals: - 2018.02
Protection: - 2018.02
Solutions: - 2018.02
Latest Update: - 2018.06.15 - * New *

Let me know of any bugs/errors :) Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on September 21, 2015 - 18:48:13
SVMExtractor v3.4.6 (2018-03-02)

(http://i.imgur.com/OWEGF9Y.png)

Changelog (2018-03-02):
Full changelog added to zip files.
SVMExtractor_x32: https://mega.nz/#!DN8RxKCD!f_1rPnkPhTgQWKWM5yv85rFfhUVho3kl-BuOxUNwLsw
SVMExtractor_x64: https://mega.nz/#!GU8mzLYY!U73tE4xoK0uctNBbl--moA1tezV1Bq6nvYz84nzX1CI
SVMinfo (last update 2018-06-15): https://mega.nz/#!DNlhxYpT!b7RE3-31JQybzjDuJqRrA3DGNwxg0hTLV6YeSLHceHE
Default folder (last update 2018-04-21): https://mega.nz/#!vQ9kDTAC!_HQa3AG3qf0VlrOw3D-EMGGgPk_52A5ksvMtK7grv28

Common folder layout:
(http://oi64.tinypic.com/35cexqg.jpg)     All addons were moved following Gruby's recommendation to Pictures and Readings folders
- Pictures folder contains: covers, hdicons, icons, snaps, and titles
- Readings folder contains: manuals, protection, solution

Default resources were moved following Gruby's recommendation to Default folder
- category folder contains previous hdicons\_scummvm.png, hdicons\_residualvm.png, ...
- icons folder contains new default icons
- pictures folder contains new default pictures
* Full Default folder can be downloaded above.

Other folders in the layout are:
- dats: containing Gruby's datpack
- games: containing extracted games
- roms: containing a special folder Mixed and links to ScummVM and ResidualVM.
  Mixed folder constains links to Gargoyle, Magnetic, REminiscence and Scumm-KO romsets.
   These links can be junctions (http://www.sevenforums.com/tutorials/278262-mklink-create-use-links-windows.html) to other HDD folders.
- saves: containing save-paths for the emulators

Please, let me know about any comments or any problems/bugs you find  8)

Enjoy  :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 22, 2015 - 20:36:43
I'm looking for French version of Myst, any help is welcome  ;D

zvision engine dats is coming soon (Zork: Nemesis; Zork: Grand Inquvisitor...)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on September 22, 2015 - 22:12:25
I'm downloading a french DVD with the trilogy (http://downloadsatelecharger.com/myst-trilogie-iso/)
from a private tracker... may be it helps.
Any hint about the checksums?

PD: Attaching my missings from current DATs. Just a few ones :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 23, 2015 - 05:57:04
this link is spam  :(  Eset blocked all "Sponsor" links

aviloria missings:
https://mega.nz/#!RURV0ArK!sepfk5lOz7Q-MEEDHCELclp_1_lctw_ZNdFYkmwddgo (https://mega.nz/#!RURV0ArK!sepfk5lOz7Q-MEEDHCELclp_1_lctw_ZNdFYkmwddgo)

I'm looking for French version of Myst, any help is welcome
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on September 23, 2015 - 08:49:31
Thank you so much, Gruby!
I'm uploading that French Myst Trilogy DVD to Mega... just wait for a link while uploading! :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pastrelli on September 23, 2015 - 09:35:01
http://www.win3x.org/win3board/viewtopic.php?f=6&t=2613

If you don't want to register I can upload it to Mega.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 23, 2015 - 10:16:49
Thanx Pastrelli, got it  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 24, 2015 - 10:26:04
2015.09.24 Update:

ScummVM
 - Added Engine: zvision, mortevielle
 - Updated Engine: mohawk, sword1

ResidualVM
 - Added Engine: myst3
 - Updated Engine: grim
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 24, 2015 - 20:00:45
I forgot the sword1 Engine  :o

Broken Sword: The Shadow of the Templars all PlayStation files changed. Source: Redump.org PSX images
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 26, 2015 - 17:15:40
2015.09.26: (DATs in the 1st post)

All DATfiles description changed. Manual update needed if previously DAT used, sorry.

ScummVM
 - Added Engine: neverhood
 - Updated Engine: sword1, lastexpress

ResidualVM
 - Updated Engine: grim
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on September 28, 2015 - 09:14:28
Thank you so much, Gruby!
This time I was unable to match some CRC32 files... so my missing list is a little bit longer  ;D

Thank you in advance!


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 28, 2015 - 18:42:51
fixes here:
https://mega.nz/#F!pcJFkBoL!-a_jk83fBdul46JDTI3HbA (https://mega.nz/#F!pcJFkBoL!-a_jk83fBdul46JDTI3HbA)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on September 28, 2015 - 19:07:07
Thank you so much, Gruby!
Much appreciated!

Could I help you with the next update? Maybe including Rex Nebular, Return to Ringworld, Chivalry is Not Dead...?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on September 29, 2015 - 10:49:09
hopkins, mads (Rex nebular) engines is done, working for pegasus, prince, tony and wintermute. Next time plane: Recheck old (0.9x) datfiles.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 02, 2015 - 17:09:48
2015.10.02 Update (DATs in the 1st post):

ScummVM
 - Added Engine: hopkins, mads, tony, prince, wintermute
 - Updated Engine: scumm, mohawk,
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 03, 2015 - 09:39:09
Hey Gruby, very nice work! Can't wait to see a new torrent with all the updated files in it :)

I found a tiny issue in the "access" datfile: "amazon" includes a file named "file_id.diz" which seems to be some sort of NFO from a cracked release. You should remove the file because it has nothing to do with the game itself. You won't find it on any official floppy disk.

I have a question regarding "amazon-demo": are you sure your hashes for AM.EXE, AM.CFG and S37.AP are correct? They don't match to any demo download I could find on the net.

Best regards and thanks again!
_burglar

PS: Have you considered to create a torrent with all the files you have that are not included in the 0.99.2 release? Would make the hunt to the next release much more simple :P
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 03, 2015 - 17:34:35
Thank you so much, Gruby!
This time I only need small fixes :)
Thank you in advance!

PD: Are you planning another update (adding more wintermute games, or anything else)?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 03, 2015 - 18:57:45
@LeBurglar search here: ScummVM official demos - access - amazon-dos-ni-demo-en.zip

https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)

amazon fixed thanks  8) New source is US floppy disks... (7 disks version)

aviloria fixes:
https://mega.nz/#!oI5UlYZR!-be-jKtVy9CtY2Pb60psGjFdDGno_5P4Mk1kt1d0q1U (https://mega.nz/#!oI5UlYZR!-be-jKtVy9CtY2Pb60psGjFdDGno_5P4Mk1kt1d0q1U)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 03, 2015 - 19:40:13
Thanks Gruby!

Next suspect file is "FILLER.DAT" in bbvs/bbvs-win. I downloaded two different releases and this 65536 bytes file is not included in both releases. Will do further checking though.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 03, 2015 - 19:44:30
bbvs updated, new source: redump US Rerelease version  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 04, 2015 - 09:17:01
[You are not allowed to view links] Register or Login
...
PD: Are you planning another update (adding more wintermute games, or anything else)?

All ScummVM and ResidualVM engines added. Now i recheck old (v0.9.xx) DATs. when I done, I am expanding new ones (v1.0x)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 04, 2015 - 09:55:53
please, for SCUMM engine create two separate dats: Lucas & Humongous
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 04, 2015 - 10:41:35
Please vote :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 04, 2015 - 11:19:51
in desperate search for this: monkey4-win-de

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 04, 2015 - 14:27:56
@pucci: See here: https://mega.nz/#!vgMSiLxZ!hUei05Q4fWK0HPr4sDLh43GuqR2OZ_RfvJUPwQ-hDPs
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 04, 2015 - 20:11:39
+1 for separate dat file for LucasArts!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 05, 2015 - 10:58:16
Zork 6-7-8 English, German CD, DVD Download links:

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 05, 2015 - 19:54:45
Very small fixdats if you don't mind =)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 05, 2015 - 21:00:39
Incredible how small your fixdats are. Mine are getting bigger and bigger. I think my fixdats are already to big too be fulfilled.:(

@Gruby: I found a possible mismatch in "znemesis". The file in the dat has a diffent size and obviously a different CRC value than the file that came in the ISO files you linked above. All other files are fine, it's just one file in znemesis. Maybe you want to have a look?

Can't wait to see the full torrent up and running :P

Best regards
LeBurglar
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 05, 2015 - 21:24:25
Don't get me wrong, I have a couple that are missing 7-8GB... it's just that I'm still hunting down the files as much as possible before I start posting the larger asks...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 05, 2015 - 21:35:05
@darksabre76: You can find your fixes here: https://www.sendspace.com/file/9f8s1v
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 05, 2015 - 21:54:13
Much appreciated, aviloria!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 06, 2015 - 04:49:19
[You are not allowed to view links] Register or Login
... I found a possible mismatch in "znemesis". The file in the dat has a diffent size and obviously a different CRC value than the file that came in the ISO files you linked above. All other files are fine, it's just one file in znemesis. Maybe you want to have a look?
...
DATs znemesis source is redump images, Found Here: (Big Thanks to Balthier)

https://mega.nz/#F!V5M0RDaR!jn0FBrrvNIZhfVUPkiWw5w
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 06, 2015 - 16:11:52
[You are not allowed to view links] Register or Login
@LeBurglar search here: ScummVM official demos - access - amazon-dos-ni-demo-en.zip

https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)

amazon fixed thanks  8) New source is US floppy disks... (7 disks version)

aviloria fixes:
https://mega.nz/#!oI5UlYZR!-be-jKtVy9CtY2Pb60psGjFdDGno_5P4Mk1kt1d0q1U (https://mega.nz/#!oI5UlYZR!-be-jKtVy9CtY2Pb60psGjFdDGno_5P4Mk1kt1d0q1U)

Hi Gruby,

still problems when using the official demo you linked above... Some files won't match up with the dat file.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 06, 2015 - 18:17:31
New fixed DATs not released (yet)... Working for gob engine recheck and new additions.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 06, 2015 - 19:18:05
Hi Gruby, thanks for your reply.

I don't want to be annoying, but I am so f*cking excited to see the upcoming release. I am currently hunting down as many files as possible to get my files as close as possible to the new dat files.

Keep up your great work!

@all: Has somebody found a source for lastexpress-fr and lastexpress-ru? I has no problems finding the other lastexpress releases, but everything I can find regarding fr and ru are a bunch of dead torrents on somewhat obscure websites.

Maybe somebody can tell me where I can find these two games? Any hint is greatly appreciated.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 06, 2015 - 21:33:15
In a similar vein, I would greatly appreciate it if anyone has "lst_xprss_abandon_es_cd2part3.rar". It's the only one of the links for Last Express (Es) that's dead so I can't get disc 2 at all. Thanks in advance!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 06, 2015 - 21:48:28
Last Express Spanish here: (i hope)
http://www.abandonsocios.org/index.php?topic=6642.msg52708#msg52708 (http://www.abandonsocios.org/index.php?topic=6642.msg52708#msg52708)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 06, 2015 - 23:39:29
Thanks Gruby! I could have sworn I looked for alternate links beforehand...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 07, 2015 - 00:42:27
@LeBurglar: Here's where I found lastexpress-ru - http://www.ttracker.org/games/59195-The_Last_Express_posledniy_ekspress_RUS_sborka.html (http://www.ttracker.org/games/59195-The_Last_Express_posledniy_ekspress_RUS_sborka.html)

Instructions (if you don't speak Russian and/or use a translator):
- Prove you're not a robot under Ссылка №2 then click Скачать торрент файл
- Click the big orange button to download the .torrent file (it's a DVD ISO)
- ???
- Enjoy =)

Extra: This torrent MIGHT contain 5 languages (still downloading it so not sure) for anyone who needs the kickstart: http://www.gamestorrents.com/pc-game-the-last-express-gold-edition-multi5prophet-multi5-descargar-torrent-11886.html (http://www.gamestorrents.com/pc-game-the-last-express-gold-edition-multi5prophet-multi5-descargar-torrent-11886.html)

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 07, 2015 - 09:38:14
2015.10.07 - Gob Reloaded:   :o

Gob engine rechecked (v1.00).  Please check the missings folder

Updated: bbvs, access, gob
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 07, 2015 - 11:05:14
Quick fix:
2015.10.07b - Scumm Splitted:

Updated: bbvs, access, gob,
Splitted Engine: scumm

Please check the missings folder
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 07, 2015 - 16:14:08
Thank you, Gruby!
As always, you are doing a great job!

I have updated my collection, but a few files were impossible to find! (most of them small .ROM files)
Also, I was unable to convert some flac files to the same CRC32.

I have found the game "The Last Dynasty" (in spanish language), that its missing in the DAT files. Isn't it yet supported in ScummVM?
Links: http://www.abandonsocios.org/index.php?topic=7787.msg53815#msg53815

Fix attached. Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 07, 2015 - 17:52:51
Aviloria, don't have the gob files yet, but you find your missing bbvs file in the attachment.

"The Last Dynasty" is described as "somewhat playable" in the ScummVM Wiki. Seems that lots of the hardcoded game logic is missing. http://wiki.scummvm.org/index.php/Gob

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 07, 2015 - 18:02:22
Spanish (and Italian) Last Dynasty not supported, not detected and not running, (and i have all discs thanks) only one demo missing. Supported Games list and missings is available in my DATpack.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 07, 2015 - 18:35:37
Thanks LeBurglar, but that FILLER.DAT has a wrong CRC32!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 07, 2015 - 18:47:15
aviloria fix:  ;)
https://mega.nz/#F!pcJFkBoL!-a_jk83fBdul46JDTI3HbA (https://mega.nz/#F!pcJFkBoL!-a_jk83fBdul46JDTI3HbA)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 07, 2015 - 19:01:39
Thank you so much, Gruby!
I appreciated so much all of your work and your help!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 07, 2015 - 19:21:29
[You are not allowed to view links] Register or Login
Thanks LeBurglar, but that FILLER.DAT has a wrong CRC32!

Damn, send you the wrong file. I had trouble finding the file with correct checksums too - sorry for the mistake.

@darksabre76: Thanks again for the Russian version of Last Express, fixed my dats like a charm. Unfortunately, the MULTI5 release is not working for this dats - the files have a completely different structure and won't fit at all. So I'm still looking for the French release of Last Express.

@Gruby: I think you included the old "svm-access.dat" file in the new archive - it's file change date is 26/09/2015, and there are still the wrong entries in it :)
I also found sort of a "bug" in the "prince" datfile, but it's only a cosmetic thing: both entries in this datfile have the wrong description:

prince-win-de should be "The Prince and the Coward (Windows/German) [or "Galador: Der Fluch des Prinzen" if you prefer localized names]
prince-win-pl should be "The Prince and the Coward (Windows/Polish) [or "Książę i Tchórz]

I also attached a fixdat with my missing "gob" and "mads" files - would be great if someone could fulfill this!

Best regards and thanks to all involved and filling this thread with life -
LeBurglar



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 07, 2015 - 20:28:41
*sorry, please delete*
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 07, 2015 - 21:43:09
well, after three days of intense rebuild, these files are missing :(

can you help me? thanks !!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 07, 2015 - 21:51:40
@LeBurglar:
Example in Readme.txt:  description : Version information in ScummVM format.. Not localized format or something else.  I follow the ScummVM naming convention..
More info for Prince names:  SVM - Prince Games (detection.h).txt
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 08, 2015 - 00:11:38
I'm going to upload a lot of "update files" and fixes to this folder...
https://mega.nz/#F!mxVXBJYb!bWvAeAAv-wQuvTiDV6n2iw

Please, be patient because I'm sharing my bandwidth... and visit it frecuently.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 08, 2015 - 08:45:34
rvm-myst3  - Myst III: Exile Spanish added, found here: (Fast, googledrive downloads)  8)
http://www.abandonsocios.org/index.php?topic=12381
Needed files:
http://wiki.residualvm.org/index.php?title=Datafiles#Myst_3
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 08, 2015 - 11:48:43
2015.10.08 - Torrent is coming Release:  ;D  8)  Datpack in the first post

Updated: myst3, scumm
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 08, 2015 - 14:45:20
 ;D
Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 08, 2015 - 15:49:39
Joining at 99.9%! I don't know why I'm not at 100% if all my files match with latest DAT and they are all torrentzipped...
Anyway, thank you so much Gruby!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 08, 2015 - 17:41:14
Joining in the (hopefully) 90+% range. Had some small troubles along the way..
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 08, 2015 - 19:14:11
I have compared torrent and DAT content, and once difference arise:

In latest DAT,  you can find this files to svm-access/amazon:
Code:
Only registered users can see contents. Please click here to Register or Login.These files are missing in the torrent file SVM/access/amazon.zip
Which one is the right choice?


Warning!
Also, the torrent file: SVM/sci/gk2-fr.zip is corrupted.
I made a backup prior to update if needed.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 08, 2015 - 19:31:48
its my fault, sorry. not copied over the DAtfile pack folder. remaining the cmpro dat folder. sorry again...  :'(
All sci engine files is obsolete, need recheck, Now i working for scumm and scumm-he recheck, the next will be sci engine, please be patient, this really hard work  :)
acces dat attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 08, 2015 - 19:41:41
Don't worry... you are doing a great job, it's just a small slip  :D
I just want to warn you about the corrupted file for fixing it in your collection.

Let me know if I can help you in any way  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 09, 2015 - 09:59:40
Gruby, you are amazing. Thanks for the incredible work you're doing!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 10, 2015 - 10:58:12
sorry, self censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 11, 2015 - 06:24:44
Thanks for the image, unfortunately it is not supported gob engine game. Please report the ScummVM team (the disc is yours).

How to Reporting MD5s for unknown versions of games:
http://forums.scummvm.org/viewtopic.php?t=5788 (http://forums.scummvm.org/viewtopic.php?t=5788)

Report Here - ScummVM Feature Request - Create Ticket:
https://sourceforge.net/p/scummvm/feature-requests/ (https://sourceforge.net/p/scummvm/feature-requests/)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 11, 2015 - 09:17:16
Thanks, I'll file a bugreport.

Do you add this image to the DAT or do you want to wait until it''s supported?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 11, 2015 - 10:33:28
Well, the game detection is totally wrong, game is frozen because the engine it starts like a Goblins game. I think i waiting for support..  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 11, 2015 - 19:50:41
I found another release of the same game that should have at least some preliminary support. It's not fully working, but it should be detected by ScummVM and partially playable.

I'll check it later as soon as my download finishes.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 12, 2015 - 09:08:05
Can someone please help me with my fixdats.. even if the bigger stuff is excluded. I lost my previous collection and had to start all over again  :(

Fixdats attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 12, 2015 - 09:46:14
I'll check your fixdats as soon as I'm back home from work.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 12, 2015 - 10:22:07
@uglyman: Full set torrent is available in the tracker
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 12, 2015 - 11:05:17
[You are not allowed to view links] Register or Login
I'll check your fixdats as soon as I'm back home from work.

That would be great :)

[You are not allowed to view links] Register or Login
@uglyman: Full set torrent is available in the tracker

Unfortunately i only start with 50 credits and need 100 to join
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 12, 2015 - 15:46:44
Sorry, self-censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 12, 2015 - 19:38:13
Thanks very much LeBurglar :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 13, 2015 - 17:01:31
First batch of engines is up and running. Please let me know if you reach the traffic limit of the MEGA account so that I can upgrade it if necessary.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 14, 2015 - 07:05:31
It's all coming along nicely. I'll keep an eye out for the limit. Cheers :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 14, 2015 - 08:30:26
2015.10.14: link in the first post  8)

Some resource name clarification in descriptions. (ZZZ_Resname --> ZZZ - Resname) ([Alt...] --> [a])

RVM Updates: grim, myst3

SVM Updated: cge, gob, mohawk, scumm, scumm-he, sword1, zvision, wintermute

Please check the Support folder Readme.txt

Scumm-Scumm-HE checker needed files, only 1 file of each game (default):
 *.cup or *.he0 or 0*.lfl or 00.man *.000 or *.la0 or *.SM0
Macintosh Mac Bundle versions: *Data, example: Day of the Tentacle Data.  Humongous files: *0 or *(0).  Example: Freddi Demo (0)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on October 14, 2015 - 11:34:49
Sorry a question (probably is stupid  :D).
What is the difference between this collection, the Scumm Collection 1.7.0 (or the ResidualVM 1.0) and the ScummCM/ResidualVM GIT??

I'm confused

Thanks on advance
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 14, 2015 - 13:39:35
This collection is more complete than the ScummVM collection made by eXo.

@Gruby thanks for the update! Amazing as always  8)
Is it correct that you sorted out "VOXDISC2.BUN" out of "comi-es"? It's not in the regular "cmres" archive, so I think that something's missing here?

EDIT: I see - CRC checksum changed, even if the filesize remains the same?

@uglyman: I'll stop the upload to MEGA and I'll use my own private FTP soon. You can of course download what's already in the account, but I'll not uploading anything more on there. I'll PM you as soon as the FTP is up and running, but it will take some weeks to get everything going. Sorry for that. Maybe you can earn enough DC on the tracker with various smaller torrents and then grab "the big whoop".
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 14, 2015 - 15:13:29
*please delete - double post*
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 14, 2015 - 16:23:19
[You are not allowed to view links] Register or Login
This collection is more complete than the ScummVM collection made by eXo.

@Gruby thanks for the update! Amazing as always  8)
Is it correct that you sorted out "VOXDISC2.BUN" out of "comi-es"? It's not in the regular "cmres" archive, so I think that something's missing here?

EDIT: I see - CRC checksum changed, even if the filesize remains the same?

@uglyman: I'll stop the upload to MEGA and I'll use my own private FTP soon. You can of course download what's already in the account, but I'll not uploading anything more on there. I'll PM you as soon as the FTP is up and running, but it will take some weeks to get everything going. Sorry for that. Maybe you can earn enough DC on the tracker with various smaller torrents and then grab "the big whoop".

EDIT2: Gruby, I attached a small fixdat. In case you can fulfill my request, I'll put an update pack from 2015-10-08 to 2015-10-14 to the tracker. :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 14, 2015 - 17:00:16
Fixes Here:
https://mega.nz/#F!hNgSULKQ!80rXxaMannYHn3vtI5I59A (https://mega.nz/#F!hNgSULKQ!80rXxaMannYHn3vtI5I59A)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 14, 2015 - 17:54:45
Thank you so much Gruby! Great job!
I was late to download "adibou-de2 from the tracker (or maybe it's a different one?), so that is the bigger set of my missings.
And of course, the polish translations... those are really hard to find!

As always, thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 14, 2015 - 18:16:55
proper Adibou 2 german release link in reply #72 thanks LeBurglar :)
and chek the previous post links please, and send us a fresh fixdats  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 14, 2015 - 18:34:22
Hmm, I had LeBurglar's Adibou 2 release and extracted it from the ISO but for some reason I can't get it to match. Do I need to extract it a certain way? All I used was 7zip.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 14, 2015 - 18:50:30
[You are not allowed to view links] Register or Login
proper Adibou 2 german release link in reply #72 thanks LeBurglar :)
and chek the previous post links please, and send us a fresh fixdats  ;D

I have checked all previous links, and the Adibou version posted doesn't match some of the CRC32...
My fix dats were as "fresh" as I can get :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 14, 2015 - 18:52:53
sorry, self-censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 14, 2015 - 19:21:36
Yep, downloading the one from MEGA did the trick... I didn't even notice that it was supposed to be different than the one on the tracker.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 15, 2015 - 09:03:14
Sorry, men! My apologies to all of you... I have discovered that one of my HDDs is going faulty. :(
I'm trying to recover all of the data. Full+update torrents should help me!
Thank you!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 15, 2015 - 14:56:58
aviloria, just use our "Distributed Backup Service" (DBS), also known as "The Tracker". 8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 15, 2015 - 20:27:07
can someone help me with a small fix?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 15, 2015 - 20:34:58
pucci: here (https://mega.nz/#F!sVFTmBZB!ADCn2YDZmmaTI9MSEoE94A) you go!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 16, 2015 - 06:48:34
2015.10.16:  - DATs in the first post  8)

All Engines supported gamelist complete.  Updates: agi, draci, scumm-he
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 16, 2015 - 11:29:11
Sorry, self-censored.   :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 16, 2015 - 15:14:51
Gruby, thank you so much for all the updates!

I was trying to recover my ScummVM collection from my faulty HDD... but after getting back most of my corrupted files from the traker (torrents of main SVM, and the updates), I cannot find 2 files from the scumm/dig-ru set. I supposed they where moved from/to other set, but I couldn't find it.

Missings attached. Thank you in advance for pointing me out to them!


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 16, 2015 - 15:37:40
Here:  :D
https://mega.nz/#!0I5lGSbA!oDCNbQVs9ojSnuQh6XAxmQ2Y9Qraa7nKzpYUOrwu824 (https://mega.nz/#!0I5lGSbA!oDCNbQVs9ojSnuQh6XAxmQ2Y9Qraa7nKzpYUOrwu824)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 16, 2015 - 15:47:54
Thank you so much, Gruby! You rock!
I owe you a digital beer! ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 17, 2015 - 12:03:40
2015.10.17:
Updated: grim, hopkins,

Grim engine:
Fixed German 'movie01.lab' and 'movie03.lab' files. Those are the "copyprotected" files... Just use labcopy from residualvm-tools to strip of the junk at the end.
Fanmade translated grim games removed, because they do not support (yet) these.

Added Extras Pack, and aviloria's ScummVM Extractor link.  soon...

Update Pack is running on tracker

Labcopy attached:


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 17, 2015 - 13:09:04
Thanks a lot, crazy guy :D

I am missing two files: MonkeyUpdate.exe in monkey4-win and MonkeyUpdate_ITA.exe in monkey4-win-it. I don't think they do anything important, but for the sake of completeness...  :P
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 17, 2015 - 22:11:15
Here :
http://www.residualvm.org/downloads/#extras (http://www.residualvm.org/downloads/#extras)
or link Here:
http://wiki.residualvm.org/index.php?title=Datafiles#Escape_From_Monkey_Island (http://wiki.residualvm.org/index.php?title=Datafiles#Escape_From_Monkey_Island)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 18, 2015 - 05:02:24
aviloria's ScummVM Extractor links in the 1st post. Thanks :)
ScummVM+ added same place.  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 18, 2015 - 09:03:08
sorry, self-censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 18, 2015 - 12:27:59
Thanks, checked good. Added the next release...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 18, 2015 - 12:45:10
*please delete, double post*
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 13:44:27
some discoveries about Maniac Mansion (v2) and Zak McKracken and the Alien Mindbenders (v2)

Maniac Mansion (v2) ENHANCED [NEWER VERSION] - 54 files from 00.LFL to 53.LFL
- 43.LFL contain copy protection
- only difference from PC 3.5" disks (maniac-v2 -> 1 disk) e PC 5.25" disks (maniac-v2-1 -> 2 disks) is 00.LFL
- 6 files are platform and language independent (32.LFL, 34.LFL, 35.LFL, 39.LFL, 48.LFL, 49.LFL) [in russian translation 39.LFL and 49.LFL are different]
- 21 files are equal in PC and AMIGA version (02.LFL, 06.LFL, 09.LFL, 11.LFL, 13.LFL, 14.LFL, 19.LFL, 22.LFL, 26.LFL, 28.LFL, 31.LFL, 32.LFL, 34.LFL, 35.LFL, 37.LFL, 38.LFL, 39.LFL, 40.LFL, 48.LFL, 49.LFL, 52.LFL)
- english PC and english ATARI ST version differ only in 4 files (00.LFL, 30.LFL, 33.LFL, 43.LFL)

Maniac Mansion (v2) ENHANCED [OLDER VERSION] - 54 files from 00.LFL to 53.LFL
- 43.LFL contain copy protection
- only difference from PC 3.5" disks (maniac-v2 -> 1 disk) e PC 5.25" disks (maniac-v2-1 -> 2 disks) is 00.LFL
- OLDER VERSION and NEWER VERSION differ in 14 files (00.LFL, 09.LFL, 17.LFL, 18.LFL, 19.LFL, 30.LFL, 42.LFL, 43.LFL, 44.LFL, 45.LFL, 46.LFL, 47.LFL, 51.LFL, 53.LFL)
- you dat recognizes this game as an ATARI ST version (maniac-v2-st and maniac-v2-st-1) and not as PC version

Zak McKracken and the Alien Mindbenders (v2) ENHANCED - 59 files from 00.LFL to 58.LFL
- 52.LFL contain copy protection
- only difference from PC 3.5" disks (zak-v2 -> 2 disks) e PC 5.25" disks (zak-v2-1 -> 3 disks) is 00.LFL
- in PC and ATARI ST version 5 files are language independent (47.LFL, 51.LFL, 54.LFL, 55.LFL, 57.LFL)
- in AMIGA version 3 files are language independent (51.LFL, 55.LFL, 57.LFL)
- in PC version 58.LFL is egual in english and german version
- english PC and english ATARI ST version differ only in 13 files (00.LFL, 05.LFL, 08.LFL, 11.LFL, 15.LFL, 17.LFL, 18.LFL, 25.LFL, 44.LFL, 45.LFL, 48.LFL, 49.LFL, 58.LFL)
- 12 files are equal in PC and AMIGA version (20.LFL, 22.LFL, 34.LFL, 36.LFL, 41.LFL, 43.LFL, 51.LFL, 52.LFL, 43.LFL, 55.LFL, 56.LFL, 57.LFL)
- zak-v2-1 and zak-v2-2 differ only in 09.LFL (why? hack? bad dump?)

IMA dump of those games:
- Maniac Mansion (v2) newer version 3,5"
- Maniac Mansion (v2) newer version 5,25"
- Maniac Mansion (v2) older version 3,5"
- Maniac Mansion (v2) older version 5,25"
- Zak McKracken and the Alien Mindbenders (v2) 3,5"
- Zak McKracken and the Alien Mindbenders (v2) 5,25"
are here:
https://mega.nz/#!PpwhzbSR!spKQO5BCHJ23nEYtdvXyflCe7dsMyiYsgcm4etP_-RI
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 13:51:18
older scumm games (Maniac Mansion, Zak McKracken and the Alien Mindbenders, Indiana Jones And The Last Crusade, Loom, The Secret Of Monkey Island) found on internet are full of bad dump, hack, ecc...
A good idea would be to wrote a "rooms list"
(Example:
01.LFL kitchen
02.LFL bar
03.LFL bedroom
04.LFL copy protection
05.LFL credits
06.LFL title screen
07.LFL menù
...)
and to check different file for difference with an hex editor or a SCUMM viewer
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 18, 2015 - 13:51:42
Thanks pucci! Unfortunately, your mega.nz link is missing the encryption key, so it's not possible to download the files. Please post the link again with encryption key included :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 13:59:23
[You are not allowed to view links] Register or Login
Thanks pucci! Unfortunately, your mega.nz link is missing the encryption key, so it's not possible to download the files. Please post the link again with encryption key included :)

modified link, try now
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 14:01:46
I think to get the correct versions of old Lucas games we should recover images of original disks from some collection like SPS

are there any dos collection in IMA or IMG format?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 14:25:09
to check good dump it would be great to have an universal scumm file reader.
unfortunately there is no such thing (strange that no one has ever made given how popular the adventures of lucas).
There are many utilities specific to certain games or certain versions of SCUMM. Here you find some:
https://mega.nz/#!vpxzgQpD!A3bWK7d3LXITJN4bx8rE7fc91i0RHI6fklZ44cwHo7s
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 14:38:00
missing in dat:
- the secret of monkey island roland upgrade (DISK09.LEC) http://forums.scummvm.org/viewtopic.php?p=56174&sid=6a5cb3940c97974a965261d8e90ad8c1#56174

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 18, 2015 - 14:58:36
Thanks for the infos and files, i fix these things as soon as possible :)
Scumm engine detection is use only '000.lfl' file for maniac and zak detection. ScummVM recognise the games, not my DAT. :)
Hashtable available in original source or DATPack Supported games SVM - Scumm games...txt i think
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 15:31:30
[You are not allowed to view links] Register or Login
Scumm engine detection is use only '000.lfl' file for maniac and zak detection. ScummVM recognise the games, not my DAT. :)

i know, but this is the biggest problem in ScummVM
if it doesn't check all game file, many of this file can be bad
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 15:51:41
some games for your dat:

- Loom EGA amiga EN - different 69.LFL file (i think that my file is the good one because it came from an official SPS release):
https://mega.nz/#!24xAnQDY!z1zYp52AS4G2L_PI-AqFW2n8rZF2GLqRP3sJCz1pVTc

- Loom VGA pc IT - it's a translated game. my version is different. i used official Loom CD and this translate patch: http://www.oldgamesitalia.net/sites/default/files/traduzioni/Loom__VGA_256_colori_/Loomcd.zip from this site: http://www.oldgamesitalia.net/traduzioni/loom-vga-256-colori
https://mega.nz/#!b0oVgBbI!F_h652CME2V_UHXFhQPyAaFOQMblNsfd7UVgZ3TaFP0
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 16:05:58
other games for your dat:

- Maniac Mansion V2 amiga IT - it's a translated game. my version is different. i used Maniac Mansion SPS release and this translation patch: http://www.oldgamesitalia.net/sites/default/files/traduzioni/Maniac_Mansion_(conversione_per_Amiga)/mm_amiga.zip from this site: http://www.oldgamesitalia.net/traduzioni/maniac-mansion-conversione-amiga
https://mega.nz/#!rl4BwQDJ!dFx7AVqo2IC7eUpDQ4OoK_QHT52QvFaIyzdmEPbsJFk

- Maniac Mansion V1 c64 EN (disk) - different from your release. my version come from: http://c64preservation.com ("Maniac Mansion (NTSC) - Lucasfilm - 1989"), maybe yours is this ("Maniac Mansion (NTSC) - Activision - 1987")
https://mega.nz/#!K0BU1awQ!DwjsUiZlApuGYruUBSmZiBgaxt2bnJTlIZg7u_p3G0I

- Maniac Mansion V1 c64 EN (LFL file) - different from your release. my version come from: http://c64preservation.com ("Maniac Mansion (NTSC) - Lucasfilm - 1989"), maybe yours is this ("Maniac Mansion (NTSC) - Activision - 1987")
https://mega.nz/#!qk4QBSLD!EdkIxwvXwCjRnlB5WrHoHO6qhVh2uLrE3b-nd7f1W4c
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 16:07:46
Scumm C64 games from http://c64preservation.com/dp.php?pg=database

TITLE "maniac mansion"

Maniac Mansion (German)   Activision   1987   Verified sets:0
Protection: manual
Notes: clean image from original
Contributor:
 
Maniac Mansion (NTSC)   Activision   1987   Verified sets:1
Protection: xemag 2.0
Notes: clean image from original. t1-14 of s1 have id mismatch, fat track on 35/36. cannot be remastered without parameter. works in VICE.
Contributor: jerry, pete
 
Maniac Mansion (NTSC)   Lucasfilm   1989   Verified sets:0
Protection: checks signature on t17/18 on side 1, fat track on 35/36 on side 2 is not checked during boot or start of game.
Notes: cifo - this is a newer version than the original Activision NTSC release
Contributor: lyons
 
Maniac Mansion Demo   Lucasfilm   1987   Verified sets:0
Protection: none
Notes: cifo - this game doesn't mention Activision, so perhaps it was after that or before they chose publisher?
Contributor: demongerx@eccc

TITLE "zak"

Zak McKracken and the Alien Mindbenders    Activision / Lucasfilm   1988   Verified sets:2
Protection: none/manual
Notes: cifo - verified - alternates are verified also with boot disks mixed between the two
Contributor: bremer
 
Zak McKracken and the Alien Mindbenders (German)   Activision   1988   Verified sets:1
Protection: none/manual
Notes: cifo - verified
Contributor: joerg
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 16:15:33
other games for your dat:

- Zak McKracken and the Alien Mindbenders V1 c64 IT (LFL file) - I do not understand why my files are different from yours. I used the same files in zak-v1-c64-it and tools on the ScummVM site.
https://mega.nz/#!6g4VFahb!eD5VN0Y71NOVQe9Fi35oV2jdZnN_hogE1W5L_KW5dGM

- Zak McKracken and the Alien Mindbenders VGA fmtown IT - it's a translated game. my version is different. i used official Zak fmtown ISO and this translate patch: http://www.oldgamesitalia.net/sites/default/files/traduzioni/Zak_McKracken_and_the_Alien_Mindbenders_-_VGA/USTPatchITAZakMcKracken.rar from this site: http://www.oldgamesitalia.net/traduzioni/zak-mckracken-and-alien-mindbenders-vga
https://mega.nz/#!CohFwA4T!-FponU5aQBdpA-kYh_3HovpJm9Im32nUQJCiArOWR0I
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 18, 2015 - 18:25:38
I started this Project In early 2007. First Released in 2009 Jan 19 (my DATs Translation files made someone from this time) and Paused Sometime in 2012.
After some small changes, I restarted in 2015. Since then scummvm a lot has changed (detection or needed files).
First time i recheck the old (v0.9x) DATs, and of course trying to fixes as soon as possible :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 18:37:07
i also have an alternative Curse of Monkey Island IT version
but i have problem to upload to MEGA the different file from your version (400Mb+)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 18, 2015 - 18:44:32
Only russian version missing in comi. Check the SVM - SCUMM miss.txt please.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 19:26:09
This is a newer edition of italian version

Inviato dal mio GT-S6500 con Tapatalk 2

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 18, 2015 - 23:55:21
I have update the ScummVM Extraction Tool.

Changelog (2015-10-18):
+ [fixed] GameList: "resource" entries in DAT files were not processed as "game" components. Now the extraction is fine.
+ [fixed] GameList: Clicking multiple times on the same header tab toggles sorting (ascending/descending)
+ [added] GameList: Added columns with "Category" (ScummVM or ResidualVM), "Size" and  "Files" info for each game
+ [added] SourcePath: Now you can add the "Category" to the source directory mask (i.e. <base_path>/<category>/<engine>/<gamefiles>)
+ [added] Drag-and-drop support for loading a single DAT file, multiple DAT files at the same time, or a complete directory (with recursion)
+ [cosmetics] SourcePath/TargetPath: Now, the examples for the source and target directories are based on current game selection
+ [improved] Minor refactorization

SVMExtractor_x32: https://mega.nz/#!SVMBRLKC!HQQLjwPNv5mA4hm5-DPIWfmkpCeHLRarYklSVjq3uoQ
SVMExtractor_x64: https://mega.nz/#!LYMn3TIC!Si4RUl3xlK0WAoxdSrvh0hZrt7ZC2mlCt1NTV9cs0Ro

Please, let me know any bug or issue you'll find.
Enjoy!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 18, 2015 - 23:55:56
another game for the dat:

- The Curse of Monkey Island pc IT - newer version of italian release
https://mega.nz/#!b8AiBJAQ!w5XG89TmtLHMQhJ-lXPE1hOCvKvWqDpNBBWF6Djh9fY
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 19, 2015 - 00:01:07
Gruby, note for a future DAT update: Using the SVMExtractor tool with the svm-made engine, you can find some "ZZZ - Return to Zork [...]" entries that are labeled as "game", and they should be labeled as "resource". :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 19, 2015 - 06:05:29
There was a small problem with Return to Zork games.  :o

Each language version have installed and compressed version. Only one file is different (RTZCD.RED or RTZCD.DAT)
But each language version contains 26 audio file, which is all the same. Clrmamepro just one Resource file accepted.  :(
When I started this DAT, I thought I'll save a few 100 megabytes in this format...
Currently the svm-made version is Old v0.9x. In the final version this structure is changed.

I hope my spelling is not a lot of places wrong, see my signature.  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 19, 2015 - 06:25:59
[You are not allowed to view links] Register or Login
But each language version contains 26 audio file, which is all the same. Clrmamepro just one Resource file accepted.

Ask a solution for this problem in Clrmamepro forum

Maybe the author can modify the program

Inviato dal mio GT-S6500 con Tapatalk 2

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 19, 2015 - 06:33:02
Curse of Monkey Island games:
comi.la1, comi.la2 and musdiskx.bun files (and all others, contains the DAT's Resource file) is same all officially released version.
@pucci: your version is maybe a Fanmade translation.. If not, please report the ScummVM team.

Zork Games: Currently the svm-made version is Old v0.9x. In the final version this structure is changed. Please be patient
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 19, 2015 - 08:55:53
[You are not allowed to view links] Register or Login
There was a small problem with Return to Zork games.  :o

Each language version have installed and compressed version. Only one file is different (RTZCD.RED or RTZCD.DAT)
But each language version contains 26 audio file, which is all the same. Clrmamepro just one Resource file accepted.  :(
When I started this DAT, I thought I'll save a few 100 megabytes in this format...
Currently the svm-made version is Old v0.9x. In the final version this structure is changed.

I hope my spelling is not a lot of places wrong, see my signature.  :)

Thanks for the explanation...
I was thinking about the problem with Zork files, and I have found other similar cases that you have solved with hierarchical linking... for example "Drascula: The Vampire Strikes Back" localized games:

(http://i.imgur.com/6n5lcw6.png)

Could it be a solution?

PD: No problem with your english... I'm not english too!

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 19, 2015 - 09:39:18
Speaking of english, I'm sick to death of seeing "splitted", when it should be "split"

Sorry guys, i couldn't resist  ;D  :P  :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 19, 2015 - 10:42:43
While i am at it, i noticed a typo in one of the dat filenames

svm-nevehood

Should be svm-neverhood
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 19, 2015 - 13:16:38
Whoops, I fix it a next release. Thanks :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 19, 2015 - 13:26:10
@aviloria The Drascula games is - Game with Extra: . PLease Read te first post...  but the dat is v0.9x, need recheck . please be patient... I think The game is running....
In the SVMExtractor, not to be displayed the Resources. Only the main games shown.  I think the current look is disturbing a little.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 19, 2015 - 15:48:43
In the SVM Extractor Tool, only "game" entries are listed at main level.
When a game has a "romof" field, a child node for that game is created without taking into account if it's a "resource" or a "game". This is done recursively, so multiple levels of hierarchy can be achieved.

So expanding a list node you can find what files are going to be extracted (game file dependencies).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 19, 2015 - 19:41:59
Hi :))

I miss only 2 roms :))

This is my fix!! Thanx  :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 19, 2015 - 21:01:58
Here :
http://www.residualvm.org/downloads/#extras (http://www.residualvm.org/downloads/#extras)
or link Here:( ... one of the patches copied to that directory.)
http://wiki.residualvm.org/index.php?title=Datafiles#Escape_From_Monkey_Island (http://wiki.residualvm.org/index.php?title=Datafiles#Escape_From_Monkey_Island)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 20, 2015 - 13:05:19
2015.10.20: Links in the 1st Post

Updated: agos, cine, grim, scumm,

neverhood: DAT filename is fixed. No changes...

agos:
- Added elvira2 - Digital samples for sound effects in the PC versions. (in Here: http://scummvm.org/games)

scumm:
- Added Roland update for monkey EGA Games.

Extras updated
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 21, 2015 - 16:44:29
2015.10.21: Link in the 1st post

Updated: agos, cruise, drascula, gob, lastexpress, mohawk, scumm, scumm-he, sky, sword2

Description Changes: English (US) --> US, English (GB) --> UK,

drascula audio resource has changed the official Freeware Version Music AddOn, OGG format - http://scummvm.org/games/#drascula (http://scummvm.org/games/#drascula)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on October 21, 2015 - 19:40:21
I,
I miss these.
Where can I find it??
Thanks

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 21, 2015 - 20:15:22
Here:
http://demos.residualvm.org/patches/ (http://demos.residualvm.org/patches/)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 22, 2015 - 08:07:27
Sorry, self-censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 22, 2015 - 08:52:55
Thanks for the update, Gruby!

I'm almost completed, just missing 1 file... (unable to match CRC32)
Thank you in advance!


New SVMExtractor version soon...

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 22, 2015 - 10:25:00
Here's my fix request.

Thanks in advance. :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 22, 2015 - 10:31:37
@LeBurglar: Here you can find all your missings except the Drascula one... I'm missing it too
https://www.sendspace.com/file/q8uurj
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 22, 2015 - 10:45:10
Thanks aviloria!

Found the Drascula file: https://www.sendspace.com/file/nohmpv

As promised, update torrent is up and running. Use the attached dat files to rebuild the update set from the full set in case you want to help seeding.


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 22, 2015 - 13:24:41
Thank you, LeBurglar!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 22, 2015 - 17:30:05
dreamweb: Freeware CD versions Here: (DAT released soon)

http://scummvm.org/games/#dreamweb (http://scummvm.org/games/#dreamweb)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 22, 2015 - 20:15:26
can someone post the new monkey-vga-fr ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 22, 2015 - 20:43:36
New monkey here:
https://mega.nz/#!pcwQRSBT!fdHfkwjnUVFxhxMHeNaFRvwk7CsSUt6MI16Gkyi_CSA
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 22, 2015 - 22:20:52
Hi :)

Miss 1 file!! Please help me :D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 23, 2015 - 04:18:43
agos fix:
https://mega.nz/#!YdgFAQoT!FbWqanaXq_4tvSpOquOW8rr7U14Br65d7gB5nJshff4 (https://mega.nz/#!YdgFAQoT!FbWqanaXq_4tvSpOquOW8rr7U14Br65d7gB5nJshff4)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 23, 2015 - 12:01:30
Many many thanx Gruby :))
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 24, 2015 - 02:17:05
New SVMExtractor version here:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, report any issue. 8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 24, 2015 - 02:51:07
[You are not allowed to view links] Register or Login
New SVMExtractor version here:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, report any issue. 8)

- The dat path is not displayed in the "DAT source" field and the dat path not remembered anymore after restarting the program
- After processing the dats, it hangs for about 3-5 seconds before displaying the output
- Copyleft 2014 :p

XP
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 24, 2015 - 08:18:45
2015.10.24: Links in the 1st Post  8)

Updated: dreamweb, groovie, hugo, kyra, scumm, scumm-he

dreamweb: Freeware CD versions Here:
http://scummvm.org/games/#dreamweb (http://scummvm.org/games/#dreamweb)

groovie: 7th Guest new audio Here:
https://mega.nz/#!0YJw3aqQ!YT0i9Q0IKZ6uAzmytGROm9GUEcS2iXVrX9lS3kj5Spk (https://mega.nz/#!0YJw3aqQ!YT0i9Q0IKZ6uAzmytGROm9GUEcS2iXVrX9lS3kj5Spk)

Extras Updated...  ;D

 
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 24, 2015 - 16:52:03
[You are not allowed to view links] Register or Login
- The dat path is not displayed in the "DAT source" field and the dat path not remembered anymore after restarting the program
- After processing the dats, it hangs for about 3-5 seconds before displaying the output
- Copyleft 2014 :p

First of all, thank you so much for you report :D

I think I have fixed them all: I cannot reproduce the 3-5 seconds delay, but found a silly mistake in the code that could be responsable of it.
Links updated in the #1 reply of this thread

Please report any issue you could found  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 24, 2015 - 18:47:02
2015.10.24- made engine fix:  8)  fixed datpack in the 1st post  ;D
Finaly: ZZZ - Resources removed in descriptions (I changed the structure of the files).  ???

rtz new resources here:
https://mega.nz/#!gJxClQSQ!i4YxxJVp8-XvMN6sltOtoAZQf04yu385urfysBjlK-s (https://mega.nz/#!gJxClQSQ!i4YxxJVp8-XvMN6sltOtoAZQf04yu385urfysBjlK-s)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 24, 2015 - 22:57:49
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
- The dat path is not displayed in the "DAT source" field and the dat path not remembered anymore after restarting the program
- After processing the dats, it hangs for about 3-5 seconds before displaying the output
- Copyleft 2014 :p

I think I have fixed them all


They are fixed. Thanks

Request:
Personally i would recommend the search be changed so that it is not "real time" because of the delay created from every character change being searched (ie. must click the search button). Or make it optional in the ini ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 25, 2015 - 07:36:29
Some of the responses, some of the earlier questions...
* Fixed - missing in dat: the secret of monkey island roland upgrade (DISK09.LEC)
* No Change - Loom EGA amiga EN - different 69.LFL file. My sets source: last PASSIGAR sets
* No Change - Maniac Mansion V1 c64 EN (disk) - different - My version hash is matched in original hashtable. (Attached)
* No change - Maniac Mansion V1 c64 EN (LFL file) - different. ScummVM tools - extract_mm_c64 with my matched images (Tool finished without errors!)
* No Change - Zak McKracken and the Alien Mindbenders V1 c64 IT (LFL file) - different. ScummVM tools - extract_zak_c64 with my matched images (Tool finished without errors!)

I use only original ScummVM hashtables and latest tools...

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 25, 2015 - 08:34:41
Request for some fixes please. About 600mb

https://www.sendspace.com/file/05aaci
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 25, 2015 - 11:16:31
Fixes here:  8)
https://mega.nz/#F!hNgSULKQ!80rXxaMannYHn3vtI5I59A (https://mega.nz/#F!hNgSULKQ!80rXxaMannYHn3vtI5I59A)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 25, 2015 - 11:24:59
Thanks very much Gruby :)

Not complete yet but i'm getting there
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 25, 2015 - 12:06:42
My missings... just 2 TXTs, and some 11th media files that I was unable to match :(
Thank you in advance!

@uglyman: I have followed your request, and a new update is ready to go...
anything else before I release the new version?


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 25, 2015 - 13:15:37
New fix Here:
https://mega.nz/#!xMBTRYzY!KWJ5ueQwBBIxcYlHEeIsy4m91zKf-6_rZo1KzLIKv2c (https://mega.nz/#!xMBTRYzY!KWJ5ueQwBBIxcYlHEeIsy4m91zKf-6_rZo1KzLIKv2c)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 25, 2015 - 14:11:08
[You are not allowed to view links] Register or Login
Some of the responses, some of the earlier questions...
* Fixed - missing in dat: the secret of monkey island roland upgrade (DISK09.LEC)
* No Change - Loom EGA amiga EN - different 69.LFL file. My sets source: last PASSIGAR sets
* No Change - Maniac Mansion V1 c64 EN (disk) - different - My version hash is matched in original hashtable. (Attached)
* No change - Maniac Mansion V1 c64 EN (LFL file) - different. ScummVM tools - extract_mm_c64 with my matched images (Tool finished without errors!)
* No Change - Zak McKracken and the Alien Mindbenders V1 c64 IT (LFL file) - different. ScummVM tools - extract_zak_c64 with my matched images (Tool finished without errors!)

I use only original ScummVM hashtables and latest tools...

i sent many MD5 hash to ScummVM (i'm Andrea Petrucci)
if people sent MD5 hashes from corrupted, cracked or modified source, the result is an incorrect MD5

The best method is:
- take game from certified source (original media, redump.org, no intro, SPS, ecc...)
- extract Scumm file from this certified source
- use this in your dat
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 25, 2015 - 14:12:19
passingar dat had many corrupted and modified file
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 25, 2015 - 14:33:00
Thank yo so much, Gruby!
You rock!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 25, 2015 - 15:15:06
cough  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 25, 2015 - 19:35:26
[You are not allowed to view links] Register or Login

@uglyman: I have followed your request, and a new update is ready to go...
anything else before I release the new version?


For me i can't think of anything right now. Time to leave for work :|
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 25, 2015 - 22:11:47
Hello Gruby and everyone, thanks for the new update!

Only file I am missing is FREDDI2.HE1 in freddi2-win-1. Can you help me fixing this file?

As soon as I get the file, a wild update torrent might appear on the tracker.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 25, 2015 - 23:11:17
LeBurglar: Your fix is here:
https://mega.nz/#F!ad0A1BwC!hfdD-GXBuWMi5u9dMZvdPQ
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 26, 2015 - 15:11:42
Sorry, self-censored.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 27, 2015 - 16:07:18
Next Release soon... (Updated: grim, kyra, lure, parallaction, scumm...)
parallaction: Nippon Safes Inc. Amiga Italian version only 1 file missing:
- filename: "disk1"   Hash: "f339dd108c1a1f5cd4853d9966e5d01f",   size: 901120 bytes
Use the new checker please  8)  (attached)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 28, 2015 - 16:40:35
2015.10.28: Downloads in the 1st Post   :)
Updated: grim, kyra, lure, parallaction, queen, scumm, scumm-he, sherlock
Extras Pack Updated  ;D

Scumm: These hashes do not appears in the supported gamelist. Scumm engine not detected Fanmade translations, but accepts and executes them.
- loom-VGA-IT, My source is Official Redump.org image [!] and use the latest italian patch.. *NO Changes
- maniac-v2-amiga-it - missed in the old set, Added, Thanks pucci.
- zak-fm-it - missed in the old set, Added, Thanks for the link pucci. (Please run it again, 1 patch created file is different)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 28, 2015 - 18:50:45
hi :)

this set
- ResidualVM - GRIM Engine Games
- ScummVM - LURE Engine Games
- ScummVM - PARALLACTION Engine Games
- ScummVM - SCUMM-Humongous Engine Games
- ScummVM - SHERLOCK Engine Games

are "green" after first scan. Clrmame report no error. It's possibile??

Thanx
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 28, 2015 - 19:29:25
Only the descriptions changed these sets (i think)... use a filecompare util if you want...
Clrmame report no error.. what's the problem?  :o

Example scumm-he diff:  8)
5,6c5,6
<    version v1.07
<    date 2015-10-27
---
>    version v1.06
>    date 2015-10-22
1850c1850
<    description "Fatty Bear's Birthday Surprise (3DO)[!]"
---
>    description "Fatty Bear's Birthday Surprise (3DO)"
1920c1920
<    description "Fatty Bear's Birthday Surprise (3DO/Japanese)[!]"
---
>    description "Fatty Bear's Birthday Surprise (3DO/Japanese)"

Fatty 3DO files source is redump image, marked with [!]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on October 28, 2015 - 19:39:41
ok perfect!! :))

Thanx Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 28, 2015 - 19:54:44
Thank you so much for the update!
I'm almost complete.. just a few missings.

About scumm game translations, I have found some spanish versions that they are not included...
For example this one: http://abandonviejitos.blogspot.com.es/2009/10/lsl2.html
(you can follow the links in the blog to other scumm games)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 28, 2015 - 21:03:56
Fixes here:  ;D
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on October 28, 2015 - 22:03:51
can someone help me with this fix?



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 28, 2015 - 22:21:23
Scumm fix here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 28, 2015 - 23:57:06
Thank you so much, Gruby!
Great job with the update!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 29, 2015 - 08:52:40
SVM+RVM DatfilePack (2015.10.28)

Request the fixes for latest please. Also included are my other missings which i have narrowed down to about 10gb. Too much ? lol

Or...

I was wondering if or when an updated torrent for the complete collection will be available because i now have the DC to join and seed :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 29, 2015 - 09:48:28
sorry, self-censored.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 29, 2015 - 13:57:34
SVmExtractor BugReport or i screwed something?  ???
SVMinfo is not shown in the window. Only displaying the snap picture name  :'( I use my ExtrasPack pictures...

Bug? Screenshot and my inifile attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 29, 2015 - 14:18:03
LeBurglar fixes Here:
https://www.dropbox.com/sh/x8za6kxa0qslbcw/AAC2r_n3aBJxtnc6n1tGMds3a?dl=0 (https://www.dropbox.com/sh/x8za6kxa0qslbcw/AAC2r_n3aBJxtnc6n1tGMds3a?dl=0)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 29, 2015 - 17:13:27
[You are not allowed to view links] Register or Login
SVmExtractor BugReport or i screwed something?  ???
SVMinfo is not shown in the window. Only displaying the snap picture name  :'( I use my ExtrasPack pictures...

Nice catch! Thank you, Gruby!
It's not exactly a bug, but an undesirable behaviour: snap was found, but not a description on 'SVMinfo.dat'...
Changed to display a warning message instead of the snap filename.

New SVMExtractor version ready on Reply #1: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
Searching/filtering changes. Please take a look to the changelog!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 29, 2015 - 18:23:26
Thanks  8) drascula has a description on your SVMinfo.dat, but still not displayed  :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 29, 2015 - 18:37:10
[You are not allowed to view links] Register or Login
Thanks  8) drascula has a description on your SVMinfo.dat, but still not displayed  :(
"drascula" has a description in the 'SVMinfo.dat' I provided as example, but as I can see in your screenshot, you are selecting the game "drascula-1", and this one has no description assigned in 'SVMinfo.dat'

Edit: Should I link all "xxxx-yyy" games to "xxxx" description if there is no description available for "xxxx-yyy"?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 29, 2015 - 18:42:41
Gruby, thanks for the fixing. Update is online.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 29, 2015 - 18:49:45
aviloria: That would work for pretty much everything except the agi-fanmade games, but that sounds like a good idea overall! Would it be possible to get the parent snap as well?

Addendum: I found a couple bugs in SVMExtractor while I was trying to fill out the snaps and info from the ScummVM wiki.

1) If you click a game that has a snapshot and then click one that doesn't (that still has a description), the image from the first game stays.
2) When you use the keyboard to go between games, it doesn't trigger the same update that clicking a new game does (e.g. The info pane doesn't appear/disappear/update).

Thanks for all of your hard work!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 29, 2015 - 18:57:18
[You are not allowed to view links] Register or Login
aviloria: That would work for pretty much everything except the agi-fanmade games, but that sounds like a good idea overall! Would it be possible to get the parent snap as well?

That seems to be easy... hands on!  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on October 29, 2015 - 19:30:22
Ive been following this thread since its start, have a few questions and bugs to report as well.

1) when using SVMExtractor, if you click on the checkbox for the last visible game at the bottom of the window it will skip it and check the box for the game below it. This doesent happen if the last game in the window is fully shown on the screen but if its partially or almost all the way shown it will do this.

2) when using keywords, It seems like im hitting a limit, or maybe there needs to be a space in the description of the keyword when its looking in the dat?

eg, i use this:

-Demo -French -German -Amiga -Spanish -Russian -Fanmade -Preview -Italian -Hungarian -Swedish -Dutch -Wii -Polish -Atari ST -Portuguese -Apple II -Macintosh -Sony Playstation -Coco3

And yet I still see swedish, Portuguese, etc.

https://www.dropbox.com/s/12gx9hapomuv3yi/Screenshot%202015-10-29%2012.24.39.png?dl=0

Also, any game with a [!] at the end means the game is not currently playable correct?

Lastly, im a bit confused about the dat file config thats described in the readme. When the readme describes the default of 0, this is referring to SVMExtractor and has nothing to do with Clrmamepro, correct?  Not sure if it has anything to do with it, but in clrmame pro I always get that im missing the extras like support files, etc. Any idea how to fix that? I can find the files but they still show as missing in clrmamepro.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 29, 2015 - 19:39:04
Quote
Also, any game with a [!] at the end means the game is not currently playable correct?
Nope, a [!] at the end of a game name means that the game files come from a verified source like redump.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 29, 2015 - 20:07:43
@aviloria you're right, I've seen sick sorry (I will cleanse my glasses)  ;D

[!] at the end of a game name means that the game files come from a verified source like redump.
[a] alternate version...  Good Old TOSEC format  :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 29, 2015 - 20:46:57
[You are not allowed to view links] Register or Login
1) when using SVMExtractor, if you click on the checkbox for the last visible game at the bottom of the window it will skip it and check the box for the game below it. This doesent happen if the last game in the window is fully shown on the screen but if its partially or almost all the way shown it will do this.

2) when using keywords, It seems like im hitting a limit, or maybe there needs to be a space in the description of the keyword when its looking in the dat?

eg, i use this:

-Demo -French -German -Amiga -Spanish -Russian -Fanmade -Preview -Italian -Hungarian -Swedish -Dutch -Wii -Polish -Atari ST -Portuguese -Apple II -Macintosh -Sony Playstation -Coco3

And yet I still see swedish, Portuguese, etc.

Nice to see you here! I hope recent changes fit you needs :D
Thanks for the report...
Answering in order:
1) This is an issue of the control I'll try to fix...
2) Fixed! Wait for the next release!
Note: When you filter (for example) with -Atari ST you are only discarding "Atari" matches and allowing "ST" tags in the name... instead of discarding the full "Atari ST" tag.
Please, try -"Atari ST", but wait until next release!

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 29, 2015 - 22:13:05
:D  The Journeyman Project: Pegasus Prime (Macintosh) added (2.1 GigaBytes)  ;D very hard to extract the data on a non-Mac system,  I suffered with a whole day but Finally succeeded.
I hope it will be enough to cut into 2 parts...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on October 30, 2015 - 00:28:44
New SVMextractor version (2015-10-30)!

Changelog and updated download links at #1 reply:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on October 30, 2015 - 05:44:04
[You are not allowed to view links] Register or Login
:D  The Journeyman Project: Pegasus Prime (Macintosh) added (2.1 GigaBytes)  ;D very hard to extract the data on a non-Mac system,  I suffered with a whole day but Finally succeeded.
I hope it will be enough to cut into 2 parts...

Next time PM me and send a link, ive got a few mac pro's and would get it right back to you.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on October 30, 2015 - 05:48:11
Well i have over 32 different emulators, 95% of them with complete sets verified with clrmame pro, but this is the first time ive ever had to ask for help. Usually I can at least find a pay site and pay $5 or $10 for 30 days access and download something but I cant even find this on a pay site.

Anyway, hopefully I attached it right to this post and if anyone could help me that would be great.

Thanks.
 

PS< ScummVM is kicking my ass... never spent so many days getting the correct files. This is probably the 3rd time now Ive tried to get a complete set over the last year or so.. and spent so many hours even my wife is asking what all the pissing and moaning is about at my computer.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 30, 2015 - 08:10:45
Fixes here:  :D
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
The set is not complete (yet). Look the DatPack Support, Missings folder.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on October 30, 2015 - 09:12:28
Thanks Gruby, appreciate it.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on October 30, 2015 - 09:39:49
Hello guys, sorry, but I removed a few posts of mine, mostly containing links to some files and announcements. Please send me a PM if you need one of the links I deleted. I'll also post no new announcements for my you-know-what-I-mean-packs anymore in the process of separating my romshepherd identity from the "other one" on the place-ya-know.

Best regards
LeBurglar

Well, one last announcement - prepare for Halloween.  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on October 30, 2015 - 21:23:26
SVMExtractor bug report:
- When switching between games that have different sized snapshots, the old snapshot can sometimes be seen beneath the new one. (Screenshot in archive)

SVMExtractor feature request:
- Some games such at the Feeble Files can have language variants on system variants. Is it possible to have something like "feeble-amiga-de" be virtually parented by "feeble-de"? I don't know how you have your current parenting code set up so I don't know how plausible that is.

Addendum:
Here's a slightly updated SVMinfo file (all of ACCESS and AGI engine are filled in).

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on October 31, 2015 - 00:49:49
Is anyone else having issues with the GOB and Groovie dats? If I run Clrmame for GOB it keeps tellilng me i have groovie games that need renamed to a GOB game and when I run the Groovie dat it tells me I have gob games that need renamed to groovie.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 31, 2015 - 05:13:45
2015.10.31:
Updated: gob, grim*, pegasus, prince*, sky, toltecs, tucker
 * Updated descriptions Only

sky-demo-de-1, toltecs-demo, tucker-demo, tucker-demo-1 here: https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)
toltecs: http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs (http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs)  - sample files added, attached

tucker: SOG files recompressed with latest scummvm-tools (AUDIO folders removed, not need.)

pegasus and tucker engines is online...


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 31, 2015 - 05:36:36
@what2be ROM-Paths is correct in your cmpro settings?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 31, 2015 - 07:26:15
Are all sets supposed to be complete ? i cannot find my missings on any torrent
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 31, 2015 - 09:31:02
weird... please use tha latest datpack in the 1st post (today released) and attach your fixdats.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 31, 2015 - 10:34:51
Gruby, i am using the latest pack. Unless i have simply missed their location somewhere....



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on October 31, 2015 - 11:58:18
@uglyman: Check your PM or email  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on October 31, 2015 - 12:24:04
Thankyou very much  Gruby 8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 01, 2015 - 00:43:13
New SVMExtraction version!

Get it here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Thanks in advance for all bug reports and any other feedback!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 01, 2015 - 00:58:11
Thanks Aviloria
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 01, 2015 - 10:27:56
Only the News  ;D
Next Splitted engine datas: SCI  -  Release is soon...   8)
Many games need to be matched 10-14 file hash+filesize, This is the only way to ScummVM accept these games.

sci: SCI0, SCI01, SCI1 and SCI1.1 games
sci-23: SCI2, SCI2.1 and SCI3 games

Splitted gamelists attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 02, 2015 - 06:21:38
[You are not allowed to view links] Register or Login
2015.10.31:
Updated: gob, grim*, pegasus, prince*, sky, toltecs, tucker
 * Updated descriptions Only

sky-demo-de-1, toltecs-demo, tucker-demo, tucker-demo-1 here: https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)
toltecs: http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs (http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs)  - sample files added, attached

tucker: SOG files recompressed with latest scummvm-tools (AUDIO folders removed, not need.)

pegasus and tucker engines is online...

You updated GOB.dat but Lost in Time is only listing a CD/DOS US and a DOS/US but no listing for a CD/Win version. Yet in the ScummVM datfiles webpage it shows a Lost in Time CD/Win version. 

http://wiki.scummvm.org/index.php/Datafiles#Lost_in_Time
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 02, 2015 - 07:55:34
All supported games in DATPack\Support\Supported Games  folder. If you not find your game in my dat, please look in Support\Missings folder.
All officially supported games It can only be found here (DAT + *miss.txt). and ScummVM give to game id and description, not me.

Lost in Time windows versions in SVM - GOB miss.txt ( These games missing...)
Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 02, 2015 - 18:52:33
My mistake, I forgot to look in the missing folder.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 03, 2015 - 12:58:42
2015.11.03:

- Splitted: sci --> sci, sci-23
- Updated: agos, grim, sci, sci-23, scumm
- sci and sci-23 not finished yet. (work in progress...)   ???
- ExtrasPack Updated   8)

Downloads in the 1st post  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 03, 2015 - 14:38:54
Hi Gruby, great work as always.

Can you fix my fix request to help me achieving completion?

I wonder what changed in latest scummvm.dat, only descriptions? I haven't noticed any files changed during my latest RomVault run.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 03, 2015 - 17:15:40
[You are not allowed to view links] Register or Login
Hi Gruby, great work as always.

Can you fix my fix request to help me achieving completion? Next full torrent is waiting 8)

I wonder what changed in latest scummvm.dat, only descriptions? I haven't noticed any files changed during my latest RomVault run.
I had some of your fixes lying around in my toSort folder.  Here are the smaller ones.  Some of the larger ones to follow.

https://www.sendspace.com/file/idsaje (5 MB)

Edit:

I see Gruby provided all the fills.  Thanks very much.  I am discontinuing the upload I started.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 03, 2015 - 17:16:50
@LeBurglar Fixes Here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: RATMNL on November 03, 2015 - 17:20:12
Hey All,
Just jumped on this bandwagon and am missing 2 tiny files :)

Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 03, 2015 - 17:25:46
3rd time posted Official Patches:  ;D
http://demos.residualvm.org/patches/ (http://demos.residualvm.org/patches/)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 03, 2015 - 17:29:40
@RATMNL, enjoy.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 03, 2015 - 17:35:13
[You are not allowed to view links] Register or Login
Hey All,
Just jumped on this bandwagon and am missing 2 tiny files :)

Thanks in advance!
Your fills:

Edit:

Nevermind! I see  Gruby and LeBurglar were quicker to respond.  Thanks.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 03, 2015 - 17:53:14
Question about zero-length files.

I found that there are 142 zero-length files listed in the latest set of .dat files.

Are these really necessary?  Perhaps they are placeholders needed by the various engines? Or just an unintended byproduct of the .dat file creation process?

Should they be removed?

Just thought I should bring it up before the next torrent is released, and not afterwards.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 03, 2015 - 19:41:02
Simply they are there, because they have to be there ... Do not remove it because the game does not work
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 03, 2015 - 20:53:01
New updated SVMinfo.dat file! Now using the new $copyfrom feature! Includes all games from all engines up to (but not including) mohawk.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 03, 2015 - 21:06:46
Ok... there are a few improvements but a new version on SVMExtractor is out.

Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

As always, thank you in advance for reporting any comment / bug / request  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 03, 2015 - 21:24:09
aviloria: You read my mind  :o ... I was going to be asking if sorting order could be persistent (makes it easier to go though the game list to add to the info dat). Thanks for being a precog!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 04, 2015 - 00:29:52
Okay... I somehow had a corrupt archive so I'm missing a single sci-23 rom. Fixdat attached and thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 04, 2015 - 03:48:51
Also, here's a first-round completed version of SVMinfo. Better translations, better descriptions, and other suggestions are very welcome  :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 04, 2015 - 04:30:09
fix here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 04, 2015 - 08:38:00
Many thanks Gruby!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 04, 2015 - 10:14:53
@darksabre76 - SVMinfo.dat Hungarian Only addon in text format. Thanks for your hard work  ;D

fw-hu: nedd some correction...
monkey-hu = monkey-2 i think.. (CD/Fanmade Hungarian renamed in the next release)  :D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on November 04, 2015 - 11:49:00
Hi miss these

Someone have??

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 04, 2015 - 15:16:10
@awaawaawa
Please, take a look at Gruby's posts and his shared folder @MEGA:
http://romshepherd.com/index.php/topic,4529.msg52439.html#msg52439

... and to the ScummVM project downloads / demos:
https://sourceforge.net/projects/scummvm/files/demos/

... and, of course, to all the update torrents!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on November 04, 2015 - 15:59:36
[You are not allowed to view links] Register or Login
@awaawaawa
Please, take a look at Gruby's posts and his shared folder @MEGA:
http://romshepherd.com/index.php/topic,4529.msg52439.html#msg52439

... and to the ScummVM project downloads / demos:
https://sourceforge.net/projects/scummvm/files/demos/

... and, of course, to all the update torrents!

I already download torrents and MEGA folder. In the demo I did not find anything.

I miss:

ScummVM Pegasus: pegasus-mac pegres
ScummVM SKY: skydemode1
ScummVM Toltecs: all
ScummVM Tucker: all

What did I wrong??
 :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 04, 2015 - 16:23:16
Toltecs sample files
http://romshepherd.com/index.php/topic,4529.msg52439.html#msg52439 (http://romshepherd.com/index.php/topic,4529.msg52439.html#msg52439)

Tucker and pegasus name in the tracker: pegasus+tucker  ;D

sky demo attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: RATMNL on November 04, 2015 - 16:34:34
[You are not allowed to view links] Register or Login
Tucker and pegasus name in the tracker: pegasus+tucker  ;D

yeah, I overlooked that torrent as well :P
The name didn't ring any bell untill update time :P
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on November 04, 2015 - 17:13:23
[You are not allowed to view links] Register or Login
@darksabre76 - SVMinfo.dat Hungarian Only addon in text format. Thanks for your hard work  ;D

fw-hu: nedd some correction...
monkey-hu = monkey-2 i think.. (CD/Fanmade Hungarian renamed in the next release)  :D

I'll trust the person who does the Hungarian stuff to have better Hungarian descriptions  :P
Here's the updated SVMinfo.dat, -hu changes courtesy of Gruby!

P.S. It'd be great if any native speakers can take a look at some of the other languages, or even provide them for games that don't have support yet (like the access engine games).

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 04, 2015 - 18:09:20
I'll do the german descriptions. Will take a few days, quite busy at the moment.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 05, 2015 - 13:44:54
*snipped*
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 06, 2015 - 23:18:46
Im having problems with a few dat files after SVMExtractor uncompresses the .zip to my scummvm directory and then add the games in ScummVM.
For example, I can load toon.dat in clrmamepro and create/verify the toon.zip and then extract it via SVMExtractor to my Scumm Roms folder but when I start ScummVM and add the game it will successfully add the game but gives a error in ScummVM dos command window.

The ScummVM website lists 3 folders it needs, ACT1, ACT2, and MISC but I noticed there is no misc folder in my toon.zip.  When I look at the MISC folder on CD Rom 2 it contains the same files as the ones in the root of toon.zip

When I delete all the files out of the root of toon.zip and add the MISC folder from the CD ROM and add the game in ScummVM  it no longer gives me a error.

I looked at the toon.dat and clrmamepro is creating the folder structure as the dat shows.

This is also happening with tony-win as well and a few others (i can list them if you like)

Using ScummVM 1.80git4810 (November 5, 2015)
Using SVMExtractor v2.0
svm-toon.dat  (9/26/15)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 06, 2015 - 23:41:40
@what2be: As can be shown in ScummVM datafiles page, the "MISC" folder is needed to play Toonstruck:
http://wiki.scummvm.org/index.php/Datafiles#Toonstruck

As you are pointing out, after decompressing, there is no "MISC" folder.

Surely, Gruby will update his DATs soon, and fix it at "toon.dat". ;D
Take into account that the project is alive and evolving, and cataloging all these stuff is really a hard work, and needs a continuous process of maintenance!
Thanks for reporting it!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 06, 2015 - 23:44:14
[You are not allowed to view links] Register or Login
@what2be: As can be shown in ScummVM datafiles page, the "MISC" folder is needed to play Toonstruck:
http://wiki.scummvm.org/index.php/Datafiles#Toonstruck

As you are pointing out, after decompressing, all files at root folder must be placed into (a new) "MISC" folder.

Surely, Gruby will update his DATs soon, and fix it at "toon.dat". ;D
Take into account that the project is alive and evolving, and cataloging all these stuff is really a hard work, and needs a continuous process of maintenance!
Thanks for reporting it!

Oh, im not complaining, im just trying to make sure IM not screwing something up and it really is a error. I will list the other games with issues as well, but thought I would ask here and make sure its not ME thats the problem, haha.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 06, 2015 - 23:49:49
@what2be: No problem... any question or issue is welcome! There is always space for improvement ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 00:24:27
OK, at the end of this post is my list but im sure it's not complete because my method of organization is a bit unorthodox. I have learned a few things the hard way (had no idea the dats were updated so often) so maybe this will help someone that is trying to accomplish something similar and save them the headaches I went through.  If anyone has any suggestions to help me make this more efficient id love to hear them.

Currently my workflow is this:

1) I load all the dats in clrmamepro, then I load each dat one at a time and under the scanner box I click on "Set Information" and then "Select None" and go through the list and click on whichever version of each game that I want (I perfer the CD/Windows over DOS if possible and only want one of each game, so for example, I want the SCI version of King's Quest I so I dont select  King's quest in the AGI dat I pick the one in the SCI dat) and when Im done with each dat I click on "Export" and then save the dat with the same name as the one I have loaded but save it into a different folder (eg, ScummVMFilteredDats).  After going through each dat (yeah, it takes hours) I then  I then do a batch rebuilder run and create/add any missing files and scan but leave "unneeded" unchecked in the scan settings so it doesent ask to remove all the other .zip files the other dats created.

Note: I originally didnt export my dats in clrmamepro and when a new dat pack came out I overwrote all my previous ones and had to do the whole process all over so now I export them to a seperate folder so I have a backup to restore in case I overwrite them again. I've gotten smarter though, now I only load  the dats in clrmamepro that have changed since the last dat pack release.  :)

2) When clrmamepro is done I go into SVMExtractor and load the dats folder and then paste my filter which is :

-Demo -French -German -Amiga -Spanish -Russian -Preview -Italian -Hungarian -Swedish -Dutch -Wii -Polish -Macintosh -Playstation -Coco3 -Atari -Portuguese -Apple

Then I load each dat in clrmame again and  scroll through the list and check the same ones off in SVMExtractor to export. When Im done  I click on "Extract" and they get uncompressed into my ScummVM folder. Lastly, I  start ScummVM and do a "Mass ADD" and add all my games.

I know this isnt in line with the intent of dats and complete sets and generally im all for that but with scumm there is just too much stuff that is either alternate versions or alternate OS's so thats why I have filtered this dat set.

====================
toon \etc
tony-win data1.cab
soltys
sfinx
rugrats-win\MHK
rosetattoo\GROOVIE
lol-cd\ENG
dw2-gb
dw-mep-1
dw-1
amazon-cd\TDROM\CHAP11
                 \TDROM\CHAP02
       \TDROM\CHAP01
       \CDROM\CHAP11
       \CDROM\CHAP02
       \CDROM\CHAP01
11h\GROOVIE
=====================
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 07, 2015 - 04:31:50
DatPack Readme example:
Code:
Only registered users can see contents. Please click here to Register or Login.ScummVM add orr mass add not needed. If you manually add any games without this ini file, the entire set will be unusable. ScummVM give another identifier on most game.
Use the ScummVM extractor and 1 Directory, and need a command line script to run the game ( or manually edited all "path=G:\ScummVM\" lines  in the Dat pack's scummvm.ini)

( Or Run the Game Button in SVM Extractor )  ;D  SVMExtractor feature request...  I think need two Emulator browse button... (or inifile edits). Maybe need a clear output path...

Necessary ScummVM command, to run the game:  emulator --path=PATH GAMEID

emulator - scummvm, residualvm (or the yourself compiled name, my emulator names is scummvm-sp and residualvm-sp)
PATH - where the SVMExtractor extracted the game.
GAMEID - Datfile gameid (filename)

svm-toon.dat version v0.99.3 means, recheck needed.... please be patient
http://romshepherd.com/index.php/topic,4529.msg51959.html#msg51959 (http://romshepherd.com/index.php/topic,4529.msg51959.html#msg51959)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 07:01:44
Well, that clears a few things up, lol. I wasnt using the scummvm.ini file because I thought it was only included to save someone the trouble of manually adding the games in scumms database. OK, I gotcha now..

On another note, I found the bug that was driving me insane about the .zip name mismatch in clrmamepro that I posted earlier. Im not sure how most people are keeping their ScummVM .zip files but If you do it "mame chd style" where each zip (or dat)  has its own folder then you will never experience this error but if you do it like I do (and I assume many other people as well) and have all your .zip's in one folder then you will have this issue where clrmamepro wants to rename zips from a different dat file than you currently have loaded in clrmamepro.

The reason for this is because you have multiple .dat files with the same crc values of 00000000.
When you do a scan it sees these other zip files with the crc value and clrmamepro thinks its named incorrectly and wants to rename it. If you say "OK" then clrmamepro will rename it and kick out all the other files in that zip into your clrmame backup folder and cause an even bigger mess for you to deal with.

example showing the file "SNDDIR" with a crc32 value of 00000000 and TBYTE11H with a crc32 value of 00000000:

AGI DAT:
game (
   name agi-fanmade-96
   description "Monkey Man (Fanmade/DOS)"
   year 2000
   manufacturer "Unknown"
   sourcefile agi
   rom ( name LOGDIR size 300 crc 14f16c05 md5 2322d03f997e8cc235d4578efff69cfa )
   rom ( name OBJECT size 23 crc fedc35f4 md5 120acb1d39e89b1767364eb33097b051 )
   rom ( name PICDIR size 9 crc 65195960 md5 fc4dfd98cb15bc28fb881c4f0723d6bc )
   rom ( name SNDDIR size 0 crc 00000000 )
   rom ( name VIEWDIR size 756 crc 3be1e065 md5 6a93896f83b0f1e0069c8d2b8a4eeff2 )
   rom ( name VOL.0 size 42916 crc 114c9343 md5 2958db59a9a00f5f1bbf85bb1248a5b7 )
   rom ( name WORDS.TOK size 1670 crc 4b6bbfc8 md5 77896c7f8cc3cdc8c3a0b069f3b5a16b )
)

GROOVIE.DAT:
resource (
   name 11res
   description "ZZZ - 11th Hour, The: The sequel to The 7th Guest Resources"
   year 1995
   manufacturer "Trilobyte"
   sourcefile groovie
   rom ( name MEDIA\DVMOD5A.GJD size 63819750 crc d937bb76 md5 d1b34c02119e77d525533eb27cd77fee )
   rom ( name MEDIA\DVMOD5B.GJD size 57058166 crc 3ab5e9ff md5 0900225cfc67ea8c815fa4d40d1d3c38 )
   rom ( name MEDIA\DVMOD5C.GJD size 54605691 crc 143face9 md5 5805c012adffe7e041985020f57b6531 )
   rom ( name MEDIA\FHPUZ.GJD size 7570927 crc 360c8fb2 md5 b6a57cfb3837825b6b821187a5381fe9 )
   rom ( name MEDIA\FINAL_HR.ROL size 26360598 crc fc198ccf md5 23ca3d658449a3bd1f43cd7cdfe01730 )
   rom ( name MEDIA\FRONT_OF.ROL size 2271274 crc abbfbbe1 md5 7fb84af0be44965ecc2b77ae39b5439e )
   rom ( name MEDIA\GAPUZ.GJD size 1455874 crc cc456ef1 md5 c44420ddb0de5d9b5f6be588a2e45626 )
   rom ( name MEDIA\HEY_COND.ROL size 3917472 crc 218c030e md5 64fccec76727ac957f4d12420cf5b0f8 )
   rom ( name MEDIA\HTPUZ.GJD size 964833 crc 657447f7 md5 f890ac4363a974704cfd7ac950e2ecc6 )
   rom ( name MEDIA\INTROCOM.GJD size 6875805 crc cad3a410 md5 3d7188c2168a6934392fb818f783cd07 )
   rom ( name MEDIA\INTROD1.GJD size 6437077 crc 0699559c md5 eb1af79c2b718a60eda1b028c1896c45 )
   rom ( name MEDIA\JHPUZ.GJD size 22021848 crc b4b679a9 md5 748d20006bdfedb61fb52aa30dbb7a52 )
   rom ( name MEDIA\KIPUZ.GJD size 4809766 crc cbf1d338 md5 252f2222849797f43b09b3496e233971 )
   rom ( name MEDIA\KXPUZ.GJD size 23647913 crc 7bb1c38c md5 82a8661ec5261a74d345bd87d02b6f9a )
   rom ( name MEDIA\LAPUZ.GJD size 17496880 crc d18dab7f md5 d1e98f08c39bcb696dc7758e29b381bd )
   rom ( name MEDIA\LIPUZ.GJD size 10337648 crc 1bcfea43 md5 e75a9debab4013011eb3fcbb7fcb115b )
   rom ( name MEDIA\MBPUZ.GJD size 1158041 crc 461c930b md5 66f99db64765d37d4cc71f76579061f7 )
   rom ( name MEDIA\MRDEATH.ROL size 6181746 crc 9d9010d4 md5 147aa0160316c6e5fb412515fab87730 )
   rom ( name MEDIA\MUPUZ.GJD size 10879786 crc 03a530bc md5 f569e25d160e4495cd0ff5663610099c )
   rom ( name MEDIA\NAV2.GJD size 28355090 crc 8a6535d9 md5 55531f84364fe5fbccdd0e065538d939 )
   rom ( name MEDIA\NAV3.GJD size 62783170 crc 7a997baf md5 cd1a30d87d0685bceb2c0471cdca6cf2 )
   rom ( name MEDIA\NUPUZ.GJD size 9867877 crc 187e87b6 md5 b5f57ecadf2c6108e3538560489bb68d )
   rom ( name MEDIA\OMOD1.GJD size 8987466 crc 0898f969 md5 b037f3e448f0ec40588fcf07998cb34d )
   rom ( name MEDIA\OMOD2.GJD size 13807726 crc c0bebc6f md5 86be991c1bbd0fd68ca8be290bc3d16f )
   rom ( name MEDIA\OMOD3.GJD size 18631094 crc 7108e7be md5 b7806e441d993220e666b5a514e505d1 )
   rom ( name MEDIA\OMOD4.GJD size 34414155 crc 11d60185 md5 761ab522185e47558a78a3a3ef83debd )
   rom ( name MEDIA\OMOD5.GJD size 11226290 crc cf08f2f2 md5 74c200965e301bd1beb3caff61726441 )
   rom ( name MEDIA\PGPUZ.GJD size 995458 crc 8853f560 md5 a0224283560a4e16e00acfc3d753068a )
   rom ( name MEDIA\RTPUZ.GJD size 14433730 crc 25e33897 md5 b58742890dfaa4678ceabc4f57608774 )
   rom ( name MEDIA\TH_MUSIC.GJD size 401798 crc d263d952 md5 0fbe3c6d704def5629a82ec35536b5f0 )
   rom ( name MEDIA\THEGAME.ROL size 1599906 crc 598bd6ad md5 677ca715fa8ba232022407bf8343163a )
   rom ( name MEDIA\ZCLAN.GJD size 20454932 crc c926fd52 md5 69373fcdbbc83391dc1b7083758b6bbb )
   rom ( name MEDIA\ZFATROLS.GJD size 61686042 crc bb63c28a md5 67133acb8b5e8535472677aae2ca6806 )
   rom ( name MEDIA\ZMAKD1.GJD size 63551523 crc 87abc6b9 md5 b2b9dd4cff68367a2b97863709918e60 )
   rom ( name MEDIA\ZMAKD2A.GJD size 104125523 crc ecccbb82 md5 710be0aef557d8a3361ca1fa08a0c55d )
   rom ( name MEDIA\ZMAKD2B.GJD size 72088094 crc dd966766 md5 dc5281cc0177049a84e802e6dd396063 )
   rom ( name TBYTE11H size 0 crc - )
)

https://www.dropbox.com/s/mjp3s40a5gl03b5/Screenshot%202015-11-06%2022.57.47.png?dl=0 (https://www.dropbox.com/s/mjp3s40a5gl03b5/Screenshot%202015-11-06%2022.57.47.png?dl=0)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 07, 2015 - 09:15:11
Not Bug or error, i respond this thing of this post:
http://romshepherd.com/index.php/topic,4529.msg52557.html#msg52557 (http://romshepherd.com/index.php/topic,4529.msg52557.html#msg52557)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 07, 2015 - 14:42:44
Just curious about the .ini files... I also thought they were just included to make it easier to start playing with the full collection. I never experienced any problems when "rebuilding" a game with SVMExtractor and than manually add this folder to ScummVM via the GUI. I'm not talking about the "mass add" feature, but about adding a single game.

Do you have an example where it's vital to have your scummvm.ini in place?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 18:51:27
[You are not allowed to view links] Register or Login
Not Bug or error, i respond this thing of this post:
http://romshepherd.com/index.php/topic,4529.msg52557.html#msg52557 (http://romshepherd.com/index.php/topic,4529.msg52557.html#msg52557)


I will have to check but I believe in clrmame pro that when a file is a "dummy" or 0 length file it uses the same crc value of "ox000000" or something and by doing so when clrmamepro sees this it ignores any references to it in the dats. I will post in the clrmamepro forum and find out but if im wrong then you might want to put a note in the readme that it is required to have your zips for each dat in a seperate folder so this does not occur.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 18:54:05
[You are not allowed to view links] Register or Login
Just curious about the .ini files... I also thought they were just included to make it easier to start playing with the full collection. I never experienced any problems when "rebuilding" a game with SVMExtractor and than manually add this folder to ScummVM via the GUI. I'm not talking about the "mass add" feature, but about adding a single game.

Do you have an example where it's vital to have your scummvm.ini in place?

I think when I was looking through there may have been some that are indeed different but the best thing to try is loading up your scummvm.ini and the one in gruby's dat pack in notepad++ and using the compare feature and you should be able to quickly get a idea of how many instances this occurs. I will say that after his post about needing the ini I copied both the scummvm and the residualvm .ini's and a few of my folders in my residualvm rom folder were incorrect and I had to rename them.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 07, 2015 - 20:00:40
If use the DATpack included ini files, All games in my datpack recognized and configured. If you want to play any game, only 1 folder needs. My games folder is G:\ScummVM\. Load the ini file with any text editor like notepad++ and use the Replace function (ctrl+h) and change all G:\ScummVM\  in your real gamepath and push the change all button. Your gamepath is SVMExtractor output path.. create gamefolder is unticked, not needed. Save the ini file, Extract the game with SVMExtractor and Run the ScummVM, choose the extracted game and run it...
If finished the game, clear the gamepath, and extract the next game in same folder.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 21:16:29
[You are not allowed to view links] Register or Login
If use the DATpack included ini files, All games in my datpack recognized and configured. If you want to play any game, only 1 folder needs. My games folder is G:\ScummVM\. Load the ini file with any text editor like notepad++ and use the Replace function (ctrl+h) and change all G:\ScummVM\  in your real gamepath and push the change all button. Your gamepath is SVMExtractor output path.. create gamefolder is unticked, not needed. Save the ini file, Extract the game with SVMExtractor and Run the ScummVM, choose the extracted game and run it...
If finished the game, clear the gamepath, and extract the next game in same folder.

I pretty much do it just like your saying but im a bit confused by your last sentence.

"If finished the game, clear the gamepath, and extract the next game in same folder."

Are you saying you only have one game extracted at a time in your ScummVM folder? And everytime you want to play a different game you delete the folder SVMExtractor created in your ScummVM folder and start the process over again for each game you want to play?

That works, but for me I want all my games available to play when I start ScummVM.exe so I picked every game I want in SVMExtractor and under Source Path leave both boxes unchecked and under Output Path I have the "Create Game Folder" box checked. For the output path I use "D:\Emulators\ScummVM\roms\".  Then when I click "Extract" in SVMExtractor it creates a folder for each game inside my output path. This works great for me.

For clrmamepro, I just have one folder "D:\ScummVM\CompressedRoms" with all my .zips for ScummVM. Thats why im having all the issues with clrmamepro and the ScummVM dat files, because I dont have a folder for each ScummVM dat in clrmamepro, I have all the .zip's in the same folder
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 07, 2015 - 21:19:43
If anyone is feeling generous, heres a fixdat im missing and have expended all my sources. (I guess I should have signed up for that tracker I got the invite for, lol)



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 07, 2015 - 21:39:05
Sorry, self-censored.  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 08, 2015 - 00:22:17
I cant vote, it says the poll is closed.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 08, 2015 - 01:58:51
Not sure why you are voting to close the project, are you losing interest or feeling overwhelmed by it? Im sure there are enough of us here to help you if you are interested, and I hope you dont think your time and effort is being wasted, because I know we all appreciate the work you have put in. ScummVM is a fickle beast, its got alot of idiosyncrasies that you dont see in other dat sets. I think we are all learning, its just a matter of putting it all together.

In a sort of bright side, I can confirm now that when using clrmamepro you do in fact need all the games for each dat in their own folder. (ie, AGI games need to be rebuilt and put in a AGI folder, SAGE games in SAGE folder, etc) Only after you have a clean set of dats for all the systems can you then take all those zips and put them in a single folder for use with SVMExtractor and ScummVM.

I figured it out when I was doing a scan in clrmamepro with the SAGA dat and it prompted me to rename a file and when I looked in the zip it was referring to I noticed it had the same name and crc32 value as the game in the dat I was scanning.  In this case it was sample.bnk in both dwi2res.zip (TINSEL dat) and fta2.zip (Faery Tale Adventure SAGA dat)

Shouldnt be too big of a job in clrmamepro to re-add the dats and organize them correctly, I just have to remember how I used to do batch loads in MESS where it created the folders for each dat and put all the roms in them for me.    :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 08, 2015 - 04:52:01
Usually all datafile should be a different folder. More datfiles on the same folder, does not work properly.

In this case, the ROM folder and the game folder is not the same. (The ScummVM is not not support for zip (or other) archive files.) ROM folders use the DAT packs. The game folder using the emulator, and shall contain only the files of the current game. The datpack's roms it functions as a warehouse (if you need anything take it out).

The vote: is My fault, 1st voting closed, and i can't change this or delete the poll. sorry... Please don't vote...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 08, 2015 - 20:43:30
2015.11.08: Downloads in the 1st post. Updated: made, sci, sci-23, scumm, toon
- made: some gameID (filename) changed.
- sci-23: rechecked v1.00 version.
- scumm: monkey-2 gameID (filename) changed
- toon: rechecked v1.00 version
- sci not finished yet...

Extras and PicturePack updated.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 09, 2015 - 07:10:17
Thanks Gruby

New missings dats attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 09, 2015 - 07:37:37
[You are not allowed to view links] Register or Login
Thanks Gruby

New missings dats attached
A few of the demos can be found here:
http://iweb.dl.sourceforge.net/project/scummvm/demos/sci/freddypharkas-dos-demo1-en.zip (1.2 MB)
http://iweb.dl.sourceforge.net/project/scummvm/demos/sci/freddypharkas-dos-demo2-en.zip (1.4 MB)
http://iweb.dl.sourceforge.net/project/scummvm/demos/sci/hoyle4-dos-ni-demo-en.zip (1.2 MB)
http://iweb.dl.sourceforge.net/project/scummvm/demos/sci/kq4sci-dos-ni-demo-en.zip (275 KB)

Edit:
this little one I just attached was in the 91 MB English demo file, it's only 263 KB.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 09, 2015 - 07:41:07
Thanks wlkdf90jdfg

Every bit helps :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 09, 2015 - 16:40:02
New SVMExtractor version!
Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

A lot of "requested" and "not-requested" changes... please report any comments and/or bugs!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 09, 2015 - 19:46:39
Nice job Aviloria :)

The legend has a white background only and clashes with my desktop theme

Any chance of fixing that please ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 09, 2015 - 20:42:35
@uglyman: I'll try to do that. Expect a new release soon.

Attaching my fixdat, too! Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 10, 2015 - 00:49:38
[You are not allowed to view links] Register or Login
@uglyman: I'll try to do that. Expect a new release soon.

Attaching my fixdat, too! Thank you in advance!
One of your small fixes for toon-de.zip is in the file I attached to Reply #263 (http://romshepherd.com/index.php/topic,4529.msg52790.html#msg52790).

On your SVMExtractor app, I noticed that when there is a large amount of description text in the "Game info" window, the vertical scrollbar appears but nothing seems to be able to activate it.  Neither dragging with the mouse or rolling the mousewheel have any affect on moving the text.  The vertical scrollbar does shift color when hovering over it (as if it were selectable), but that's all.  The work-around I have been using is to resize the main window taller.  One such game with a lot of text is I Have No Mouth and I Must Scream, using darksabre76's latest SVMinfo.dat file.  One can get any number of games with a medium amount of text to have the same issue if the main window is resized small enough.  I noticed this on the last revision too, but didn't mention it because I was still figuring out how to use the program.

One of the new features on your latest revision that I may not have figured out is the color of the gamelist.  When I had not yet set a "Source path" in the preferences dialog, the color of every item on the gamelist was black.  Once I set the Source path, all the game names in the game list turned blue.  Your most recent changelog notes indicate that the missing files will be designated by the filename only of the corresponding .dat file.  I did find that when all ROMs of a "machine" entry are missing (that is, there is no .zip file), the gamelist text becomes red.  All OK so far.  But when some of the "rom" entries are present, and some are missing, the color is still blue rather than the expected orange.  Perhaps I still don't fathom how it is supposed to appear.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 10, 2015 - 04:34:59
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 10, 2015 - 05:50:52
Gruby, those fixes do not seem to be complete. I think aviloria had some of the missings already
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 10, 2015 - 06:03:36
@Aviloria

I noticed the source path and output path examples do not update anymore unless apply is clicked

Bug ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 10, 2015 - 07:22:15
@Aviloria

Not sure if its been fixed in the new version but in the last version I could apply my keyword filters and then save the dat but when I reloaded it the list was incomplete. Im guessing its saving the .dat incorrectly?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 10, 2015 - 08:12:02
I am thinking of a feature request for svmextractor but i don't know if it's possible or not

My source folder layout goes like this...

RVM+SVM \ RVM
RVM+SVM \ SVM

When choosing the source folder i only get to choose one of them and have to manually switch between them

Is it possible to choose a 'root' folder so that svmextractor will process subfolders for content ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 10, 2015 - 09:14:24
Gruby, thanks again for the update!

Here are my fix dats after applying all fixes posted here, including yours :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 09:16:13
[You are not allowed to view links] Register or Login
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Thank so much, Gruby! ;D


[You are not allowed to view links] Register or Login
On your SVMExtractor app, I noticed that when there is a large amount of description text in the "Game info" window, the vertical scrollbar appears but nothing seems to be able to activate it.  Neither dragging with the mouse or rolling the mousewheel have any affect on moving the text.  The vertical scrollbar does shift color when hovering over it (as if it were selectable), but that's all.  The work-around I have been using is to resize the main window taller.  One such game with a lot of text is I Have No Mouth and I Must Scream, using darksabre76's latest SVMinfo.dat file.  One can get any number of games with a medium amount of text to have the same issue if the main window is resized small enough.  I noticed this on the last revision too, but didn't mention it because I was still figuring out how to use the program.
Sorry... too many changes, and some features were not fully tested! I'll fix it on the next release...
Thanks for reporting!


[You are not allowed to view links] Register or Login
One of the new features on your latest revision that I may not have figured out is the color of the gamelist.  When I had not yet set a "Source path" in the preferences dialog, the color of every item on the gamelist was black.  Once I set the Source path, all the game names in the game list turned blue.  Your most recent changelog notes indicate that the missing files will be designated by the filename only of the corresponding .dat file.  I did find that when all ROMs of a "machine" entry are missing (that is, there is no .zip file), the gamelist text becomes red.  All OK so far.  But when some of the "rom" entries are present, and some are missing, the color is still blue rather than the expected orange.  Perhaps I still don't fathom how it is supposed to appear.
A bit explanation about availability legend:
I couldn't reproduce your situation at all... could you please send me a more detailed example of you situation? Thank you in advance!


[You are not allowed to view links] Register or Login
I noticed the source path and output path examples do not update anymore unless apply is clicked
Thanks for reporting! Nice catch... I'll fix it on the next release...


[You are not allowed to view links] Register or Login
Not sure if its been fixed in the new version but in the last version I could apply my keyword filters and then save the dat but when I reloaded it the list was incomplete. Im guessing its saving the .dat incorrectly?
Ummmm! I'll take a look at that!
Thanks for reporting


[You are not allowed to view links] Register or Login
I am thinking of a feature request for svmextractor but i don't know if it's possible or not

My source folder layout goes like this...

RVM+SVM \ RVM
RVM+SVM \ SVM

When choosing the source folder i only get to choose one of them and have to manually switch between them

Is it possible to choose a 'root' folder so that svmextractor will process subfolders for content ?
If you change a bit your folder layout SVM can manage them in the right way:

RVM+SVM \ ScummVM
RVM+SVM \ ResidualVM

And be sure you check "Add Category" and "Add Engine! boxes

See here:
(http://i.imgur.com/pKjPNOW.png)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 09:44:02
[You are not allowed to view links] Register or Login
Gruby, thanks again for the update!

Here are my fix dats after applying all fixes posted here, including yours :)

Uploading your fixes here:
https://mega.nz/#F!WBlhRboa!0Pc3MIWS3LLBEuaOL38nLw

Please, be patience (>750MB)!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 10, 2015 - 09:47:13
Ahhh the answer was right in front of me.  Thanks Aviloria

And thanks for the updates. I hope it fills my missings too
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 10, 2015 - 09:56:34
Thanks aviloria!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 10, 2015 - 10:53:02
SVMe bug..

Columns won't stay sorted after restarting the program. The list appears to always start in a particular random order

edit:

The problem appears to be sporadic because now it's working again

I also tested the icons pack but they don't appear anywhere after setting the icons path
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 10, 2015 - 12:17:53
Example in the SVMExtractor's changes:
•[added] Game icon support. Now, the game icon is shown on "Run!" button (if available). iconpack contains only 226 icons... (in my folder). Datpack contains 2128 games (now).

Works fine, thanks aviloria  8)




Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 14:06:23
New SVMExtractor version! (fix release)

Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please report any issue or comment! 8)

Thanks to all people (Gruby, uglyman, wlkdf90jdfg, what2be...) that was reporting comments, requests, and bugs!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 10, 2015 - 16:25:50
I have a little problem, the selected row is not clearly visible (I cleaned my glasses) screenshot attached... (who has a good eye, probably not a problem).

Feature request:  We have 176 agi-fanmade games in the agi engine. (and even hundreds about which no picture). I started to take pictures (Alt-s - Make a screenshot (SDL backend only) if the game running) because of the current state is acidopolis picture seems all agi-fanmade games. (look the attached picture).
When saving the screenshot, scummvm give a different name (like scummvm00000.bmp) therefore, to be renamed. There should be a copy to clipboard gameID possibility (short name in the attached picture). A button or a display, what i selected and copy the mouse, making it easier rename the saved pictures.  ???

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 16:43:38
[You are not allowed to view links] Register or Login
I have a little problem, the selected row is not clearly visible (I cleaned my glasses) screenshot attached... (who has a good eye, probably not a problem).
I totally agree: some color combinations are not clearly visible...
I'll try to improve that.

[You are not allowed to view links] Register or Login
Feature request:  We have 176 agi-fanmade games in the agi engine. (and even hundreds about which no picture). I started to take pictures (Alt-s - Make a screenshot (SDL backend only) if the game running) because of the current state is acidopolis picture seems all agi-fanmade games. (look the attached picture).
When saving the screenshot, scummvm give a different name (like scummvm00000.bmp) therefore, to be renamed. There should be a copy to clipboard gameID possibility (short name in the attached picture). A button or a display, what i selected and copy the mouse, making it easier rename the saved pictures.  ???
I can copy the short-name of the game into the clipboard before you run the game... if that helps you...
But also, I can do another intersenting thing: after exiting from a played game, look for snapshots files (scummvm00000.bmp, scummvm00001.bmp...) and automatically rename them... and move them into the snap folder...


If you are interented in, I can also support more than one snap per game...
Or distinguish between title images and in-game images (as some MAME frontends does).
Make a wish list... 8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 10, 2015 - 17:42:18
[You are not allowed to view links] Register or Login
I can copy the short-name of the game into the clipboard before you run the game... if that helps you...
But also, I can do another intersenting thing: after exiting from a played game, look for snapshots files (scummvm00000.bmp, scummvm00001.bmp...) and automatically rename them... and move them into the snap folder...
Thanks great feature, but the *.bmp-s size is too big, i convert them to jpg. I don't know when I should make screenshot, and i make more (sometimes 15-20 pics), after exiting the game,  i select the Best.
Maybe the automatically move and rename pics feature is need the optional (choose in the Preferences or anywhere). Anyway, thanks for your hard work
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on November 10, 2015 - 18:40:39
hi :) miss only one file :))

My fix attached :)

Thanx!!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 10, 2015 - 18:44:15
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
One of the new features on your latest revision that I may not have figured out is the color of the gamelist.  When I had not yet set a "Source path" in the preferences dialog, the color of every item on the gamelist was black.  Once I set the Source path, all the game names in the game list turned blue.  Your most recent changelog notes indicate that the missing files will be designated by the filename only of the corresponding .dat file.  I did find that when all ROMs of a "machine" entry are missing (that is, there is no .zip file), the gamelist text becomes red.  All OK so far.  But when some of the "rom" entries are present, and some are missing, the color is still blue rather than the expected orange.  Perhaps I still don't fathom how it is supposed to appear.
A bit explanation about availability legend:
  • Ready to play: All (extracted) game files have been found at "Game folder", inside "Output-path".
  • Ready to extract: The "Game folder", inside "Output-path", cannot be found (and of course, any -extracted- game file).
  • Missing files: The "Game folder", inside "Output-path", was found, but some file(s) are missing (DAT "rom" entries, not found on "Game folder").
  • Unavailable: SVMExtractor cannot find the compressed file. Probably, an invalid "Source-path" was specified.
  • Unknown state: Every other error not covered here.
I couldn't reproduce your situation at all... could you please send me a more detailed example of you situation? Thank you in advance!
Thank you for the explanation, that clears up the issue I thought I was experiencing.

The appearance of orange only is affected by contents of the "Output path:" folder.  I had incorrectly assumed that it was operating on the "Source path:" folder.

You might consider adding an detailed info popup (sorta like the "Color Key" button on ROMVault) when clicking the "Legend:" box that explains the color details to the extent that you did in the post.

If you're still thinking about text color, try using the darker range of text colors when using a white background, darkblue, darkred, darkgreen, brown, etc.  Or perhaps let the user select the desired colors in the "Preferences" dialog.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 10, 2015 - 18:54:44
[You are not allowed to view links] Register or Login
hi :) miss only one file :))

My fix attached :)

Thanx!!!
This was part of an update from Oct. 24th, but it was part of a much larger file.  Here is just the part you requested.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on November 10, 2015 - 18:56:04
Thanx!!!

Full set again!!!! :)))
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 18:58:35
Edit: Nevermind... solved!

@Gruby: I can also convert automatically from bmp to png/jpg (PNG preferred to be lossless)... :D
maybe another feature to the "wish-list"?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 10, 2015 - 19:18:41
Your project is an SVM swissknife  ;D  My wish-list is empty (now)  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 10, 2015 - 20:26:03
@aviloria,

Your project is shaping up very nicely, thank you for sharing it with us.

A few ideas occur to me for embellishments, would you please consider these?

Code:
Only registered users can see contents. Please click here to Register or Login.
When the .dat files are in separate folders, I run this command at the CMD prompt in the folder with all the .dat folders in it:
Code:
Only registered users can see contents. Please click here to Register or Login.I completely understand if you don't see the need for these features.  Like Gruby says, it's a very impressive tool, just as it is.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 10, 2015 - 21:10:32
@wlkdf90jdfg: Wow! Really nice requests! Maybe not at once, but take for sure most of them will be available soon...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 11, 2015 - 02:08:51
@Gruby: In 'toltecs.dat', there is a game named "Skulls of the Toltecs (Demo/DOS)" instead of "3 Skulls of the Toltecs (Demo/DOS)"... Is this a bug? :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 11, 2015 - 03:18:00
toltecs-demo description fixed, thanks aviloria  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 11, 2015 - 03:45:13
SVMExtractor feature request: Clear output path option (if not empty), before extract the game  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 11, 2015 - 06:42:13
+1 it gets better every time

Some more SVMe requests

- Change the 'Ready to play' colour from neon green to dark green. I am finding it difficult to read the neon green with my theme

- Double clicking an entry can also tick a selection box

- Preferences window has an 'OK' button, not just apply (set and close) ?? i'm not sure about this one but i find it unusual not to have one when most windows apps do

- Option to enable or disable the game info window

- Game info window visible at all times (shows as blank when no content exists). It doesn't look right when it disappears and reappears all the time

- Option to auto-size the columns

- Move the Legend box over to the left of the window and put the Extract and Preferences buttons next to Run. That will look tidier, in my opinion

- Change the output folder to have a space before any hyphens so that folders are tidy

example:

11th Hour, The- The sequel to The 7th Guest (DOS)[!] <----- no space before hyphen
to
11th Hour, The - The sequel to The 7th Guest (DOS)[!] <----- space before hyphen
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 11, 2015 - 07:22:16
Expanding on the auto-size columns request, some apps have the ability to double-click a column title divider so that the column expands to the longest entry

Throw that one in too, please :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 12, 2015 - 07:29:02
@darksabre76 -  fw-hu addon for SVMinfo.dat  ;D

edit: tentacle-6 is exist in SVMInfo, I did not notice :)


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 12, 2015 - 09:28:11
2015.11.12:  Downloads in the 1st Post

Updated: groovie, sci, sci-23, scumm, scumm-he, toltecs, wintermute

- sci and sci-23: rechecked v1.xx versions.
- scumm: Zak McKracken FM-Towns Audio changed.
- toltecs: toltecs-demo description fixed.

Supported games update: sci, wintermute (game detection changed in the source)

Some helps:
- groovie: tlc (4CD ISO...) http://www.legendsworld.net/adventure/game/5239 (http://www.legendsworld.net/adventure/game/5239)
- sci & sci-23 (and all official) demos: https://sourceforge.net/projects/scummvm/files/demos (https://sourceforge.net/projects/scummvm/files/demos)
- scumm: Zak McKracken FM-Towns Audio: https://mega.nz/#!1N4z3CjZ!vJ5xEPbxQYc9XCzYDN7eF_FjcNTTdPMuKMfQiCi1fQg (https://mega.nz/#!1N4z3CjZ!vJ5xEPbxQYc9XCzYDN7eF_FjcNTTdPMuKMfQiCi1fQg)

PicturePack updated...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 12, 2015 - 11:03:57
I forgot the new ini files, sorry  :o

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 13, 2015 - 02:48:47
@Gruby: Thank you so much for the update! I'll put my hands on updating in a few hours...

New exciting SVMe release!
Details here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, test the new features, and report me your impressions.
Let me know any bug or comment.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 13, 2015 - 03:16:33
My initial quick impression....

- Good job, nice features

- I don't like that wide black rectangle after clicking each entry though... it looks awful

Initial quick bugs report....

- Column widths not saved

- Output folder still messy (no space before hyphens)


I'll test more later...  a storm is here
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 13, 2015 - 04:21:21
[You are not allowed to view links] Register or Login
@Gruby: Thank you so much for the update! I'll put my hands on updating in a few hours...

New exciting SVMe release!
Details here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, test the new features, and report me your impressions.
Let me know any bug or comment.
Thanks for implementing so many of our feature requests.  Looking very good!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 13, 2015 - 05:24:05
I think the 'Year' column title should be left-justified and the dates centered. It looks a little out of place compared to the other columns

The search categories box should not be editable ?

Version info needs a bump up
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 13, 2015 - 06:02:59
Thanks for implementing so many of our feature requests.  ;D

First i choose the cruise, extract and run the game, i take the pictures and everything is fine :)

Remark: After extract, each cruise game has become green, but I just chose to main game. I think, this color thing is only works correctly, if every game would be extracted in separated folders (untested I don't use it) but that doesn't bother, just weird... As I use the SVME, the coloring feature is irrelevant. Others can be helpful...

Next, i choose the french version of cruise (title pic other in french, attached) and here come the problems..

attached pics:
1 - Choose the game (cruise-fr), and extract (short name in the log is ok)
2 - ScummVM stopped (game data not found) in the status window seem, the User picked target 'cruise' (not cruise-fr)
     maybe this is the reason that it is not started... (I use the correct in-file, and the ScummVM take the gameID and other configurations in this inifile)
3 - Paste into clipboard only crui (not cruise or cruise-fr what i choose)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 13, 2015 - 08:29:05
[You are not allowed to view links] Register or Login
My initial quick impression....

- Good job, nice features

- I don't like that wide black rectangle after clicking each entry though... it looks awful

Initial quick bugs report....

- Column widths not saved

- Output folder still messy (no space before hyphens)


I'll test more later...  a storm is here

I know... some features have not been implemented yet... (column-width saving, ugly output path...) but I'm gonna be out for two days and I want to release what I have...

I don't like the black rectangle too... just testing something different to avoid background color conflicting with font color...



[You are not allowed to view links] Register or Login
Thanks for implementing so many of our feature requests.  ;D

First i choose the cruise, extract and run the game, i take the pictures and everything is fine :)

Remark: After extract, each cruise game has become green, but I just chose to main game. I think, this color thing is only works correctly, if every game would be extracted in separated folders (untested I don't use it) but that doesn't bother, just weird... As I use the SVME, the coloring feature is irrelevant. Others can be helpful...

Next, i choose the french version of cruise (title pic other in french, attached) and here come the problems..

attached pics:
1 - Choose the game (cruise-fr), and extract (short name in the log is ok)
2 - ScummVM stopped (game data not found) in the status window seem, the User picked target 'cruise' (not cruise-fr)
     maybe this is the reason that it is not started... (I use the correct in-file, and the ScummVM take the gameID and other configurations in this inifile)
3 - Paste into clipboard only crui (not cruise or cruise-fr what i choose)
Thanks for reporting... It seems to be a stupid bug there... I'll try to fix it quickly
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 13, 2015 - 11:57:47
Attaching my missings from last update...
Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 13, 2015 - 12:18:11
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 13, 2015 - 13:38:19
Thank you so much, Gruby! Great job with the update!

Regarding your bug report:
I was able to fix the clipboard copy... just a stupid UNICODE error...
but I was unable to reproduce the problem with "all green" after extract 'cruise-fr'...
and I was unable to reproduce the problem with scummvm running 'cruise-fr'..

.. all tests are running fine on my frontend.... could you please send me your INI file or a screenshot of your preferences?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 13, 2015 - 14:03:47
Datpacks ini on Reply #300  http://romshepherd.com/index.php?topic=4529.msg52905#msg52905  (My latest ini is different, but the cruise-fr is same)
SVME preferences attached. (Win7 x86)

If use the last DATpack included ini files, All games in my datpack recognized and configured. All gameID  (short-name) only valid with this ini file.  If you want to play any game, only 1 folder need.
My games folder is G:\ScummVM\.... SVMExtractor output path. Create gamefolder is unticked, not needed.
Extract the game with SVMExtractor and Run the ScummVM, choose the extracted game and run it. If finished the game, clear the gamepath, and extract the next game in same folder.

Everyone plays one game at a time, Unpack more is waste your winchester space.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on November 13, 2015 - 15:37:10
[You are not allowed to view links] Register or Login
2015.11.12:  Downloads in the 1st Post

Updated: groovie, sci, sci-23, scumm, scumm-he, toltecs, wintermute

Some helps:
- groovie: tlc (4CD ISO...) http://www.legendsworld.net/adventure/game/5239 (http://www.legendsworld.net/adventure/game/5239)
PicturePack updated...

Doe's anybody could share it on eg mega ? I can't download it from 4shared :-(

BTW.

I still need some help tu fullfill my sets. My fix dats are under this link
https://mega.nz/#F!6cU0kKjD!f_Vq9KdpPLs5ZzJgMjWSsw
So if anyone would help, I wll appreciate it.
Thanx in advance.
VD
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 13, 2015 - 15:57:19
[You are not allowed to view links] Register or Login
...but I was unable to reproduce the problem with "all green" after extract 'cruise-fr'...
Not all green, all cruise game green, but this only a remark in the reply 305..
Remark: After extract, each cruise game has become green, but I just chose to main game. I think, this color thing is only works correctly, if every game would be extracted in separated folders (untested I don't use it) but that doesn't bother, just weird... As I use the SVME, the coloring feature is irrelevant. Others can be helpful...

Weird, because only french files exist in folder, and all cruise games is green (means run is available? not tested..) or I misunderstood something (Again)  :'(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 13, 2015 - 22:09:40
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
2015.11.12:  Downloads in the 1st Post

Updated: groovie, sci, sci-23, scumm, scumm-he, toltecs, wintermute

Some helps:
- groovie: tlc (4CD ISO...) http://www.legendsworld.net/adventure/game/5239 (http://www.legendsworld.net/adventure/game/5239)
PicturePack updated...

Doe's anybody could share it on eg mega ? I can't download it from 4shared :-(


TLC can be downloaded from...

http://www.theisozone.com/downloads/pc/windows-games/tender-loving-care/

1.82gb
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 13, 2015 - 22:13:03
@Gruby: I have found the issue: Using a unique output folder for all games (unchecked "Create game folder), my CheckAvailability() procedure only looks for matching the files of each game ("rom" entries in DAT) at the same output-folder... and all "cruise" games have the same rom files (identical name), but with different size/crc...

I'm going to be out for a couple of days, but I have an idea about how to avoid this issue when I'll come back...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 13, 2015 - 22:20:25
Please help with some fixes

Fixdats attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: rzil on November 13, 2015 - 23:22:06
I hope you'll find this post helpful.. and that you won't mind if my english is too bad..

Here are some files listed as missing in the support folder:
https://mega.nz/#!S4oE2RII!7X_WexKVV8l71iGyRj1gySIOzIysU1pq2vdiHv9E5gQ
(Those are seem legit, their checksum match the ones in detection code, and Freddi Fish files are perfect match with the original CD)

Here are games detected by ScummVM but their checksums don't match (might be hacked versions), most of them are listed as missing as well:
https://mega.nz/#!X5QnjIAQ!ce4E6xK_XzoB_IYgntJ-p_QIBHWLLgW1JhcHfz36mpA
(AJ World of Discovery, which I know is hacked for sure - more specifically, the intro protection - is detected as Gobliins 2)

games that are supported by ScummVM but don't get detected (If someone know how to do it, please add their checksum to ScummVM composer engine detection code)
https://mega.nz/#!fk5H1SDA!RKIX_Vlm9tsfjTUvdWxtQUYj3VL6hntZxr5bICW_vRU (https://mega.nz/#!fk5H1SDA!RKIX_Vlm9tsfjTUvdWxtQUYj3VL6hntZxr5bICW_vRU)
(I managed to get those games to work in ScummVM by replacing the files needed for detection by their english counterpart)
EDIT: i've read this again and it's not so clear - the files in this archive are the original hebrew files - not the replaced ones

by the way,
I noticed Fatty Bear's Fun Pack (Hebrew) in the DAT, contains lots of files, though ScummVM only needs this 3 files to work:
FBPACK.HE0
FBPACK.HE1
FBPACK.TLK
Are the other files intentionally included?
I'm asking because it's seems that in most demos, for example, unneeded files are removed...

EDIT:
it's seems queen-he.zip in the first file (missing.7z) is: Flight of the Amazon Queen, DOS CD - Hebrew (Compressed Freeware Release v1.0)
and queen-he.zip in the second file (detected-no-match.7z) is: Flight of the Amazon Queen, DOS CD - Hebrew
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on November 13, 2015 - 23:58:02
[You are not allowed to view links] Register or Login
Please help with some fixes

Fixdats attached
link to scumm: Zak McKracken FM-Towns Audio was provided on this post (#299) (http://scumm: Zak McKracken FM-Towns Audio) by Gruby.

That post (#299) also had a reminder of where some of the demos are.  I've attached what I have of your sci requests.  Which are the demos for pepper, pq2, pq3, qfg1, qfg2, and sq3.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 14, 2015 - 00:11:17
Thanks. I don't know why i missed some of those demo's. Jumping ahead of myself probably :|
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 14, 2015 - 00:25:21
Ok i found the wintermute one (beyond the threshold). It's free from the developers site

http://nacht-und-nebel.org/2010/01/16/welcome/

Here is the last pepper's file i was missing

http://www.abandonia.com/en/games/4633/Peppers+Adventures+in+Time.html

edit: now i only have a few sci remaining

kq5-pc98-jp
kq6-es
kq6-it
kq6res
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 14, 2015 - 05:48:05
[You are not allowed to view links] Register or Login
...
by the way,
I noticed Fatty Bear's Fun Pack (Hebrew) in the DAT, contains lots of files, though ScummVM only needs this 3 files to work:
FBPACK.HE0
FBPACK.HE1
FBPACK.TLK
Are the other files intentionally included?

fbpack required files (not only the listed 3 files)  http://wiki.scummvm.org/index.php/Datafiles#Fatty_Bear.27s_Fun_Pack (http://wiki.scummvm.org/index.php/Datafiles#Fatty_Bear.27s_Fun_Pack)

3DO
•*.DMU
•FBPACK.C*
•FBPACK.HE0
•FBPACK.HE1
•FBPACK.PAL
•FBPACK.TAN
•FBPACK.TLK

DOS
•FBPACK.C*
•FBPACK.HE0
•FBPACK.HE1
•FBPACK.PAL
•FBPACK.TAN
•FBPACK.TLK

[You are not allowed to view links] Register or Login
and queen-he.zip in the second file (detected-no-match.7z) is: Flight of the Amazon Queen, DOS CD - Hebrew
DatPack use the officially extra version of Hebrew game, If any compressed queen game released is officially, https://sourceforge.net/projects/scummvm/files/extras/ (https://sourceforge.net/projects/scummvm/files/extras/)  I ignored all any other way compressed files. There can be hundreds of compressed versions off all games, doesn't make sense, because all games is same (compressed in a different way). Only the original Hebrew file missing (queen.1). (Support\Missings\SVM - Queen miss.txt)

Thanks any files, i added these files as soon as possible (asap ? ) ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: rzil on November 14, 2015 - 09:05:29
Lost in Time in hebrew from another source (not available now). I've remebered having it backed up 6 years ago...
https://mega.nz/#!qsAEmCZJ!tD9P0iEuyzHIDe_FWwckd1JvJYoWZtjSY2fNclGaI4I (https://mega.nz/#!qsAEmCZJ!tD9P0iEuyzHIDe_FWwckd1JvJYoWZtjSY2fNclGaI4I)
seems to be good by the dates
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: rzil on November 14, 2015 - 09:52:30
Original CD Dump:
Freddi Fish 1: The Case of the Missing Kelp Seeds - Hebrew
https://mega.nz/#!DhA3DSAI!UDQ1Cdzv-h-f7L7i6eujwYz-YmJo5qtqPG6lhgTJDgI

Just Grandma and Me - Hebrew (Not Supported, Appears to be Version 1):
https://mega.nz/#!HwoyxATR!MZuT4Bj9pkR3jS7jY7J34K_opIpjAGuB4v6rvROM8mc
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 14, 2015 - 09:59:23
This morning, the team added bbvs russian version to the engine source. In the game title screen ScummVM added menus look weird, I missed something, or visible only Russian computer correctly?  :-[

English and Russian screenshots and extra (iso) is attached.  8)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 14, 2015 - 17:59:25
Hi everyone,

I had a severe hdd failure, so basically my entire collection (or let's say it's leftovers) are sitting on a single, crappy old 2,5' external HDD.

Anyway, here are my fix requests.

Thanks in advance.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 14, 2015 - 18:55:33
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 14, 2015 - 19:12:02
Thanks, mate!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 16, 2015 - 09:06:15
2015.11.16:  downloads in the 1st post
Checker changed, thanks to aviloria.
Updated: agos, bbvs, gob, scumm, scumm-he, sky, teenagent, touche, tsage
scumm: loom EGA versions: Lucasarts Roland Upgrade added. loom-addon.zip attached

Supported games update: bbvs (game detection changed in the source)
All Extra changed...

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 16, 2015 - 11:51:11
Added 4 checker versions. Thanks aviloria and wlkdf90jdfg  :)
Choose one version, what you like. (The next Datpack, will contain all four variants)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 16, 2015 - 11:53:56
Thank you so much for the update, Gruby!
Great to see a 'covers' package!


New SVMe version... few surprises this time, just small fixes:
See here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I'll be working on supporting this new 'cover' package for the next release.

Please, report any bug, issue, request, or comment about the tool.
Thank you in advance!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 16, 2015 - 12:55:04
If you have downloaded the version v2.2.1, please, redownload ìt... I just make a mistake on the files I should upload. Sorry for that
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 16, 2015 - 16:04:53
After updating my collection to lattest DATpack version, I have a few missings.
Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 16, 2015 - 16:34:23
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 16, 2015 - 16:38:55
Thank you so much, Gruby! That works like a charm! ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 16, 2015 - 22:35:03
some change in compression? i miss this

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on November 16, 2015 - 22:45:22
[You are not allowed to view links] Register or Login
some change in compression? i miss this

See reply 299 for the link to your files.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 17, 2015 - 00:30:18
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
some change in compression? i miss this

See reply 299 for the link to your files.

thanks! i missed it!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 17, 2015 - 09:00:59
My latest fixdats attached. Any help is appreciated

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 17, 2015 - 10:15:15
@uglyman Please look these posts:
Hebrew versions in rzil posts: Reply #316, 321, 322
BBVS-ru in my Reply #323 attached (B@B_virt_etc... zip)
Edit:
and my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 17, 2015 - 10:19:27
Thanks Gruby

Shall do
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 17, 2015 - 17:21:34
Covers Pack updated:  jpg files, max. heights: 1000 pixels  link in the 1st post
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 17, 2015 - 20:54:43
Hi Gruby,

after checking out all the links you mentioned above and downloading all available fixes, I'm left with a few missing files.

Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 17, 2015 - 21:28:33
@LeBurglar: Your requests here:
https://mega.nz/#F!WBlhRboa!0Pc3MIWS3LLBEuaOL38nLw
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 18, 2015 - 00:31:42
New SVMe version.
Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I think I have implemented all requested features until know.
Please, report any bug, issue, coment or whised-feature.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 18, 2015 - 03:34:40
[You are not allowed to view links] Register or Login
Datpacks ini on Reply #300  http://romshepherd.com/index.php?topic=4529.msg52905#msg52905  (My latest ini is different, but the cruise-fr is same)
SVME preferences attached. (Win7 x86)

If use the last DATpack included ini files, All games in my datpack recognized and configured. All gameID  (short-name) only valid with this ini file.  If you want to play any game, only 1 folder need.
My games folder is G:\ScummVM\.... SVMExtractor output path. Create gamefolder is unticked, not needed.
Extract the game with SVMExtractor and Run the ScummVM, choose the extracted game and run it. If finished the game, clear the gamepath, and extract the next game in same folder.

Everyone plays one game at a time, Unpack more is waste your winchester space.

It really depends on how your using ScummVM. I use a frontend (Hyperspin) with a arcade cabinet so its not useful or practical to only have one game extracted at a time. I need ALL of the games extracted so the user only has to pick any of the games and they load, so the create gamefolder is very useful to me in ScummVMExtractor.  The tradeoff of wasted disk space is negligible since we are only talking a difference of maybe 30 gigs.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 05:15:57
SVME report: GameInfoPanel:  'Cover' and 'Title' Browse buttons [...] , doesn't work
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 18, 2015 - 06:44:19
Just a tiny fix needed please. Don't know where or why

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 06:56:04
Extras added, Old Extras name 'Addons'  ;D look in the 1st post.
@uglyman - fix attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 18, 2015 - 07:07:15
Fix files please... Id be very grateful for these.

Thanks

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 18, 2015 - 10:50:52
@what2be

Check your PM
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 18, 2015 - 11:33:50
[You are not allowed to view links] Register or Login
SVME report: GameInfoPanel:  'Cover' and 'Title' Browse buttons [...] , doesn't work

Same here. Also, clicking the availability column title sorts the size column
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 12:20:31
[added] GameInfoPanel: Support for more than one 'Cover', 'Title' or 'Snap' image for each game. To be able to have several images, their file names must follow the syntax: <short-name>_<postfix>.{png|jpg}  i.e.: drascula_01.png or drascula_credits.png

Great feature, but i have a problem.
I added the Mixed-Up Mother Goose Deluxe game, the game is ingame bilingual (english/spanish) Make screenshots and It has become a 2 cover tab in Info panel.
Works fine, cover appear, and switch snapshots with the arrows, but the 2 covers tab is weird. :)

ScreenShot in this thing and all files attached.

Feature request:  Remember the last selected game, like ScummVM lastselectedgame= ini option.
Thanks

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 18, 2015 - 15:21:07
@aviloria


Looks like the latest release of SVMExtractor fixes the database filter saving bug I had a issue with.

Thanks!

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 15:48:36
SVME questions:
1- The empty line between the game title and version information is needed? I think it would look better without a blank line.
In the example: Title: Abrah: L'orphelin de l'espace  Version info: (v1.2 Fanmade/DOS/French) (example pic attached)

2- What should be the covers maximum size? Maybe need a less height?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 18, 2015 - 15:58:52
First of all, thank you to all people reporting issues and coments.
I'm working on fixing and improving SVMe...

[You are not allowed to view links] Register or Login
SVME questions:
1- The empty line between the game title and version information is needed? I think it would look better without a blank line.
In the example: Title: Abrah: L'orphelin de l'espace  Version info: (v1.2 Fanmade/DOS/French) (example pic attached)

2- What should be the covers maximum size? Maybe need a less height?

@Gruby:
1- The empty line was there because of large game titles are using 2 lines... but I think I can improve this... :)
2- There is no minimun or maximun cover/title/snap size... I resize all images to fit in the GameInfoPanel. Are you expecting problems with large images?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 16:48:01
[You are not allowed to view links] Register or Login
...
2- There is no minimun or maximun cover/title/snap size... I resize all images to fit in the GameInfoPanel. Are you expecting problems with large images?
Only i want to save space :) what is the size of the resized picture?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 18, 2015 - 17:15:58
[You are not allowed to view links] Register or Login
Only i want to save space :) what is the size of the resized picture?

No need to save space on them (just a few MB having thousands of images in the best case)...
In PNG (better because it's a lossless format), or JPG formats they should be small enough... and it's preferred to have them in full quality.
Take a look at MAME snaps or flyers...

Trying to answer your question, I have not fixed a specific size for the image, if the panel would be resizable, the image would be resized proportionally.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 18, 2015 - 18:04:54
Most covers is this jpg format found in the internet. If you convert them, will be bigger the size.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 18, 2015 - 19:28:04
[You are not allowed to view links] Register or Login
Most covers is this jpg format found in the internet. If you convert them, will be bigger the size.

if the originals are on JPG, there's no need to convert... just for scanned ones or when we can choose between several images.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 18, 2015 - 19:39:33
SVMe bug

The window button sometimes disappears from the taskbar and i have to use my ALT+TAB window navigation to bring it back

I can't seem to pinpoint exactly when it happens, except that it usually happens when clicking away from the window
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 18, 2015 - 22:45:50
[You are not allowed to view links] Register or Login
SVMe bug

The window button sometimes disappears from the taskbar and i have to use my ALT+TAB window navigation to bring it back

I can't seem to pinpoint exactly when it happens, except that it usually happens when clicking away from the window

I couldn't reproduce that behaviour... Can you give me a hint to reproduce that? (any key combination, point clicking sequence...)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 19, 2015 - 05:56:28
Try clicking away from the window as the dats are loading. If you still can't reproduce it, then i have no idea why
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 19, 2015 - 11:47:47
New SVMe version. Mostly bugfixes and latest requests.
Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785


@Gruby: The description for game 'atlantis-demo-de' is 'Indiana Jones and the Fate of Atlantis (Demo/Talkie//DOS/Fanmade German)'
There is a double slash (//) there... Should it be fixed?


@uglyman: I was testing the application for about an hour, re-launching and clicking everywhere (in & out the main window), but I cannot reproduce it.
Also, I spent some time tracing the initial procedure and I coundn't find anything abnormal... I changed the code a bit (mostly cleaning and small refactoring), but I'll be surprised if it was fixed. Please, if you encounter the problem again try to reproduce it and report the way you do it.

Is anybody experiencing the same issue (application button on taskbar disapearing)?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 19, 2015 - 12:21:19
atlantis-demo-de: description fixed, thanks for the report  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 19, 2015 - 18:53:32
@aviloria  Thanks for the LastSelectedItem= feature   8)

SVME problem: The parent named multi pictures, not seen, but the clone version all pictures can be seen.

Example:  these games are different intro logo pictures...
sword1:  not the right images appear, the German version image displayed.  :(
sword1-ru:  all 3 picture appears properly.  ;D

example pictures, and screenshots attached. 

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 19, 2015 - 19:25:47
[You are not allowed to view links] Register or Login
SVME problem: The parent named multi pictures, not seen, but the clone version all pictures can be seen.

Thanks for reporting!
Nice catch! It was easy to fix...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on November 19, 2015 - 19:45:06
Hi,
I update the DAT and the last Update and I miss these...
Anyone can help me please??

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 19, 2015 - 19:49:07
[You are not allowed to view links] Register or Login

@uglyman: I changed the code a bit (mostly cleaning and small refactoring), but I'll be surprised if it was fixed. Please, if you encounter the problem again try to reproduce it and report the way you do it.


Thanks. I will test it after work

I am also having another problem after extracting with resources...

The game title shows with missing files but ready to play
The resources show as ready to extract
Both of them are ticked and both get extracted
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 19, 2015 - 20:11:50
[You are not allowed to view links] Register or Login
Hi,
I update the DAT and the last Update and I miss these...
Anyone can help me please??

See here and folow the links and attachments: http://romshepherd.com/index.php/topic,4529.msg53128.html#msg53128
All credits to Gruby  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 19, 2015 - 20:16:47
[You are not allowed to view links] Register or Login
The game title shows with missing files but ready to play
The resources show as ready to extract
Both of them are ticked and both get extracted

Are you sure both (game & resources) are extracted?
If game file is extracted, then it's labeled as "Ready to play" in the "Availability" column.
If a needed resource file is not extracted (but the compressed file is found), then it's labeled as "Ready to extract" in the "Availability" column.
So, the final "Availability" value for the game should be "Missing files" (only shown as color) because main files are extracted, but not the needed resource files.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 20, 2015 - 02:11:33
@Aviloria

As mentioned before...

- The game title shows the colour as 'missing files' and the availability column says 'ready to play'
- The resources title colour is 'ready to extract' and the availability column says 'ready to extract'

Yes, both game and resources are extracted. Also extracted them manually and got the same result

The problem happens for anything with a resource

edit: screenshot with some examples
http://postimg.org/image/48f61y7b5/
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 20, 2015 - 08:41:17
2015.11.20: downloads in the 1st post
Engine Updates: avalanche, bbvs, gob, mads, sci, sci-23, scumm, sword1, sword25
- avalanche, mads: Some unneeded files removed.
- bbvs: Only the descriptions changed. (Game title changed in the latest source)
- sword1: Sword1_Cutscenes_Subtitles-1.1 pack added, I think, GOG version use the Sword1_DXA_Cutscenes pack (not tested, same link).
https://sourceforge.net/projects/scummvm/files/extras/Broken%20Sword%20I%20and%20II/ (https://sourceforge.net/projects/scummvm/files/extras/Broken%20Sword%20I%20and%20II/)

Support updates:
- bbvs, mads, sherlock, sword25 (detection file changed in the source)
- Added and fixed 4 checker versions. Choose a version, what you like.

Addons updates: all, snaps splitted --> snaps and titles.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 20, 2015 - 10:21:40
Hi Gruby, thanks for the update, as always.

Unfortunately, the fix request I need to get fulfilled for starting with the update packs again are quite huge this time - I could hardly find any file that was introduced in the dats.

Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 20, 2015 - 11:51:10
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 20, 2015 - 13:01:24
Thanks for the fixes

I only miss 99% of mothergoosehires. Please supply
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 20, 2015 - 16:38:10
[You are not allowed to view links] Register or Login
Thanks for the fixes

I only miss 99% of mothergoosehires. Please supply

@uglyman: See here: https://mega.nz/#!jMFU3JaK!pYRpqXcU5zGsVo6vQxelVBbxO33P8ffaMs4PMsLhl6w

I have found the bug you have reported... It's a rare bug that arise only with some output-path configurations... it will be fixed in the next release
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 20, 2015 - 21:55:18
Thanks avi

Regarding the disappearing taskbar button, it still exists. Oh well, maybe something will change eventually

And thanks for trying to find it
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 21, 2015 - 05:51:12
SVME report: i want to create freddi games screenshots, but after extract and run any freddi game, the scummvm didn't start. I don't see the error message, because the console too fast disappearing. Ini file attached.


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 21, 2015 - 19:20:51
The next release news: sci and sci-23 combined in original sci folder
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 21, 2015 - 20:45:34
[You are not allowed to view links] Register or Login
SVME report: i want to create freddi games screenshots, but after extract and run any freddi game, the scummvm didn't start. I don't see the error message, because the console too fast disappearing. Ini file attached.

Looking for a solution, I have found an issue that probably we have to fix at DATs... but I'm not sure...

When I run : scummvm.exe -path=freddi4-demo-win-gb freddi4
I have the following warning at the console:
"WARNING: playHESound: Can't open music file ff4demo.he4!"
Looking at the extracted files, there is no "ff4demo.he4" file... instead of it we have "ff-4demo.he4"
BTW, the game runs and can be played

I don't know it similar warning messages can be found in other freedi games.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 21, 2015 - 21:24:17
Thanks for the report, i fixed the rom name.   :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 21, 2015 - 22:39:00
* deleted, sorry
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 22, 2015 - 08:42:21
SVMe feature request:

- Ability to delete extracted game(s) from the destination folder

A simple delete button maybe ?

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 22, 2015 - 11:24:45
* deleted, sorry
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 22, 2015 - 12:39:04
[You are not allowed to view links] Register or Login
I think the syntax is not good.  Usage: scummvm [OPTIONS]... [GAME]
In this case, path=SVME Output Path, GAME=freddi4-demo-win-gb and not freddi4.  All targeted game configured in the Datpack's scummvm.ini, the scummvm it reads all necessary information, in this ini file. You use a different ini ?
(in my computer, only the target name (short-name) need, and all game is running, like a charm.  'scummvm.exe freddi4-demo-win-gb'  the path and all other options, It is the ini.)

I found the problem...
First of all, I copied your scummvm.ini file into the ScummVM emulator folder... and I supposed that when I executed scummvm.exe, it was using that INI file... but it didn't (at least not at my end! That's why I had to execute with GAME=freddi4 instead of GAME=freddi4-de-win-gb
I have to force the usage of your INI file adding the parameter --config=<path-to-your-scummvm.ini-file>, and now it works like a charm!
Maybe I should include a config parameter to link to that INI file... It could be a solution.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 22, 2015 - 14:09:25
* deleted, sorry
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 22, 2015 - 23:03:06
[You are not allowed to view links] Register or Login
Quote in the Datpack's Readme:
Code:
Only registered users can see contents. Please click here to Register or Login.if the ini exist in the default location, the plus parameter not needed. I think, the first installation, once should be run the ScummVM to build the configuration file.

I feel really dumb, stupid, and worthless... I can't believe that I have fallen in this noob mistake!  ???
I have fixed it and I have added a procedure to check all imported games from DAT against "scummvm.ini" & "residualvm.ini" files.
The main motivation was just to point other people out to keep updated their INI files... and to discover any missing entries...   ;)

When I have probed it, I have found that there are a few games in DAT with no entry at INI:
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 23, 2015 - 05:40:53
Thank you for the report, fixed in the next release  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 23, 2015 - 12:54:36
Missing fix dat attached, any help would be appreciated.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 23, 2015 - 21:17:46
2015.11.23:  Datpack Update in the 1st post
- sci and sci-23 combined into the original sci folder.
- All scummvm.ini issues fixed (i hope).
- Compiler warning picture added (List of the UNSTABLE engines or subengines).

Engine Updates: bbvs, draci, mads, sci, scumm-he, tinsel
- tinsel: Discworld Music Enhancement Project files changed to latest v2.1 OGG version:
 http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/ (http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/)

Support updates: Checker updated, previous checker versions removed.
Addons updates: soon...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 24, 2015 - 01:14:08
@Gruby: Thank you so much for the update!

New SVMe version here:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Important notes to this version:
* Now, SVMe adds an option to parse scummvm.ini and residual.ini to match DAT games. This is important in order to launch games from SVMe.
Please, use Gruby's INI files if you want to avoid unexpected results when launching games.
You can set-up the folder for them inside SVMe's 'Preferences' dialog, but it is highly recommended to put them on default directorys: under %APPDATA% folder (see Gruby's readme for more info) to be able to launch the games out of SVMe, for example, using the built-in GUI of scummvm/residualvm.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 24, 2015 - 02:09:56
@Aviloria

Has anyone else reported freezing issues with SVMe? It seems to happen when a folder already exists in the output dir and you say "ok" to overwrite it, although I cant say that with 100% certainty. Also, is the filter character limit still 100 characters? I paste in 147 and it seems to work but wanted to ask.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 24, 2015 - 06:30:48
2015.11.24: Downloads in the 1st post

Datpack Updates: sword1
- Only the Broken Sword PlayStation US version filename changed
- Extras moved in the Datpack's folder

Addons updates: covers, icons, protection, snaps, solution, titles

Information about the fake roms added in the 1st post (and the next release Readme file).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 24, 2015 - 09:03:00
[You are not allowed to view links] Register or Login
Has anyone else reported freezing issues with SVMe? It seems to happen when a folder already exists in the output dir and you say "ok" to overwrite it, although I cant say that with 100% certainty. Also, is the filter character limit still 100 characters? I paste in 147 and it seems to work but wanted to ask.

Well, I'll take a look to that freeze behaviour... it's not happening here.

Concerning to the filter limits:
+ Filter strings longer than 2048 characters are truncated to that length.
+ The filter string is split into "tokens". Only the first 100 tokens are processed. I'm thinking about to increment this value to 256.
Please, let me know if higher values are needed.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 24, 2015 - 15:42:21
After a long search for new additions, I surrender with these ones (see attached) .
Thank you in advance!


Some notes:
* "Dragon History" (draci engine). Author site: http://www.ucw.cz/draci-historie/index-en.html
  * DAT Czech game doesn't match this version. DAT version is [!], so ignore if not applied.
  * Other languages in download section

* "Laura Bow 2: The Dagger of Amon Ra"
  * Spanish translations:
    * http://www.mediafire.com/download/n9yn14p7vwyiyan/Traduccion_AMONRA.rar
    * (other site) https://drive.google.com/file/d/0B7kCeik5pk76aENwU1RFb204akU/view


Last question: Is darksabre76 (or anybody else) still updating the SVMinfo.dat? I have made some changes on my end but I don't want to piss him off...


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 24, 2015 - 16:05:38
[You are not allowed to view links] Register or Login
Some notes:
* "Dragon History" (draci engine). Author site: http://www.ucw.cz/draci-historie/index-en.html
  * DAT Czech game doesn't match this version. DAT version is [!], so ignore if not applied.
  * Other languages in download section
draci-cz source is 'Draci historie (Czech)' Redump.org CDimage [!]
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 24, 2015 - 16:54:01
Thank you so much, Gruby! You are always saving the day!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 24, 2015 - 16:59:22
[You are not allowed to view links] Register or Login
Missing fix dat attached, any help would be appreciated.

Full fix here: https://mega.nz/#F!TN0nHL5J!d5gOVuxX9T58ZeHPImgv7Q
Please let me know when you have downloaded the file (1.13Gb).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 24, 2015 - 18:50:28
Help!  :'(
I need someone to install this game on a Macintosh computer, (or maybe a Mac emulator?) and send it to the installed game.

Hoyle Classic Card Games for Macintosh: (part of the SCI engine games)
- I found the install images in this game here: http://macintoshgarden.org/games/hoyle-classic-card-games (http://macintoshgarden.org/games/hoyle-classic-card-games)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 25, 2015 - 06:21:11
Need fixes please

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 25, 2015 - 06:40:00
Please look in rzil's post http://romshepherd.com/index.php/topic,4529.msg52961.html#msg52961 (http://romshepherd.com/index.php/topic,4529.msg52961.html#msg52961) the rest will be uploaded soon
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on November 25, 2015 - 06:47:41
Thanks Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 25, 2015 - 07:08:24
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on November 26, 2015 - 09:45:18
[You are not allowed to view links] Register or Login
Help!  :'(
I need someone to install this game on a Macintosh computer, (or maybe a Mac emulator?) and send it to the installed game.

Hoyle Classic Card Games for Macintosh: (part of the SCI engine games)
- I found the install images in this game here: http://macintoshgarden.org/games/hoyle-classic-card-games (http://macintoshgarden.org/games/hoyle-classic-card-games)

Doing it now, ill PM you the dropbox link in a few.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 26, 2015 - 11:17:25
2015.11.26: Downloads in the 1st post

Datpack Updates: access, scumm, scumm-he, sword2, tinsel
- tinsel: dw-floppy fakeroms attached.

Support updates: access (detection file changed in the source)

Addons updates: All

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 26, 2015 - 16:51:48
Thank you so much, Gruby.
Again, I need some help to complete my collection.  :-[
Attaching my misings.
Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 26, 2015 - 17:20:01
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 26, 2015 - 17:25:16
Thnk you so much, Gruby!
You are doing a great job updating and mantaining the collection... and sharing! :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on November 27, 2015 - 07:57:17
Hello everybody.
I need some help to complete my collection.
Unfortunately, noone has helped me so far, maybe this time.

My fixdats are under this link
https://mega.nz/#!Sc8URZaS!Hk0cQE4WfSWeAJlzFb_XDP7CPgVbAAcA2odYAV6aWgs

Thank you in advance!
VD
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 27, 2015 - 08:26:01
Gruby, you're too fast, I can't keep up with your frequent updates at the moment :D

Thanks as always, great work!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 27, 2015 - 09:39:08
Now, I will be less at the computer because I'm a little sick, sorry.

monkey4 some PS2 versions here: http://www.emuparadise.me/ (http://www.emuparadise.me/)

http://www.emuparadise.me/Sony_Playstation_2_ISOs/Flucht_von_Monkey_Island_(Germany)/153340 (http://www.emuparadise.me/Sony_Playstation_2_ISOs/Flucht_von_Monkey_Island_(Germany)/153340)
http://www.emuparadise.me/Sony_Playstation_2_ISOs/Fuga_de_Monkey_Island,_La_(Spain)/153376 (http://www.emuparadise.me/Sony_Playstation_2_ISOs/Fuga_de_Monkey_Island,_La_(Spain)/153376)

Download the Liberation(tm) fonts package:
http://wiki.scummvm.org/index.php/Datafiles#Zork:_Grand_Inquisitor (http://wiki.scummvm.org/index.php/Datafiles#Zork:_Grand_Inquisitor)

or Download my Extras Pack in the 1st post. (i think, this is an important addon).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on November 27, 2015 - 09:50:56
For those who requiere a "big help": someone has posted the full torrent...

Edited:
[You are not allowed to view links] Register or Login
Now, I will be less at the computer because I'm a little sick, sorry.
I missed that... I hope you get well soon!


As nobody has report anything about SVMinfo.dat... I post mine with some updates.


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 27, 2015 - 14:09:30
Well, perhaps one of the reasons is that you ask for a 30+ Gb fix  :P

I'm almost complete on this set, so I will upload a near complete fix for you. I will delete the dupes before uploading them.
Please let me know which ones you have downloaded ASAP, since I don't have enough space on my MEGA for the entire fix.

Get them here (upload in progress): https://mega.nz/#F!zR8gHBTS!Ub2hLQb2gjRyc3xCXmxg8w (https://mega.nz/#F!zR8gHBTS!Ub2hLQb2gjRyc3xCXmxg8w)

[You are not allowed to view links] Register or Login
Hello everybody.
I need some help to complete my collection.
Unfortunately, noone has helped me so far, maybe this time.

My fixdats are under this link
https://mega.nz/#!Sc8URZaS!Hk0cQE4WfSWeAJlzFb_XDP7CPgVbAAcA2odYAV6aWgs

Thank you in advance!
VD
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 28, 2015 - 07:08:52
Hi @all,

I attached a quite small fixdat to complete my set :)

Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 28, 2015 - 07:35:00
Discworld Music Enhancement Project files changed to latest v2.1 OGG version (dw-mep link here): (or the Datpack's WhatsNew.txt)
http://romshepherd.com/index.php/topic,4529.msg53405.html#msg53405 (http://romshepherd.com/index.php/topic,4529.msg53405.html#msg53405)
Demos here: https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)
the rest is here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 28, 2015 - 08:23:06
Gruby: Thank you, I was missing some files for Tinsel :)
Edit: It seems I'm still missing 2Mb for Tinsel. Could you please look at them? Thanks in advance.

LeBurglar: Check my folder (for VanDam). I'm uploading them in alphabetical order, so most of your missings should be there later today.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 28, 2015 - 08:36:39
@alcoatjez: post your fixdat if you miss something  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 28, 2015 - 08:47:19
It seems our posts where made at the same time :D
Uploaded a very small fixdat in the other post.

Thanks!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on November 28, 2015 - 09:05:50
Gruby, alcoatjez: Thank you so much for your support.

Huge shout-out to the whole romshepherd  community - simply amazing what you do here.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 28, 2015 - 09:06:47
alcoatjez: look in my fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

SVMinfo.dat Hungarian addons+fixes attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on November 29, 2015 - 20:32:18
Just got a small fixdat if anyone could help

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on November 29, 2015 - 20:58:24
https://www.sendspace.com/file/xb54jb
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on November 30, 2015 - 13:48:06
Hi,
I miss these
Someone can help me please??


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 30, 2015 - 13:58:54
2015.11.30: Downloads in the 1st post - Datfiles recheck finished.

Updated Dats: access, mohawk, saga, sci, scumm
Updated Addons: All + manuals added.
Support updates: Checker updated.

Hungarian SVMinfo.dat fix attached.

@awaawaawa: Demos here: https://sourceforge.net/projects/scummvm/files/demos/ (https://sourceforge.net/projects/scummvm/files/demos/)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 30, 2015 - 19:13:44
Gruby: Thanks again for the update. I'm truly amazed with all the work you have put into these sets :)

Some fixes for the last update:

King's Quest VII German (https://archive.org/details/Kings_Quest_VII_-_The_Princeless_Bride_1994_Sierra_DE)
King's Quest VII Spanish (http://www.abandonsocios.org/index.php?topic=9840)
King's Quest VII English (http://www.theisozone.com/downloads/pc/dos-games/kings-quest-vii-the-princeless-bride/)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 30, 2015 - 19:38:14
Thanks for the links, but these games not supported in the engine (and i have these images). Please look in my Datpack's Support, Missings\SVM - SCI miss.txt.
Only 2 supported kq7 games missings.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on November 30, 2015 - 19:46:14
They are meant as fixes. I posted them for people to rebuild them, because they were added in your latest dats ;)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 30, 2015 - 19:52:10
missin this:

Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 30, 2015 - 19:56:58
Gruby, in a older version of protection package there was a "universal lucas copy protection utility" (now not present), can you give me a copy of this exe? (i think that protection was in german language)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 30, 2015 - 20:03:12
LucasArt Games Codes Generator, german and French versions

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 30, 2015 - 20:13:30
[You are not allowed to view links] Register or Login
LucasArt Games Codes Generator, german and French versions

thanks Gruby!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on November 30, 2015 - 21:02:50
loom-ega-mac

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on November 30, 2015 - 23:48:14
[You are not allowed to view links] Register or Login
loom-ega-mac

REthanks Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 01, 2015 - 08:31:08
Help:  Winnie the Pooh in the Hundred Acre Wood (Apple IIgs)  agi engine game

i have this game only floppy disks, and I can not extract the files to a disks. (attached) anyone have any idea, how can I extract the files?

Checker and ScummVM needed file: "title.pic"   Requested HASH Value: "45e06010a3c61d78f4661103c901ae11"

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 01, 2015 - 09:40:52
edit: nevermind

Use this...

http://noboot.com/charlie/software/fishwings.htm
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 01, 2015 - 15:07:19
[You are not allowed to view links] Register or Login
Help:  Winnie the Pooh in the Hundred Acre Wood (Apple IIgs)  agi engine game

i have this game only floppy disks, and I can not extract the files to a disks. (attached) anyone have any idea, how can I extract the files?

Checker and ScummVM needed file: "title.pic"   Requested HASH Value: "45e06010a3c61d78f4661103c901ae11"

The only program I have that can extract these is CiderPress (http://a2ciderpress.com/), but these files don't have the correct hashes :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 01, 2015 - 15:20:56
[You are not allowed to view links] Register or Login
Help:  Winnie the Pooh in the Hundred Acre Wood (Apple IIgs)  agi engine game

i have this game only floppy disks, and I can not extract the files to a disks. (attached) anyone have any idea, how can I extract the files?

Checker and ScummVM needed file: "title.pic"   Requested HASH Value: "45e06010a3c61d78f4661103c901ae11"

See attached...
I have extracted all five DSK images. One file failed in extraction:
In disk: WinnieThePooh,AppleII,SideB
File: ROOM17.OBJ

... But probably you can use the same file in "Winnie the Pooh -AppleII (4am) side B"
All other files beside the wrong one seem to match the same CRC32 in both disks.

I have checked the TITLE.PIC MD5 signature and it match too.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 01, 2015 - 16:02:46
Thank you for all helps  :D
The game, added, and working. Released soon... Thanks again. The final version attached  ;D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 01, 2015 - 19:24:15
Gruby: I started on some of your missings for Wintermute. I will upload what I have in this folder: https://mega.nz/#F!Xc9CVbjT!nEMe0OlAlpT01Y_rk5vqkg (https://mega.nz/#F!Xc9CVbjT!nEMe0OlAlpT01Y_rk5vqkg)

I think I also have some of the missings for other sets, but my adventure games are all packed up because our new house get's built ATM :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 02, 2015 - 09:06:27
Late, but I could work on the new DATpack update...
Attaching my missings. Thank you in advance!


Also attaching an updated SVMinfo version including Gruby's patches, several additions and all spanish translations.
I changed a few english description for better ones from mobygames... I'm still working on it.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 02, 2015 - 09:38:16
@aviloria

Please help with my fixdats and then we will miss the same

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 02, 2015 - 10:07:31
@uglyman: Uploading your missings (up to mine)...
It will be available here: https://mega.nz/#F!TZU1jKSK!YDazU3rL05u3F3nrA0jArA
Please be patient (> 700MB)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 02, 2015 - 10:25:05
@aviloria: look in my fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 02, 2015 - 10:47:41
Thankyou aviloria and gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 02, 2015 - 11:02:17
Thank you so much, Gruby!!

... And thank you too for including the manuals set!!! It's amazing!!!
(Should I work on integrating them in the SVMe tool?.... ummm! maybe!)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 02, 2015 - 12:15:19
Can anybody help me with my missing?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 02, 2015 - 14:03:57
2015.12.02: Downloads in the 1st post
- All FakeROMs added in Main Downloads folder (the new ones as well). Please report, if i forgot something...

Updated Dats: agi, agos, sci, wintermute

Updated Addons: covers, icons, snaps, titles
- Please delete all old files, because some filenames or file format changed (png, instead jpg)

Support updates: Checker updated.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 02, 2015 - 18:19:48
Wow! Thanks for the new update!

I was able to fulfill most of the additions, but I have several missings.
Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 02, 2015 - 19:07:02
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 02, 2015 - 19:39:17
Thank you so much, Gruby!
That was incredibly fast! Thank you!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 03, 2015 - 00:14:08
Some files....
Five Lethal Demons  http://www.offstudio.cz/new/index.php/en/five-lethal-demons.html
Five Magical Amulets http://www.offstudio.cz/new/index.php/en/five-magical-amulets.html
Helga Deep in Trouble  http://www.helgagame.com/
James Peris: No License Nor Control http://ja.kawagames.com/game/jamesperis
J.U.L.I.A. (unsupported?) http://www.juliathegame.com/
Kulivocko (unsupported?) http://www.porse.cz/Kulivocko/download.html
Pigeons in the Park http://squinky.me/my-games/
VD

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 03, 2015 - 04:22:37
Wintermute Engine Homepage:
http://dead-code.org/home/ (http://dead-code.org/home/)

Wintermute Engine Games:
http://res.dead-code.org/doku.php/games:start (http://res.dead-code.org/doku.php/games:start)

ScummVM Supported Wintermute Engine Games:
Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 03, 2015 - 10:35:24
Could someone help me with my missings please ? Glad to see aviloria and Gruby are still working hard on their projects  :) I'll have a look at some CDs for Gruby's missings.




[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 03, 2015 - 17:29:46
Thanks for yet another update!

Please check out my latest fix requests. I tried to fill as much as possible, but they are some missings left over.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 03, 2015 - 17:51:26
FakeROMs in the 1st post

saga, sci fixes in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

Wintermute Engine Games:
http://res.dead-code.org/doku.php/games:start (http://res.dead-code.org/doku.php/games:start)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 03, 2015 - 17:57:49
Just missing 1 if anyone can help

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 03, 2015 - 18:40:40
Look in my fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 04, 2015 - 18:43:00
Can anyone help me, i miss tortoise-win-he from MOHAWK, except the files in Gruby's  fix folder

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 04, 2015 - 19:04:07
[You are not allowed to view links] Register or Login
Can anyone help me, i miss tortoise-win-he from MOHAWK, except the files in Gruby's  fix folder

https://mega.nz/#!DRF21Y5S!FeOTonMZyVpR92k4KZVWgkaPXMZjB7GZe33J3vXWryw (https://mega.nz/#!DRF21Y5S!FeOTonMZyVpR92k4KZVWgkaPXMZjB7GZe33J3vXWryw)

 8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 04, 2015 - 19:13:28
*Nevermind, please delete
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 05, 2015 - 08:09:22
Still missing 6 files - 5 of them from on of the "Inherit the Earth" demos - the other from Hamlet.

Somehome I cannot get the correct versions of them.

Any help?



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 05, 2015 - 08:39:32
https://www.sendspace.com/file/kp9vd4 : ite-demo-win-1.zip

https://www.sendspace.com/file/4nqa6y : hamlet-win
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 05, 2015 - 10:03:19
Hi folks,

even after checking out the Wintermute games website Gruby linked here, I am unable to find the correct versions of the following games:
5mares
dreaming-win
julia-demo-win

I found a demo version of JULIA, but it was the wrong version and won't match any CRC.

Can you help me?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 05, 2015 - 10:11:03
@LeBurglar: Uploading here: https://mega.nz/#F!WBlhRboa!0Pc3MIWS3LLBEuaOL38nLw
Please be patient (>400MB)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 05, 2015 - 10:17:00
[You are not allowed to view links] Register or Login
https://www.sendspace.com/file/kp9vd4 : ite-demo-win-1.zip

https://www.sendspace.com/file/4nqa6y : hamlet-win

Many thanks! My collection should be complete now.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 05, 2015 - 10:20:56
LeBurglar, look in here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 05, 2015 - 12:35:57
Thanks Gruby and aviloria!

I am complete now :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 05, 2015 - 18:34:21
It appears that (for the time being) I am the only remaining seed on the you-know-what for the 2015.11.24 to 2015.12.02 update.

I apologize for having such crappy upload bandwidth.  To compensate, here is a set of .dat files to rebuild so that others (with better bandwidth) can join at a higher percentage.

These files were diffed between the two dates.  Rebuilding with ROMVault allowed me to join the you-know-what at 100%.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 06, 2015 - 08:49:08
[You are not allowed to view links] Register or Login
It appears that (for the time being) I am the only remaining seed on the you-know-what for the 2015.11.24 to 2015.12.02 update.

I apologize for having such crappy upload bandwidth.  To compensate, here is a set of .dat files to rebuild so that others (with better bandwidth) can join at a higher percentage.

These files were diffed between the two dates.  Rebuilding with ROMVault allowed me to join the you-know-what at 100%.

I was able to join in with a high bandwidth host at 100%. I will not keep up the seed 24/7 due to electricity but it should help to turn some leechers to seeders.

Out of interest: Which tool did you use to create the diff DATs? Sometimes I could use such a tool, too
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 06, 2015 - 08:54:51
[You are not allowed to view links] Register or Login
It appears that (for the time being) I am the only remaining seed on the you-know-what for the 2015.11.24 to 2015.12.02 update.

??

9 seeds on my end
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 06, 2015 - 11:49:36
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
It appears that (for the time being) I am the only remaining seed on the you-know-what for the 2015.11.24 to 2015.12.02 update.

??

9 seeds on my end
9 seeds now, yes.  But back when I posted there was only one, and everyone else was stuck at 14%.  Fortunately both the original uploader and SpaceTaxiInvader were able to rejoin (for a time) since my post, and everyone was able to catch up.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on December 06, 2015 - 11:56:08
Hi :) i miss only two file from this set :D

Thanx!!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 06, 2015 - 11:56:41
[You are not allowed to view links] Register or Login

I was able to join in with a high bandwidth host at 100%. I will not keep up the seed 24/7 due to electricity but it should help to turn some leechers to seeders.

Out of interest: Which tool did you use to create the diff DATs? Sometimes I could use such a tool, too
Thanks, others have been able to complete the you-know-what.

I made my own tool.  The finished results do not always match the posted you-know-what because the uploader uses a different tool.  I have to tweak the results I get to match their results.  It would be better to get a dir2dat from the uploader directly.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 06, 2015 - 12:02:22
@Andrea71 agos fix here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

Help:  agos engine missing game: Elvira 2 - French Atari ST Floppy

i have this game, but only stx format disks (found here: http://www.atarimania.com/pgedump.awp?id=21921 (http://www.atarimania.com/pgedump.awp?id=21921) ) and I can not extract the files to a disks. Anyone have any idea, how can I extract the files?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on December 06, 2015 - 12:20:42
Thanx Gruby :))
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 06, 2015 - 12:37:50
[You are not allowed to view links] Register or Login
@Andrea71 agos fix here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

Help:  agos engine missing game: Elvira 2 - French Atari ST Floppy

i have this game, but only stx format disks (found here: http://www.atarimania.com/pgedump.awp?id=21921 (http://www.atarimania.com/pgedump.awp?id=21921) ) and I can not extract the files to a disks. Anyone have any idea, how can I extract the files?

Taking care of it...

Here it is : https://www.sendspace.com/file/mhbi05

Tell me if it's good.

EDIT : Must be, it's a 100% match with aviloria's set under my post.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 06, 2015 - 13:02:58
@Gruby: Using Steem+PastiDLL
There are a lot of duplicate files between disks so I keep all files inside its own folder.
https://mega.nz/#!mZUVmJoY!7ohtOCqKqLNw47jh2we3pLwRwoux9UVnHtr-uMfvEAA
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 06, 2015 - 14:53:55
Thanks remax and aviloria   :)
unfortunately, the hash value not match  :( need another version, i think.
My steem sse 3.7.2 + pasti.dll 0.2h get contents is dropped an error message 'Sorry, this disk image was not recognised'. something screwed up again  :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 06, 2015 - 15:36:13
[You are not allowed to view links] Register or Login
My steem sse 3.7.2 + pasti.dll 0.2h get contents is dropped an error message 'Sorry, this disk image was not recognised'. something screwed up again  :o

Strange...

Anyway, here is my folder with steem where it worked, if it can help you

https://www.sendspace.com/file/bst2lh
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 06, 2015 - 18:47:43
2015.12.06: Downloads in the 1st post

Updated Dats: agi, cruise, kyra, parallaction, sci, scumm-he, sword1, wintermute
- agi: http://sciprogramming.com/fangames.php?eng=agi&cat=All (http://sciprogramming.com/fangames.php?eng=agi&cat=All)

Updated Addons: All
- added manuals update pack, extract your manuals folder, and overwrite the existed files (if it exists)
- other addons: Please delete old files, because some filenames or file format changed (png-> jpg, doc-> pdf, etc...)

Support updates:
- sword25 (detection file changed in the source)
- Specials\SVM - AGI NonEngine Games in DAT.txt

SVMinfo new agi Addons attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 07, 2015 - 04:59:36
@Gruby: Thank you so much for the update! In a few hours I'll be able to update my collection... :D

New SVMe version...
Check out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Among other changes, initial "Manuals" and "Solutions" support.
Please, be kind and report any comments, bugs, feature-requests...

PD: Please, convert any DOC files (MS-Word) to PDF to avoid include a lot of project dependencies.
(I can do it in a batch way if needed)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 07, 2015 - 06:41:22
Please disregard this post.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 07, 2015 - 06:48:39
Thanks for the new features, no 'doc' file, in my new addon packs.  :)
Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 07, 2015 - 07:31:27
@aviloria

I still see those scrollbars
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 07, 2015 - 08:18:55
Need some fixes please

Fixdats attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 07, 2015 - 08:33:11
Wintermute Carol Reed Demos:
http://www.mdna-games.com/ (http://www.mdna-games.com/)
ritter-demo:
http://www.gamestar.de/spiele/1-ritter-auf-der-suche-nach-der-hinreissenden-herzelinde/44551.html (http://www.gamestar.de/spiele/1-ritter-auf-der-suche-nach-der-hinreissenden-herzelinde/44551.html)
The rest is here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 07, 2015 - 09:09:55
Complete again

Thanks very much Gruby :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 07, 2015 - 11:52:18
kulivocko-win-cz (http://www.uloz.to/xkNy8ob/kulivocko1-zip)

BTW, if you don't want to install some of these games to get the data files, use Universal Extractor (http://legroom.net/software/uniextract). It works for most installers.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 07, 2015 - 15:17:40
alcoatjez, thanks for the hint to the Universal Extractor. Now I don't have to install all the games in a virtual machine to get to the files :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 07, 2015 - 21:21:12
EDIT : Found...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 07, 2015 - 23:31:10
I also need severeal files. Any help is welcome
VD


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 08, 2015 - 00:24:06
I'm also missing the pq3-ega set...   ;D
Thank you in advance!


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 08, 2015 - 05:13:39
That was my "found"

https://www.sendspace.com/file/o1w7ln
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 08, 2015 - 06:05:55
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 08, 2015 - 09:24:54
Thank you so much, Gruby, and remax!
I'm ready to go for another one! :D

P.D: I'm working on SVMe to also add support for images (JPG, PNG) and  image sets (i.e. 'amazon_page000.png', 'amazon_page001.png'...) for "Manuals" and "Solutions"... so, creating a new resource category for "Protections" right now is really easy... (This is the only unsupported resource missing from Gruby's "Extras")

Are there any other wanted features to be added to the whishing-list?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 08, 2015 - 09:36:44
[You are not allowed to view links] Register or Login

Are there any other wanted features to be added to the whishing-list?


Year column centered please, for tidiness

ps: v2.3  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 08, 2015 - 19:17:00
Somehow missing 4 tiny files to get complete again

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 08, 2015 - 19:47:03
pq4 here

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 08, 2015 - 19:49:12
pq4

https://www.sendspace.com/file/g0xtw2

i'm late for work lol
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 09, 2015 - 08:30:16
Some redump.org images, to the next release:
- changed woodruff-de 'WOODRUFF.ITK' gob engine file.
- Police Quest - SWAT, Windows version and most of the DOS (GOG) version sci engine files.

http://romshepherd.com/index.php/topic,4188.msg54061.html#msg54061 (http://romshepherd.com/index.php/topic,4188.msg54061.html#msg54061)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on December 09, 2015 - 09:56:59
Hi,
anyone can help me with these please??
Thanks in advance

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 09, 2015 - 10:13:36
carol reed demos, and some others:
http://romshepherd.com/index.php/topic,4529.msg53940.html#msg53940 (http://romshepherd.com/index.php/topic,4529.msg53940.html#msg53940)
new agi: http://sciprogramming.com/fangames.php?eng=agi&cat=All
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 09, 2015 - 10:57:35
[You are not allowed to view links] Register or Login
Hi,
anyone can help me with these please??
Thanks in advance

After Gruby's fixes post another fixdat if there is still something missing.

I (any probably many others) have a complete set too and can help out
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 09, 2015 - 12:06:38
Looking for volunteers

Anyone up for volunteering, to help maintain of addons packs (covers, icons, manuals, protection, snaps, solution or titles)
ScummVM supports in-game hotkey, Alt+s takes a screenshot (SDL backend only). If anyone take some pictures, or have any file which is missing these packs, please share with us.

Thanks
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on December 09, 2015 - 14:40:49
I miss still these
From the link CarolReed I download the exe but I miss file .dcp  >:(

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 09, 2015 - 15:07:43
If you have carolreed exe files, just run it, whats the problem?, or use this program.
http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952 (http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on December 09, 2015 - 15:27:41
[You are not allowed to view links] Register or Login
If you have carolreed exe files, just run it, whats the problem?, or use this program.
http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952 (http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952)

Oh Thanks  ;D
Now I miss only oneCRUISE and some SCI
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 09, 2015 - 20:12:03
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
If you have carolreed exe files, just run it, whats the problem?, or use this program.
http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952 (http://romshepherd.com/index.php/topic,4529.msg53952.html#msg53952)

Oh Thanks  ;D
Now I miss only oneCRUISE and some SCI

Look here

https://mega.nz/#F!qRtGwI5B!gLpfHqznJMH9QMB1QMhBdA (https://mega.nz/#F!qRtGwI5B!gLpfHqznJMH9QMB1QMhBdA)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: ImpulseX on December 12, 2015 - 15:36:00
Here is Space Quest 3 - English Amiga.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 12, 2015 - 17:09:00
2015.12.12: Downloads in the 1st post
- Compiler warning picture changed, sword25 removal of unstable list.
- FakeROMs updated (the new ones as well).

Updated Dats: gob, sci, sky, wintermute
- sci-fanmade games: http://sciprogramming.com/fangames.php?eng=sci&cat=All (http://sciprogramming.com/fangames.php?eng=sci&cat=All)
- sci larry6-cd and larry6hires en, fr, de versions in 1 cd: http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=738 (http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=738)

Updated Addons: icons, snaps, titles

Support updates: Checker updated.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 13, 2015 - 07:36:13
I've been hunting and found quite alot

I hope gruby can point me to the bunch that remain  ;)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 13, 2015 - 07:47:40
woodruff link here (Redump.org images):
http://romshepherd.com/index.php/topic,4529.msg54062.html#msg54062 (http://romshepherd.com/index.php/topic,4529.msg54062.html#msg54062)

oops, is gone...  :( when I wrote the original post, yet it worked. too late
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 13, 2015 - 09:10:17
SVMe feature request (if it is not too difficult to solve)
Zoom in function in Game Info panel, like GameBase (display image in original size).
Example Pics attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 13, 2015 - 09:27:19
[You are not allowed to view links] Register or Login
woodruff link here (Redump.org images):
http://romshepherd.com/index.php/topic,4529.msg54062.html#msg54062 (http://romshepherd.com/index.php/topic,4529.msg54062.html#msg54062)

oops, is gone...  :( when I wrote the original post, yet it worked. too late

I got it in time, i'm gonna upload the WOODRUFF.ITK file...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 13, 2015 - 09:48:59
About the newish remark [NonEngine]:
- The game is not officially supported, but the ScummVM recognise it, and the game is running.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 13, 2015 - 09:56:02
WOODRUFF.ITK : https://mega.nz/#!XFY22RgA!cwHgpdudl0kxdWp_IVgCMqkc7LYtLmFSofkmByR_pbg
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 13, 2015 - 10:07:39
Thankyou remax

Thankyou also gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 13, 2015 - 15:25:35
PQ SWAT PC
https://archive.org/details/Daryl_F._Gates_Police_Quest_-_SWAT_1995_Sierra
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 13, 2015 - 19:01:49
I've quite narrowed the list, but here is my miss

I'm going to do uglyman's fix with what i have : here  : https://mega.nz/#F!aJpwzLxb!IxAJh6AvTR5yqReRZ8feIw

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 13, 2015 - 19:19:00
Thanks remax

I have narrowed my missings down again to 4 sets missing

GOB
Playtoons Construction Kit 2: Knights (DOS/French)

SCI
Al Pond: Island Quest 2 (Fanmade/DOS)
Al Pond 2: Island Quest (Updated/Fanmade/DOS)

SKY
Beneath a Steel Sky (v0.0368 CD/EU)[!]

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 13, 2015 - 19:20:12
[You are not allowed to view links] Register or Login
PQ SWAT PC
https://archive.org/details/Daryl_F._Gates_Police_Quest_-_SWAT_1995_Sierra

Is there a need to extract anything / run an installer? I am missing 4 files here after download
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 13, 2015 - 19:32:02
@remax

Uploading your fixes now

https://www.sendspace.com/file/1qr7cy

127mb

Time to go to work :(

@SpaceTaxiInvader

This is the one i got

http://www.theisozone.com/downloads/pc/windows-games/police-quest---swat-1-iso/
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 13, 2015 - 19:35:37
[You are not allowed to view links] Register or Login
Thanks remax

I have narrowed my missings down again to 4 sets missing

GOB
Playtoons Construction Kit 2: Knights (DOS/French)

SCI
Al Pond: Island Quest 2 (Fanmade/DOS)
Al Pond 2: Island Quest (Updated/Fanmade/DOS)

SKY
Beneath a Steel Sky (v0.0368 CD/EU)[!]

I have some of these... (Al pond 2 and playtoons).

If it's not in the folder linked in my previous post, then there had been a problem, so tell me...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 13, 2015 - 19:39:34
Thanks remax..  i must go to work :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 13, 2015 - 21:01:30
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
PQ SWAT PC
https://archive.org/details/Daryl_F._Gates_Police_Quest_-_SWAT_1995_Sierra

Is there a need to extract anything / run an installer? I am missing 4 files here after download

If you download them just extract them using whatever tool you can, no need to install them.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 13, 2015 - 22:27:23
Think I am missing 1 wintermute that others have, but rest are same as everyone else


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 13, 2015 - 22:52:30
[You are not allowed to view links] Register or Login
Think I am missing 1 wintermute that others have, but rest are same as everyone else

You can get it on

http://www.desura.com/games/oknytt (http://www.desura.com/games/oknytt)  /you have to register and download a client, though) Maybe I can upload it tomorrow

I am missing still some PQ SWAT and Larry stuff. The linked SWAT versions do not contain RESMAP.000 RESSCI.000, RESOURCE.SFX and RESOURCE.AUD of the DOS Version  or I am goind blind. ???

My fixdats.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 14, 2015 - 02:39:20
New SVMe version... huge amount of changes and improvements.
I hope you like it.
Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I want to thank specially to uglyman for his help debugging this version, and Gruby for all of his effort mantaining the collection.
As always, please report any issue, bug or comment.
Enjoy!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 14, 2015 - 04:34:03
[You are not allowed to view links] Register or Login
...
I am missing still some PQ SWAT and Larry stuff. The linked SWAT versions do not contain RESMAP.000 RESSCI.000, RESOURCE.SFX and RESOURCE.AUD of the DOS Version  or I am goind blind. ???

The linked pqswat is CD version v1.0c (Police Quest Collection, redump.org set), your missing: 'Police Quest: SWAT (DOS)[GOG][!]' gog.com version, not the same.

Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 14, 2015 - 06:28:38
[You are not allowed to view links] Register or Login
New SVMe version... huge amount of changes and improvements.
I hope you like it.
Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I want to thank specially to uglyman for his help debugging this version, and Gruby for all of his effort mantaining the collection.
As always, please report any issue, bug or comment.
Enjoy!


Awesome job :)

Complete again !!!  Thanks everyone

Ready for the next round  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 14, 2015 - 12:27:27
Hi folks,

I attached a fixdat with my missings after applying all downloads I could find here in this thread and somewhere else. Unfortunately, quite big this time. :(

Thanks in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 14, 2015 - 12:55:53
[You are not allowed to view links] Register or Login
Hi folks,

I attached a fixdat with my missings after applying all downloads I could find here in this thread and somewhere else. Unfortunately, quite big this time. :(

Thanks in advance!

I'm rebuilding uploading now: https://mega.nz/#F!CVFw0DpA!EUIkob0rglVGXWDLPAbFfg
Most of your fixes are either in this thread or easily Googled though ;)

I miss one small file (VERSION), any help is appreciated :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 14, 2015 - 13:03:10
attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on December 14, 2015 - 13:19:05
hi :))

I need a little fix :)))

Thanx!!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 14, 2015 - 13:44:59
[You are not allowed to view links] Register or Login
hi :))

I need a little fix :)))

Thanx!!!

I'm still uploading, but try the fixes in my folder for LeBurglar for most of your fixes.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on December 14, 2015 - 17:58:48
[You are not allowed to view links] Register or Login
The linked pqswat is CD version v1.0c (Police Quest Collection, redump.org set), your missing: 'Police Quest: SWAT (DOS)[GOG][!]' gog.com version, not the same.

Thought the DOS version was integrated in the CD images, as  it seemed like there was a DOS and a Windows. Apparently I was wrong

Many thanks. Complete again :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 14, 2015 - 19:12:34
Updated SVMinfo with all missing entries. Also changed some descriptions based on MobyGames website.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on December 14, 2015 - 19:21:12
Thanx alcoatjez!

Now I have full set again!

:)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 14, 2015 - 19:41:25
Thanks for the svminfo aviloria

Some small corrections.
- fixed fw-hu wrong characters.
- added woodruff-hu (released soon)
- remove unneeded monkey-2 to monkey-hu link
- remarked SCIprogramming.com link moved to the header

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 14, 2015 - 20:42:47
Unfortunately I'm still missing several files.
Any help is welcome

sci-fanmade-5
sci-fanmade-7
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 14, 2015 - 20:45:02
[You are not allowed to view links] Register or Login
Unfortunately I'm still missing several files.
Any help is welcome

sci-fanmade-5
sci-fanmade-7

Did you triied all the fix linked ?

I think these two games were in mine...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 14, 2015 - 21:23:22
here

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 14, 2015 - 22:57:43
[You are not allowed to view links] Register or Login
here
thanx!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 15, 2015 - 16:28:03
sorry, removed.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 16, 2015 - 01:37:35
I have been searching the web for "manuals" and other resources...
Sites fully covered until now:
+ myabandonware.com
+ abandonware-france.org (various FTP sites)

All my findings where pre-filtered and renamed to our SVM convention.
On several cases, more than one resource file was found for the same game (manual+maps+official guide+poster+comics...). As SVMe support multiple documents per game and category (manuals, protection, solutions...), I have renamed the files acording to that criteria, so all of them can be attached directly to SVMe.
I haven't checked them against Gruby's resource pack... so it's needed a work to avoid duppes or select the best one.
See here: https://mega.nz/#F!qMU3HApB!Us1btwWXgK-a0VDmJpMrTA (> 1GB)

I'll continue my search at other sites for more resources... and other language manuals.
Stay tuned!
Enjoy!


Edit: With this contribution, I don't want to provide a "replacement" to Gruby's set in any way...
Misunderstanding: I don't want to piss off the great job that Gruby has done from the beginning of the project... I just want to help him with the search of some materials...
Gruby has the last word to include or exclude this files in the collection, and it's not my intention to make any classifying or quality criteria apart from the obvious ones.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 16, 2015 - 10:59:00
@aviloria @Gruby
Uploaded some manuals/walkthroughs I had sitting on my HD for years, maybe you'll find something interesting... Haven't checked for dupes/your own work, sorry

 https://mega.nz/#F!6VQElZhD!pPx3jd93I_bE-dkeFPGKBg
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 17, 2015 - 05:07:09
@aviloria @Mevi
Thank you very much for your help. You gave me a lot of useful files, i merging these new things with main project files, as soon as possible...  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 17, 2015 - 12:48:27
aviloria, I have quite a strange request for the SVMExtractor:

In it's earlier days, it was a quite simple application - specify the dat, input- and output directory, press extract and done. In my opinion, SVMExtractor is a bit "blown up" at the moment, and it takes a long time to start on my netbook and often it becomes unresponsive. I think that's caused by all the checks if the game files are ready to be extracted or played, but I might be wrong.

Do you have any plans to offer a "minimized" version that has only the basic extracting functions and nothing else? So no availability check of the game files or integration in ScummVM ini files, but plain extraction. That would be really great.

Best regards
LeBurglar
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 17, 2015 - 13:15:03
@LeBurglar, maybe this old version ?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 17, 2015 - 13:36:36
Gruby, thanks for preserving this old version. Exactly what I was looking for :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 17, 2015 - 19:54:49
@Gruby: Did some more work on the Wintermute missings:

https://mega.nz/#F!2AUWgRrT!0jlRmpCNRX4qCDhtQTwrzQ (uploading in progress)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 18, 2015 - 06:33:00
2015.12.18: Downloads in the 1st post
- FakeROMs updated (the new ones as well).

Updated Dats: agi, gob, sci, tony, wintermute

Support updates:
- Specials\SVM - AGI NonEngine Games in DAT.txt
- sci, tony (detection file changed in the source)

Updated Addons: soon...

Some new (5ma-win-de, agi-fanmade-183, woodruff-hu, wtetris-win):
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 18, 2015 - 11:20:55
All Addons Updated, manuals moved on separate folder.

Downloads in the 1st post

Enjoy  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 18, 2015 - 14:23:44
Thanks for yet another update! Fixdat request is coming in soon, as usual :P

I found some of the bigger stuff, but I have trouble finding all the alternative versions of the DOS games and the alternative language stuff. Seems that I have to find some more sources for such old games...

I also was unable to find the right versions of thekite-win and whitechamber-win, even though I tried various downloads.

Thanks in advance!


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 18, 2015 - 15:58:16
Here is mine  :D


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 18, 2015 - 16:10:24
thekite-win
https://mega.nz/#F!6VQElZhD!pPx3jd93I_bE-dkeFPGKBg

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 18, 2015 - 16:54:13
Found The White Chamber here: http://www.studiotrophis.com/site/downloads  (358 MB)
Project Joe demo: http://www.gamershell.com/download_7287.shtml (145 MB)
Shaban demo: http://www.bigfishgames.com/games/7157/shaban/?pc (302 MB)
Lighthouse: http://www.old-games.com/download/7839/lighthouse-the-dark-being (849 MB)

What I have of LeBurglar's and Mevi's SCI requests - upload in progress:
https://mega.nz/#F!OtpEBAgT!7Us3asE9iFUNe0pMKwCA9g

I will re-edit this message when the upload is complete.

EDIT:

What I have of all the smaller fills are up.  Discontinuing uploading of larger fixes due to Gruby's fills (Reply #559 (http://romshepherd.com/index.php/topic,4529.msg54553.html#msg54553)) below.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 18, 2015 - 17:11:34
Have found the Project Joe Demo but can't get it to download as the server is always full
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 18, 2015 - 17:22:29
[You are not allowed to view links] Register or Login
Have found the Project Joe Demo but can't get it to download as the server is always full
Try the alternate link by clicking "Show advanced download options", it worked for me.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 18, 2015 - 17:33:48
LeBurglar sci fixes:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

sq6-cd-fr:
http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=709 (http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=709)

sq6-cd:
https://archive.org/details/Space_Quest_6_-_Roger_Wilco_1995_Sierra_budget_Sierra_Originals (https://archive.org/details/Space_Quest_6_-_Roger_Wilco_1995_Sierra_budget_Sierra_Originals)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 18, 2015 - 19:51:53
Hi all,

I was unable to find a few proper roms. Fix attached.
Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 18, 2015 - 19:56:11
Many have probably noticed, but I thought I'd just point out that if you happen to already have the EXODOS games collection, many of these games can be found there, such as the space quest series, lighthouse, qfg4 (Quest for Glory IV), etc.

aviloria, I've added all but your largest fix here: https://mega.nz/#F!OtpEBAgT!7Us3asE9iFUNe0pMKwCA9g

Mevi, you may want to post an updated SCI fixdat.  Chances are that I have more of your fills now.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 18, 2015 - 20:40:08
Old Games Finder, Simply the Best:   :)
http://www.oldgamesfinder.com/? (http://www.oldgamesfinder.com/?)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 18, 2015 - 20:47:24
[You are not allowed to view links] Register or Login
Lighthouse: http://www.old-games.com/download/7839/lighthouse-the-dark-being (849 MB)

This file is veeeery slow for me. It is the last one i need. Can someone please upload the fix somewhere for me

Fixdat attached, if needed

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 18, 2015 - 21:17:28
[You are not allowed to view links] Register or Login
Old Games Finder, Simply the Best:   :)
http://www.oldgamesfinder.com/? (http://www.oldgamesfinder.com/?)

Been on there and can't seem to find the spanish version of lighthouse on there
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 18, 2015 - 21:41:16
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Old Games Finder, Simply the Best:   :)
http://www.oldgamesfinder.com/? (http://www.oldgamesfinder.com/?)

Been on there and can't seem to find the spanish version of lighthouse on there

http://www.abandonsocios.org/index.php?topic=6338.msg50138#msg50138
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 18, 2015 - 23:15:05
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Lighthouse: http://www.old-games.com/download/7839/lighthouse-the-dark-being (849 MB)

This file is veeeery slow for me. It is the last one i need. Can someone please upload the fix somewhere for me

Fixdat attached, if needed

Google 'Download Lighthouse Iso'. It's already on the first page.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 18, 2015 - 23:56:05
Thanks alcoatjez
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 19, 2015 - 03:08:55
The lighthouse iso's from archive.org were corrupt (the zip) so i got another copy from isozone and it contains a better scan of the lighthouse manual

https://www.sendspace.com/file/j5lubp

1.5mb
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 19, 2015 - 10:23:39
[You are not allowed to view links] Register or Login

What I have of LeBurglar's and Mevi's SCI requests - upload in progress:
https://mega.nz/#F!OtpEBAgT!7Us3asE9iFUNe0pMKwCA9g

I will re-edit this message when the upload is complete.

EDIT:

What I have of all the smaller fills are up.  Discontinuing uploading of larger fixes due to Gruby's fills (Reply #559 (http://romshepherd.com/index.php/topic,4529.msg54553.html#msg54553)) below.

Thanks guys, all complete now.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 19, 2015 - 11:08:16
Thanks to Mevi, wlkdf90jdfg and Gruby for the fixes!

Everything is complete except a few files in whitechamber-win - the download linked above has different checksums in it, I guess it's a slightly updated version or something.


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 19, 2015 - 11:36:31
[You are not allowed to view links] Register or Login
Everything is complete except a few files in whitechamber-win - the download linked above has different checksums in it, I guess it's a slightly updated version or something.

whitechamber-win
https://mega.nz/#F!6VQElZhD!pPx3jd93I_bE-dkeFPGKBg

These files are coming from a 'definitive edition' apparently. I suggest you to keep all .dcp files (alternate and/or new revisions) for future updates...

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on December 19, 2015 - 13:13:59
[You are not allowed to view links] Register or Login
Thanks to Mevi, wlkdf90jdfg and Gruby for the fixes!

Everything is complete except a few files in whitechamber-win - the download linked above has different checksums in it, I guess it's a slightly updated version or something.
Heh, the download link I provided actually had two links, one direct, and one through an indie DB.

I downloaded the direct link and all the crcs matched.

After reading your post about the crcs not matching, I downloaded the other one from the indie DB and found the different crcs on data.dcp and speech.dcp. speech.dcp also had a different length, one byte more.  I did not find any differences in the crc or length of data0006.ogg.

I guess I lucked out by picking the direct link, not realizing the indie DB link was different.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 19, 2015 - 15:56:12
The indie DB link is in supported list. Both versions fixed in the next release (setname changed, twc-win and twc-win-1 with resource).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 19, 2015 - 22:27:26
I have a very small fixdat for SCI. Any help is appreciated :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on December 19, 2015 - 23:06:44
[You are not allowed to view links] Register or Login
I have a very small fixdat for SCI. Any help is appreciated :)
So small that you can find them in Gruby's FakeROMs DATpacks downloads on the 1st page  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 20, 2015 - 00:51:20
I have updated the SVMinfo.dat file with the new entries and some fixes.
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 20, 2015 - 05:12:24
SVMe question: DocumentViewer support for multiple documents, but how to switch to the next image or other.  Only 1st image is shown (maybe i screwed up something, again)  :-[
sq1sci protection example attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on December 20, 2015 - 09:34:46
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
I have a very small fixdat for SCI. Any help is appreciated :)
So small that you can find them in Gruby's FakeROMs DATpacks downloads on the 1st page  :)

Thanks a lot, how silly of me to forget these  :'(

Note to self: Don't drink when hunting for fixes...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 20, 2015 - 09:50:35
SVMe bug report: Some existing image instead, it displays a different image...  :(
Freddi titles pics example attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 20, 2015 - 12:17:39
[You are not allowed to view links] Register or Login
SVMe question: DocumentViewer support for multiple documents, but how to switch to the next image or other.  Only 1st image is shown (maybe i screwed up something, again)  :-[
sq1sci protection example attached.

From the Changelog:
Code:
Only registered users can see contents. Please click here to Register or Login.
You have renamed the 'sq1sci' files in the right way...

In the viewer, you can change between documents using up/down arrow keys, or SHIFT+mouse-wheel.
I have added to my "TO DO list" to add a toolbar for the viewer...


[You are not allowed to view links] Register or Login
SVMe bug report: Some existing image instead, it displays a different image...  :(

I'm aware of this bug... It will be fixed on the next release... Thanks for reporting!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 21, 2015 - 18:04:37
New SVMe version...
See here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Trying to get all people happy I have spent a lot of time optimizing and improving the performance of the application (among other changes).
If the improvement is not enough for your old computers/laptops, you can:
1) Untick the 'Availability check' option in the configuration dialog (NEW!!!!)
2) Untick the 'Match games with INI' options for ScummVM and ResidualVM
3) Clear the 'Icon path', as well as other resource paths
4) Untick the 'Disk info' option in the main dialog

Please, report any issue, bug, comment, request, Christmas whish, or whatever related thing. :)
Enjoy!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 21, 2015 - 19:57:22
I'm still missing SCI slater-1
Any help?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 21, 2015 - 20:18:34
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 21, 2015 - 20:46:02
[You are not allowed to view links] Register or Login
Please, report any issue, bug, comment, request, Christmas whish, or whatever related thing. :)
Enjoy!

Request : Is it possible to have the parent/clone info somewhere ? (it doesn't need to be on main screen)

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 21, 2015 - 20:51:49
[You are not allowed to view links] Register or Login
Look in my Fixes folder:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Thanx a lot!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 21, 2015 - 22:24:13
[You are not allowed to view links] Register or Login
Request : Is it possible to have the Parent/Clone info somewhere ? (it doesn't need to be on main screen)

There is no specific info on DAT files for P/C (Parent/Clone) relations... so at first the answer right now is no, it's not possible...

But maybe it's possible to have a hint for that based on short-names... I mean, for example, 'drascula' could be used as the parent game, and any other variant could be used as a clone, i.e.: 'drascula-es', 'drascula-fr' and so on...
Gruby should confirm that...
I only know a few of them that don't folow that rule, i.e.: 'sword1' and 'sword1psx', etc., and others which I doubt if a P/C relation could be applied, like 'kq1' and 'kq1sci'.

On the other way, if the P/C information would be available, how would you like to find that info in SVMe? I'm interested in all coments and opinions about that...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 21, 2015 - 23:58:56
ok except for resources, no parent clone relation...

So dupes files are present in each set,but i understand, would be to much of a headache to try to organise a P/C relationship in this case...

Forget my request then...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 22, 2015 - 07:11:23
[You are not allowed to view links] Register or Login
...
There is no specific info on DAT files for P/C (Parent/Clone) relations... so at first the answer right now is no, it's not possible...
...
Where necessary, there is cloneof, romof tags on dat files. (only when both are seen, parent set behind the cloneof tag) MAMEUI Parent/Clone visualization example pic attached. remax perhaps he thought.
If not, this is my request  :D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 22, 2015 - 08:58:45
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
...
There is no specific info on DAT files for P/C (Parent/Clone) relations... so at first the answer right now is no, it's not possible...
...
Where necessary, there is cloneof, romof tags on dat files. (only when both are seen, parent set behind the cloneof tag) MAMEUI Parent/Clone visualization example pic attached. remax perhaps he thought.
If not, this is my request  :D

I noticed the 'cloneof' tag in some DATs, but I didn't trust it a lot... so I just ignored it.
For example in svm-scumm.dat, you cannot find any 'cloneof' tag, and there are a lot of flavours of the same game... (atlantis, indy3, loom...)

But, it would be nice to have that functionality in SVMe, and therefore, help to fix that information on DAT's... :)

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 22, 2015 - 09:12:46
Most of the FakeRoms is clone set, with cloneof, romof tags (124 fake set) and maybe some others i think.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 22, 2015 - 09:59:06
Just for misunderstunding:

What I mean about Parent/Clone relationshipt is what MAME stands:
Code:
Only registered users can see contents. Please click here to Register or Login.
Now, we have to avoid confusions because we are sharing files between different games (resource files) with the "romof" tag.

So, maybe we should stand a Parent/Clone definition like:
+ the parent game would be the original version of the game (i.e.: ony one 'atlantis' parent game)
+ the clone games would be all of the variants (language, version...)
and don't let the "romof" tag confuse us with the meaning of "cloneof"...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 22, 2015 - 10:28:46
This set is ScummVM and ResidualVM, and not MAME.
Example in Datpack's readme:
Code:
Only registered users can see contents. Please click here to Register or Login.This format is follows the original DAT files definitions (Not the MAME format, general datfile format). And again, this set is NOT MAME set !!!
I develop about 20 years of data files, trust me, this is correct, and work perfectly...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 22, 2015 - 11:30:32
[You are not allowed to view links] Register or Login
This format is follows the original DAT files definitions (Not the MAME format, general datfile format). And again, this set is NOT MAME set !!!
I develop about 20 years of data files, trust me, this is correct, and work perfectly...

Sorry, I don't want to create a discussion... I'm not talking about the datfile format (it's good enough as it is), just about what Parent/Clone concerns...
And about Parent/Clone relationship meaning, I'm only familiar with MAME's definition...
If I'm going to implement that behaviour, I need to understand what should I do and what does it mean... so please, understand my position.

I only want to know if my statement is true or false. I don't want to impose any definition.
As I said, when I talk about a Parent game, I mean it is the original game... all other variants are clones... Please, correct me if I'm wrong.
What is a parent (and a clone) for you?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 22, 2015 - 11:45:50
In this time the parent rom is same as FakeRoms definition (in my SVM DATs). The game is not ingame multilanguage. (the game all the language versions, the same files are needed.)
Every other games, it would be very difficult to determine which version of the game would be appointed by parent. These files not ROMs like mame, files in several totally different platforms, and they are not compatible with each other...

Good news,  :)  ResidualVM command line is finally works perfectly in the last source code.
About 2 months old bug fixed now. https://github.com/residualvm/residualvm/issues/1214 (https://github.com/residualvm/residualvm/issues/1214)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 22, 2015 - 12:30:30
So, your "Parent/Clone relationship" meaning is just to identify every language support INSIDE THE SAME game (using the FakeROMS on clone games).
If there was published another version of the same game (localized or not), it's just a different game, so not need to add a "cloneof" tag...

In this case, what value does to include this feature on SVMe?
I think that what the requested feature looks for is to provide information about an original-release (parent) and variations (clones). That was the "Parent/Clone relationship" meaning I was thinking about... and that was the origin of the confusion.


Edit: I have to say that using the FakeROMS to show all available localized games, it's a great idea... but as long as I understand, they don't need a "cloneof" tag... maybe they could be used to implement the same meaning of "Parent/Clone relationship"...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 24, 2015 - 14:39:06
This morning, a new engine added to scummvm!   :D  :o

LAB engine: DOS original, DOS LowRes, Windows and Amiga versions of Labyrinth of Time game. I added this engine, and the new DatPack is released soon...

A little help while wait the release: Original and LowRes versions 2 in 1 CD:
http://legendsworld.net/adventure/game/4001 (http://legendsworld.net/adventure/game/4001)
 - OR -
http://www.myabandonware.com/game/the-labyrinth-of-time-32z (http://www.myabandonware.com/game/the-labyrinth-of-time-32z)

Some pictures attached, the Amiga version is not working (yet)  ???  (or i screwed something again)  :(
Enjoy  ;D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 24, 2015 - 16:29:13
Great news! Thank you!
... and Merry Christmas to all of you!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on December 24, 2015 - 18:49:05
Merry Christmas @ all :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 24, 2015 - 21:02:17
2015.12.24 - Merry Christmas!!:  Downloads in the 1st post
- Compiler warning picture changed, lab engine added to unstable list.

New SVM Engine: lab, (DOS, Windows and Amiga versions of Labyrinth of Time), more in the Support folder.

Updated Dats: gob, sci, wintermute

Updated Addons: covers, icons, snaps, titles
- Please delete old images, because some filenames or file format changed.

Support updates: lab, sci (detection file changed in the source)
- Checker updated, added new lab engine detection files.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 25, 2015 - 09:20:43
I remember, why not use the cloneof tag in most cases:  Splitted set do not contain same named roms for different hashes. They cause a Datfile Issue: Can't merge set due to equal names for different hashes. Therefore i only romof tag and other structures used in the dats.  :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 25, 2015 - 21:54:48
ScummVM Update Pack 2015.12.24

Update DATfiles here:
https://mega.nz/#!4VgFWbRQ!TV6Q-Mv3CWO3_41zl_TN-_nMefjzo1URT5G1uVnIV1g (https://mega.nz/#!4VgFWbRQ!TV6Q-Mv3CWO3_41zl_TN-_nMefjzo1URT5G1uVnIV1g)

Update Pack in the usual place...  8)

Main folder: ScummVM
Subfolders: gob, lab, sci, wintermute

Enjoy
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 26, 2015 - 01:40:44
Good one Gruby

Cheers
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 26, 2015 - 09:33:46
Thanks Gruby! For the Datfiles as well as for that nice Christmas gift :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: shovelhead on December 26, 2015 - 12:36:20
In my old collection I found three versions of Maniac Mansion (for C64 and Apple II) that do not seem to match the available dats. I don't remember anything about their provenance.

https://1fichier.com/?76rwan4qh9

I hope this helps.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 26, 2015 - 15:39:01
Only these 2 maniac mansion versions missing.
Example in Support - SVM - SCUMM miss.txt:
Code:
Only registered users can see contents. Please click here to Register or Login.
1. Spanish Atari v2 version, 00.lfl - with this hash value: 15240c59d3681ed53f714f8d925cb2d6
2. French DOS v2 version, 00.lfl - with this hash value: 114acdc2659a273c220f86ee9edb24c1

All the other officially supported version is included the datfile. SVMe screenshot attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: shovelhead on December 26, 2015 - 19:21:02
Sorry, I should have written more clearly. The variants I have share a 00.lfl with the versions already in the DAT, but differ in some of the other .lfl files. ScummVM only checks the hash for 00.lfl, which is okay. I only wanted to point out other versions/variants exist in the wild that apparently work fine, but are not fully hashed in your DAT.

Here is a screenshot of RomVault illustrating the difference. The brown are identified files, the magenta/purple are files not identified in any set.
(http://i.imgur.com/PsL6PDH.png)

Regarding the French DOS non-DOTT missing version (someone contributed both hashes, this one has no "from DOTT" comment (https://github.com/scummvm/scummvm/blob/master/devtools/scumm-md5.txt)), this person appears to have it and is willing to be contacted over it: http://www.floppy-legend.fr/fiches-jeux/maniac-mansion
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 27, 2015 - 10:10:39
Gruby, do you manage the "Configured ScummVM games" text file by hand or using some scripts?

I have an idea how to improve the usage of your collection without using an external tool like the great SVMExtractor by aviloria. Is it possible that you integrate needed resources right in that text file?

Example:

Target              Description                                                     Resources needed
--------              --------------                                                     ------------------------
monkey            Secret of Monkey Island, The (CD/DOS)          mi1a
monkey-sega   Secret of Monkey Island, The (SegaCD)          mi1sca
sky-de              Beneath a Steel Sky (v0.0372 cd/German)[!]  sky
sky-de-1           Beneath a Steel Sky (v0.0368 cd/German)[!]  sky-1

This would be a nice addition in my opinion and would make manual management of the game files easier.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 27, 2015 - 14:00:57
I use this batch file:
Code:
Only registered users can see contents. Please click here to Register or Login.It does not change anything, everything works perfectly in this form.
ScummVM Commandline options attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 27, 2015 - 15:54:15
I have compiled a small tool (named SVMdesc) to generate that descriptions (including all dependencies) directly from the DAT file(s)...

The command line is:
Code:
Only registered users can see contents. Please click here to Register or Login.
Also added the output description list for current DATs.
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on December 27, 2015 - 20:03:50
Thanks a lot! :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 28, 2015 - 08:27:54
Does anyone posted or may post  an update link (files for last dat  update)?
I still have some missing files  :(
My fixdats:


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: ImpulseX on December 28, 2015 - 20:36:22
For those of you missing ScummVM - MADS Engine Games: Dragonsphere (DOS), it's available on GOG for free right now:
http://www.gog.com/game/dragonsphere

Attached is what clrmamepro removed from the directory when run from the GOG files.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 29, 2015 - 04:42:05
The white chamber link here: http://romshepherd.com/index.php/topic,4529.msg54549.html#msg54549 (http://romshepherd.com/index.php/topic,4529.msg54549.html#msg54549)  (Download from IndieDB link )

File name                                                                     Size             
------------------------------------------------                  ---------------   
thewhitechamber1.7SETUP.exe                                    376,180,149   - IndieDB link - (twc-win)
thewhitechamber1.7SETUP - Definitive Edition.exe        376,180,083   - Direct Link - (twc-win-1)

SCI Fanmade
http://sciprogramming.com/fangames.php?eng=sci&cat=All (http://sciprogramming.com/fangames.php?eng=sci&cat=All)
OR
https://sourceforge.net/projects/scummvm/files/demos/sci/fangame/ (https://sourceforge.net/projects/scummvm/files/demos/sci/fangame/)

I can upload the rest later (if someone doesn't do it), now I have to go doc...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 29, 2015 - 08:03:09
Does anybody konw kow to extract files from *.sit, and how to extrct files from cdromd mac images (they aren't isos)?
UniExtract doesny work for me properly....

I forgot - I'm looking for tool for PC/win platform.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on December 29, 2015 - 08:06:26
http://www.01net.com/telecharger/mac/Utilitaire/fiches/1939.html
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on December 29, 2015 - 08:53:56
[You are not allowed to view links] Register or Login
http://www.01net.com/telecharger/mac/Utilitaire/fiches/1939.html

Don't think that is what they are looking for, think they are looking for a program that extracts mac files but in windows
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 29, 2015 - 10:24:40
I use these programs: Smith Micro StuffIt v14.0.1.27 (*.sit, *.sitx...) HFSExplorer and HFVExplorer (Mac HFS filesystems, images)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on December 29, 2015 - 10:28:31
HFS Explorer is perfect for extracting mac stuff. It can also extract with extended attributes for those tricky files

http://www.catacombae.org/hfsexplorer/
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on December 29, 2015 - 11:17:28
All .sit files can be expanded under windows platform using extractnow: http://www.extractnow.com/
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on December 29, 2015 - 11:54:29
Thanx guys. I'll try it.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 29, 2015 - 15:59:29
@VanDam PM sent
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 31, 2015 - 03:59:40
2015.12.31: Downloads in the 1st post
- Clarifications in some Descriptions and Manufacturers...

Updated Dats: agi, gob, kyra, lab, sci, scumm, scumm-he

Updated Addons: covers, icons, snaps, titles
- Please delete old images, because some filenames or file format changed.

Support updates: cine, lab, zvision (detection file changed in the source)
- Special added: SVM - MT32 ROMset (ROMInfo.cpp).txt

Happy New Year!  :D  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on December 31, 2015 - 09:38:16
Update Pack here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D

Boldog új évet!, Happy New Year!, Frohes neues Jahr!, Feliz año nuevo, Felice anno nuovo, Bonne année, Gelukkig Nieuwjaar, Szczęśliwego nowego roku, С Новым годом, 恭賀新禧, 明けましておめでとうございます
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 01, 2016 - 09:16:43
The latest "share" over at "you know where" was started anonymously and appears to be incomplete

Am i right about it being incomplete ? lab-win.zip is the file in question, which only appears in the latest update
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 01, 2016 - 10:22:24
currently checking that.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on January 01, 2016 - 12:00:58
Currently have one small fixdat for the fanmade game that can't seem to find anywhere to match the dat.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 01, 2016 - 12:09:00
Here you go.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 01, 2016 - 13:02:26
@Gruby

I didn't notice before, but there are 2 icons with a format not supported in XP, Vista and older Win7 versions. I have attached the fixed copies with screenshots to show what is happening

Credits to aviloria for helping me fix them with ImageMagick

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 01, 2016 - 13:58:46
Thanks, fixed in the next release.  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 01, 2016 - 16:28:02
Updated SVMinfo.dat. See attached.

... and happy new year to all of you!!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 02, 2016 - 05:38:00
This morning, a new engine added to ResidualVM! :D

- New RVM Engine: stark (Some versions of 'The Longest Journey' game). I added this engine, more in the next release, Supported Gamelist attached.

*Edit: The engine temporarily suspended... The latest daily build doesn't contain this engine (yet), My compiler is disabled the engine because my OpenGL shaders disabled, and I do not know how to fix this... GLEW installed but configure not sense this,( weird..) (screenshot attached)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 02, 2016 - 09:07:27
The libraries on the GLEW website are built for the Microsoft C compiler. In order to use GLEW on MinGW, you have to compile the libraries yourself:

http://www.prinmath.com/csci5229/misc/install.html
Refer to section "Windows: MinGW and GLEW"
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 03, 2016 - 10:13:01
Tiny missing request...


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 03, 2016 - 10:21:35
@Mevi

Small file so i will attach it here



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 03, 2016 - 16:49:08
@Gruby: I have implemented a small tool to list missing resources and look for errors or unneeded resources... here my 2 pences:

ICON file 'gob3-mac.ico' is not needed -> When resolving the best-fit icon for the game 'gob3-mac-gb', it uses 'gob3-gb.ico', so 'gob3-mac.ico' is useless...
ICON file 'PuttsFunSop-us.ico' is not needed -> Error in name: it should be 'PuttsFunShop-us.ico' (that already exist and it's different)

COVER file 'dyasty-de.jpg' is not needed -> Error in name: it should be 'dynasty-de.jpg' (that already exist and it's different)
COVER file 'dyasty-fr.jpg' is not needed -> Error in name: it should be 'dynasty-fr.jpg' (that already exist and it's different)
COVER file 'dyasty-us.jpg' is not needed -> Error in name: it should be 'dynasty-us.jpg' (that already exist and it's different)
COVER file 'freddi-ru.jpg' is not needed -> Other image is returned when resolving for the best-fit image. Try to rename it to a better match with game names.
COVER file 'ite-2.jpg' is not needed -> Other image is returned when resolving for the best-fit image. Try to rename it to a better match with game names.
COVER file 'ite-de-1.jpg' is not needed -> Other image is returned when resolving for the best-fit image. Try to rename it to a better match with game names.
COVER file 'zak-v2-amiga_00.jpg' is not needed -> As 'zak-v2-amiga.jpg' exist, SVMe will never look for multiple images. Rename it to 'zak-v2-amiga_<id>.jpg'
COVER file 'zak-v2-amiga_01.jpg' is not needed -> As 'zak-v2-amiga.jpg' exist, SVMe will never look for multiple images. Rename it to 'zak-v2-amiga_<id>.jpg'
COVER file 'zak-v2-amiga_02.jpg' is not needed -> As 'zak-v2-amiga.jpg' exist, SVMe will never look for multiple images. Rename it to 'zak-v2-amiga_<id>.jpg'

TITLE file 'sq1sci-amiga_00.png' is not needed -> As 'sq1sci-amiga.png' exist, SVMe will never look for multiple images. Rename it to 'sq1sci-amiga_<id>.png'
TITLE file 'sq1sci-amiga_01.png' is not needed -> As 'sq1sci-amiga.png' exist, SVMe will never look for multiple images. Rename it to 'sq1sci-amiga_<id>.png'
TITLE file 'sq1sci-amiga_02.png' is not needed -> As 'sq1sci-amiga.png' exist, SVMe will never look for multiple images. Rename it to 'sq1sci-amiga_<id>.png'

MANUAL file 'lsl7-fr.pdf' is not needed -> The localized game does not exist
MANUAL file 'rtz-fr.pdf' is not needed -> The localized game does not exist

PROTECTION file 'inca-fr.pdf' is not needed -> The game does not exist



I'll release a new SVMe version soon and this reports could be obtained enabling a INI option (not in the dialog)... just for helping in completion :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 03, 2016 - 17:39:56
Thanks  :D  All fixed in the next release.  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 06, 2016 - 06:01:43
2016.01.06: Downloads in the 1st post
- New RVM Engine: stark (Some versions of The Longest Journey), more in the Support folder.
  STARK engine (and the DAT) temporarily suspended, RVM latest daily build doesn't contain the engine (yet).
  My compiler is disabled the engine because OpenGL shaders disabled, and I don't know how to fix this...  :(

Updated Dats: hopkins, kyra, sci, scumm, scumm-he, sword25

- New sword25 image, Distributed by ScummVM, contains all language packs, English voice-overs and Hungarian version:
 https://sourceforge.net/projects/scummvm/files/extras/Broken%20Sword%202.5/ (https://sourceforge.net/projects/scummvm/files/extras/Broken%20Sword%202.5/)
- sci-fanmade: https://sourceforge.net/projects/scummvm/files/demos/sci/fangame/ (https://sourceforge.net/projects/scummvm/files/demos/sci/fangame/)  OR  http://sciprogramming.com/fangames.php?eng=sci&cat=All (http://sciprogramming.com/fangames.php?eng=sci&cat=All)

Updated Addons: icons, snaps, titles  (Please delete old images, because some filenames or file format changed.)
Support updates: stark  (Checker updated.)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 06, 2016 - 09:18:45
Fixes request

About 150mb. Fixdats attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 06, 2016 - 23:44:17
[You are not allowed to view links] Register or Login
Fixes request

About 150mb. Fixdats attached

Same files for me...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: shovelhead on January 07, 2016 - 01:35:19
I have recently helped Gruby catalogue several missing Wintermute engine entries; updates should be forthcoming after things are sorted through. :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 07, 2016 - 05:24:03
Fixes here:  :)
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 07, 2016 - 06:10:51
Gruby, you are my hero for today :)

Thankyou

Also thanks to everyone for their efforts
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 07, 2016 - 06:54:51
[You are not allowed to view links] Register or Login
I have recently helped Gruby catalogue several missing Wintermute engine entries; updates should be forthcoming after things are sorted through. :D
Thanks! added these files to the next release  :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 07, 2016 - 15:25:09
[You are not allowed to view links] Register or Login
Gruby, you are my hero for today :)

Thankyou

Also thanks to everyone for their efforts
I agree.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on January 07, 2016 - 21:28:38
can you help me with my fix-files, please :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 09, 2016 - 09:26:25
Good news: stark datfile release soon...  8)

Contains now:
tlj-demo-win-1: Longest Journey, The (Demo/Old/Windows): https://archive.org/details/Longest_Journey_demo (https://archive.org/details/Longest_Journey_demo)
tlj-demo-win: Longest Journey, The (Demo/v1.61/Windows): http://games.softpedia.com/get/Games-Demo/The-Longest-Journey-161-Demo.shtml (http://games.softpedia.com/get/Games-Demo/The-Longest-Journey-161-Demo.shtml)
tlj-gog: Longest Journey, The (GOG/Windows) - gog.com release...
tlj-win: Longest Journey, The (DVD/Windows) - source: Longest Journey, The (USA) - installed redump.org DVD image.

Example screenshots attached.
*Edit, Demo links added...

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 12, 2016 - 09:48:43
2016.01.12: Downloads in the 1st post   :D   ;D
- descriptions changes: NonEngine remark changed to Unk.
- Compiler warning picture changed, because my compiler is changed.

New DAT: stark   8)   Updated Dat: wintermute  :P

Updated Addons: covers, icons, snaps, titles
- Please delete old images, because some filenames or file format changed.

Support updates: stark, saga, scumm, tinsel (detection file changed in the source)
- Checker updated.

wintermute:
http://web.archive.org/web/20130403003231/http://res.dead-code.org/doku.php/games:start (http://web.archive.org/web/20130403003231/http://res.dead-code.org/doku.php/games:start)
http://www.moddb.com/games/night-train/downloads/night-train (http://www.moddb.com/games/night-train/downloads/night-train)

stark:
http://www.legendsworld.net/adventure/game/4120 (http://www.legendsworld.net/adventure/game/4120)
http://www.oldgamesfinder.com/?q=longest+journey&m=-1 (http://www.oldgamesfinder.com/?q=longest+journey&m=-1)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on January 12, 2016 - 17:57:49
Does someone plan to release an update torrent "somewhere" for this month release ?  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 12, 2016 - 19:55:01
@Gruby: Thank you so much for the update! Amazing job!
I have found some of the support\missings\stark files...
Uploading here: https://mega.nz/#F!eNdjFDoJ!5jn4K6UELpm7N5W_9BLcEQ
- TLJ-ES
- thelongestjourneydemo_french
- Denlangstaresandemo
- Denlengstereisendemo

... and about the last update... I need a really small fix... :)
Thanks in advance!


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 12, 2016 - 20:09:45
Thanks!
fixes attached  :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 12, 2016 - 20:14:19
Thank you so much, Gruby! You're the best! :D

Edit: New SVMinfo attached.
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 12, 2016 - 22:40:58
Gruby, thank you so much for maintaining this sets and for your great help with filling the missing files.

Unfortunately, I am so busy with work at the moment that I can hardly keep up with all of these goodies - so maybe no new update packs from my side for the next 2 weeks.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 12, 2016 - 23:20:58
New SVMe version... several bug-fixes, visual improvements, and 2 "advanced user" settings on INI to help mantaining resource sets.

Get it here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please report any problem, issue, comment or request about it.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 13, 2016 - 06:58:46
SVM+RVM 2016-01-12 Update Pack (7,5 Gbytes)

Update DATs here: https://mega.nz/#!9IAm2LhL!DB0_n6sSnjV8BPea42CgR4vqAdY5T-SO5NIAPoIayDY (https://mega.nz/#!9IAm2LhL!DB0_n6sSnjV8BPea42CgR4vqAdY5T-SO5NIAPoIayDY)
Update Pack in the usual place...  8)

Main folder: Update-01-12       Subfolders: stark, wintermute

Enjoy   ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 13, 2016 - 08:32:56
My missings please...  :)



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 13, 2016 - 09:07:34
@Mevi: Uploading here: https://mega.nz/#F!CQ8FxZRJ!0qAORPbwCdFAtBpF2Ovbzw
Available in a few minutes. Ready!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 13, 2016 - 12:08:47
Complete again, thanks avi  :)
I managed to trace some Gruby's missings (mainly french stuff), and I'll get physical discs probably next week for dumping/verification purposes. Stay tuned...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 14, 2016 - 10:18:36
Anyone can help me with these please??

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 14, 2016 - 12:04:01
@Gruby: I have been searching for more manuals/resources.
This time I have grabed all interesting docs from ReplacementDocs.com: https://mega.nz/#F!SINHiTRC!K90QNn6NagDaxN4KLvxl2Q
And here are some others from different sources: https://mega.nz/#F!3VtymTgK!NYopj2fEm9lTmDGdfuQ_XA

I haven't checked them against your sets... No other filters than the obvious...
A comparison job is needed on most of them.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 14, 2016 - 12:26:14
Thanks!  :)

I hate the ReplacementDocs.com manuals (watermark is very disturbing me). if it can be, i come by from other source. only it remains if no other source.  ;D
New manuals pack (or update) released soon, too much difference to the previous package  ???
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: shovelhead on January 14, 2016 - 16:36:12
Hold off on working with the ReplacementDocs.com manuals for now please, I'll get back to you regarding them soon.

Edit: PM sent.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 14, 2016 - 22:15:44
Two missing AGI fanmade games: https://mega.nz/#F!rEkBEbiJ!Y_ZcBG7tyjmhZvkYwYkZRA
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 15, 2016 - 04:42:54
Thanks, added in the next release  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 15, 2016 - 07:14:00
Unfortunate I'm still missing some stark files, so any help is welcome.

My fixdat here
https://mega.nz/#F!6cU0kKjD!f_Vq9KdpPLs5ZzJgMjWSsw
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 15, 2016 - 11:10:53
Could be interesting for ScummVM fans/supporters
https://www.humblebundle.com/weekly (FMV games pack)

Some of these games could be supported one day  8)

Meanwhile you can play them flawlessly. Good old times...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 15, 2016 - 17:40:57
I'm uploading a bunch of missing wintermute games here: https://mega.nz/#F!fddnRByL!WcVZczUWXdC-CVpuU-MGIQ

More:
- http://www.krumbukt.com/?portfolio=the-shine-of-a-star
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 16, 2016 - 08:16:54
[You are not allowed to view links] Register or Login
Anyone can help me with these please??

Sorry noone can help me please??
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 16, 2016 - 21:21:49
@Gruby
https://mega.nz/#F!qJYjyCba!YUZ0Ete04nS8lGauDOH0WA

Some of your missing files, from original discs. Didn't verify checksums, only what was not rebuilt with dats. The Longest Journey content is installed dir. More to come next week, complete dumps available if necessary, should check redump.org for correct dumping guide as some of them are "needed"  :)


Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 16, 2016 - 21:24:53
Added 1 more wintermute game to my shared folder.. ;) Stay tunned
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 16, 2016 - 22:50:50
@Mevi, thank you, but gob and mohawk in this form is useless. Lot of files are missing, these games in this format is unusable. tlj-french 2cd version is match, added in the next release :)

@aviloria thanks again  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 17, 2016 - 03:38:54
@Gruby
Sorry, indeed lots of files were different. Uploading ISOs so you can check everything now. Same link.
Other titles of the series match the existing files, I don't have Playtoons 1 to test.

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 17, 2016 - 07:31:16
@Mevi
Thank you for the image files.  8)  Playtoons 2 version, unfortunately is not supported, because the CD is yours, and maybe there will be some questions from the CD,
Please report the ScummVM team, here (Create Ticket): https://sourceforge.net/p/scummvm/feature-requests/? (https://sourceforge.net/p/scummvm/feature-requests/?)
about, in this format:
Code:
Only registered users can see contents. Please click here to Register or Login.playtoons4-fr, playtnck1-fr and playtnck3-fr is supported, added to next release.  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 17, 2016 - 13:53:14
Cool  :) Next batch: monkey4-win-fr and myst3-win-fr.
Let me know if some french cd/dvd titles are needed for actual or maybe future use.


Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 17, 2016 - 15:48:01
wintermute Looky Demo (English+German):
http://www.adventurespiele.net/CmodsDownload-index-req-viewdownloaddetails-lid-675.htm (http://www.adventurespiele.net/CmodsDownload-index-req-viewdownloaddetails-lid-675.htm)
OR
http://archive.is/kqQch (http://archive.is/kqQch) First extract or run Looky Demo Setup.exe, next extract data.cab file.   ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 18, 2016 - 22:48:16
Two different JULIA version on my wintemute folder... Probably unsupported yet.
Enjoy!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 19, 2016 - 09:29:34
Only Julia game supported, Julia: Among the Stars is different game and not supported yet, but Thanks for the uploads  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 19, 2016 - 14:37:26
I could probably have access to a lot of adi/adibou french releases on cd/dvd. There are litteraly countless titles and versions for these educational games. See http://wiki.scummvm.org/index.php/Adibou_Games

Are these partially supported ? The missing/detection list is not very informative so if it's worth it, I can consider dumping whatever title I could (except when it's not gob engine), maybe for future use.

Any hints ?  ;)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 19, 2016 - 20:44:27
[You are not allowed to view links] Register or Login
Only Julia game supported, Julia: Among the Stars is different game and not supported yet, but Thanks for the uploads  :)
Not for sure.

After installation there are two versions to run: SD & HD (with better graphics).
Game files:
audio.dcp
data_hd.dcp
data_sd.dcp
FMV.dcp
GFX_hd.dcp
GFX_sd.dcp
Inter_hd.dcp
Inter_sd.dcp
voice.dcp

I think ScummVM does'n expect such a situation (usually expects data.dcp + sometimes other files).
Whereas there are data_sd.dcp & data_hd.dcp.  Voices & audio & movies? are the same.

You can copy & rename some files as bellow:

J.U.L.I.A Among the Stars SD
audio.dcp
data_sd.dcp -> data.dcp
FMV.dcp
GFX_sd.dcp -> GFX.dcp
Inter_sd.dcp -> Inter.dcp
voice.dcp

J.U.L.I.A Among the Stars HD
audio.dcp
data_hd.dcp -> data.dcp
FMV.dcp
GFX_hd.dcp -> GFX.dcp
Inter_hd.dcp -> Inter.dcp
voice.dcp

Now Scumm should recognize both version.
Unfortunatelly I'm not shure that it's the right solution (and whether game works properly)?
VanDam

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 19, 2016 - 21:19:30
I don't rename the original files. If you want support, please send a feature request ticket the ScummVM team here:
https://sourceforge.net/p/scummvm/feature-requests/? (https://sourceforge.net/p/scummvm/feature-requests/?)

Once again, only Julia game supported, Julia: Among the Stars is different game and not supported yet.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 20, 2016 - 07:18:05
[You are not allowed to view links] Register or Login
I don't rename the original files. If you want support, please send a feature request ticket the ScummVM team here:
https://sourceforge.net/p/scummvm/feature-requests/? (https://sourceforge.net/p/scummvm/feature-requests/?)

Once again, only Julia game supported, Julia: Among the Stars is different game and not supported yet.
OK, I'll post ticket (this issue and some other Wintermute game issues).
VD
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 20, 2016 - 11:37:10
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Anyone can help me with these please??

Sorry noone can help me please??

:(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 20, 2016 - 12:28:37
2016.01.20: Downloads in the 1st post

Updated Dats: agi, agos, gob, mohawk, sci, stark, wintermute

Support updates: lure, mohawk, scumm (detection file changed in the source)

Updated Addons: Soon...  :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 20, 2016 - 14:52:27
[You are not allowed to view links] Register or Login
2016.01.20: Downloads in the 1st post

Updated Dats: agi, agos, gob, mohawk, sci, stark, wintermute

Support updates: lure, mohawk, scumm (detection file changed in the source)

Updated Addons: Soon...  :o
Simply the best....
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 20, 2016 - 16:25:24
Thank you so much for the update!

I just need a small fix for the SCI set.
Thank you in advance!



Edit: Attaching the updated version of SVMinfo.dat

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 20, 2016 - 18:33:46
Fix here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on January 21, 2016 - 04:55:43
In the latest wintermute.dat file you need to fix the description in clrmame to include the word "demo". Its in the filename (vsevolod-demo-win) but in the scan results window it says "Vsevolod (Prologue/Windows)"
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 21, 2016 - 06:02:54
Thank you for report.  :)

With supported games, Scummvm give the target-ID (vsevolod-demo-win) and description (Vsevolod (Prologue/Windows)), usually i don't change them, not even now.

If you want, please send a bug report the ScummVM team here (Create Ticket): https://sourceforge.net/p/scummvm/bugs/? (https://sourceforge.net/p/scummvm/bugs/?)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 21, 2016 - 06:04:40
SVM+RVM 2016-01-20 Update Pack (7,7 Gbytes)

Update DATs here: https://mega.nz/#!xQRzRYhS!XpzrhB7PLnw9bR5u1gtTv4_libtGIs6F4MGiEBKiOFk (https://mega.nz/#!xQRzRYhS!XpzrhB7PLnw9bR5u1gtTv4_libtGIs6F4MGiEBKiOFk)
Update Pack in the usual place...  8)

Main folder: SVM+RVM-Update-01-20
Subfolders: agi, gob, sci, stark, wintermute

Enjoy   ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 21, 2016 - 09:01:26
@Gruby
More food for you  :)
https://mega.nz/#F!qJYjyCba!YUZ0Ete04nS8lGauDOH0WA

Edit: should have missed a few files, fixdats attached


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on January 21, 2016 - 11:11:41
Just got a small fix dat for wintermute the kite

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 21, 2016 - 12:11:25
Fixes here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 21, 2016 - 12:47:36
@Mevi: Uploading here: https://mega.nz/#F!CQ8FxZRJ!0qAORPbwCdFAtBpF2Ovbzw
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 21, 2016 - 14:20:46
After the last update I miss these.
Thanks



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on January 21, 2016 - 17:00:27
[You are not allowed to view links] Register or Login
After the last update I miss these.
Thanks



Most of those can be found in posts 666 and 668
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 21, 2016 - 20:13:31
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
After the last update I miss these.
Thanks



Most of those can be found in posts 666 and 668

I already search in 666 and 668 but my are different...
If I not wrong something...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 21, 2016 - 20:43:07
Your fixes here (gob/lab/wintermute)
https://mega.nz/#F!XIgwkSCL!rmJveMUXVORKwqQHUVxVqw

Edit: Sorry, your sci (phantasmagoria related) fixes are too big for me to upload. Try searching this forum for links or join a torrent.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on January 22, 2016 - 09:29:32
Heres your SCI fixes (with phantasmagoria)


https://mega.nz/#F!Ep91zYRA!K6aMDbWGmMdIwaMHKsIbdw

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 22, 2016 - 10:22:43
@Mevi: Thank you for share, monkey4-win-fr and myst3-win-fr added in the next release :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 22, 2016 - 13:50:35
@Gruby
Self-scanned documents. Sorry for the quality, I'm not an expert and the original material is not always in a good shape... Hope some of them are useful. Note: playtnck 1,2,3 manuals are the same as they're based on the same scheme (verified). riven-fr (le livre des secrets - the secret book) is an add-on (from a french magazine, PC Soluces) included in the game package. The second part is more a troubleshooting guide for Windows 3.1-95 so I scanned it alone.

Most front/back cover scans not included because they're often damaged or altered in any way (barcodes, stickers,...)

https://mega.nz/#F!6QARHT5L!PfbmFoPmyRj1yzO78ke1oA

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: awaawaawa on January 22, 2016 - 14:26:05
[You are not allowed to view links] Register or Login
Heres your SCI fixes (with phantasmagoria)


https://mega.nz/#F!Ep91zYRA!K6aMDbWGmMdIwaMHKsIbdw

Still missing these....
Or Iàm wrong something?? :(

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on January 22, 2016 - 17:22:31
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Heres your SCI fixes (with phantasmagoria)


https://mega.nz/#F!Ep91zYRA!K6aMDbWGmMdIwaMHKsIbdw

Still missing these....
Or Iàm wrong something?? :(

Might want to delete your sci.dat in clrmamepro and add it again, they show complete on my end. I had a issue before where a few of the dat's didnt update correctly and if I remember right thats what I did to fix it.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on January 22, 2016 - 23:14:58
I'm also still mising several files. Please - help

@Gruby ...updating my missings/rebuilding. Thanx
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 23, 2016 - 04:16:05
tlj-fr, nb, sw demo here (aviloria's post):
http://romshepherd.com/index.php/topic,4529.msg55611.html#msg55611 (http://romshepherd.com/index.php/topic,4529.msg55611.html#msg55611)
wintermute here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 23, 2016 - 10:47:32
2016.01.23: Downloads in the 1st post
- Clarifications in some Descriptions

Updated Dats: agi, grim, kyra, myst3, sci, scumm, scumm-he, wintermute

Support updates: lab, sci (detection file changed in the source)
- Special folder addition: Skip copy protection.txt (example in ScummVM's readme file)

Updated Addons: All updated

Update files:
Update.part1 - https://drive.google.com/file/d/0Byl5W08gxoJNUU45VDdtZ19KeTQ/view (https://drive.google.com/file/d/0Byl5W08gxoJNUU45VDdtZ19KeTQ/view)
Update.part2 - https://drive.google.com/file/d/0Byl5W08gxoJNM1lVcllVeFJFcUU/view (https://drive.google.com/file/d/0Byl5W08gxoJNM1lVcllVeFJFcUU/view)
Update.part3 - https://drive.google.com/file/d/0Byl5W08gxoJNWUJ0TGV0Z1Z4U2c/view (https://drive.google.com/file/d/0Byl5W08gxoJNWUJ0TGV0Z1Z4U2c/view)

monkey4-win-fr and myst3-win-fr: (Thanks Mevi)   8)
http://romshepherd.com/index.php/topic,4529.msg56061.html#msg56061 (http://romshepherd.com/index.php/topic,4529.msg56061.html#msg56061)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 23, 2016 - 11:35:58
Manuals & Addons Upload complete, Linkz in the 1st post  ;D (and the previous post)  :o

Enjoy
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 23, 2016 - 16:37:26
@Gruby: Thank you so much for the update Gruby! Amazing job!
New additions... AND RESOURCES!


This time, there is no need for a SVMinfo update... all new additions are localized version of existing games :)
But I should request some fixes:
- Game "touche-pl" has the following description: "Touche: The Adventures of the Fifth Musketeer (DOS/Polish)", and acording to all other game versions it should be "Touche: The Adventures of the 5th Musketeer (DOS/Polish)"
- Games "ajworld" has the following description: "A.J.'s World of Discovery (DOS)", and "ajworld-he" has the following description "A.J's World of Discovery (DOS/Hebrew)" (the last dot character after "A.J." is missing?)
- Game "sci-fanmade-14" has the following description: "Dr. Jummybummy's Space Adventure 2 (Fanmade/DOS)",  and game "agi-fanmade-49" has the following description: "Dr.Jummybummy's Space Adventure (Fanmade/DOS)" (a space character is needed after "Dr."?)
- In all "monkey4-*" games, the description is "Escape From Monkey Island [...]", with capital "From" word. Other games, like "Escape from the Mansion" has this word with lower case letters. Is it right?
- Games "kyra2-cd-it-1", "kyra2-cd-it", "kyra2-ru" and "kyra2-ru-1" have the following description: "Legend of Kyrandia: The Hand of Fate, The [...]", and like all other kyra2 games should be "Legend of Kyrandia, The: The Hand of Fate [...]" (the ", The" clausule goes in a wrong place)
- Games "fairytales-demo", "fairytales", "fairytales-1" and "fairytales-ega" have the following description: "Mixed-up Fairy Tales [...]". All other "Moother Goose" games have a capitalized "Mixed-Up" description.
- Games of the engine "prince" have description "Prince Game [...]" and they should be "The Prince and the Coward [...]" as can be found in ScummVM wiki.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 23, 2016 - 22:11:59
@aviloria: Thanks for the report  :)

touche-pl, ajworld-he, agi-fanmade-49, monkey4-*, kyra2-*, and fairytales-* descriptions fixed.

Games of the prince engine: I hate this engine, but i doesn't edit the descriptions. Please look in the "SVM - Prince Games (detection.h).txt" or "scummvm\engines\prince\detection.h" file in the ScummVM source. I know that is Unstable engine (compiler warning.jpg), but i think is Horrible...   ???

If you want, please send a bug report the ScummVM team here (Create Ticket): https://sourceforge.net/p/scummvm/bugs/? (https://sourceforge.net/p/scummvm/bugs/?)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 26, 2016 - 17:57:40
One missing wintermute game: https://mega.nz/#!zUkygByQ!ukXcqg09v-2sg3H4HA7rojmk9Jk1_mt_6UEAS4ae_fA
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on January 27, 2016 - 07:47:06
For Wintermute, I have carol reed #6 and #8 if anyone needs them.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 27, 2016 - 10:31:02
From the latest dats i miss...

KYRA
Lands of Lore: The Throne of Chaos (CD/DOS/Russian)
ZZZ - Lands of Lore- The Throne of Chaos Russian CD Resources

SCI
Police Quest II: The Vengeance (PC-98/Japanese)

SCUMM
Maniac Mansion (V2/DOS/Russian)

SCUMM-HE
Let's Explore the Airport with Buzzy (Windows/Russian)
Let's Explore the Farm with Buzzy (Windows/Russian)

I found some of the files but not all
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 27, 2016 - 11:00:09
Not here?  (Update Files 3 links) - http://romshepherd.com/index.php/topic,4529.msg56181.html#msg56181 (http://romshepherd.com/index.php/topic,4529.msg56181.html#msg56181)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on January 27, 2016 - 11:03:54
Damn, i am going blind lol. Thanks Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: what2be on January 28, 2016 - 09:36:35
VanDam, here you go..

Wintermute Carol Reed

https://mega.nz/#F!B8dWwIbI!PeFoavtBOzazVYMupWU-wg
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 28, 2016 - 11:08:45
- Snaps and Titles *.png files optimized with advpng program (advpng -z -4 *.png). New release in this weekend ;D
2 Batch files, work in progress pic attached.  ???

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 28, 2016 - 18:02:50
Thanks for another addon update. You-know-what is delayed until next addon update :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on January 28, 2016 - 21:35:12
Sorry to be a bother, but i missed 3 sets of updates. I've rebuilt what I've found in the thread and the tracker but it appears I missed some. Thank you in advance for any help that can be provided.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 29, 2016 - 05:02:43
Fixes here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: darksabre76 on January 29, 2016 - 05:29:27
Many many thanks Gruby! Teaches me to miss too many updates... or not be able to search the thread well enough...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 29, 2016 - 18:49:44
2016.01.30: Downloads in the 1st post
- Clarifications in some Descriptions, and in support folder *miss.txt's.
- Snaps and Titles *.png files optimized with advpng program (advpng -z -4 *.png).

Updated Dats: grim, agi, gob, kyra, mohawk, prince, sci, scumm, tinsel, touche, wintermute
-prince: directory structure has changed, so the games are run.
-mohawk, riven-win-2: http://www.old-games.ru/game/download/1730.html (http://www.old-games.ru/game/download/1730.html)  click here: "Образ диска" - "Скачать файл | 1.78 GB"

Support updates: lab (detection file changed in the source)

Updated Addons: covers, manuals, snaps, titles
- covers: Extract the 'covers-update.rar' in your covers folder, then run '_remove_covers.bat' file.
- snaps, titles: Please delete old images, because some filenames or file format changed...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 30, 2016 - 19:55:44
Thank you so much, Gruby! Nice update!
But I'm feeling too bad because I was unable to find most of the additions...  :'(
(Attaching my missings)

To be honest I was wasting my time searching many other missings from the *miss.txt support files... and succedded!
In the following days I'll post a folder with a lot of your current missings :D

Thank you in advance!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 30, 2016 - 20:33:37
Fixes here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 30, 2016 - 20:39:08
Thank you so much, Gruby!
I'm uploading a bunch of files to MEGA, but I don't know why they upload too slow comparing to other times...
Please stay tunned for the link :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Andrea71 on January 31, 2016 - 08:38:16
Hi @ all!!!!

Anyone can help me with my fix??

:) thanx at all!!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 31, 2016 - 08:44:06
Some wintermute game linkz (in the next DATpack release):  :D

Boredom of Agustin Cordes: http://cbe-software.com/boredom-of-agustin-cordes/
Ghost in the Sheet: http://www.doublegames.com/ghost-in-the-sheet.html
Helga Deep In Trouble Demo: http://helgagame.com/download/helgademo.exe
Satan and Sons: http://www.freegamearchive.com/download-games/freeware/adventures/satan-and-sons/13852
Sofia's Debt: http://www.artisticsoft.com/flyers/deudadesofia/IndexEN.htm
Wintermute Engine Technology Demo:  and  Wintermute Engine 3D Characters Technology Demo: http://dead-code.org/home/index.php/download/ (Demos section)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 31, 2016 - 10:25:48
[You are not allowed to view links] Register or Login
I could probably have access to a lot of adi/adibou french releases on cd/dvd. There are litteraly countless titles and versions for these educational games. See http://wiki.scummvm.org/index.php/Adibou_Games


Finally got some ADI v2 discs (v4 later), tried to get in touch with GOB engine developpers with no luck for now...
I won't share CD dumps until these titles have better support, as some titles aren't recognized/only have partial support (unsupported opcodes, crashes, etc). These are from the 1995-2000 area, so it's time to find and preserve them...

Anyway these CDs contain some of Gruby's wanted stuff as bonuses (various GOB engine games) so here you go:
https://mega.nz/#F!qJYjyCba!YUZ0Ete04nS8lGauDOH0WA

Also added self-scanned tlj-fr manual
https://mega.nz/#F!uVIBxaAZ!VJm-x0nYsvz_6vHCS5kqIQ

Enjoy  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 31, 2016 - 11:56:10
Link to the shared folder with more games (and docs): https://mega.nz/#F!GZdlxJIZ!FkMls4W7ZQcG9wVHLYpyoA
I'll continue uploading more games these days to that folder. Stay tuned!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 31, 2016 - 14:24:52
Attaching an updated SVMinfo.dat: just small fixes and added spanish translation to some games.

@Gruby: I have seen that you have included images of CDs to the "Cover" section... But this is a bit confusing... Should I add a new feature to SVMe to include "Media" images (beside "Cover", "Titles" and "Snaps")? That will result in a new resource package to store CD and disk images...
Please comment here about it :)


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 31, 2016 - 15:22:11
Thanks for the SVMinfo update  8)

This 'Cover' name is a generic term of Cover arts (Cover-Front, Cover-Back... etc) like these sites: http://www.cdcovers.cc/ or http://covertarget.com/
or the Bigest one (example): http://www.mobygames.com/game/discworld/cover-art
I don't make new packages, alone is too difficult.   ???  Likely i finish the addon packs development.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 31, 2016 - 16:09:45
[You are not allowed to view links] Register or Login
Attaching an updated SVMinfo.dat: just small fixes and added spanish translation to some games.
Damn, looks like french descriptions/translations for related games have been written using feet or Google translator by a 6 years old kid. Maybe I'll find time to rewrite stuff... No offense here  ;)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on January 31, 2016 - 16:20:40
@Mevi: Initial SVMinfo.dat was filled by darksabre76 using ScummVM wiki descriptions and google translate (great initial job indeed! :D)... but Google's translate service is no so mature... That's why Gruby and me are fixing/rewritting the translations to out native languages...

Please, feel free to fix it... and report here your fixes :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on January 31, 2016 - 16:26:11
aviloria it was faster than me  ;D
@Mevi: Please, fix it and report your fixes  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on January 31, 2016 - 16:56:34
[You are not allowed to view links] Register or Login
Please, feel free to fix it... and report here your fixes :)

Actually it's more of a rewrite than a "fix" thing, I suppose it was the same for you, it should be done seriously :) Anyway I'll have a look, and if some of people here are french/fluent in french any help is welcome, as I'm busy for dumping/finding/scanning what I have here...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on January 31, 2016 - 18:29:26
I have a quite small fix request... I was unable to find the proper version of that particular wintermute game, although I tried several versions without any luck.

thanks!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: VanDam on February 01, 2016 - 10:07:29
I also have got small fix.
Any help is welcome



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 02, 2016 - 16:22:04
Signs of life: http://www.scummvm.org/news/20160201/
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 02, 2016 - 19:10:45
This news was made the next official 1.8 version of ScummVM. (The deadline for translation updates is Thursday February 18. So it will be released after February 18.)
The Datpack made by ScummVM Daily Build, which is already supported these games.  :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on February 02, 2016 - 20:41:59
Do you plan on creating a version of the dats, specifically for version 1.8 when it comes out?

TIA, alcoatjez
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 03, 2016 - 05:29:47
I don't understand why it would be necessary, the Daily Build is always the latest... (and now is already 1.8  )
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 03, 2016 - 15:02:02
My last fix request somehow missed the .zip file I attached that contained the two fixdats.

Maybe someone can help me out know that's known what I'm missing?  :D


[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on February 03, 2016 - 16:40:26
[You are not allowed to view links] Register or Login
I don't understand why it would be necessary, the Daily Build is always the latest... (and now is already 1.8  )

Probably to keep verified and stable games/engines only... But maybe is there a working/not working/preliminary support flag in ScummVM, didn't check.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 03, 2016 - 17:09:40
So please excuse any bad grammar and spelling. Here the simple answer: No
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 03, 2016 - 18:46:55
Added a missing game to my shared folder.
Direct link here: https://mega.nz/#!yM1z0JIQ!TdUtUzzf8D0kBtP9r4pN_atG8jvv6_f6ZQtIfJ-vzDE
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 05, 2016 - 18:48:16
2016.02.06: Downloads in the 1st post
- FakeROMs updated (the new ones as well).

Updated Dats: agi, gob, sci, scumm, tony, wintermute

Updated Addons: icons, snaps, titles

Support updates: agi, grim, stark (detection file changed in the source)
- Checker updated.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 06, 2016 - 07:31:02
Woohoo, update time!

Fix request attached (as always :P)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 06, 2016 - 11:11:38
@LeBurglar:
aviloria's post: http://romshepherd.com/index.php/topic,4529.msg56702.html#msg56702
Mevi's post: http://romshepherd.com/index.php/topic,4529.msg56693.html#msg56693

and download the FakeROMs pack, link in the 1st post...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 06, 2016 - 11:36:48
Thanks Gruby.

Is it possible that fake roms for gob1-win-es, gob1-win-gb and gob1-win-it are missing in your latest fakerom pack? I can't fix those 3 files with your gakerom set.

Thanks in advance
LeBurglar
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 06, 2016 - 12:07:23
Same here. 3 gob rom files missing
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 06, 2016 - 12:47:45
FakeROMs pack Fixed, please download it again if the last 3 gob1 roms missing...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: KillingJoke on February 06, 2016 - 23:26:45
Hi All,

can't find only 2 files

TIA

KJ

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 07, 2016 - 04:21:39
@KillingJoke:
dw-cd-ru-1: http://www.old-games.ru/game/download/21.html  click here: Образ диска - Скачать файл | 174.42 MB
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 07, 2016 - 09:25:49
Down to one missing:

ghostsheet-win
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 07, 2016 - 09:35:54
@LeBurglar

Uploading now

https://www.sendspace.com/file/0tgrus

211mb
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 07, 2016 - 09:45:41
Great, thank you!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 07, 2016 - 19:21:36
Last 3 missing zoombini game 3in1 (in the next release, mohawk DAT): https://mega.nz/#!MYYDlTgA!g1OUizF1xzhq9qhVa0Up3zDWEhIX_DdEWkGbhPPNBGM
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 08, 2016 - 05:35:19
Zoombini Note: The install is not working in my system (win7 x64). Please someone install it, and share with us the installed files.
Thanks.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 08, 2016 - 05:38:50
[You are not allowed to view links] Register or Login
Zoombini Note: The install is not working in my system (win7 x64). Please someone install it, and share with us the installed files.
Thanks.
I was able to get them out with IsoBuster.  Check back in a little while for a sendspace link: https://www.sendspace.com/file/jjbs22 (43 MB)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 08, 2016 - 06:19:56
they are on the CD :)

The install is not working in my system (win7 x64). I don't know, how to look the installed game structure, and what files are needed with the 3 language folder. any idea?
So the last 3 games don't work, but ScummVM recognized them. It may not have to work?, mohawk is unstable engine...  :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 08, 2016 - 08:56:29
It seems very likely that the game is not supported by ScummVM.

Installation doesn't work on 64 bit systems because the installer is a 16 bit application. 16 bit applications are not supported in 64 bit Windows systems, they removed the compatibility layer in Windows Vista I guess.

I installed the game in DOSBox, runs flawlessly. I also tried to start the installed files in ScummVM, not recognized. I copied the installed files to the language sub-folders, but ScummVM still throws an error about missing game files.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 08, 2016 - 08:56:53
sorry, double posting.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 08, 2016 - 09:20:30
All 3 games is supported (hash value matched), but the engine not handled correctly (engine is Unstable). added in the next release (as placeholders)...  ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on February 09, 2016 - 11:21:01
I'm only missing some files from lab-win from an earlier update.
Any help is appreciated :)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 09, 2016 - 11:41:45
alcoatjez: https://www.sendspace.com/file/a7gti2
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: alcoatjez on February 09, 2016 - 12:48:39
That was fast, thanks a lot!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 12, 2016 - 18:03:04
2016.02.13:  Downloads in the 1st post  8)
- Compiler warning picture file format change, Checker updated.

Updated Dats: myst3, stark, agos, composer, mohawk, scumm-he

Updated Addons: icons, snaps, titles  Please delete old images, because some filenames or file format changed...   :o

Support updates: composer, sci (detection file changed in the source)  ???
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on February 12, 2016 - 19:37:28
I lagged behind many DAT releases as I had to make a break.

Now I am still missing:

- Wintermute: Reversion 1.3 (all languages)
- AGI: Cloak of Darkness 1.0

Any help?

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 12, 2016 - 21:17:47
[You are not allowed to view links] Register or Login
I lagged behind many DAT releases as I had to make a break.

Now I am still missing:

- Wintermute: Reversion 1.3 (all languages)
- AGI: Cloak of Darkness 1.0

Any help?
Your agi fixes attached, your wintermute fixes total 302 MB and it is beyond my upload capability.  I'll see if I can point out which previous posts contain links to the files you are seeking.  Check back in a few.

Edit:

Sorry, I can't find the link where I got the file.  The file name is "Reversion_The_Escape.exe", and the File version is 1.3.0.2177.  The file size is 308 MB.  I downloaded it 17 days ago.  I might have gotten it on one of the mega links that get updated (and so is no longer there because newer files have been placed there).

There is newer version here: http://www.reversion-eljuego.com.ar/en/#!download
But it might not contain the same version of all the files.  I have not downloaded that version.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on February 12, 2016 - 22:44:49
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
I lagged behind many DAT releases as I had to make a break.

Now I am still missing:

- Wintermute: Reversion 1.3 (all languages)
- AGI: Cloak of Darkness 1.0

Any help?
Your agi fixes attached, your wintermute fixes total 302 MB and it is beyond my upload capability.  I'll see if I can point out which previous posts contain links to the files you are seeking.  Check back in a few.

Edit:

Sorry, I can't find the link where I got the file.  The file name is "Reversion_The_Escape.exe", and the File version is 1.3.0.2177.  The file size is 308 MB.  I downloaded it 17 days ago.  I might have gotten it on one of the mega links that get updated (and so is no longer there because newer files have been placed there).

There is newer version here: http://www.reversion-eljuego.com.ar/en/#!download
But it might not contain the same version of all the files.  I have not downloaded that version.

Thanks for your efforts. I suppose I already downloaded the 2369 version. But it resulted in different hashes.  So I have to wait for another help.

But Gruby assigned us new homework today. so I have other files to seek for :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 12, 2016 - 22:56:28
First of all, thank you so much, Gruby, for your great effort mantaining the collection... :D
Your dedication and your help is very appreciate!

Some help with new update: https://mega.nz/#F!jBk0iBCJ!zaTyAlrSEFW9xsqqjUTlRA

And finally, attaching new SVMinfo... Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 13, 2016 - 00:47:24
julia-demo-win-1.ico
shinestar-win.ico

Both of those icons are not compatible with xp and need converting
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 13, 2016 - 04:58:26
icons attached  (i hope fixed)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 13, 2016 - 05:15:34
Fixed

Thanks Gruby
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on February 13, 2016 - 11:48:29
I was able to complete most of current DAT (besides still missing Reversion 1.3 from earlier releases)

Although I was able to extract the Mac Composer games, the book.ini files from babayaga-mac imoking-mac and littlesamurai-mac are missing. There are only book.mac in my HFS/ISO hybrid images.

Wrong version?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 13, 2016 - 12:07:28
Fixes Attached:

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on February 14, 2016 - 12:33:03
My fixs :

Can someone help me ?  ;)

SpaceTaxiInvader, please check for an edit of this post, i'm uploading your wintermute fix.

https://www.sendspace.com/file/ullvhp

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 14, 2016 - 12:38:51
@remax: for your scumm-he missings, use: http://romshepherd.com/index.php/topic,4529.msg57079.html#msg57079.
Sorry wrong link... use: https://mega.nz/#!XUVWkKTS!5X3Orr9xupgDesZjEgZOE7AH8nXyA0yzKiXrc1Iz-6U

For your mohawk missing, look into your backup folder... it should be there. If not, please, let me know to upload it for you. ;)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on February 14, 2016 - 12:49:55
You are right, i don't need anything more :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on February 14, 2016 - 21:16:49
Having trouble finding the mac files for the composer dat as well as a couple of files for the agos dat, if anybody can help thanks

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 15, 2016 - 01:04:12
[You are not allowed to view links] Register or Login
Having trouble finding the mac files for the composer dat as well as a couple of files for the agos dat, if anybody can help thanks
Here are your agos fills, aviloria posted the entire install packages earlier, but your fixdat is smaller than that.  If you need the entire install files, look for aviloria's earlier mega link.

I have downloaded the composer items from http://macintoshgarden.org/games/ , but I haven't got a working (on win7) unstuffit program yet, so I can't post your fills until I work things out.  The install files are 125 - 350 MB each, your fixdat is much smaller. 

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on February 15, 2016 - 01:36:42
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Having trouble finding the mac files for the composer dat as well as a couple of files for the agos dat, if anybody can help thanks
Here are your agos fills, aviloria posted the entire install packages earlier, but your fixdat is smaller than that.  If you need the entire install files, look for aviloria's earlier mega link.

I have downloaded the composer items from http://macintoshgarden.org/games/ , but I haven't got a working (on win7) unstuffit program yet, so I can't post your fills until I work things out.  The install files are 125 - 350 MB each, your fixdat is much smaller. 

Downloaded from same site, have managed to use stuffit expander on them, but they don't contain the files in the isos
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 15, 2016 - 01:45:42
[You are not allowed to view links] Register or Login
...
Downloaded from same site, have managed to use stuffit expander on them, but they don't contain the files in the isos
Yes, I finally got an older version of Stuffit expander to unpack the .sit files to .iso and found only one usable file - one of the splash screens (SPLASH.RSC).  There may be another way to unpack the .iso that the unregistered version of isobuster does not handle.  Or another source of these games somewhere.

Edit:

Just posting this misc info for anyone else who was unfamiliar with puttering around with mac files.

I found "extractnow" to be less annoying to use than "Stuffit Expander", due to "Stuffit Expander"'s sluggishness and advertising.

Once the .sit files are extracted, the .iso files are correct, no need to seek any other source.

It appears the unregisterd version of isobuster can list the contents from the .iso files (as hsf filesystem, some of the file extensions are different, however file sizes are correct), but will not extract then without registering isobuster.  It appears to me that if you have the registered version of isobuster, hfsexplorer is unnecessary.

hfsexplorer does require java.  java has an under 1 MB installer, but it's really a pre-installer.  There is an additional download that expands to around 156 MB.  Tip - you can install java, but not enable it in your browser.  Why? to avoid the endless nagging to keep java updated.  Sorry, not a fan of Oracle here.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 15, 2016 - 09:37:46
On Windows, use "extractnow" as an alternative to "stuffit expander" or similar...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 15, 2016 - 10:32:08
On Windows:
- Extract the *.sit (*sitx etc..) with free Smith Micro's StuffIt Expander 2011 : http://my.smithmicro.com/stuffit-expander-windows.html
- Use hfsexplorer to access macintosh HFS filesystem: http://www.catacombae.org/hfsexplorer/ 
- Run hfsexplorer, then choose file menu, load file system from file, browse the iso (or toast or any mac image)...

Or Other OS's (Windows, Linux, Mac OSX): http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on February 15, 2016 - 10:42:10
[You are not allowed to view links] Register or Login
On Windows:
- Extract the *.sit (*sitx etc..) with free Smith Micro's StuffIt Expander 2011 : http://my.smithmicro.com/stuffit-expander-windows.html
- Use hfsexplorer to access macintosh HFS filesystem: http://www.catacombae.org/hfsexplorer/ 
- Run hfsexplorer, then choose file menu, load file system from file, browse the iso (or toast or any mac image)...

Or Other OS's (Windows, Linux, Mac OSX): http://wiki.scummvm.org/index.php/HOWTO-Mac_Games

Thanks for that Gruby it was the second part that was causing the problem but can now see the files.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 15, 2016 - 15:34:35
Thank you to aviloria and Gruby for the links to the mac unpackers.  All sorted now.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 24, 2016 - 06:50:40
I need a Help again  :P

A new engine released in ScummVM: wage (World Adventure Game Engine - World Builder (C) Silicon Beach Software.)

Contains these Macintosh games (at the moment):
- 3rd Floor
- Another Fine Mess 1.8
- A Mess O' Trouble 1.8
- Bug Hunt
- Camp Cantitoe
- Deep Angst
- Escape from School!
- Magic Rings
- Midnight Snack
- Queen Quest
- Scepters
- Time Bomb
- ZikTuria
- Zoony

These games (and many more world-builder games) are available in this link:
http://macintoshgarden.org/games/world-builder (http://macintoshgarden.org/games/world-builder)

wage DAT temporarily suspended, because I can not find the games with correct hash values or sizes.  :-[
I tried to extract more programs, but I could not find a match.   :'(

Maybe someone has an idea how to extract these files...  8)

New checker and wage gamelist with necessary filenames, hash values and filesizes attached.

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 24, 2016 - 15:30:23
I was unable to find a few .ini fines in the composer folder - can somebody help me?



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 24, 2016 - 16:12:08
Fix attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 25, 2016 - 14:55:04
2016.02.25:  Downloads in the 1st post

- New engine: wage, more in the support folder.
- wage DAT temporarily suspended, because I can not find the games with correct hash values...
- Compiler warning picture change (wage engine added).
- Clarifications in some Descriptions.
- Checker updated.

Updated Dats: grim, stark, agi, agos, mohawk, saga, sci, scumm, scumm-he

Updated Addons: covers, icons, snaps, titles

Support updates: agi, mohawk, queen, sci, wage (detection file changed in the source)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on February 25, 2016 - 18:51:02
Packing "Another Fine Mess" in MacBinary format gives me at least the correct file size.

Problem: It seems like MacBinary saves the file modification date into the file. Packing the same file twice I get identical MD5. But after changing file modification date, I get another. Unfortunately after unpack, my mod date is set to current date
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 25, 2016 - 20:08:23
Longest Journey, The (Germany) (Special Edition) - redump DvDimage [!]
tlj-de link:
https://mega.nz/#F!EdQREbCZ!gD8JnGkYW4ASQfF5hCzzcA
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on February 25, 2016 - 20:39:31
missing those

Escape from Monkey Island (Macintosh/German) [folder: monkey4-mac-de - size: 576mb]
missing rom: EFMI Installer [size: 9241784] [CRC32: 0d4ce572] [MD5: 93a639e3221405862dc46e9706216c00]
missing rom: EFMI112Updater [size: 123509] [CRC32: 02e3f589] [MD5: fc1ca9d3292217ad4c081f1079e3c081]
missing rom: i9n.m4b [size: 2545166] [CRC32: b19f23ba] [MD5: 11839c4bdb63606344587a2b69bc46bb]
missing rom: patch.m4b [size: 519671] [CRC32: fcaa48b6] [MD5: 067100a100b3ca9283b796480aa39b52]

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 26, 2016 - 04:56:58
monkey4-mac-de fix: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: pucci on February 26, 2016 - 06:10:49
Thank you Gruby!

Inviato dal mio A0001 utilizzando Tapatalk

Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 26, 2016 - 09:34:41
Some findings: https://mega.nz/#F!fMsnEbLR!PUyBzybUrlm5yzNZkujLPQ
Most of Mac stuff here:
- http://macintoshgarden.org/
- http://www.macintoshrepository.org/

Attaching my fixdat... Thanks in advance! :D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 26, 2016 - 11:01:51
Fixes here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 26, 2016 - 11:16:49
Thank you so much Gruby! You're always saving my day :D

Attaching new SVMinfo.
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 26, 2016 - 22:24:21
Thanks for a new update!

Is there a Windows compatible tool to extract the AGI DSK images?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 27, 2016 - 00:02:25
[You are not allowed to view links] Register or Login
Thanks for a new update!

Is there a Windows compatible tool to extract the AGI DSK images?
Yes, there's imgtool.exe, which is part of MAME/MESS.  You have to tell it what OS the .dsk file uses, in this case it's "coco_jvc_os9"."coco_os9_os9".

A command line would be (for golrush_dw.dsk):

Code:
Only registered users can see contents. Please click here to Register or Login.
Repeat as necessary for the other items in this .dsk file.  There may be a better way to do all the files at once, I just started using it, so I don't know for sure.

EDIT:
Well, that almost worked.  I found that the last item in the directory always gives a seek error and won't extract.  For example, goldrush has an unused (for ScummVM) file at the end named "words.tok", so the rest of the files can be extracted.  blackcauldron's last file is "vol.2", which is needed, but imgtool.exe can't get it out.

So I still miss two of these.  blackcauldron\vol.2 and manhunter2\vol.11

@uglyman, I just saw your post.  Confirm same problem.


EDIT2: thanks for the tip from aviloria, I've indicated the correct command line.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 27, 2016 - 00:31:08
@wlkdf90jdfg

I couldn't extract 2 files in total

imgtool get coco_jvc_os9 blackcauldron_dw.dsk vol.2
blackcauldron_dw.dsk: Seek error

imgtool get coco_jvc_os9 manhunter2_dw.dsk vol.11
manhunter2_dw.dsk: Seek error
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 27, 2016 - 00:57:42
Use coco_os9_os9 instead of coco_jvc_os9...
Or rename the DSK to OS9 and use wimgtool (old GUI'ed version of imgtool)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on February 27, 2016 - 01:08:58
[You are not allowed to view links] Register or Login
Use coco_os9_os9 instead of coco_jvc_os9...
Or rename the DSK to OS9 and use wimgtool (old GUI'ed version of imgtool)
Thanks for the tip.  I'll edit my earlier post to indicate the proper command line.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 27, 2016 - 04:57:43
Only Mohawk stuff missing

edit:  found carmen sandiego at http://macintoshgarden.org/games/carmen-sandiegos-thinkquick-challenge

new smaller fixdat attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on February 27, 2016 - 11:49:27
[You are not allowed to view links] Register or Login
Only Mohawk stuff missing

edit:  found carmen sandiego at http://macintoshgarden.org/games/carmen-sandiegos-thinkquick-challenge

new smaller fixdat attached

You should find beardark-mac and ruff-mac fixes in my folder. The other mohawk fix files (as far as I have them) will be in the folder too for those to lazy to extract the sit


https://mega.nz/#F!XNcQwJRJ!hPdKq_2KK98rIAANgoBFfA
 (https://mega.nz/#F!XNcQwJRJ!hPdKq_2KK98rIAANgoBFfA)

Still missing many mohawk demos, but the fixes for uglyman should fix me too.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 27, 2016 - 12:10:36
Thanks SpaceTaxiInvader

These demos and alternate versions are proving hard to find
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 27, 2016 - 12:18:02
This is where i am at

Missing
·Sets                 0/123
·ROMs                 72/7792
·CHDs                 -/0
·Samples              -/0
·Bytes                60mb/31gb
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 27, 2016 - 13:40:42
uglyman fixes here: https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 27, 2016 - 13:57:57
Complete !

Thanks very much Gruby :)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 27, 2016 - 16:20:21
New SVMExtractor version... just a fix version, few additions.

Check it out here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Enjoy!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on February 27, 2016 - 16:54:25
Is there a decent place to get the coco dsk images
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 27, 2016 - 17:18:14
star, extracted coco3 images here: https://www.sendspace.com/file/mk2df7
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on February 27, 2016 - 17:39:27
[You are not allowed to view links] Register or Login
star, extracted coco3 images here: https://www.sendspace.com/file/mk2df7

Thanks for that, was managing to extract a few but a lot didn't match, maybe the wrong type of image
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 28, 2016 - 01:28:22
@Gruby

This icon needs converting...  vsevolod-demo-win

@Aviloria

SVMe v2.6.1

When double-clicking the column header separators, they do not expand as expected to fit the maximum width
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on February 28, 2016 - 04:53:17
icon attached (i hope fixed)

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 28, 2016 - 04:57:07
Fixed

Thanks Groobz
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 28, 2016 - 10:07:27
I managed to get almost all files this time (special thanks to Gruby and all the others who provide constant fixes to this collection!), so here's what I'm missing now:



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on February 28, 2016 - 10:30:35
@LeBurglar

Tiny fix so attached



[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on February 28, 2016 - 10:40:52
Thanks uglyman!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on February 28, 2016 - 14:40:33
[You are not allowed to view links] Register or Login
@Aviloria

SVMe v2.6.1

When double-clicking the column header separators, they do not expand as expected to fit the maximum width

Nice catch!
Quick update to fix the problem...
Download here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Thanks for reporting! :D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Mevi on March 01, 2016 - 16:53:03
@Gruby
https://mega.nz/#F!qJYjyCba!YUZ0Ete04nS8lGauDOH0WA
tony-win-fr

Impossible to find, so I bought an used disc  ;)
Original english voices, french subtitles.


Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 04, 2016 - 08:46:46
New DATPack 2016.03.04: - Downloads in the 1st post
- tony resources file added (saved 800 MBytes disk space)
- wage DAT still suspended... (devteam added more wage engine games, more in the support folder)
- Checker updated.

Updated Dats: myst3, stark, agi, tony
Updated Addons: icons, snaps, titles
Support updates: agi, sci, wage (detection file changed in the source)

Myst III: Exile German 4cd:
https://mega.nz/#F!oIRgkYLB!r0SVulUEiikHqlWBDZS7hw

Needed Myst III: Exile Original Patch v1.22 (German):
http://www.residualvm.org/downloads/#extras
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on March 04, 2016 - 10:23:13
All the files necessary for updating from last Gruby set:

https://www.sendspace.com/file/d70gp8 (only ~7MB).

Gruby, no new files in stark engine or am I missing something?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 04, 2016 - 11:08:42
No new files, only description changed, because the German set source is redump.org image
description "Longest Journey, The (DVD/Windows/German)[!]"
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: vicmarto on March 04, 2016 - 13:09:36
Hello guys!

Seems I arrive too late to join the party. I'm trying to complete the "Full ScummVM & ResidualVM collection" (177.15 GB, I'm at 49%) but... there is no seeds.... Maybe someone is kind enough to join it. THANKS!!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 04, 2016 - 23:47:19
[You are not allowed to view links] Register or Login
Hello guys!

Seems I arrive too late to join the party. I'm trying to complete the "Full ScummVM & ResidualVM collection" (177.15 GB, I'm at 49%) but... there is no seeds.... Maybe someone is kind enough to join it. THANKS!!

An updated "full version" torrent (240GB) is now available... please re-download the torrent, re-hash, and enjoy!
Any help seeding is welcome ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 05, 2016 - 05:34:53
Thanks for the updates

Maybe it's time to remove all the old update packs ?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 05, 2016 - 07:43:56
All old updates removed  :D I joined the new one  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: vicmarto on March 05, 2016 - 10:45:50
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Hello guys!

Seems I arrive too late to join the party. I'm trying to complete the "Full ScummVM & ResidualVM collection" (177.15 GB, I'm at 49%) but... there is no seeds.... Maybe someone is kind enough to join it. THANKS!!

An updated "full version" torrent (240GB) is now available... please re-download the torrent, re-hash, and enjoy!
Any help seeding is welcome ;D

Thank you very much aviloria! I join the new torrent.

Excellent work guys!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 06, 2016 - 09:01:30
Why do ppl insist on starting a new full torrent from scratch ? it happened on the last one too

Complete waste of bandwidth, especially at 240gig

Come on... it's not hard to do a rehash guys ::)

/end of rant
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: vicmarto on March 06, 2016 - 09:04:08
Agree.

I re-hased and restarted at 26%   ;D
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 06, 2016 - 09:15:57
Best practices joining to a full-romset torrent:
1) Use CMP (or whatever other rom-management-tool) with provided DATs... This will rename, delete and move all files that need to be renamed, deleted or moved!
- CMP: http://mamedev.emulab.it/clrmamepro/
- RV: http://www.romvault.com/
2) Use TZ (or T7Z if files are in 7z format) over your whole set to re-compress files in the same way that will be found in the torrent.
- TZ: https://sourceforge.net/projects/trrntzip/
- TZ64: http://www.emu-france.com/?wpfb_dl=4263
- T7Z: https://sourceforge.net/projects/t7z/
3) Add the torrent to your torrent-client-soft (uTorrent, qBitTorrent...) and target it to the same folder where you have stored your collection.
4) If needed, force your torrent-client to RE-HASH the torrent contains BEFORE downloading. This will let you join at best percentage.
5) Start download
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 06, 2016 - 09:28:59
Thanks for the guide aviloria

Come to think of it, i take it some ppl never torrentzip anything, in which case a rehash would be useless

Either set up a shortcut to torrentzip and drag the folders onto it, or use romvault to manage rvm+svm which tz's everything for you
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on March 06, 2016 - 14:54:52
Just maybe that some of them haven't been following the updates and so have to start from scratch
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on March 08, 2016 - 00:01:32
Even if you haven't downloaded a single update pack and came from the last full torrent - you can still rebuild your collection with the latest dats and then join at a reasonable percentage. There's absolutely no reason for re-downloading from scratch if you downloaded even a tiny amount of the collection before.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: star on March 08, 2016 - 02:06:21
But that is the problem with the tracker the torrent is stored on, it doesn't matter whether you download the whole thing or part of it, you still get charged for the whole torrent so there is no incentive to do all the checks, but then again there will be people who have never downloaded anything so would have to start from scratch.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on March 08, 2016 - 04:46:21
[You are not allowed to view links] Register or Login
But that is the problem with the tracker the torrent is stored on, it doesn't matter whether you download the whole thing or part of it, you still get charged for the whole torrent so there is no incentive to do all the checks, but then again there will be people who have never downloaded anything so would have to start from scratch.
You are correct in the case of folks with fat download pipes, it becomes a matter of convenience, rather than economy.

And there are the ones that joined at a decent percentage, some of those have limited bandwidth, and therefore have a different incentive.  They must rebuild to participate in a timely fashion.

All that can be done to encourage rebuilding is to make the rebuilding process more convenient.  These multiple .dat files make it more challenging to use clrmamepro.  I find it very convenient to use ROMVault, as it handles multiple .dat files more easily.  I'm not sure if a "superdat" format (which combines all the .dat files into a single .dat) would help, as some might think it would be too complicated.  Can't please everyone.

But, in case anyone is interested, here is one to try out.  I've verified that it functions properly in ROMVault, I have not tested it in clrmamepro.

https://www.sendspace.com/file/p9yhvk (2.8 MB)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 08, 2016 - 07:45:02
schtrizl....

Downloaded: 41.28 GB
Progress: 1%

What on earth is this guy doing ? it's the 3rd time he has restarted the torrent from scratch
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 09, 2016 - 18:22:01
[You are not allowed to view links] Register or Login
But that is the problem with the tracker the torrent is stored on, it doesn't matter whether you download the whole thing or part of it, you still get charged for the whole torrent so there is no incentive to do all the checks, but then again there will be people who have never downloaded anything so would have to start from scratch.

Yeah, I had even spent for the whole download and I joined at 100%  to help seeding.  Unfortunately most of the time I only did 500-700 kB/s upload which does not justify to run the host 24/7
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 09, 2016 - 22:53:36
Does anybody know MD5 of the WAGE games are calculated?

I extracted Another Fine Mess and scummvm nightly seems to correctly detect it. If i change a single byte in the file, the detection fails. So the files seem to be correct, but the md5 is not matching the one in the detection table
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on March 09, 2016 - 23:18:03
[You are not allowed to view links] Register or Login
Does anybody know MD5 of the WAGE games are calculated?

I extracted Another Fine Mess and scummvm nightly seems to correctly detect it. If i change a single byte in the file, the detection fails. So the files seem to be correct, but the md5 is not matching the one in the detection table
As far as I can tell, the md5 hash isn't calculated for the entire file, just the first portion of it.  If you examine the details of the checker.cmd file in the support\checker folder, the "portion" of the game you mention is that is checked is up to 5000 bytes long.

The "md5deep.exe" program does the calculation because it can be configured to break a file into chunks and report the md5 hash of each chunk.  As far as I know, the md5 hash of the first chunk is the only one used for identification.  Other game collections use different chunk sizes, for example 1024 bytes for LURE, or 1048576 for SCUMM (as well as other sizes for different sets).
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 10, 2016 - 04:55:34
Or use the DATPack's checker (Support\checker folder).
wage engine md5's: Support\Sopprted Games\SVM - Wage Games (detection_tables.h).txt, or in the SVM source: engines\wage\detection_tables.h
Since the previous comment the devteam added some games.

This morning the detection md5 values and file sizes changed. New checker and supported wage list attached soon...
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 10, 2016 - 06:17:49
This morning the detection md5 values and file sizes changed. Now need a Macintosh resource fork, not macbinary (i think, now the file sizes smaller than the previous detection).
Example in the source:
Code:
Only registered users can see contents. Please click here to Register or Login.
P.S: Succeeded  ;D New DAT released soon... (maybe this weekend)  8)

New checker, supported list and some example pictures attached:

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 10, 2016 - 08:16:51
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Does anybody know MD5 of the WAGE games are calculated?

I extracted Another Fine Mess and scummvm nightly seems to correctly detect it. If i change a single byte in the file, the detection fails. So the files seem to be correct, but the md5 is not matching the one in the detection table
As far as I can tell, the md5 hash isn't calculated for the entire file, just the first portion of it.  If you examine the details of the checker.cmd file in the support\checker folder, the "portion" of the game you mention is that is checked is up to 5000 bytes long.

The "md5deep.exe" program does the calculation because it can be configured to break a file into chunks and report the md5 hash of each chunk.  As far as I know, the md5 hash of the first chunk is the only one used for identification.  Other game collections use different chunk sizes, for example 1024 bytes for LURE, or 1048576 for SCUMM (as well as other sizes for different sets).

Ah ok this explains a lot.  Found the correct file portion to match the md5 in wage detection tables.

First I did a md5 of the "Another Fine Mess 1.8/..namedfork/rsrc" on the Mac which resulted in a different md5, even the first 5000 bytes.

Checksumming the data portion of the resource fork resulted in the same md5 as in detection table of scummvm

Code:
Only registered users can see contents. Please click here to Register or Login.
The sum matches the one i current scummvm trunk
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 10, 2016 - 09:58:36
I'm sorry I'm getting slower in development since I started playing with Dragon Age: Inqusition  ;D
I try to devote more time to expand the data, but I like this game   ???   :o
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 11, 2016 - 09:04:21
I found a script which create a necessary wage.dat (some games are required this file)

This script downloads System 7.0.1 image from Apple and extracts fonts from it. Mac only, unfortunately. :(

The script located in current scummvm trunk \devtools\create_wage\ folder, script name is 'create_wage.sh' (or attached)

Please someone help create the 'wage.dat' with this mac script (or any other way) Thanks  ;D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: vicmarto on March 11, 2016 - 10:01:31
.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 11, 2016 - 11:13:16
@vicmarto

That file is a zip file with a bunch of .bdf files in it ??
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: vicmarto on March 11, 2016 - 11:17:15
.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 11, 2016 - 11:23:35
Ok, i thought it was a dat file ready to scan and fill
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 11, 2016 - 12:29:45
Thanks vicmarto  8)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 12, 2016 - 08:31:07
New DATPack 2016.03.12: - Downloads in the 1st post
- Compiler warning picture change (mohawk/myst removed from Unstable list).
- Checker updated.

New Dats: wage
Updated Dats: sci, wintermute
Updated Addons: icons, protection, snaps, solution, titles
Support updates: (detection file changed in the source):
- access, lab, mohawk, queen, sci, sky, sword2, sword25, teenagent, tucker, wage, wintermute
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 12, 2016 - 11:30:56
wage engine files: https://mega.nz/#!VNBy0KwL!fkCAY85ghrHwz5JOoy2f0HbBcXI_nC5ZlRVuRuYhD3Y
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 12, 2016 - 20:39:52
Gruby, thank you so much for the update! All your effort is really appreciated! ;D

You can find an updated version of the SVMinfo file attached!
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 19, 2016 - 08:18:53
New DATPack 2016.03.19: - Downloads in the 1st post
- Checker updated.

Updated Dats: sci, scumm-he, wage
Updated Addons: in the main, others and manuals update packs.
- Extract the update packs in your folders and overwrite the existed ones.
- in covers folder run '_remove_covers.bat' file.
- in manuals folder run '_remove_manuals.bat' file.
Support updates: sci, wage
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 19, 2016 - 11:19:19
Some update files here:
https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ

Phantasmagoria 7CD ISO 3.21GB (uploaded by Egon68) 4shared link    :o
http://www.legendsworld.net/site/download.php?mirror=998
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 19, 2016 - 13:18:15
Awesome update, Gruby! Thank you so much for keeping alive the project!

I have attached an updated version of the SVMinfo.dat file!
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on March 20, 2016 - 17:35:20
If someone can help me fix my missings... Those Mac games are a nightmare to find and decompress...

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 20, 2016 - 19:05:47
[You are not allowed to view links] Register or Login
If someone can help me fix my missings... Those Mac games are a nightmare to find and decompress...

Would be able to upload anything besides wage.dat and the WII game later this evening, if no one is faster.

Uncompressing is easy, but the server is really slow

EDIT: Upload in progress:

https://mega.nz/#F!OYUVRIiT!IBy7jdlHikaF5zayUn65iw (https://mega.nz/#F!OYUVRIiT!IBy7jdlHikaF5zayUn65iw)


EDIT2: DONE
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 21, 2016 - 06:28:08
wage.dat...

is there supposed to be a wage.dat file in both Fantasy Quest and Quest For The Dark Sword ??
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 21, 2016 - 07:11:58
[You are not allowed to view links] Register or Login
wage.dat...

is there supposed to be a wage.dat file in both Fantasy Quest and Quest For The Dark Sword ??

I suppose it is required for both games. The "wage.dat" is a zip file with fonts in it.

I recreated it here on my machine, but as it is a zip file which is not torrentzipped, you will never get a matching hash for it. The download link for the wage.dat disappeared.

Does anybody have download sources for the WII game?
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 21, 2016 - 08:18:12
Thanks STI, i completely forgot about that fonts file
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on March 21, 2016 - 16:21:38
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
If someone can help me fix my missings... Those Mac games are a nightmare to find and decompress...

Would be able to upload anything besides wage.dat and the WII game later this evening, if no one is faster.

Uncompressing is easy, but the server is really slow

EDIT: Upload in progress:

https://mega.nz/#F!OYUVRIiT!IBy7jdlHikaF5zayUn65iw (https://mega.nz/#F!OYUVRIiT!IBy7jdlHikaF5zayUn65iw)


EDIT2: DONE

Thank you very  much...

For the wage.dat, only gruby can help us i think
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 21, 2016 - 16:34:55
vicmarto's wage.dat attached

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: remax on March 21, 2016 - 19:14:35
Thanks Gruby.

Here is the missings for the Wii Game in scumm-he.

https://mega.nz/#!WQBG1Qib!AE525G-FomDPbhD-UPi4qHYhNbEJcoiMDn4NCrMN6wk
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: SpaceTaxiInvader on March 21, 2016 - 19:53:40
[You are not allowed to view links] Register or Login
Thanks Gruby.

Here is the missings for the Wii Game in scumm-he.

https://mega.nz/#!WQBG1Qib!AE525G-FomDPbhD-UPi4qHYhNbEJcoiMDn4NCrMN6wk

Thanks. Complete again. Had major problems finding this wii thingy.
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 25, 2016 - 06:30:04
New DATPack 2016.03.25: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
(http://i64.tinypic.com/io0nf8.png)
- Clarifications in Full Throttle files (http://wiki.scummvm.org/index.php/Datafiles#Full_Throttle)
- New engine: ADL - Hi-Res Adventure (https://en.wikipedia.org/wiki/Hi-Res_Adventure)
- Compiler warning picture change (ADL engine added).

New DATs: adl
Updated Dats: kyra, scumm, sword1, wage
Updated Addons: in the main and others update packs.
- Extract the update packs in your folders and overwrite the existed ones.
- in your titles folder run '_remove_titles.bat'
- in covers folder run '_remove_covers.bat'
Support updates: sci, wage

New adl game attached
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on March 25, 2016 - 10:01:18
Thanks Gruby!

Kellemes húsvéti ünnepeket!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 25, 2016 - 10:41:13
Thanks!   8)
Frohe Ostern! Joyeuses Pâques! Buona Pasqua! Feliz Pascua! С праздником Пасхи! Wesołych świąt!
Vrolijk Pasen! ハッピーイースター、イースターおめでとう חג פסחא שמח! Срећан Ускрс! Páscoa feliz! 復活節快樂! Hyvää pääsiäistä!

I'm sorry if i forgot someone...   ???
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 25, 2016 - 11:18:34
Thank you so much, Gruby for the update!  ;D

Some help to the "game riders": https://mega.nz/#F!bBVXjAzY!0nthwT_Hm0CsbnaOA7kjWQ

Happy Easter to all of you!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on March 25, 2016 - 12:43:07
Attaching the new SVMinfo.dat! (new additions and some reorganizing...)
Enjoy!

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 25, 2016 - 13:34:07
Thanks all for the updates

Can someone please upload Phantasmagoria from the last update ... i still can't grab the 4shared files (i really hate 4shared)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: LeBurglar on March 25, 2016 - 14:54:18
Would also be nice to get the new wage stuff extracted and uploaded somewhere... those archives are a nightmare to extract, I can't complete them... :(
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: Gruby on March 25, 2016 - 15:30:03
New wage stuffz and some other fixes here:
My Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 25, 2016 - 22:43:14
Thanks Gruby

Ignore my request for phantasmagoria, i found it on isozone
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: uglyman on March 26, 2016 - 00:30:03
Missing 1 file from phantasmagoria which is not in the iso's

Please fix

0.SCR [size: 18342] [CRC32: 86b7671f] [MD5: 3fcbade064659dcb1e23ae58789f5360]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: wlkdf90jdfg on March 26, 2016 - 00:51:39
[You are not allowed to view links] Register or Login
Missing 1 file from phantasmagoria which is not in the iso's

Please fix

0.SCR [size: 18342] [CRC32: 86b7671f] [MD5: 3fcbade064659dcb1e23ae58789f5360]
Attached.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on March 26, 2016 - 06:08:04
The project has a new name: Gruby's ScummVM Based Adventure Pack because of the planned expansion with some new programs in the future...  ::)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on March 26, 2016 - 06:27:43
Thanks for that file wlkdf90jdfg  8)

Expansion ??

Please tell more  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: darksabre76 on March 26, 2016 - 07:19:40
Expansion? I like the sound of that (but my hard drive is crying  :P )
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on March 26, 2016 - 07:44:20
Possible expansions in the future:
Gargoyle: An interpreter for Infocom Z-code games (http://scummvm-misc.sourceforge.net/)
REminiscence is a rewrite of the engine used in the game Flashback (http://cyxdown.free.fr/reminiscence/)   not sure   ???  (a full set of Reminiscence ca. 200 Mbytes some example pictures attached)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on March 26, 2016 - 10:30:18
That's great news! The more the better! :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on March 26, 2016 - 15:51:49
BrokenSword mac
http://www.macintoshrepository.org/3437-broken-sword-the-shadow-of-the-templars-circle-of-blood
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on March 26, 2016 - 16:39:01
Or MacintoshGarden link, sorry i forgot this:   ???
http://macintoshgarden.org/games/broken-sword-the-shadow-of-the-templarscircle-of-blood
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on March 28, 2016 - 08:07:00
Can someone point me in the direction of the torrent.

I have rebuilt what I can, and have about 90GB of files.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: darksabre76 on March 29, 2016 - 06:17:12
Hmm, just saw this news from yesterday: http://scummvm.org/news/20160327/ (http://scummvm.org/news/20160327/)

Err, mixed up Myst 3 with Myst... =/ Nope, no mistypes here, nope.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on March 29, 2016 - 08:58:25
I have already written, in DatPack's  03.12 release whatsnew:  :)
- Compiler warning picture change (mohawk/myst removed from Unstable list).

ScummVM recent changes in the last few days:

Support updates: composer, dreamweb, gob, mohawk, queen, saga, scumm

composer additions:
- Darby the Dragon - German,Windows (Have)
- Darby the Dragon - Hebrew,Windows (Miss)
- Gregory and the Hot Air Balloon - German Windows (Have)

dreamweb: added Dreamweb Czech fan-made version

gob: added 'Fascination' Spanish and 'Playtoons 2' French Version 1.002

queen: the dev team accepted my additions and corrections.
- source changed: https://sourceforge.net/p/scummvm/bugs/6946/

saga: added 'I Have No Mouth And I Must Scream' - German fan CD (with Nimdok)

scumm: added 'Maniac Mansion' Spanish Amiga V2 (Miss)

The dev team working like a charm   8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on March 29, 2016 - 09:18:31
I wish 11th hour would work. No game files found :(
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on March 29, 2016 - 22:24:32
I'm missing several files sine last few updates. So I need some help with them: (fix dats attached)



[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on March 30, 2016 - 00:51:47
[You are not allowed to view links] Register or Login
I'm missing several files since last few updates. So I need some help with them: (fix dats attached)
It's a chore to go back and find the links, I understand.

But I don't have the upload bandwidth to post all of these.

Composer fills attached.

Smallest stark fill attached.

wage.dat was posted here: http://romshepherd.com/index.php/topic,4529.msg59870.html#msg59870

It will fill both fantasyquest and questforthedarksword.

I will re-edit this message as I go back and seek additional links for your missings.

Edit: Couldn't find too much.  Some of those mega links were cleared for newer stuff.

Here is an upload for mohawk: https://www.sendspace.com/file/k2w8to (10 MB)

Upload for saga: https://www.sendspace.com/file/2fs35f (29 MB)

Upload for scumm: https://www.sendspace.com/file/tf5lcl (133 MB)

I won't be able to get to the rest of stark or agos.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on March 30, 2016 - 07:40:16
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
I'm missing several files since last few updates. So I need some help with them: (fix dats attached)
It's a chore to go back and find the links, I understand.
...
I try to follow all links in this topic, but it may happen that I miss something.
Anyway, thank you 4 your help.

BTW, I've found
The Feeble Files (MAC)
http://www.macintoshrepository.org/4666-the-feeble-files
http://macintoshgarden.org/games/the-feeble-files


VD


Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: rzil on April 01, 2016 - 09:46:39
[You are not allowed to view links] Register or Login
- Darby the Dragon - Hebrew,Windows (Miss)
I've uploaded it before..
it was in the supported but not detected archive

EDIT: I'm now uploading the cd image (dump isn't mine) and I'll edit this post when it's done
EDIT: Here we go: https://mega.nz/#!ygJAwLoJ!l0ypi7rl1dJv5OesoAuZnW8Y6c5qI-zWxjl9H3ASXWY
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 01, 2016 - 10:38:22
@rzil Thanks  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 01, 2016 - 17:34:15
The DATpack is now delayed because my third grandson, Mark was born  ;D 
New release is tomorrow...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 01, 2016 - 17:44:15
Congratulations!  Please enjoy the moment and let the Adventure Pack a rest for a bit.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 01, 2016 - 21:16:49
Congratulations!

All the best for your family!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 02, 2016 - 05:44:22
New DATPack 2016.04.02: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Support updates: (DevTeam additions)
composer:
- Darby the Dragon (German) - (Have)
- Gregory and the Hot Air Balloon (German) - (Have)
- Darby the Dragon (Hebrew) - (Have) - Thanks rzil  8)
dreamweb:
- DreamWeb (Czech fan-made) - (Have)
gob:
- Fascination (Spanish) - (Have)
- Playtoons 2 (French v1.002) - (Have)
mohawk:
- Riven: The Sequel to Myst v1.0.0 (5CD/Russian/Fargus) - (Have)
- Arthur's Birthday (v1.0E) - (Miss)
- Little Monster at School (Windows) - (Miss)
queen:
- the dev team accepted my additions https://sourceforge.net/p/scummvm/bugs/6946/
- detection file in the source changed, DAT file is correct, no changes...
saga:
- I Have No Mouth And I Must Scream (German fanCD with Nimdok) - (Have)
scumm:
- Maniac Mansion (Spanish/Amiga/V2) (Miss)
wage:
- number of bytes to calculate MD5 checksums changed 5000 -> 50000, Checker updated.

Updated Dats: composer, dreamweb, gob, mohawk, saga

New Addon: hdicons Thanks to High Resolution Icons for ScummVM and ResidualVM (http://www.megamonkey.org/icons/) and aviloria
Updated Addons: in the main, others and manuals update packs
- in your titles folder run '_remove_titles.bat'
- in covers folder run '_remove_covers.bat'
- in manuals folder run '_remove_manuals.bat'
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 02, 2016 - 06:58:26
Update Links:
Living Books- Just Grandma and Me v1.1 - ISO 'Demo' 211MB (uploaded by Gaz)
http://www.legendsworld.net/adventure/game/3940

DreamWeb Czech fan-made localization files
http://www.oldgames.sk/en/download.php?filedownload=1637
or
http://www.porse.cz/Dreamweb_cestina.html

I Have No Mouth And I Must Scream German Patch
http://ihnm.blogspot.hu/2016/03/deutscher-text-patch-fur-ihnmims.html

Darby & Gregor Pack - German: In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 02, 2016 - 08:41:07
hdicons and 'category' HD icons (_residualvm.png, _scummvm.png and _unknown.png) is supported to the next SVMe release. (I hope). Thanks to aviloria  8)
example screenshot attached  ;D

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 02, 2016 - 11:48:50
I was missing 2 files of playtoons2-fr-1

UPDATE: fixed!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 02, 2016 - 12:04:29
[You are not allowed to view links] Register or Login
I am missing 2 files of playtoons2-fr-1

Any help?
Here is a link: https://mega.nz/#F!3wpBiboC!I_vPS1PeC_tSJx2ZwCgWNQ

Your fills should appear there in a few minutes.

I am still missing several things, I haven't tracked down all the leads yet.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 02, 2016 - 12:24:26
[You are not allowed to view links] Register or Login
Here is a link: https://mega.nz/#F!3wpBiboC!I_vPS1PeC_tSJx2ZwCgWNQ

Your fills should appear there in a few minutes.

I am still missing several things, I haven't tracked down all the leads yet.

Thanks. If you create fixdats, I will be able to help you.

Today I found out why my romvault did not like reading fixdats. (I am running it in Mono environment, as my main OS is not Windows) I compiled the whole thing from source code and now it works
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 02, 2016 - 12:37:12
fascination-es

http://www.myabandonware.com/game/fascination-15h
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 02, 2016 - 13:46:54
Looking for ihnm-de-1 files (SCREAM.RES and SCRIPTS.RES)

I got the patch but i don't have the original files to patch to

Also looking for grandma-mac-1 (._Just Grandma and Me and BookOutline)

Finally the riven files. I have a download in progress so i will attempt it later when it's finished downloading. Unless someone has the official source file link ?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 02, 2016 - 14:07:12
grandma-mac-1 and ihnm-de-1 - In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 02, 2016 - 14:08:14
[You are not allowed to view links] Register or Login
Finally the riven files. I have a download in progress so i will attempt it later when it's finished downloading. Unless someone has the official source file link ?

AFAIR I got it from http://igrozavod.ru/kvesty/78-myst-2-riven-fargus.html (http://igrozavod.ru/kvesty/78-myst-2-riven-fargus.html)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 02, 2016 - 14:18:50
Thanks Gruby and STI :-)

edit: that yandex site is very slow for me. 8kb/s :-(
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 02, 2016 - 16:36:30
First of all, congratulations Gruby! I wish your grandson all the best! :D
And, of course, thank you so much for the update!

As Gruby has announced, here is the new SVMe release:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I hope you like it! Please report me any bugs of features you would like to find on the next releases. 8)
Enjoy!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 03, 2016 - 10:02:26
[You are not allowed to view links] Register or Login
edit: that yandex site is very slow for me. 8kb/s :-(

For me too... Maybe someone has a mirror somewhere?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 03, 2016 - 11:18:28
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
edit: that yandex site is very slow for me. 8kb/s :-(

For me too... Maybe someone has a mirror somewhere?

I don't know but the ETA is almost 4 days
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 03, 2016 - 12:44:59
uglyman, the speed limit for that yandex download is removed right now, so be quick :)

Yandex downloads are throttled for 24 hours in case there's too many downloads of that file.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 03, 2016 - 13:01:41
Awesome. Now at 500

Thanks for the tip LeBurglar :-)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 03, 2016 - 16:42:10
Can someone upload fascination-es please? I couldn't fix it with uglyman's link from above.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 03, 2016 - 16:56:54
Spanish fascination In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: KillingJoke on April 04, 2016 - 12:55:43
myst-2-riven-fargus on mega

https://mega.nz/#!5M1DjLID!e-V_E3eju341XoU4vChKzzXOOb9ZAVelS5JagzK6tIs

KJ
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on April 10, 2016 - 20:34:24
A very small fix : I can't succeed to extract the good way one macintosh file in the multi session image file

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 10, 2016 - 20:44:31
@remax: See attached!

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on April 11, 2016 - 10:31:59
I have got the dats as complete as I can now, from various sources.  Can someone tell me where the torrent is at so I can get it up to the same level as everyone else?

PM me if it's in one of those places you aren't allowed to mention.

I have about 125 gb, not sure how big the torrent is.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 11, 2016 - 11:38:26
Details: (2016.04.02)
Games: 2763  TZipped Size: 244,1 Gigabytes  Extras Size: 1,3 Gigabytes
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 12, 2016 - 00:52:49
[You are not allowed to view links] Register or Login
I have got the dats as complete as I can now, from various sources.  Can someone tell me where the torrent is at so I can get it up to the same level as everyone else?

PM me if it's in one of those places you aren't allowed to mention.



Same with me. Funny thing is that I used to visit that place a year ago. Come back now and its not we're it used to be.
Any helping hand?  ::)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 12, 2016 - 05:40:53
After next Gruby's update (coming soon), surely a full torrent will come :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 12, 2016 - 06:34:06
I'm getting slower in development, because i replaced the motherboard in my computer.  ;D

About the next full torrent:
I can't help of seed, not enough 'DC'. Sold out the previous full torrent. Only i help to seed, and not download anything, but the tracker will draw the 'DC', i think this is incorrect.  >:(
Maybe i create a private tracker, when i finished the new release...  ::)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: shovelhead on April 12, 2016 - 10:20:53
Gruby, when you find the time try to update the 'Missings' dir text files in the DatPack to the current status. I noticed some entries being out of date, at least for Wintermute.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 12, 2016 - 12:08:06
I think, all *.miss text file is up to date...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: shovelhead on April 12, 2016 - 12:36:46
Apologies, I was looking in the wrong place. Entirely my fault...  :-[ You are right, everything is up to date.

I will shortly PM you about another missing game.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on April 13, 2016 - 22:09:08
Theres an awful lot here, but if anyone wants to help out a guy in need I will be eternally grateful.

Would be very happy just to complete a couple more sets and hopefully join the torrent (If it is ever available to me) in a better position.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 15, 2016 - 09:44:42
New DATPack 2016.04.15: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Common ROMs folder layout picture added.

New Category: Gargoyle, more in the Support folder.
 - DATfile is not finished yet, I will continue later...
Required Emulator: Gargoyle v1.0.0 (https://sourceforge.net/projects/scummvm-misc/)
 - Extract a temporary folder, then rename scummvm.exe to any other name (in example: svm-gargoyle.exe)
 - Copy this renamed 'svm-gargoyle.exe' in installed Scummvm main folder.

Support updates:
 - added Specials/Gargoyle game titles (detection.cpp).txt
 - added Checker/_Checker-Gargoyle.cmd (Gargoyle md5 hash checker)
 - checker updated

DevTeam additions:
wage: Added more game variants
- removed old 'queenquest' and 'zoony' sets
sci: added Codename: Iceman - English Atari ST v1.041 (Have)

Updated Dats: myst3, lure, sci, sky, wage, wintermute
- sky: 'sky-3' set description changed, added [!] flag

Updated Addons (Repacked Full Sets): covers, hdicons, icons, protection, snaps, solution, titles
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: shovelhead on April 15, 2016 - 10:32:42
Quick question: Do you need Zork manuals?
I'll check to see if I have any missing version in a few hours...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 15, 2016 - 11:27:06
Thanks, yes i need these manuals  ;D  Please share with us  8)

Gargoyle rom set In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)   :o
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 15, 2016 - 11:49:59
Thanks Gruby for the updates and initial fixes

Just a note... for me, RomVault refused to add a couple of files from gargoyle

arthur0 / ARTHUR.ZIP
journey / Journey.ZIP

Use cmpro to add them
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 15, 2016 - 15:14:08
Thanks for yet another update. This time, hunting for completion will take longer - I lost a lot of files due to a fatal hard drive damage. :(
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 15, 2016 - 16:30:50
Regarding .zip files ROMVault does not like:

ROMVault is compelled to examine the contents of all files with the ".zip" extension, and treat them as an archive whether they are or not.  When there are files that are not valid zip archives that have .zip extensions, ROMVault flags them as problems instead of accepting them.

The three files giving trouble to ROMVault are:
arthur0\ARTHUR.ZIP
journey\Journey.ZIP
zork0\zork0.zip

There is a work-around, if you do not wish to use clrmamepro.  Rename each file to something other than .zip.  ROMVault won't try to pry them open, instead it takes each file "as-is".  When it rebuilds ("Fix-ROMs" button), it will give the file back it's ".zip" extension.

So if you rename the three problem files to:
arthur0\ARTHUR.ZAP
journey\Journey.ZAP
zork0\zork0.zap

And then "Scan ROMs", "Find Fixes", & "Fix ROMs", ROMVault will accept them.

This work-around (renaming the extension) must also be used when there is a valid zip archive inside another .zip file.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 15, 2016 - 16:53:59
@Gruby: Thanks a lot for the update!!!

I have updated SVMe to support new Gargoyle games based on that old SVM-Gargoyle release:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, report any bugs or comments :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 15, 2016 - 19:19:34
New SVMinfo here:
https://mega.nz/#!aIVQWJhA!MJIg0fY0x8zyCHwZsdbLZ2dgfcUeyfX1BIHYqpGzzDg

Also added to the main topic:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 15, 2016 - 22:54:43
[You are not allowed to view links] Register or Login
Thanks Gruby for the updates and initial fixes

Just a note... for me, RomVault refused to add a couple of files from gargoyle

arthur0 / ARTHUR.ZIP
journey / Journey.ZIP

Use cmpro to add them

These files are no real ZIP files and romvault gets confused  ???
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 15, 2016 - 23:24:56
[You are not allowed to view links] Register or Login
Thanks for yet another update. This time, hunting for completion will take longer - I lost a lot of files due to a fatal hard drive damage. :(

Should get another HD soon too. My SVM files are mostly only secured by my RAID1.

I am still hunting too. Have problems with WAGE and the xbox myst3
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 16, 2016 - 02:04:32
SVMe request

Multiple output paths. Basically it would be 3 chosen paths for the 3 categories and saves having to manually edit the output path
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 16, 2016 - 14:50:28
*nevermind*
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: rzil on April 16, 2016 - 15:20:05
noticed fanmade game "The Gourd of the Beans" in AGI Missing
is available by its creators here:
http://jollyrogercrew.com/
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 16, 2016 - 17:05:30
I have problems extracting the xbox myst III. I have a redump iso with verified hash but any tool I tried is not able to extract it.

Is this the correct file? Which tool could I use to extract?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 16, 2016 - 17:22:02
I used, Xbox Image Browser with XBC Error 339 Patch.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 16, 2016 - 18:12:50
[You are not allowed to view links] Register or Login
I used, Xbox Image Browser with XBC Error 339 Patch.

Gruby, you are the best. Now I can start WAGE hunting.  :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 17, 2016 - 02:18:05
Seems like I cannot complete WAGE. (Some files not found, some corrupt, some give different hashes)

Any fixes?

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 17, 2016 - 02:27:05
edit: nevermind, i screwed something up
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 17, 2016 - 04:43:45
SpaceTaxiInvader's wage fixes attached  :)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 17, 2016 - 07:27:42
[You are not allowed to view links] Register or Login
noticed fanmade game "The Gourd of the Beans" in AGI Missing
is available by its creators here:
http://jollyrogercrew.com/
The missing "The Gourd of the Beans" md5 hash value is '246f4d94946afb547482d44a53616d06' , The downloaded game hash value is '5fe4b1fdcccd6b6a7c87d852a67c7f1e'
No match and the downloaded game is same as the existing 'agi-fanmade-180' set.

Please Use the DATpack's 'checker' program and Thanks for the help.  :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 17, 2016 - 12:23:01
Anon01 has posted at bannister fourms (home of MAME/MESS devteam) a CHD containing most of Apple1 games... including those from Infocom (Gargoyle)... they seem to be working on support for other Z-Code different from Version 3...

http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=105175#Post105175
CHD available for download...

His "Trivia" note makes me smile :D
"Trivia: Zork I is a secret mini-game in Call of Duty: Black Ops. Black Ops Secret Game (https://www.youtube.com/watch?v=2w1Ym9HUmLo)"



@Gruby: Many box-art and extras about them in the same thread:
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=104887#Post104887
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on April 17, 2016 - 12:23:19
**double post***
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 18, 2016 - 06:34:14
Good news - I managed to rescue most of the files from the "dead" hard drive.

As expected, a few files are corrupted now - can you help me to completion again?  8)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 18, 2016 - 07:17:48
[You are not allowed to view links] Register or Login
Good news - I managed to rescue most of the files from the "dead" hard drive.

As expected, a few files are corrupted now - can you help me to completion again?  8)
Smaller items first, attached.

ABREV13 (3.7 MB) https://www.sendspace.com/file/dylk3t
VOICES1 (57 MB) https://www.sendspace.com/file/qtwuwj
SPYFOX (68 MB) https://www.sendspace.com/file/xab3j2

Too big for me to upload: MONSTER.SOU, and both RESOURCE.AUD

And I haven't come up with LURE yet.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 18, 2016 - 07:24:11
DevTeam additions:
agos: added Simon the Sorcerer 2 - Russian DOS CD (miss)
 - I can not find anywhere...
sci: added Torin's Passage - Russian Windows CD SoftClub official translate (have) Thanks wlkdf90jdfg  8)
 - I found a setup version here: http://gig-torrent.3dn.ru/load/igry/stranstvija_torina_torin_39_s_passage_1995_pc/6-1-0-9705
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 18, 2016 - 07:41:16
@LeBurglar - pq4cd.7z, smacdru.7z, torin-de.7z 
In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 18, 2016 - 08:54:43
[You are not allowed to view links] Register or Login
...
- After I ran the setup, all necessary files (with russian win3x) located in Torin's Passage\Ndd\ndd1.ndd file. Maybe a hard disk image file?
At this point i'm stuck, someone might have an idea that I can access the necessary files   :P :'( >:( :o ???
I found the .ndd file opens as an archive using 7-zip.exe v15.12

Lots of stuff inside, I'll attach a .dat of the contents in a few minutes.

EDIT: Ah, I see you got it to work.  Good!

Attaching the .dat anyway, in case anyone is interested.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 18, 2016 - 09:04:38
Thanks, succeeded  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 18, 2016 - 09:50:49
I still miss iceman-st and the myst iii  xbox files

Can somebody upload them please ?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 18, 2016 - 10:06:08
Myst 3 xbox redump.org EU and JP sets (12,6 GBytes) in PD tracker, free and 2x upload bonus...
iceman-st In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 18, 2016 - 10:15:47
Thanks Gruby

PD shit... oh well
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: shovelhead on April 18, 2016 - 10:32:37
[You are not allowed to view links] Register or Login
DevTeam additions:
agos: added Simon the Sorcerer 2 - Russian DOS CD (miss)
 - I can not find anywhere...
I don't think it's been released yet. This seems to be a fan translation. The hash was probably added for testing before release. After that it will probably be here: http://www.questomania.ru/prca/files.php
The person who sent it (https://github.com/scummvm/scummvm/commit/d633a54526481d01f464e794451fbd77317fcaf8) can be contacted here: http://www.questomania.ru/prca/team.php
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on April 18, 2016 - 10:37:33
Small fixe please :)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on April 18, 2016 - 10:41:46
@remax

https://www.sendspace.com/file/s2gaf8

717kb
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 18, 2016 - 20:12:46
[You are not allowed to view links] Register or Login
Myst 3 xbox redump.org EU and JP sets (12,6 GBytes) in PD tracker, free and 2x upload bonus...
iceman-st In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)

Do we need JP too? Then I might download before "free" status is gone
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 18, 2016 - 21:12:02
Only the PAL multilanguage and Russian versions supported yet. Maybe the Japanese version will be supported in future... I'll download it too, while it's "free"  :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: rzil on April 19, 2016 - 06:26:26
Maybe the hebrew version will be supported sometime as well...
can't find it anywhere though
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Andrea71 on April 19, 2016 - 12:13:45
Xbox Image Browser for extract file from Myst3 Xbox iso :)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 19, 2016 - 15:07:37
In case of Error 339  ???

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 20, 2016 - 10:06:54
SVMe request, if it is not too difficult to implement...   ???
GameInfoPanel: Picture tabs to move to the top of the picture, maybe under the title of the game.  Like MAMEUI/MESSUI picture tabs. It would be easier to switch between variable sized images...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 24, 2016 - 00:45:58
Hi!

After a very long and hard haunting for Scummvm roms, I'm now at near 96% with Romvault.

Things I've done:

- Download from Abandoware sites, torrent sites, everything I could get from all your fixes posted here, and
my own collection of old DOS games. Learned to mount and extract files from inside .DSK, .SIT, .BIN, .ST from
computers and consoles, and a lot more to get resource files needed by Scummvm.
I'm now stuck, in a lot of cases, with just little fixes to complete 100%.
I was waiting for this moment to fill this blanks through "the other side" that is now defunt, so...

Here's my fixdat of all my minor needs (<90 mb).

Thanks in advance for every help I can get!

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on April 24, 2016 - 02:50:11
[You are not allowed to view links] Register or Login
Hi!

After a very long and hard haunting for Scummvm roms, I'm now at near 96% with Romvault.

Things I've done:

- Download from Abandoware sites, torrent sites, everything I could get from all your fixes posted here, and
my own collection of old DOS games. Learned to mount and extract files from inside .DSK, .SIT, .BIN, .ST from
computers and consoles, and a lot more to get resource files needed by Scummvm.
I'm now stuck, in a lot of cases, with just little fixes to complete 100%.
I was waiting for this moment to fill this blanks through "the other side" that is now defunt, so...

Here's my fixdat of all my minor needs (<90 mb).

Thanks in advance for every help I can get!
Here are some little ones (attached). Check back later for more All done.
medium sized: https://www.sendspace.com/file/a4ahqm (13.5 MB)
larger sized: https://www.sendspace.com/file/cu5ykh (63 MB)
t7a: https://www.sendspace.com/file/ux1mze (33 MB)
gob3cd-1: https://www.sendspace.com/file/bb54u0 (40 MB)
g1a: https://www.sendspace.com/file/ov2718 (44 MB)
sky-eu: https://www.sendspace.com/file/xm1n0z (63 MB)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 24, 2016 - 05:03:24
[You are not allowed to view links] Register or Login
Here are some little ones (attached). Check back later for more All done.
medium sized: https://www.sendspace.com/file/a4ahqm (13.5 MB)
larger sized: https://www.sendspace.com/file/cu5ykh (63 MB)
t7a: https://www.sendspace.com/file/ux1mze (33 MB)
gob3cd-1: https://www.sendspace.com/file/bb54u0 (40 MB)
g1a: https://www.sendspace.com/file/ov2718 (44 MB)
sky-eu: https://www.sendspace.com/file/xm1n0z (63 MB)

Wow!!!!
That was fast and complete! Suddenly almost everything turns green in Romvault.
There are some big sets that I need also. I'm posting later the list. I'm not asking
for someone to upload them, just some guidance to get them.

Man, thank you very very very much for this!!!  :D :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 24, 2016 - 18:29:07
Well, there are my remaining fixes to get 100%.
Some are big, so maybe some guidance to lead me to get them is enough.

Hopkins: 70 Mb, cannot find Linux version.
Tucker: 180 Mb. Just two .SOG files.
Scumm: 260 Mb. Two games and Zak Fm-Towns music.
Tinsel: 500 mb. Macintosh Discoworld and little fixes to Discworld 2 US.
Last Express: 520 mb. Half set US version.
SCI: 520 Mb. One of the hardest for me. 48 little games with fixes.
Sword 1: 550 Mb. Problemas with compressing resources to match Grooby's Datfile.
Grim: 610 Mb.  3 patched windows file and Macintosh resources.
Sword 2: 870 mb. Same as Sword 1.
Myst3: 910 Mb. Cannot find the original version, always GOG.
Scumm-He: 1030 Mb. A lot of Let's Explore, Freddi Fish and Putt-Putt.
Mohawk: 4810 Mb. I cannot even remember how much of those Living Books, Carmen's Sandiego and Myst/Riven I get without luck.
Wintermute: 8380 Mb. Even after getting near 40% of them, it was very hard to go further.

That's all folks!
Again, little and medium fixes and guide to reach the rest is more than enough for me!

Thanks for reading and for your help!






[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 24, 2016 - 19:12:29
[You are not allowed to view links] Register or Login
Well, there are my remaining fixes to get 100%.
Some are big, so maybe some guidance to lead me to get them is enough.

Hopkins: 70 Mb, cannot find Linux version.
Tucker: 180 Mb. Just two .SOG files.
Scumm: 260 Mb. Two games and Zak Fm-Towns music.
Tinsel: 500 mb. Macintosh Discoworld and little fixes to Discworld 2 US.
Last Express: 520 mb. Half set US version.
SCI: 520 Mb. One of the hardest for me. 48 little games with fixes.
Sword 1: 550 Mb. Problemas with compressing resources to match Grooby's Datfile.
Grim: 610 Mb.  3 patched windows file and Macintosh resources.
Sword 2: 870 mb. Same as Sword 1.
Myst3: 910 Mb. Cannot find the original version, always GOG.
Scumm-He: 1030 Mb. A lot of Let's Explore, Freddi Fish and Putt-Putt.
Mohawk: 4810 Mb. I cannot even remember how much of those Living Books, Carmen's Sandiego and Myst/Riven I get without luck.
Wintermute: 8380 Mb. Even after getting near 40% of them, it was very hard to go further.

That's all folks!
Again, little and medium fixes and guide to reach the rest is more than enough for me!

Thanks for reading and for your help!

Late XMas :)

Will upload HOPKINS, SCI, SCUMM, TINSEL and TUCKER

Will take some time, though.   EDIT: DONE!

https://mega.nz/#F!3EclEQqR!s2LJGJ_OifYSJEhkOGctnQ (https://mega.nz/#F!3EclEQqR!s2LJGJ_OifYSJEhkOGctnQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 24, 2016 - 20:08:14
[You are not allowed to view links] Register or Login
Late XMas :)

Will upload HOPKINS, SCI, SCUMM, TINSEL and TUCKER

Will take some time, though.   EDIT: DONE!

https://mega.nz/#F!3EclEQqR!s2LJGJ_OifYSJEhkOGctnQ (https://mega.nz/#F!3EclEQqR!s2LJGJ_OifYSJEhkOGctnQ)

That was also fast! I'm speechless.
The will to help in RS in unmatched. I'll try to do the best on my own.

Thanks!!!  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on April 24, 2016 - 22:16:37
I also need some help.
Only several files.
Thanx in advance!

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 24, 2016 - 23:32:05
VanDam:

https://mega.nz/#F!HcFxjKyZ!QinpL9Au0f563qqET6kOKA (https://mega.nz/#F!HcFxjKyZ!QinpL9Au0f563qqET6kOKA)

sapin:

Also look in your folder. Additionally uploaded SWORD1, SWORD2 and GRIM
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 25, 2016 - 23:35:07
[You are not allowed to view links] Register or Login
VanDam:

sapin:

Also look in your folder. Additionally uploaded SWORD1, SWORD2 and GRIM

 :D :D
Thanks!!!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on April 26, 2016 - 18:45:48
[You are not allowed to view links] Register or Login
VanDam:

https://mega.nz/#F!HcFxjKyZ!QinpL9Au0f563qqET6kOKA (https://mega.nz/#F!HcFxjKyZ!QinpL9Au0f563qqET6kOKA)

sapin:

Also look in your folder. Additionally uploaded SWORD1, SWORD2 and GRIM
Thanx a lot!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 29, 2016 - 15:55:30
New DATPack 2016.04.29: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)

DevTeam additions:
agos: added 'Simon the Sorcerer 2' - Russian DOS CD (miss)
sci: added 'Torin's Passage' - Russian Windows CD SoftClub official translate (Have)
stark: added 'The Longest Journey' German 4CD version (miss)

Updated Dats: gargoyle, hopkins, mohawk, sci, scumm
- scumm: 'ft-mac' set description changed, added [!] flag

Updated Addons:  in the update pack...
- Extract the update pack in your addons folder and overwrite the existed ones.
- Then your covers and icons folders run '_RunME!.bat'
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on April 30, 2016 - 10:05:16
Hi Gruby, thank you very much for the new update!

Here's my fix request for another completion ;)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 30, 2016 - 15:09:23
[You are not allowed to view links] Register or Login
Hi Gruby, thank you very much for the new update!

Here's my fix request for another completion ;)

Here is what I found. I am looking for the remaining files too

https://mega.nz/#F!3Q1glaCC!nv2fFQX1s46b8WWL2YMdbw (https://mega.nz/#F!3Q1glaCC!nv2fFQX1s46b8WWL2YMdbw)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 30, 2016 - 18:37:02
Well, I was doing my homework VERY hard, and now I'm very closer to full completion.

Missing details:

- Gargoyle 4 MB (new update of course)
- Mohawk 269 MB
- Last Express 529 MB
- Myst3 932 MB
- Scumm-HE 943 MB
- Wintermute 2100 MB

I should've read legendsworld.net FAQ earlier tbh  :-[

TIA!!


[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on April 30, 2016 - 18:54:32
Full gargoyle set In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on April 30, 2016 - 19:03:07
[You are not allowed to view links] Register or Login
Well, I was doing my homework VERY hard, and now I'm very closer to full completion.


I would be able to fill anything but gargoyle. I probably will upload some stuff tomorrow, if nobody does first.

You could have a look on my missings.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on April 30, 2016 - 20:48:35
[You are not allowed to view links] Register or Login
I would be able to fill anything but gargoyle. I probably will upload some stuff tomorrow, if nobody does first.

You could have a look on my missings.

I can only help with arthur-win-1.  I "clean" my dats filtering some languages I don't collect (Polish i.e. so I don't have Hopkins-win-pl)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 01:37:23
Question for Avilora (about SVM Extractor):

- Romvault puts all my Scummvm AGOS files in \ROMVAULT\ROMROOT\SCUMMVM\SCUMMVM AGOS\
- SVM Extractor, looks for them in \ROMVAULT\ROMROOT\SCUMMVM\AGOS\ (I know I can configure this, but I can't get \SCUMMVM AGOS\ no matter what I do)
- The same of course goes for the other folders

I think Romvault names the folder after "name XX" in your Datfiles.

What can I do?

Thanks!!

Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on May 01, 2016 - 02:30:42
[You are not allowed to view links] Register or Login
Question for Avilora (about SVM Extractor):

- Romvault puts all my Scummvm AGOS files in \ROMVAULT\ROMROOT\SCUMMVM\SCUMMVM AGOS\
- SVM Extractor, looks for them in \ROMVAULT\ROMROOT\SCUMMVM\AGOS\ (I know I can configure this, but I can't get \SCUMMVM AGOS\ no matter what I do)
- The same of course goes for the other folders

I think Romvault names the folder after "name XX" in your Datfiles.

What can I do?

Thanks!!
At "\ROMVAULT\DATROOT\SCUMMVM\", make a folder named "AGOS".  Then put the "SCUMMVM-AGOS.DAT" file into it.

Likewise for the other .dat files.

This works because when ROMVault finds more than one .dat in a DatRoot folder, it uses the "name" in the header of each of the .dat files for the ROMRoot folder.  This makes sure there are unique names for each ROMRoot folder.  (Assuming the .dat files have unique names in them)

When it finds only one .dat in a DatRoot folder, ROMVault uses the name of the DatRoot folder for the ROMRoot folder.  This lets the user override names that the .dat file creator intended.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 02:40:46
[You are not allowed to view links] Register or Login
At "\ROMVAULT\DATROOT\SCUMMVM\", make a folder named "AGOS".  Then put the "SCUMMVM-AGOS.DAT" file into it.

Likewise for the other .dat files.

This works because when ROMVault finds more than one .dat in a DatRoot folder, it uses the "name" in the header of each of the .dat files for the ROMRoot folder.  This makes sure there are unique names for each ROMRoot folder.  (Assuming the .dat files have unique names in them)

When it finds only one .dat in a DatRoot folder, ROMVault uses the name of the DatRoot folder for the ROMRoot folder.  This lets the user override names that the .dat file creator intended.

Crystal clear!!
Thank you very much!!  :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on May 01, 2016 - 07:39:23
Here's the missing file for arthur-win-1:

Still hunting for hopkins-win-pl.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 01, 2016 - 08:42:06
Only hopkins-win-pl left to find. All i can find is a 42mb demo
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 01, 2016 - 08:42:52
Hopkins FBI Polish image In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) thanks to aviloria  :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 01, 2016 - 12:22:23
My apologies... I'm not at home these days and sometimes it's quite difficult to me to follow the forums...

Gruby, thanks a lot for the new update and releasing the missing files to all people :D
I hope I can release an update to the SVMinfo.dat soon... stay tunned!

sapin and uglyman... I'm working on a new SVMe version that allow you to configure "a more complex" output path ;)
... and some other requests I have received.
The "requesting door" is still open... you know 8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 01, 2016 - 13:14:38
[You are not allowed to view links] Register or Login

I'm working on a new SVMe version that allow you to configure "a more complex" output path ;)
... and some other requests I have received.
The "requesting door" is still open... you know 8)

Awesome. Waiting patiently for the goods  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 13:52:13
[You are not allowed to view links] Register or Login
sapin and uglyman... I'm working on a new SVMe version that allow you to configure "a more complex" output path ;)
... and some other requests I have received.
The "requesting door" is still open... you know 8)

I think that a more complex output path will be great for a lot of people. For me, was enough with wlkdf90jdfg's
suggestion. That did the trick.

But...I got another suggestion. Like I said before, my collection is based on "filtered" dats I make with CMPro, filtering
some languages. Because of this, I got a lot of "unavailable" in SVM Extractor. To get a "clean" view in SVME I fill the filter
box in every restart with "-chinese -polish". I ask you about a way to make this permanent, maybe in some option in "Preferences".
This way then I can use the filter box to do searching insted of permanent filtering.

I tried to do this by myself using my filtered dats in SVME without luck. What kind of Datfile are the ones that SVME looks for?
Mame Listinfo? Romcenter? I can do a conversion of my dats (generated by CMPro) to this format, but I really think that my
suggestion could be useful for a lot of people.

Thanks for SVME and your hard work!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 01, 2016 - 16:22:48
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
sapin and uglyman... I'm working on a new SVMe version that allow you to configure "a more complex" output path ;)
... and some other requests I have received.
The "requesting door" is still open... you know 8)

I think that a more complex output path will be great for a lot of people. For me, was enough with wlkdf90jdfg's
suggestion. That did the trick.

But...I got another suggestion. Like I said before, my collection is based on "filtered" dats I make with CMPro, filtering
some languages. Because of this, I got a lot of "unavailable" in SVM Extractor. To get a "clean" view in SVME I fill the filter
box in every restart with "-chinese -polish". I ask you about a way to make this permanent, maybe in some option in "Preferences".
This way then I can use the filter box to do searching insted of permanent filtering.

I tried to do this by myself using my filtered dats in SVME without luck. What kind of Datfile are the ones that SVME looks for?
Mame Listinfo? Romcenter? I can do a conversion of my dats (generated by CMPro) to this format, but I really think that my
suggestion could be useful for a lot of people.

Thanks for SVME and your hard work!

Well, I'll try to answer all of your questions:
1) The DAT format SVMe expects is the one used by Gruby in his RomPack... it's a CMPro DAT file with some modifications... Please, open one to see differences. Gruby includes a readme in his RomPack with some clarifications.
2) If you want to customize your own DATs, my suggestion is to use SVMe:
- First filter the game list using a tokenized string like "-chinese -polish -macintosh ..."
- Next, use the "check all"/"tick all" button or tick the specific games you want to include in your customized DAT file.
Tip1: Ticked games will keep "ticked" if you change the filter.
Tip2: The "check all"/"tick all" button will tick only those games listed after applying the filter (all games displayed in the game-list)
Tip3: If you clear the filter box, you could see which games are "ticked" and which not
- And finally, press the "Save DAT" button... this will generate a CMPro and SVMe compatible DAT file with all "ticked" games..

One final note:
- Please do not to add games from different categories (i.e.: ScummVM and ResidualVM or Gargoyle) into the same DAT file... because SVMe needs to know the category of each game, and this information is on DAT header, and it's applied to all games in the same DAT.
Probably you need to edit this field in the generated DAT header after all, because actually it's not generated accordingly to the selected games...
It's on my TODO list. :D

I hope it helps!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 17:10:40
[You are not allowed to view links] Register or Login
Well, I'll try to answer all of your questions:
1) The DAT format SVMe expects is the one used by Gruby in his RomPack... it's a CMPro DAT file with some modifications... Please, open one to see differences. Gruby includes a readme in his RomPack with some clarifications.
2) If you want to customize your own DATs, my suggestion is to use SVMe:
- First filter the game list using a tokenized string like "-chinese -polish -macintosh ..."
- Next, use the "check all"/"tick all" button or tick the specific games you want to include in your customized DAT file.
Tip1: Ticked games will keep "ticked" if you change the filter.
Tip2: The "check all"/"tick all" button will tick only those games listed after applying the filter (all games displayed in the game-list)
Tip3: If you clear the filter box, you could see which games are "ticked" and which not
- And finally, press the "Save DAT" button... this will generate a CMPro and SVMe compatible DAT file with all "ticked" games..

One final note:
- Please do not to add games from different categories (i.e.: ScummVM and ResidualVM or Gargoyle) into the same DAT file... because SVMe needs to know the category of each game, and this information is on DAT header, and it's applied to all games in the same DAT.
Probably you need to edit this field in the generated DAT header after all, because actually it's not generated accordingly to the selected games...
It's on my TODO list. :D

I hope it helps!

Hi!
I'm working on this workaround, expecting that someday you'll find the time to add some customizing to SVME.
Thanks for all the useful and time saving tips!  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 20:55:48
One thing about SVME: I'm trying to play one game (Curso of Monkey Island, Spanish), and I cannot from inside SVME.
The command line involved is:

Executing command: "E:\Juegos\EMU\SCUMMVM\scummvm.exe" -f  --path="E:\Juegos\EMU\SCUMMVM\svm_extractor\temp_extract\comi-es" comi-es

The key here is that "comi-es" at the end. If I copy this line in a CMD window with "comi" at the end, the game runs OK.
Accordingly to scummvm.exe -z >list_of_enabled_games, at the end goes the Game-ID.
I'm I doing something wrong? It's a configuration thing? It's a bug?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 01, 2016 - 22:29:31
[You are not allowed to view links] Register or Login
I tried to do this by myself using my filtered dats in SVME without luck. What kind of Datfile are the ones that SVME looks for?
Mame Listinfo? Romcenter? I can do a conversion of my dats (generated by CMPro) to this format, but I really think that my
suggestion could be useful for a lot of people.

Thanks for SVME and your hard work!

I think I nailed this. With Logiqx DATUTIL, I run a conversion, replace the DATs in SVME folder. Now it starts near instantly
and with all games "Ready to Extract", and some "Ready to Play".

In case someone need this:

for %%A in (*.dat) do (
    datutil.exe -f listinfo -M split -N required -s -o "ALT_%%~A" "%%~A"
)
pause

(ALT_XXXXX replace with what you want)

Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 01, 2016 - 23:23:30
[You are not allowed to view links] Register or Login
One thing about SVME: I'm trying to play one game (Curso of Monkey Island, Spanish), and I cannot from inside SVME.
The command line involved is:

Executing command: "E:\Juegos\EMU\SCUMMVM\scummvm.exe" -f  --path="E:\Juegos\EMU\SCUMMVM\svm_extractor\temp_extract\comi-es" comi-es

The key here is that "comi-es" at the end. If I copy this line in a CMD window with "comi" at the end, the game runs OK.
Accordingly to scummvm.exe -z >list_of_enabled_games, at the end goes the Game-ID.
I'm I doing something wrong? It's a configuration thing? It's a bug?

Maybe you missed to use Gruby's scummvm.ini and residualvm.ini files... please ensure you have copied them into your %APPDATA%\ScummVM and %APPDATA%\ResidualVM directories.

They are a must to use with their collection!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 02, 2016 - 00:22:51
[You are not allowed to view links] Register or Login
Maybe you missed to use Gruby's scummvm.ini and residualvm.ini files... please ensure you have copied them into your %APPDATA%\ScummVM and %APPDATA%\ResidualVM directories.

They are a must to use with their collection!

That did the trick. Thanks!!  ;)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Andrea71 on May 03, 2016 - 21:14:27
Hi :))

Houston, we have a problem!  :D :D :D

Many thanx :)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: star on May 03, 2016 - 23:27:14
[You are not allowed to view links] Register or Login
Hi :))

Houston, we have a problem!  :D :D :D

Many thanx :)

Try the link in post 987
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 03, 2016 - 23:30:07
[You are not allowed to view links] Register or Login
Well, I was doing my homework VERY hard, and now I'm very closer to full completion.

Missing details:

- Gargoyle 4 MB (new update of course)
- Mohawk 269 MB
- Last Express 529 MB
- Myst3 932 MB
- Scumm-HE 943 MB
- Wintermute 2100 MB

I should've read legendsworld.net FAQ earlier tbh  :-[

TIA!!

Now I'm at 100%!! Thank you very much SpaceTaxiInvader!!!  ;D ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on May 04, 2016 - 13:33:15
I'm giving up on this. No sign of a torrent more than half the links dead. I have a full time job and a kid. I ain't got time for this lol.

Back to the usual scummvm pack for me

Sent from my SM-G928F using Tapatalk

Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Andrea71 on May 04, 2016 - 14:03:50
Thanx Star! Now full again! :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 04, 2016 - 14:14:50
@DJ12

Check PM
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on May 04, 2016 - 14:17:11
[You are not allowed to view links] Register or Login
@DJ12

Check PM
Thanks uglyman.

Sent from my SM-G928F using Tapatalk

Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on May 04, 2016 - 16:38:54
Does we need to add the kyra.dat to the extra folder or is it already included in the sets ?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 04, 2016 - 18:42:25
The latest Daily build includes this, and all necessary *.dat files...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 07, 2016 - 01:57:07
I have set up a torrent for the current collection. PM me if you wish to join
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on May 07, 2016 - 13:07:42
My appologies... I was a bit busy this week.
Here is the updates SVMinfo.dat file: https://mega.nz/#!OB83gZSa!05hHfWYYizS3xXoz2_WF1odis76ZeWxMvk1cDko6Yns
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 11, 2016 - 15:13:00
Today's DevTeam additions:  ;D

scumm:
 [added] The Secret of Monkey Island Unofficial SE Talkie v1.02 (Have)
 [added] Monkey Island 2: LeChuck's Revenge Unofficial SE Talkie v0.2 (Have)

sci:
 [added] Conquests of Camelot - English Atari ST (Have)
 [added] Hoyle 1 - English Atari ST  version 1.002.024 (Have)
 [added] Hoyle 1 - English Atari ST  version 1.002.026 (Have)
 [added] Hoyle 2 - English Atari ST (Have)
 [added] Larry 2 - English Atari ST (Have)
 [added] Larry 2 - English Atari ST Kixx (Have)
 [added] Larry 3 - English Atari ST (Have)
 [added] Police Quest 2 - English Atari ST Game version 1.002.011 DS 1989-07-21 (Have)
 [added] Police Quest 2 - English Atari ST Game version 1.001.006 1989-01-16 13:30 (Have)
 [added] Quest for Glory 1 / Hero's Quest - English Atari ST (Have)
 [added] Space Quest 3 - English Atari ST (Have)

Monkey Island Ultimate Talkie Edition Builders (http://gratissaugen.de/ultimatetalkies/index.html)

New DATPack released soon (maybe this weekend)...  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 13, 2016 - 07:58:34
New DATPack 2016.05.13: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- All hdicons optimized with advpng (advpng -z -4 *.png)

DevTeam additions:  ;D
scumm:
 [added] The Secret of Monkey Island Unofficial SE Talkie v1.02 (Have)
 [added] Monkey Island 2: LeChuck's Revenge Unofficial SE Talkie v0.2 (Have)
sci:
 [added] Conquests of Camelot - English Atari ST (Have)
 [added] Hoyle 1 - English Atari ST  v1.002.024 (Have)
 [added] Hoyle 1 - English Atari ST  v1.002.026 (Have)
 [added] Hoyle 2 - English Atari ST (Have)
 [added] Larry 2 - English Atari ST (Have)
 [added] Larry 2 - English Atari ST Kixx (Have)
 [added] Larry 3 - English Atari ST (Have)
 [added] Police Quest 2 - English Atari ST v1.002.011 DS 1989-07-21 (Have)
 [added] Police Quest 2 - English Atari ST v1.001.006 1989-01-16 13:30 (Have)
 [added] Quest for Glory 1 / Hero's Quest - English Atari ST (Have)
 [added] Space Quest 3 - English Atari ST (Have)

Updated Dats: mohawk, saga, sci, scumm
scumm:
 [fixed] monkey-mac - missing needed macintosh executable (it was no sound).
 [renamed] monkey-1 --> monkey-de-2
 [renamed] monkey-3 --> monkey-br

Updated Addons: covers, hdicons, icons, snaps, solution, titles (RePacked Full Sets)
- Please delete old images, because some filenames or file format changed...  :'(
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 13, 2016 - 14:54:07
All new scumm sets, the new ite and few sci roms In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Enjoy  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 13, 2016 - 17:16:05
Gruby: Thank you so much for the new update... I looks great!  :D

It seems that I couldn't find the appropiate version of:
Secret of Monkey Island, The (Macintosh)[v2.4][a] [folder: monkey-mac - size: 5mb]
missing rom: ._Monkey Island [size: 291327] [CRC32: d933d62c] [MD5: d44fe769892b05ce6bdf6e84a1076d0f]

Thanks in advance!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 13, 2016 - 17:31:44
Sorry, forgot this, attached  ???

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 13, 2016 - 17:40:05
Thank you so much Gruby! You're always saving the day! :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on May 13, 2016 - 22:10:29
Thanks for another update Gruby!

I have a quite small fixdat attached. Could you please? 8)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on May 14, 2016 - 02:21:29
[You are not allowed to view links] Register or Login
Thanks for another update Gruby!

I have a quite small fixdat attached. Could you please? 8)
Some of your sci fills.  Found in tosec and extracted with MSA Converter (http://msaconverter.free.fr/index-uk.html).

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 14, 2016 - 04:31:41
The rest ST images from here http://www.atarimania.com/index.html The *.stx files extracted with HxC Floppy Emulator DOS Disk Image Browser (http://hxc2001.free.fr/floppy_drive_emulator/)

@LeBurglar fixes In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on May 14, 2016 - 06:48:40
Thanks my friends 8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 14, 2016 - 07:41:28
Thanks guys. 100%

Old torrent deleted. New "update" torrent created

SCUMMVM Update (29-4-2016 to 13-05-2016)

Size = 1.87gb

PM for details. Tracker is fixed ( i think), so all should connect properly now
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: sapin on May 14, 2016 - 16:02:26
Just a little fix in arthurbday-win-1 (Mohawk).

TIA!!
 ;)

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: wlkdf90jdfg on May 14, 2016 - 16:49:53
[You are not allowed to view links] Register or Login
Just a little fix in arthurbday-win-1 (Mohawk).

TIA!!
 ;)
Your fill attached.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 15, 2016 - 11:08:30
A bunch of Mohawk games here:

https://mega.nz/#F!iN9FwAxT!8GxaqN7kD9kToQ7MdR_uPA

Most of them are already in the collection but added bor completeness and to help initiated people...
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on May 16, 2016 - 11:27:17
[You are not allowed to view links] Register or Login
A bunch of Mohawk games here:

https://mega.nz/#F!iN9FwAxT!8GxaqN7kD9kToQ7MdR_uPA

Most of them are already in the collection but added bor completeness and to help initiated people...

Are the new Mohawk files in there? Still searching for them

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on May 16, 2016 - 21:07:44
Nothing !
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: darksabre76 on May 17, 2016 - 19:32:46
Any chance I can get a reupload of "Hopkins FBI (Windows/Polish)"? I managed to get every other missing except that one and all the links posted no longer have it. Thanks in advance!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on May 17, 2016 - 21:18:44
Here you can find Hopkins FBI (PL) and some other goodies (already in the collection)
https://mega.nz/#F!HV9xUBIL!9IxGguq_YM-COefnTdkm9Q
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: darksabre76 on May 18, 2016 - 07:34:15
Much appreciated aviloria! That brings me to green across the board  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on May 19, 2016 - 21:38:45
I don't know if anyone has the same problem, but i encounter the same bug as here : https://sourceforge.net/p/scummvm-misc/bugs/1/

If some of the Gargoyle games (such as zork3 for example) are already added to scummvm.ini when launched, then gargoyle crash (it does work though the first time you launch the game, if you start from a clean ini, so not the typical situation of SVMe users as we are using already completed inis).

I have not found any workaround at the moment, except deleting scummvm.ini which is far from ideal.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on May 22, 2016 - 08:27:21
I just waded through this thread after some months of absence.
I noticed a few things:

@Gruby: Congratulations with the new addition to your family :)
And of course thanks for the incredible work you're doing on this set!

@aviloria: Thanks for your work! Your program is great!

But... I waded through ISOs, converted, unextracted, but I'm not complete yet.
My fixes are about 2Gb unzipped, so not too bad with a lot of catching up to do.

I would appreciate some help on these. Feel free to post your own fixes for those I do have :)

TIA, alcoatjez

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 22, 2016 - 09:07:01
@alcoatjez

Uploading now. Had to fix something first

https://mega.nz/#!hYFBnKgC!p93UkZcBJEc26cyL4Gw9VpXvYGr6zy1fs1ErG3YDqrw

1.5gb
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 22, 2016 - 10:08:55
alcoatjez fixes In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on May 22, 2016 - 11:18:48
Wow, so fast!

Thank you very much, uglyman and Gruby :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 24, 2016 - 06:58:56
Today's DevTeam addition:
 [New engine] gnap: UFO's - English and Russian versions.

New DATPack released soon (Maybe this weekend)  ::)
example pictures attached  ;D

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: star on May 24, 2016 - 17:42:24
Just got a couple of fix dats, thanks for any help

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on May 24, 2016 - 19:50:31
[You are not allowed to view links] Register or Login
Just got a couple of fix dats, thanks for any help

Upload in progress ;)

https://ajvdveen.stackstorage.com/index.php/s/sIkrKViXbnxaqiV
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 25, 2016 - 10:14:12
Removing svm update torrent. Everyone has it by now
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: dirkpitt78 on May 27, 2016 - 08:59:46
Dear all, I was trying to rebuild stuff from everything I have but it seems I am too far away from the target.
I won't bore you  with my fixdats (gigs and gigs..), but did you know where the whole set can be found in an easy way?
TIA!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 27, 2016 - 09:31:50
@dirkpitt78 - Check your pm
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 28, 2016 - 05:37:34
New DATPack 2016.05.28: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Checker updated.
- Compiler warning picture changed.

DevTeam additions:
 [New engine] gnap: UFO's (Gnap) 2 versions
  - UFO's English (Have)
  - UFO's Russian (Have)

Updated Dats: agos, scumm, wintermute
 [fixed] monkey2-mac-1 - missing iMuse Setups, no sound.

Updated Addons: N/A

Fixed monkey2-mac-1 In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 28, 2016 - 07:36:49
rhiannon-win-1
https://mega.nz/#!cJUkHYZJ!ECyIwLkRjdSSVI72kHhIl2JvEyrlejLervjq1SVUkHQ
870mb

simon2-cd-ru
https://www.sendspace.com/file/ha6yff
10mb

gnap-win (incomplete)
http://hugefiles.net/rokybnl5zo8t
331mb

gnap-win-ru (incomplete)
https://www.sendspace.com/file/x307j9
2mb
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on May 29, 2016 - 04:41:18
gnap-win - http://collectionchamber.blogspot.hu/2015/04/ufos.html
gnap-win-ru - http://rutracker.org/forum/viewtopic.php?t=1795146
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 29, 2016 - 04:53:58
Can't download from that 4shared crappy hoster
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on May 29, 2016 - 07:45:13
[You are not allowed to view links] Register or Login
Can't download from that 4shared crappy hoster

A while ago I was also sick of 4shared. I took a free account and just download from there with JDownloader. Works great!

BTW, which files are you missing? I will upload them for you.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 29, 2016 - 08:00:35
@alcoatjez

That would be great ! :-)

gnap-win missing files
DRIVE_N.DAT
OPEN_N.DAT

gnap-win-ru missing files
Nearly all of them. May as well up the whole gnap-win-ru
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on May 29, 2016 - 08:58:23
gnap-win (last 2 files) https://ajvdveen.stackstorage.com/index.php/s/9oEsyLcKzwBHyqP
gnap-win-ru https://ajvdveen.stackstorage.com/index.php/s/1kJxHI5e5ZqtpsX

 8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on May 29, 2016 - 09:01:06
Thankyou alcoatjez
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on May 29, 2016 - 10:37:19
Green again ! Thanks to everyone.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on June 03, 2016 - 19:51:46
Gruby, I have a question about ScummVM.

I'm messing with a HyperSpin XML for ScummVM 1.8.1. What I need for this is a list of the games that are supported by this version, in the same way as your configured game list.
Can you point me in a direction how to do this? I don't ask for a list, just where I can gather this information. I've messed a bit with the source, but can't find what I'm looking for.

Thanks in advance, alcoatjez

Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on June 04, 2016 - 05:18:13
The ScummVM supported games is rather complicated...  ???

The list of officially supported games, you can find the ScummVM 1.8.1's (or any version of SVM) Readme file.

More detailed list (which games recognize?), you can find the source of ScummVM 1.8.1 (or any version of SVM, RVM or SVM-like Emulators).
Most of the engines the path is src/engines/'engine name' folder. You can find the filenames in my DATPack's Support/Supported Games folder.

Example: Lab engine
 'SVM - Lab Games (detection.cpp).txt' you can search here 'scummvm\engines\lab\detection.cpp'

Some engine detection file in elsewhere.
in example: scumm engine detection file is here 'scummvm\devtools\scumm-md5.txt'

Some of the games has been disabled in the source (maybe temporarily) If you are interested in more information, look at the full source code or here: http://www.scummvm.org/ Documentation or Wiki pages.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on June 04, 2016 - 09:26:39
For a HyperSpin build, I would recommend using only the officially supported versions listed in README file... I don't think you want partial supported games in HyperSpin list :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: powersola on June 05, 2016 - 05:49:00
[You are not allowed to view links] Register or Login
@dirkpitt78 - Check your pm

Hi Gruby,

if  you don't mind, could you also point me in the right direction? I'd want to get this set.

Thank you,
PowerSola
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on June 05, 2016 - 07:44:53
@powersola - Check your pm  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: alcoatjez on June 08, 2016 - 19:40:08
@Gruby: Thank you very much for all your valuable information! I'm impressed once again by all the effort you have put in these dats.
I wil probably stick with the latest dats and try the games in the latest SVM myself. I think that will be quicker :)

[You are not allowed to view links] Register or Login
For a HyperSpin build, I would recommend using only the officially supported versions listed in README file... I don't think you want partial supported games in HyperSpin list :)

Thanks for the tip, but the database is already done (http://www.hyperspin-fe.com/topic/25789-official-scummvm-xml-database-thread/) :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on June 10, 2016 - 22:11:42
Don't know why, but I miss a random scumm file.

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on June 10, 2016 - 22:35:54
[You are not allowed to view links] Register or Login
Don't know why, but I miss a random scumm file.


https://mega.nz/#!aBsUlSrB!ku6CmKR_nzoW7OTLBXvjHg79y1liCgd-0RU56vLhztk
 (https://mega.nz/#!aBsUlSrB!ku6CmKR_nzoW7OTLBXvjHg79y1liCgd-0RU56vLhztk)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on June 14, 2016 - 03:49:00
Can the person with IP starting 100.9 please remove the previous torrent i shared and stop spamming my firewall. You have had long enough time to remove it

Thanks
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: pucci on June 19, 2016 - 13:04:29
i was out of business for 3 months (my PC PSU badly brocken).
can someone help me for this fix dat?

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: SpaceTaxiInvader on June 19, 2016 - 20:43:41
[You are not allowed to view links] Register or Login
i was out of business for 3 months (my PC PSU badly brocken).
can someone help me for this fix dat?

Currently uploading...

https://mega.nz/#F!vA9gzBIR!NFuzWSyeToZPLjWAg7iUsQ (https://mega.nz/#F!vA9gzBIR!NFuzWSyeToZPLjWAg7iUsQ)

EDIT: Done!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: pucci on June 20, 2016 - 22:44:00
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
i was out of business for 3 months (my PC PSU badly brocken).
can someone help me for this fix dat?

Currently uploading...

https://mega.nz/#F!vA9gzBIR!NFuzWSyeToZPLjWAg7iUsQ (https://mega.nz/#F!vA9gzBIR!NFuzWSyeToZPLjWAg7iUsQ)

EDIT: Done!

thank you!
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on June 24, 2016 - 09:54:42
New DATPack 2016.06.24: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Checker updated.

DevTeam additions:
 [added:neverhood] Neverhood earlier English demo version (Have)
 [added:adl] Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release - DSK format (Have)
 [added:adl] Hi-Res Adventure #2: Wizard and the Princess - Apple II - Roberta Williams Anthology (Have)
 [added:adl] Hi-Res Adventure #0: Mission Asteroid - Apple II - Roberta Williams Anthology (Have)
 [added:adl] Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology (Have)

Updates-Fixes:
 [fixed:wage] castleofert: Game data not found (wrong filenames).

Updated Dats: adl, neverhood, wage

Updated Addons: N/A
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on June 24, 2016 - 12:31:37
Thanks a lot Gruby!

New SVMe version here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

The application core was mostly rewritten. Please report any bug or issue :D

Also added an updated SVMinfo.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on June 24, 2016 - 19:02:01
Thanks for the new SVMe aviloria  8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: uglyman on June 26, 2016 - 06:49:35
Thanks for the update

Only miss 2. Please share

Hi-Res Adventure #0: Mission Asteroid (Apple IIgs)
MISSION.NIB

Hi-Res Adventure #2: Wizard and the Princess (Apple IIgs)
WIZARD.DSK
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on June 26, 2016 - 16:49:25
@uglyman: See attached

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: awaawaawa on June 30, 2016 - 11:57:11
Hi,
Last my update was when the tracker was on....
Now I download every links in this thread I found and rebuild new dats and I have a lot of missing  :o

Someone can help me please??
Thanks in advance

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on July 02, 2016 - 09:20:58
And my latest fix dats. Only few files missing....



[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on July 02, 2016 - 09:49:45
Look In my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on July 02, 2016 - 11:00:37
Thank you Gruby for yet another update 8)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: awaawaawa on July 04, 2016 - 07:57:12
[You are not allowed to view links] Register or Login
Hi,
Last my update was when the tracker was on....
Now I download every links in this thread I found and rebuild new dats and I have a lot of missing  :o

Someone can help me please??
Thanks in advance

Noone can help me please??  :'(
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on July 07, 2016 - 11:24:43
New DATPack 2016.07.07: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Addons DATfile created.
- Common Addons folder layout picture added.

New Dat: addons (Adventurepack Official Addons)

Updated Dats: cruise, mohawk, mortevielle, sci, stark, wintermute

ScummVM DevTeam addition:
- sci: ImagiNation Network (INN) Demo  (Have)

AdventurePack Changes:
Added:
- cruise: Cruise for a Corpse (16 colors/DOS).
- mohawk: Living Books: Arthur's Reading Race - 16 + 32 bits + Mac versions.
- sci: Jones in the Fast Lane (EGA/DOS)[a].
- sci: King's Quest IV: The Perils of Rosella (SCI/DOS).
- sci: King's Quest VI: Heir Today, Gone Tomorrow (Demo/CD/DOS).
- sci: Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) (DOS).
- sci: Phantasmagoria II: A Puzzle of Flesh - Windows (5 CD) and DOS (GOG) versions.
- sci: Quest for Glory III: Wages of War (DOS)[a].
- wintermute: 3 new Carol Reed Demos.
- wintermute: supported Wilma Tetris.

Changed:
- stark: Descriptions.
- wintermute: Carol Reed Games descriptions.

Fixed:
- mortevielle: missing files in mortevielle-de.
- sci: missing files in freddypharkas-de.

Updated Addons: Please use the new DATfile...
- Some new files available in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) 'UP_07-07_EXTRA.7z' file.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on July 07, 2016 - 13:20:46
ImagiNation Network (INN) Demo: http://forums.scummvm.org/viewtopic.php?t=14117

Carol Reed 10: Bosch's Damnation (Demo/Windows)[Unk]: http://www.mdna-games.com/Bosch/demo.htm

Carol Reed 11: Shades of Black (Demo/Windows)[Unk] and Carol Reed 11: Shades of Black (HD Demo/Windows)[Unk]: http://www.mdna-games.com/Shades/demo.htm

Living Books: Arthur's Reading Race - 16 + 32 bits + Mac versions. - in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on July 07, 2016 - 17:35:34
Thanks a lot, Gruby!

I have updated the SMVe folder layout to handle in a easier way the addons using a DAT file.
Take a look here: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

New SVMinfo.dat here:
https://mega.nz/#!KYUWVDAL!GntPRXR509duZe0bzH6tt5HAIjoa2PiIDs42OG8EXbI

And my updated shared folder:
https://mega.nz/#F!bBVXjAzY!0nthwT_Hm0CsbnaOA7kjWQ
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: VanDam on July 07, 2016 - 21:52:46
King's Quest VI cd demo
https://archive.org/download/Heir_Today_Gone_Tomorrow_demo
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on July 07, 2016 - 22:41:00
The missing sneek up on you with these dats.

Has anyone got these?

[attachment deleted by admin]
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: DJ12 on July 07, 2016 - 23:26:59
Please isgnore everything other than the add-ons aviloria has shared all the others I miss.

Thanks :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on July 08, 2016 - 23:04:21
I need some help from a Macintosh user (Mac OS X version 10.7 Lion or newer, with an intel processor)...
Some Steam knowledge will be appreciated (but not required).
Please PM me. You will be rewarded :D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on July 11, 2016 - 06:27:57
I'm missing the same Adventurepack Addon misses as DJ12. Please help :)
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: Gruby on July 11, 2016 - 07:48:25
Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on July 11, 2016 - 22:29:40
[You are not allowed to view links] Register or Login
I don't know if anyone has the same problem, but i encounter the same bug as here : https://sourceforge.net/p/scummvm-misc/bugs/1/

If some of the Gargoyle games (such as zork3 for example) are already added to scummvm.ini when launched, then gargoyle crash (it does work though the first time you launch the game, if you start from a clean ini, so not the typical situation of SVMe users as we are using already completed inis).

I have not found any workaround at the moment, except deleting scummvm.ini which is far from ideal.

Any news on this bug ?
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: aviloria on July 12, 2016 - 06:02:59
@remax:

I have not experimented that behaviour on my side, but I have built my own Gargoyle binary (with small modifications to insert Gargoyle code on a newer ScummVM-base version) due to other problems...

Try this: https://mega.nz/#!PRtQXATK!GEWGPI01NzWd78E_epT1p8v3FPB-G9uslECotFNZhdA
Maybe it also solves your problem.
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: remax on July 12, 2016 - 08:48:55
[You are not allowed to view links] Register or Login
@remax:

I have not experimented that behaviour on my side, but I have built my own Gargoyle binary (with small modifications to insert Gargoyle code on a newer ScummVM-base version) due to other problems...

Try this: https://mega.nz/#!PRtQXATK!GEWGPI01NzWd78E_epT1p8v3FPB-G9uslECotFNZhdA
Maybe it also solves your problem.

Thank you very much...

May i ask you to upload the SDL.dll you use. The app crash even when i use the one from ScummVM.

Or perhaps it is because it's a SYMBOL enabled build ? or a debug build ?...

Nevermind : it needs SDL.dll for x64 and it works perfect
Title: Re: Gruby's ScummVM Based Adventure Pack
Post by: LeBurglar on July 12, 2016 - 09:11:57
[You are not allowed to view links] Register or Login
Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D
Thanks Gruby!
Title: Re: Gruby's Adventure Pack
Post by: Gruby on July 14, 2016 - 16:56:14
WiP News 2016.07.14: Project name changed to (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
(http://i63.tinypic.com/2pq0xs2.png)
DevTeam addition:
- ScummVM: sci: Hoyle Classic Games - Windows demo (Have).

AdventurePack Changes:
Added:
- groovie: The 7th Guest Macintosh.
- sci: King's Quest VII: The Princeless Bride (Demo/Windows).
- sci: Phantasmagoria (DOS/French).
- sci: Quest for Glory II: Trial by Fire (DOS)[a4].
- scumm: Indiana Jones and the Fate of Atlantis - Windows and Macintosh Steam versions.
- scumm: Indiana Jones and the Last Crusade - Windows and Macintosh Steam versions.
- scumm: Loom - Windows and Macintosh Steam versions.
- scumm: Dig, The - Windows and Macintosh Steam versions.
Thanks for Steam versions to aviloria  8)
Fixed:
- gargoyle: description clarifications.
- gob: lit-mac-fr: missing(?) macintosh resource fork files added.
- scumm: file name clarifications.
Changed:
- groovie: The 7th Guest Audio files changed to latest GOG version's Audio.
Updated Dats: addons, gargoyle, gob, groovie, sci, scumm

DatPack release is soon, maybe this weekend...
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 15, 2016 - 08:06:33
New DATPack 2016.07.15: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)

- Gargoyle emulator changed to Gargoyle mod by aviloria, link in the 1st post.
- addons datfile moved to DATPack's 'DATs - Addons' folder.

Details in the previous post...

Links:
King's Quest VII: The Princeless Bride (Demo/Windows): https://archive.org/details/Princeless_Bride_demo
Phantasmagoria (DOS/French): https://archive.org/details/Phantasmagoria_-_French_Version_Sierra_FR
Title: Re: Gruby's AdventurePack
Post by: aviloria on July 15, 2016 - 13:04:33
Thanks a lot for the new release, Gruby!

I'm far from home these days and I have no access to my home computer... so please, can you share on behalf of me the new added files to the project?
Thanks

Title: Re: Gruby's AdventurePack
Post by: Gruby on July 15, 2016 - 14:18:48
Update, Part 2:

Links:
Hoyle 5 (Hoyle Classic Games) - Windows demo: https://archive.org/details/HOYLE
The 7th Guest - Macintosh: http://www.macintoshrepository.org/7000-the-7th-guest

Misc. fixfiles in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  8)
Title: Re: Gruby's AdventurePack
Post by: uglyman on July 15, 2016 - 15:04:16
Thanks

Missing

dig-steam-mac:
DIG.TRS
DIGTXT.TRS

loosteamres.zip:
CDDA.SOU
Title: Re: Gruby's AdventurePack
Post by: uglyman on July 15, 2016 - 15:27:20
Thanks Gruby
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 15, 2016 - 15:34:28
@uglyman
Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: pucci on July 15, 2016 - 20:26:51
i'm missing some addon

can someone help me?

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 16, 2016 - 03:58:50
@pucci
Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on July 18, 2016 - 12:08:08
Hi :) i miss some file, please help :))

Thanx

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on July 18, 2016 - 13:25:35
[You are not allowed to view links] Register or Login
Hi :) i miss some file, please help :))

Thanx
SCI: too big for me to upload, does this link work for you?
https://archive.org/download/Princeless_Bride_demo/KQVII_demo.iso (335 MB)

GROOVIE: I can't get the mac repository to serve the entire file, it keeps on truncating it at various lengths.
http://www.macintoshrepository.org/7000-the-7th-guest (640 MB)

I found another link, the .zip file is intact, but the .sit files inside of it don't unpack properly with ExtractNow.
http://www.myabandonware.com/game/the-7th-guest-335#Mac (570 MB)

Sorry, not much help.
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on July 18, 2016 - 18:41:40
Thanx :) SCI is now complete, but Groovie don't extract .sit :)

Title: Re: Gruby's AdventurePack
Post by: Gruby on July 18, 2016 - 18:49:40
*.sit files- Try this: http://my.smithmicro.com/stuffit-expander-windows.html
Macintosh Files- then this: http://www.catacombae.org/hfsexplorer/
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on July 18, 2016 - 20:41:11
Thanx Gruby :))  HFSexplorer working fine! now Groovie full :D
Title: Re: Gruby's AdventurePack
Post by: star on July 18, 2016 - 22:31:53
Still having problem getting one file for the groovie set, even extracting using HFS Explorer still can't get the attached file

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on July 19, 2016 - 00:12:52
[You are not allowed to view links] Register or Login
Still having problem getting one file for the groovie set, even extracting using HFS Explorer still can't get the attached file
When loading the file in HFSExplorer, did you try all the different partition selections on the "Choose partition" dialog?

I'm still a step behind, I can't get the .cdr file in it's entirety from the macintosh repository link, and the .sit files I got from the myabandonware link are bad according to both ExtractNow and StuffitExpander 2011.


Ok, that was crappy advice.

Good news is that StuffitExpander 2010 was able to make sense of those .sit files.

When using HSFExplorer, click on the "The 7th Guest - Install files" branch to show four files in the right-hand pane.  Right click the two needed, and from that context menu, select the last item "Extract data and extended attributes".
Title: Re: Gruby's AdventurePack
Post by: VanDam on July 19, 2016 - 07:30:55
I'm still missing several files.
Any help is welcome  :'(




[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 19, 2016 - 08:56:29
Phantasmagoria (DOS/French) Link already shared here:
http://romshepherd.com/index.php/topic,4529.msg66189.html#msg66189
Title: Re: Gruby's AdventurePack
Post by: VanDam on July 19, 2016 - 10:02:38
[You are not allowed to view links] Register or Login
Phantasmagoria (DOS/French) Link already shared here:
http://romshepherd.com/index.php/topic,4529.msg66189.html#msg66189
I extracted isos from https://archive.org/details/Phantasmagoria_-_French_Version_Sierra_FR and I'm still missing several files.
Dunno why?
Title: Re: Gruby's AdventurePack
Post by: rzil on July 19, 2016 - 11:46:25
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Phantasmagoria (DOS/French) Link already shared here:
http://romshepherd.com/index.php/topic,4529.msg66189.html#msg66189
I extracted isos from https://archive.org/details/Phantasmagoria_-_French_Version_Sierra_FR and I'm still missing several files.
Dunno why?
haven't got to this yet...
but sometimes the data files only available after installation, maybe that is the case here too
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on July 19, 2016 - 14:27:57
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Phantasmagoria (DOS/French) Link already shared here:
http://romshepherd.com/index.php/topic,4529.msg66189.html#msg66189
I extracted isos from https://archive.org/details/Phantasmagoria_-_French_Version_Sierra_FR and I'm still missing several files.
Dunno why?
From what's listed as missing in the .dat you posted, it appears like you overlooked extracting CD6 & CD7.  Or perhaps those two didn't download completely?  Here is a list of exact filesizes for the set of 7 CDs:

628,914,176 PhantasmagoriaFR_CD1.iso
525,662,208 PhantasmagoriaFR_CD2.iso
620,224,512 PhantasmagoriaFR_CD3.iso
654,510,080 PhantasmagoriaFR_CD4.iso
640,022,528 PhantasmagoriaFR_CD5.iso
657,860,608 PhantasmagoriaFR_CD6.iso
529,072,128 PhantasmagoriaFR_CD7.iso

@rzil, that is often true, but in this case I can confirm installation isn't necessary, just unpacking the .iso files.  You are also correct in that if VanDam had installed the game, it would have been apparent if two of the install CDs were left out!
Title: Re: Gruby's AdventurePack
Post by: VanDam on July 19, 2016 - 15:11:38
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Phantasmagoria (DOS/French) Link already shared here:
http://romshepherd.com/index.php/topic,4529.msg66189.html#msg66189
I extracted isos from https://archive.org/details/Phantasmagoria_-_French_Version_Sierra_FR and I'm still missing several files.
Dunno why?
From what's listed as missing in the .dat you posted, it appears like you overlooked extracting CD6 & CD7.  Or perhaps those two didn't download completely?  Here is a list of exact filesizes for the set of 7 CDs:

628,914,176 PhantasmagoriaFR_CD1.iso
525,662,208 PhantasmagoriaFR_CD2.iso
620,224,512 PhantasmagoriaFR_CD3.iso
654,510,080 PhantasmagoriaFR_CD4.iso
640,022,528 PhantasmagoriaFR_CD5.iso
657,860,608 PhantasmagoriaFR_CD6.iso
529,072,128 PhantasmagoriaFR_CD7.iso

@rzil, that is often true, but in this case I can confirm installation isn't necessary, just unpacking the .iso files.  You are also correct in that if VanDam had installed the game, it would have been apparent if two of the install CDs were left out!

Thanx, I'll try again....
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 26, 2016 - 11:27:49
Today's DevTeam sci additions:
  Hoyle 5 (Hoyle Classic Games) - Windows (Have)
  Hoyle Children's Collection - Windows (Have)
  Hoyle Solitaire (CD version) - Windows (Have)
  Hoyle Solitaire (Hard Drive version) - Windows (Have)
  Hoyle Bridge - Windows (Miss)   ???   :'(

New release soon.. maybe this weekend...
Title: Re: Gruby's AdventurePack
Post by: SpaceTaxiInvader on July 26, 2016 - 21:44:23
Thanks Gruby for your regular updates. ;D

A was away for some weeks and now I am trying to catch up

Here are my current fixDats.

Any help for my missing files is appreciated

A question to the Addons DAT.  Are there additional files needed to complete it, which are not in the addons / manuals links?

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: sapin on July 27, 2016 - 01:07:13
[You are not allowed to view links] Register or Login
Thanks Gruby for your regular updates. ;D

A was away for some weeks and now I am trying to catch up

Here are my current fixDats.

Any help for my missing files is appreciated

A question to the Addons DAT.  Are there additional files needed to complete it, which are not in the addons / manuals links?

Some little fixes:


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: sapin on July 27, 2016 - 01:11:17
[You are not allowed to view links] Register or Login
Any help for my missing files is appreciated

A question to the Addons DAT.  Are there additional files needed to complete it, which are not in the addons / manuals links?

And two more:

http://www77.zippyshare.com/v/4Ru0JhiK/file.html (http://www77.zippyshare.com/v/4Ru0JhiK/file.html) arthurrares.zip
http://www77.zippyshare.com/v/mnGzT6lC/file.html (http://www77.zippyshare.com/v/mnGzT6lC/file.html) t7g-mac.zip
Title: Re: Gruby's AdventurePack
Post by: attractivo on July 27, 2016 - 19:20:18
.
Title: Re: Gruby's AdventurePack
Post by: SpaceTaxiInvader on July 28, 2016 - 14:42:33
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Any help for my missing files is appreciated

A question to the Addons DAT.  Are there additional files needed to complete it, which are not in the addons / manuals links?

And two more:

http://www77.zippyshare.com/v/4Ru0JhiK/file.html (http://www77.zippyshare.com/v/4Ru0JhiK/file.html) arthurrares.zip
http://www77.zippyshare.com/v/mnGzT6lC/file.html (http://www77.zippyshare.com/v/mnGzT6lC/file.html) t7g-mac.zip

Thanks sapin.

Now I am only missing 2 files to be complete again, the neverhood and mortevielle of my fixdat
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 28, 2016 - 15:14:20
@STI
 Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 30, 2016 - 06:23:35
New DATPack 2016.07.30: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Checker updated.
- All text Documents and info pictures moved to 'Docs' folder, included Support/special folder files.
- Added Docs\SVM - SCUMM-HE miss legend.txt

DevTeam addition:
- ScummVM: sci:
  Hoyle 5 (Hoyle Classic Games) - Windows (Have/Added)
  Hoyle Children's Collection - Windows (Have/Added)
  Hoyle Solitaire (CD version) - Windows (Have/Added)
  Hoyle Solitaire (Hard Drive version) - Windows (Have/Added)
  Hoyle Bridge - Windows (Miss...)  :'(

AdventurePack additions:
gob: Bizarre Adventures of Woodruff and the Schnibble: German, standalone version.
mohawk: Living Books: Aesop's Fables: The Tortoise and the Hare (Windows/English,Spanish)[v1.0].
scumm-he:
  Backyard Football 2002 (ALL)[a][!]
  Backyard Soccer 2004 (ALL/Russian)
  Backyard Soccer MLS Edition (Windows).
  Big Thinkers First Grade (ALL/US).
  Freddi Fish 1: The Case of the Missing Kelp Seeds (Windows)[Unk].
  Freddi Fish 1: The Case of the Missing Kelp Seeds (Windows/Japanese).
  Freddi Fish 1: The Case of the Missing Kelp Seeds (Windows/Russian/Updated)[Russobit-M].
  Freddi Fish 2: The Case of the Haunted Schoolhouse (ALL/Russian/Updated)
  Freddi Fish 2: The Case of the Haunted Schoolhouse (ALL/Russian/Updated)[a]
  Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Windows/Russian)[Akella].
  Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Windows/Russian/Unencrypted).
  Freddi Fish and Luther's Maze Madness (ALL/US)[a]
  Moonbase Commander (Windows)[1.1].
  Pajama Sam 1: No Need to Hide When It's Dark Outside (Windows/Russian)[a].
  Pajama Sam's Lost & Found (Windows/Russian)[Akella].
  Putt-Putt and Pep's Dog on a Stick (Windows).
  Putt-Putt Enters the Race (Windows/Russian)[Russobit-M].
  Putt-Putt Joins the Circus (Russian)[Russobit-M].
  Putt-Putt Travels Through Time (Windows/Russian)[Russobit-M].
  Putt-Putt's Fun Pack (DOS)[a].
  SPY Fox 3: Operation Ozone (ALL/German)

Fixed: scumm-he:  fbear-he: wrong 'FBEAR.SNG',  puttmoon, puttmoon-1, puttmoon-win: missing 'PUTTMOON.BRS'.

Changed: A lot of description has changed...

Updated Dats: addons, agi, agos, cge, cge2, cine, cruise, gob, gargoyle, grim, kyra, mohawk, pegasus, sci, scumm, scumm-he, sherlock, sword1, sword2, sword25, tenagent, tinsel, tony, tsage, tucker, voyeur, wage, wintermute
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 30, 2016 - 09:44:25
Some small fixes in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: remax on July 30, 2016 - 11:48:00
Can someone upload the datpack somewhere else ?

For some reason i have a download bandwidth exceded on MEGA (i didn't download anything since hours), so i can't download it :(

EDIT : got it...
Title: Re: Gruby's AdventurePack
Post by: aviloria on July 30, 2016 - 11:53:36
Thanks a lot, Gruby!!!

Here you can find the updated SVMinfo.dat file: https://mega.nz/#!7VcCACSB!wHfthlo_7OyKiK5X9XmtVsmW1eHRBLSs9JIZXjpUWJE

I need a small fix for the addons pack.
Thanks in advance :D


@remax: see here
https://www.sendspace.com/file/x8yf4g

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 30, 2016 - 12:29:20
Thanks for the new SVMinfo  ;D

Fix attached  8)

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on July 30, 2016 - 12:40:01
Thank you so much, Gruby!
That was pretty fast, and cool! 8)
Title: Re: Gruby's AdventurePack
Post by: Djmpk on July 30, 2016 - 13:45:49
Hi,

i'm getting started with this set, but miss some of the addons.

Loaded all of the Files from the main post already.

Thx :)

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 30, 2016 - 14:09:00
Look in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D
Title: Re: Gruby's AdventurePack
Post by: Djmpk on July 30, 2016 - 16:49:00
Prince Engine: http://yun.baidu.com/share/link?uk=4010075868&shareid=2334920659&third=0&adapt=pc&fr=ftw
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 30, 2016 - 17:53:02
Thanks, but i have this German version (Redump.org image).   8)
Title: Re: Gruby's AdventurePack
Post by: rzil on July 30, 2016 - 19:20:35
Hoyle Bridge available as part of Win3xO
http://archive.org/download/Win3xO.v.1.0/Win3xO.v1.0.zip/Win3xO%2Fgames%2FHoyle%20Bridge%20%281996%29.zip
Title: Re: Gruby's AdventurePack
Post by: Djmpk on July 31, 2016 - 18:53:25
[You are not allowed to view links] Register or Login
Thanks, but i have this German version (Redump.org image).   8)

Ah now i understood your missing Text file :D

But i have a Problem :(

[2016-07-31 19:56:57] ScummVM 1.9.0git2848-g3f9b95a (Jul 30 2016 9:39:40)
[2016-07-31 19:56:57] TAINTED Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG
[2016-07-31 19:56:57] --- Log opened.
[2016-07-31 19:56:58] Prince::Engine Adding all path: .\games\ScummVM\prince-win-de\
[2016-07-31 19:56:58] Can't open voices/databank.ptc!
[2016-07-31 19:56:58] --- Log closed successfully.

svm-prince.dat:

   rom ( name DATA\VOICES\DATABANK.PTC size 439046934 crc d71d4a4f md5 5394da061e8acf7d8b2029d8a26d1815 )


So the valid path seems to be \VOICES\DATABANK.PTC without the DATA\.

If i change the path everything works as expected :D
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 01, 2016 - 04:05:53
Thanks for the report  8)

prince engine are in progress, when the DATfile i started the game only worked in this way...   ???

[You are not allowed to view links] Register or Login
2016.01.30:
...
Updated Dats: grim, agi, gob, kyra, mohawk, prince, sci, scumm, tinsel, touche, wintermute
-prince: directory structure has changed, so the games are run.
....

prince-win-de and prince-win-pl fixed in next release.  :D
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 01, 2016 - 05:16:39
Quote from ScummVM facebook page:
An engine implementing Starship Titanic game has just been merged into the main tree. The engine is still WIP, but already goes over 50k lines of code. Kudos to dreammaster.

Today's DevTeam addition:  :o

-New engine: titanic  - Starship Titanic English/Windows version.

I have USA 3 cd's redump.org version. I try a little later, now I compile the new source.  8)
Title: Re: Gruby's AdventurePack
Post by: rzil on August 01, 2016 - 06:31:56
[You are not allowed to view links] Register or Login
Fixed: scumm-he:  fbear-he: wrong 'FBEAR.SNG',  puttmoon, puttmoon-1, puttmoon-win: missing 'PUTTMOON.BRS'.
May I ask what was wrong in the previous 'FBEAR.SNG'?
Also, What is the source of the fixed one?
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 01, 2016 - 07:17:15
Starship Titanic test:

Game souces: Starship Titanic (USA) (Disc 1) to (Disc 3) redump.org images.
Game hash value is matched, install is needed (max) or extract data1.cab file and copy all CD's Assets folder.
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 01, 2016 - 07:25:56
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Fixed: scumm-he:  fbear-he: wrong 'FBEAR.SNG',  puttmoon, puttmoon-1, puttmoon-win: missing 'PUTTMOON.BRS'.
May I ask what was wrong in the previous 'FBEAR.SNG'?
Also, What is the source of the fixed one?

PM sent
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 01, 2016 - 16:21:58
Thanks Gruby for the new update!

Can you please check out the attached fix requests? 8)

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: rzil on August 02, 2016 - 14:44:23
[You are not allowed to view links] Register or Login
Thanks Gruby for the new update!

Can you please check out the attached fix requests? 8)
Some here:
https://mega.nz/#F!C55VTYwR!yToSlQ3RkaCFbMclLpe3mA
(uploading in progress..DONE!)
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 03, 2016 - 03:29:45
Thanks for the upload rzil.

Three of the four mohawks can be found here (https://ia600508.us.archive.org/zipview.php?zip=/24/items/LivingBooks/Living%20Books.zip) at the internet archive.

The fourth one, "TORTOISE.512", is there as well.  It has the correct size, but not the correct CRC.  Still looking for that one (last one).

Compared the IA version to the 1.1 version, and after a few cut-n-paste edits, here is the correct TORTOISE.512, attached.

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: uglyman on August 03, 2016 - 12:01:57
Miss some. Please fix

Addon Pack : arthurrace-win.ico

SCI: hoyle5-win.zip + hoyle5children-win.zip + hoyl5solitaire-win-1.zip

SCUMM-HE: freddi-win-ru-2 / FREDDI.HE1
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 03, 2016 - 15:59:46
[You are not allowed to view links] Register or Login
Miss some. Please fix

Addon Pack : arthurrace-win.ico

SCI: hoyle5-win.zip + hoyle5children-win.zip + hoyl5solitaire-win-1.zip

SCUMM-HE: freddi-win-ru-2 / FREDDI.HE1
Icon attached.

The SCI Hoyles are in the Win3xO collection as noted by rzil here (http://romshepherd.com/index.php/topic,4529.msg66975.html#msg66975).  Note that you want to look in each of the "CD" folders (of the .zip files from the IA) and use isobuster to unpack the contents of the bin+cue.  Use this link (http://ia601301.us.archive.org/zipview.php?zip=/28/items/Win3xO.v.1.0/Win3xO.v1.0.zip) for the IA of Win3xO, then scroll down to the "Hoyle" area.  I've also attached the small files of the SCI items you requested.

FREDDI.HE1 is inside the freddi-win-ru-2.zip file in the MEGA folder link posted by rzil  (just a couple of posts back, here (http://romshepherd.com/index.php/topic,4529.msg67232.html#msg67232)).


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: uglyman on August 03, 2016 - 21:44:53
Thanks wlkdf90jdfg

Sorry for the delays. I am very busy with work these days and finding it hard to keep up
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 05, 2016 - 08:34:52
Today's DevTeam addition:  :o

-New engine: director  - Director Engine - Macromedia Director (C) Macromedia.

Supported Games:
 "Macromedia Director Test Target"  "The Apartment, D3 interactive demo"  "Gundam 0079: The War for Earth"  "Jewels of the Oracle"
  "The Journeyman Project" "Majestic Part I: Alien Encounter"  "Masters of the Elements"  "Spy Club"  "AMBER: Journeys Beyond"
  "Victor Vector & Yondo: The Vampire's Coffin"  "Victor Vector & Yondo: The Last Dinosaur Egg"  "Spaceship Warlock"

I try a little later, now I compile the new source.  8)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 06, 2016 - 10:26:11
New DATPack 2016.08.06: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Checker updated, compiler warning picture changed.
- Common ROMs folder layout.png changed.
- AGI NonEngine Games in DAT.txt Updated.
- FakeROMs Updated.
DevTeam additions:
New engines:
  titanic - Starship Titanic - English/Windows (Have)
  director - Director Engine - Macromedia Director (C) Macromedia.
-sci: Windows part of Quest for Glory 4 - English DOS/Windows CD (Not checked yet).
AdventurePack additions:
New Category added: REminiscence (Flashback Engine). More in the Homepage: http://cyxdown.free.fr/reminiscence/
Game additions:
-agi:
  Fu$k Quest 1 (DOS/Fanmade Spanish)[Unl]
  Fu$k Quest 2: Romancing the Bone (DOS/Fanmade Spanish)[Unl]
-director:
  Masters of the Elements - English Macintosh and Windows versions.
  Masters of the Elements - German Macintosh and Windows versions.
-gob:
  ADI 2 (DOS/Spanish)
  Lost in Time (Windows/EU) En,Fr,Es - 2 new FakeROMs Link Here (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
-sci:
  Hoyle Bridge (Windows).
  Phantasmagoria II: A Puzzle of Flesh (Windows/German)
-scumm:
  Secret of Monkey Island, The (EGA/Atari ST/Spanish)
-scumm-he:
  Fatty Bear's Birthday Surprise (DOS/Hebrew)[a] - (Removed 07.30)
  Freddi Fish 3: The Case of the Stolen Conch Shell (Windows/Russian/Updated)[Akella]
  Freddi Fish 5: The Case of the Creature of Coral Cove (Windows/Russian)
  Freddi Fish 5: The Case of the Creature of Coral Cove (Windows/Russian)[Russobit-M]
  Freddi Fish 5: The Case of the Creature of Coral Cove (Windows/Russian/Unencrypted)[a]
-titanic: Starship Titanic - US Redump.org - OR - GOG.com version (same).
Fixed:
-prince:prince-win-de: Can't open voices/databank.ptc
-prince:prince-win-pl: Can't open voices/databank.ptc
Changed:
- Some description has changed...
- sci:phantasmagoria2-win: some files changed to redump.org version.
- gnap: Titles renamed to U.F.O.s
New Dats: reminiscence, titanic, director (version 0.10 - Not Finished yet)
Updated Dats: addons, agi, gargoyle, gnap, gob, prince, sci, scumm, scumm-he

Links:
Masters of the Elements - English and German Macintosh/Windows Hybrid images (director engine):
http://macintoshgarden.org/games/masters-of-the-elements

REminiscence Full ROMset and some small files in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 06, 2016 - 12:14:22
Thanks a lot Gruby!!!

Really, an awesome update!!!  :o
Congratulations!!!


I need a small fix to my addon set.
Thanks in advance!  :D

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 06, 2016 - 12:34:06
aviloria's fixes:
Addons_Update_08-06a and Manuals_Update_08-06a Uploaded - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 06, 2016 - 13:02:22
Quick Fix: aviloria sent me a new Reminiscence category icon, Thanks  8)
Fixed AddonPack.dat and the new category icon  file attached.  ;D

[attachment deleted by admin]
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on August 06, 2016 - 13:08:40
New SVMe with REminiscence support here:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Please, report any bug/issue here!  8)
Thanks!
Title: Re: ScummVM & ResidualVM Engine-Splitted datfiles
Post by: aviloria on August 06, 2016 - 13:09:23
I forgot to say that new SVMinfo.dat is also available on second post:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Edit: Sorry for pasting the main post here again  ???
Title: Re: Gruby's AdventurePack
Post by: sapin on August 06, 2016 - 13:20:25
Cannot open Masters_Elements.sit with stuffit expander: (v15.0.8.2614)

(http://i65.tinypic.com/21b0mc4.jpg)

Tried also Uniextractor and Extractnow with no luck.
Any clue?

P.S.: Gruby & Aviloria, you rock!!  ;D
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 06, 2016 - 13:22:51
I usually use "unar" to unpack that old mac files:
https://mega.nz/#!HUdgkCaY!QfYEWXj-5--33WWdoypgXsqPiOhgyqfNJFPi-nOTU_A

It's an easy command line tool. Just type:
Code:
Only registered users can see contents. Please click here to Register or Login.... and it will extract it for you :D
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 06, 2016 - 13:48:49
Please, re-download the binaries of SVMe (version 3.1a), because I have fixed an stupid error while resolving the Save-directory for "REminiscence" games.

http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Sorry for the inconvenience.
Title: Re: Gruby's AdventurePack
Post by: sapin on August 06, 2016 - 14:09:13
[You are not allowed to view links] Register or Login
I usually use "unar" to unpack that old mac files:
https://mega.nz/#!HUdgkCaY!QfYEWXj-5--33WWdoypgXsqPiOhgyqfNJFPi-nOTU_A

It's an easy command line tool. Just type:
Code:
Only registered users can see contents. Please click here to Register or Login.... and it will extract it for you :D

That did the trick, but 99.9%. Still missing one small file: (I tried to extract from the ISO generated by UNAR with HFSExplorer, with extended
attributes and all without luck:



[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 06, 2016 - 14:12:41
I had no troubles with unar+HFSExplorer...
Anyway, you can find attached your missing
Enjoy!

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 06, 2016 - 17:28:01
[You are not allowed to view links] Register or Login
I usually use "unar" to unpack that old mac files:
https://mega.nz/#!HUdgkCaY!QfYEWXj-5--33WWdoypgXsqPiOhgyqfNJFPi-nOTU_A

It's an easy command line tool. Just type:
Code:
Only registered users can see contents. Please click here to Register or Login.... and it will extract it for you :D
Thanks aviloria.

In case anyone tries to use unar.exe and finds that Foundation.1.0.dll is missing, look here: http://unarchiver.c3.cx/commandline
Title: Re: Gruby's AdventurePack
Post by: rzil on August 06, 2016 - 21:32:16
Neverhood disabled russian translation by Fargus (the one missing):
https://mega.nz/#!zxYTyZ4J!91VaRIx3j5oZN5xE5vx4ufpJKO-TnY4putRSPyWzzsw

from the torrent available here:
https://rutracker.org/forum/viewtopic.php?t=4363789
(it says "no files have changed, all original")

I've checked "hd.lbl" checksum with (the default) 5000 bytes, it matches.

BTW,
it seems that the EXE files are unneeded in this engine

EDIT:
found image file (*.mdf in torrent, *.mds attached (https://static.my-rutracker.org/old_attach/1312923.zip)) here:
https://my-rutracker.org/forum/viewtopic.php?t=125138
datafiles are identical
Title: Re: Gruby's AdventurePack
Post by: uglyman on August 07, 2016 - 08:41:48
Finally got around to having a look at SVMe3

First thing i noticed is the window now starts centered on the screen and not saving its startup position anymore

With the addons now as a dat and zip archives, can SVMe be made to read content directly from the zips instead of having to extract it all ?

Just those 2 for now. More testing if or when i get the time
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 08, 2016 - 07:29:03
Thanks Gruby for the update!

I'm missing a few games... I was unable to find the correct versions...

fix-request: https://www.sendspace.com/file/24tg24
Title: Re: Gruby's AdventurePack
Post by: D34con on August 08, 2016 - 08:20:23
I think you can attach this small file like i do for you. If the attachment isnt too big at all, why dont use it?

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 08, 2016 - 08:28:07
Thanks D34con, the attachments didn't work for me this morning. I tried to attach the file (like I did several times in the past), but this time, without luck. Maybe I screwed up browser settings...
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 08, 2016 - 17:59:29
[You are not allowed to view links] Register or Login
Thanks Gruby for the update!

I'm missing a few games... I was unable to find the correct versions...

fix-request: https://www.sendspace.com/file/24tg24
Of your missing files, I can help with an IA Win3xO link to Hoyle Bridge (Windows): http://archive.org/download/Win3xO.v.1.0/Win3xO.v1.0.zip/Win3xO%2Fgames%2FHoyle%20Bridge%20%281996%29.zip (331 MB)

That's kind of large, all you need is around 14 MB.  If you already happen to have the Win3xO collection, look for a .zip file in the games folder named "Hoyle Bridge (1996).zip".

If you check back in a few minutes, I will put up a sendspace link here.

Here is the link to Hoyle Bridge: https://www.sendspace.com/file/1ztyv5 (13.6 MB)

I found the patch for Phantasmagoria II: A Puzzle of Flesh (Windows/German) here:

Part1: http://www.share-online.biz/dl/HGX7W8HNW76
Part2: http://www.share-online.biz/dl/HXW7W8HNH5Q3
Part3: http://www.share-online.biz/dl/95Y7W8HN5X

This is a 3 part .rar that has an 1.55 GB .arc file inside.  I used the unarc.exe command line app from here: http://freearc.org/Download.aspx

...to unpack the .arc file.  I had to install the "Command-line Windows package", but only used the unarc.exe app, found in the bin folder.

333 files (All but 31 files) were found just by opening the .arc file.  I am about to apply the patch and see if I get the last 31.
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 08, 2016 - 19:55:59
Follow-up on the patching,

It didn't work too well.  I had an issue installing the underlying Phantasmagoria II game.  The 5 CD game was playable from DosBox, but my 64 bit system wouldn't run the regular windows setup program.  I tried applying the german language patch anyway. It must not have worked very well, because I still have 31 missing files, including 5 rather large RESSCI.00X files missing.

So I can't recommend that anyone downloads the patch I linked in the previous post.

My missings are the same as LeBurglar posted, with the exception of SCI, attached.

Any assistance appreciated, no need to post massive uploads, links to existing resources or instructions are fine.

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 08, 2016 - 20:06:42
Maybe late, or maybe right in time:
https://mega.nz/#F!bBVXjAzY!0nthwT_Hm0CsbnaOA7kjWQ
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on August 08, 2016 - 20:25:10
[You are not allowed to view links] Register or Login
Maybe late, or maybe right in time:
https://mega.nz/#F!bBVXjAzY!0nthwT_Hm0CsbnaOA7kjWQ
Thank you, aviloria.

That was right on time for me.

And thanks for posting that SIERRA\P2DOS folder, that took care of all the little (non-RES) ones.  A few hours of downloading the german language ISO files, and I should complete SCI.
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 09, 2016 - 20:14:00
Thanks to wlkdf90jdfg and aviloria, I could "green" SCI. Thank you!

Still missing agi, gob and scumm-he unfortunately.  :(
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on August 09, 2016 - 20:52:58
Hi :)

I have some problem with this sets

Attached my fix dat!!

Thanx!! :))

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 09, 2016 - 21:57:46
@Andrea71: Uploading... see here in a few minutes
https://mega.nz/#F!bBVXjAzY!0nthwT_Hm0CsbnaOA7kjWQ

Be patience because it's over 1GB ;)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 09, 2016 - 21:59:00
ADI 2 (DOS/Spanish)+Lost in Time (Windows/EU): http://www.abandonsocios.org/index.php?topic=12249
2 new AGI Fanmade: http://www.abandonsocios.org/index.php?topic=8682
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on August 09, 2016 - 23:19:10
Wonderful!!!

Many thanx Aviloria & Gruby :))
Title: Re: Gruby's AdventurePack
Post by: star on August 11, 2016 - 22:23:25
Just seem to be missing a few files and don't seem able to extract the check.dxr file whatever I try

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 11, 2016 - 22:37:39
@star: Uploading here:
https://mega.nz/#F!rAsElJqQ!X_7IjiKropcojAjst51n5g
give it a few minutes... be patiente Ready! :)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 13, 2016 - 15:48:14
New DATPack 2016.08.13: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
3000 Game in the DATPack!
- Added 'Configured AdventurePack Games.txt' Thanks to aviloria!
- All old separated Gamelist.txt files removed. Checker updated.
- FakeROMs Updated.
DevTeam addition:
- titanic: Starship Titanic German version (Currently disabled because it won't start up!)(Have)
AdventurePack additions:
Game additions:
agos:
 - Elvira II: The Jaws of Cerberus (Floppy/Atari ST/French).
director:
 - AMBER: Journeys Beyond (Windows)
 - Victor Vector & Yondo: The Vampire's Coffin (Windows)
gob: New Goblins files come from 'Gobliiins 4 (Poland) (Pl,Cs,Hu)' Redump.org image [!].
 - Gobliiins CD (DOS/v1.02/Czech)[!]
 - Gobliins 2 CD (DOS/v1.02/Czech)[!]
 - Goblins Quest 3 CD (DOS/v1.02/Czech)[!]
kyra:
 - Lands of Lore: The Throne of Chaos (DOS/French)[!]
 - Lands of Lore: The Throne of Chaos (DOS/French)[Extracted][v1.20][!]
 - Legend of Kyrandia, The: The Hand of Fate (CD/DOS/Fanmade Italian)[v1.4]
sci:
 - Hoyle Official Book of Games: Volume 1 (DOS)[1x720k][a][!]
scumm-he:
 - Freddi Fish and Luther's Water Worries (Windows/Russian)[Akella]
 - Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Windows/Russian)[Akella]
 - Putt-Putt Goes to the Moon (DOS/Russian)[a]
 - Putt-Putt Joins the Parade (DOS/Russian)[a]
sky:
 - Beneath a Steel Sky (v0.0372 CD/Enhanced Music)[!]  :o
Fixes:
agi:
  - agidemo-2gs: opening 'agifont' failed.
kyra:
 - kyra2-cd: the game doesn't start, when the all 3 language files is not extracted.
 - kyra2-cd-de: new fakerom added.
 - kyra2-cd-fr: new fakerom added.
 - kyra2-cd-fm: missing CD Audio Tracks.
scumm-he:
 - airport-demo-mac: Game doesn't start - fixed Macintosh Resource Fork.
 - farm-demo-mac: Game doesn't start - fixed Macintosh Resource Fork.
 - freddi-demo-mac: Game doesn't start - fixed Macintosh Resource Fork.
 - puttzoo-demo-mac: Game doesn't start - fixed Macintosh Resource Fork.
Changes: A lot of description has changed...
 - I will try to put more understandable format the descriptions.  ???
gob: New files come from 'Gobliiins 4 (Poland) (Pl,Cs,Hu)' Redump.org image [!].
 - gob1cd-hu: All unused clone sets removed.
 - gob2cd-hu: All unused clone sets removed, audio file moved to resource.
 - gob3cd-hu: All unused clone sets removed, audio file moved to resource.
 - gob2cd-pl: Audio file changed.
 - gob3cd-pl: Audio file changed, unused files removed.

Updated Dats: AddonPack, access, agi, agos, cine, director, gob, grim, groovie, hopkins, kyra, lastexpress, made, mohawk, myst3, neverhood, parallaction, pegasus, prince, queen, saga, sci, scumm, scumm-he, sherlock, sky, stark, sword1, sword2, teenagent, tinsel, toltecs, tony, touche, tsage, tucker, wintermute, zvision

James Woodcock's Beneath A Steel Sky Enhanced Soundtrack for ScummVM:  8)
Beneath A Steel Sky Enhanced Soundtrack OGG Vorbis – Lossy (53MB) Full Soundtrack Version 1.2 (13th May, 2013):
http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/beneath-a-steel-sky-enhanced-soundtrack-for-scummvm/

Some new files in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 13, 2016 - 16:18:20
(http://i.imgur.com/lQLuvK5.gif)

You are the best, Gruby!

Without your help, this would not have been possible!!!

Thanks a lot!
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 13, 2016 - 22:54:48
New SVMe version with some fixes and new small features:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

Also, you can find there the updated SVMInfoDat file:
https://mega.nz/#!2BUyCQ6b!3QZwUNIIH4r2gPIeqt7E8sXMvNQ4aZb3yiGyRAl2VQM

Enjoy!
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 14, 2016 - 11:04:42
 :oThank you Gruby, for all your effort you putting in this collection! :o

I managed to complete director engine, but have problems with scumm-he, esp. those russian releases. Maybe someone can help?



[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: KillingJoke on August 14, 2016 - 11:17:51
@LeBurglar

fixed Kyra

KJ

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 14, 2016 - 13:45:56
agi-2gs-demo-pack-en.zip - official demo https://sourceforge.net/projects/scummvm/files/demos/agi/

scumm-he: fix_LeBurglar.7z in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on August 14, 2016 - 13:59:26
Thanks KJ and Gruby!
Title: Re: Gruby's AdventurePack
Post by: remax on August 16, 2016 - 16:30:18
Thanks for this release Gruby ;)
Title: Re: Gruby's AdventurePack
Post by: Djmpk on August 18, 2016 - 13:13:47
Hi,


quick suggestion for your Addon Dat :D

If you add "forcezipping no" also RomVault will recognise it, and won't create a ZIP File.


Thanks :)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 18, 2016 - 13:58:51
"forcezipping no" means: not compressed...

forcezipping is a CMPro element http://www.logiqx.com/DatFAQs/CMPro.php   I don't use and don't like the RomVault, sorry...
Title: Re: Gruby's AdventurePack
Post by: star on August 18, 2016 - 20:31:16
How do you get the three ._ files in the mac demos, have tried downloading them from the demo page but can't get those 3 files
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 19, 2016 - 09:18:51
Fix Attached (I think)

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: pucci on August 20, 2016 - 15:47:36
can someone help me with this?

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 20, 2016 - 16:30:59
Attached  ;D

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: pucci on August 20, 2016 - 16:56:45
thank you Gruby
Title: Re: Gruby's AdventurePack
Post by: Mevi on August 23, 2016 - 14:11:58
Damn... A few months away and A LOT of new releases*. Gruby, are you human ?  :o  :D
Outstanding work as always, and thanks to everybody that helped.

/me is going to leech everywhere...  :P

Title: Re: Gruby's AdventurePack
Post by: SpaceTaxiInvader on August 24, 2016 - 13:30:01
Did not find the Hoyle Solitaire CD (with sound?). The 3xO collection seems to miss the ISO.

Also, there are some files missing in my "addons".

Any help?



[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 24, 2016 - 15:08:44
Look  in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  ;D
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 25, 2016 - 13:21:10
New DATPack 2016.08.25: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Lot of file name has changed in the manuals, protection and solution folders.
- Support\SVM - Groovie Games (detection.cpp).txt file fixed. Thanks to aviloria.
- Checker updated. - FakeROMs Updated.

DevTeam additions:
 - scumm-he: Let's Explore the Airport with Buzzy Windows/Dutch Demo (Have)
 - titanic: 'titanic.dat' and 'create_titanic_dat' script changed. German version is still disabled.

Updated Dats: AddonPack
 - agi, agos, cine, composer, director, gob, groovie, kyra, saga, sci, scumm, scumm-he, sky, tinsel, tony, wage

It was too much changes and additions (approx. 3 Gbytes). More info in DATPack's WhatsNew file.

Some new files in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 25, 2016 - 17:44:25
Wow!!! The collection is growing up really fast!  :o
Thank you so much, Gruby!

I'm missing just 2 icons. See attached
Thanks in advance!

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 25, 2016 - 18:02:54
fix Attached  ;D

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 25, 2016 - 18:41:14
Thanks a lot for the fix, Gruby!!!

And, for the new release, an updated SVMinfo.dat:
https://mega.nz/#!2Q8iGAII!-WONlMvthabX7nAuQotsKDf2B9i24P7Hl2OIshQTcz4

Enjoy!  ;)
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 25, 2016 - 22:25:43
I missed this:
+ old shares: https://mega.nz/#F!HV9xUBIL!9IxGguq_YM-COefnTdkm9Q
+ new shares: https://mega.nz/#F!iN9FwAxT!8GxaqN7kD9kToQ7MdR_uPA
Title: Re: Gruby's AdventurePack
Post by: Mevi on August 25, 2016 - 22:55:46
Still missing from previous releases  :-[
Thanks for helping  :)


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on August 25, 2016 - 23:09:57
@Mevi: See here
https://mega.nz/#F!PZURhRgA!dpFg4nFDSSg7WuzRujm1Mg

It will take a few minutes to upload.. be patiente ;)
Title: Re: Gruby's AdventurePack
Post by: uglyman on August 26, 2016 - 05:17:24
Missing: Dig.ico (68406f4c)
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 26, 2016 - 06:51:30
Too many requests are and this is NOT the fix request forum. If you need anything, please use this Fix Requests topic (http://romshepherd.com/index.php/topic,5482.0.html) (dig.ico here)

Thank you  ;D
Title: Re: Gruby's AdventurePack
Post by: Mevi on August 26, 2016 - 10:38:13
[You are not allowed to view links] Register or Login
Too many requests are and this is NOT the fix request forum. If you need anything, please use this Fix Requests topic (http://romshepherd.com/index.php/topic,5482.0.html) (dig.ico here)

Thank you  ;Dbe

I think we do our requests here due to habit, personally I don't care much... but you're right  ;D
Title: Re: Gruby's AdventurePack
Post by: Zandro on August 26, 2016 - 10:41:59
Ooh, lookit Mr. Fancyfish with a window adjacent to his office!
Title: Re: Gruby's AdventurePack
Post by: Gruby on August 26, 2016 - 11:17:04
This is the page 80 in the topic, I think this is a lot.  :o   I don't know how many pages can be max.  ??? Why wrong if the requests are elsewhere?
Personally I don't care much... Previously I read this Connie's DATst (http://romshepherd.com/index.php/topic,1732.msg68431.html#msg68431) post.
Title: Re: Gruby's AdventurePack
Post by: Zandro on August 26, 2016 - 11:27:45
I am jeering from my failure to separate fixes from my SMW Dats topic early in.  The split of Dats and fixes between boards is the true norm on RS and could improve chat flow for your project.  The No-Intro 'DS fix' topic is 134 pages and still going strong, so there's no worry either way. :)
Title: Re: Gruby's AdventurePack
Post by: uglyman on August 26, 2016 - 11:28:06
I agree. Too many pages and searching or remembering a page can get tedious

Also these newer packs are harder to find the source files, especially with the languages, which is why there are so many requests now
Title: Re: Gruby's AdventurePack
Post by: Mevi on August 26, 2016 - 11:32:32
I think ScummVm shoud also have a child board, like No-Intro, MAME... This collection is growing quickly and Gruby is getting famous  ;D
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 03, 2016 - 09:47:07
New DATPack 2016.09.03: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Some GOG related filename has changed to 'gameid-gog'.
- added 'Verified Game Sources.txt' (Not finished yet).
- Checker updated. - FakeROMs Updated.
- titanic.dat and create_titanic_dat script changed. German version is still disabled.

Copy the latest titanic.dat on your ScummVM and SVMe main folders!

DevTeam addition:
adl: Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release (Have) Thanks to aviloria

Updated Dats: AddonPack
 - adl, agi, agos, cine, director, kyra, mads, mortevielle, queen, sci, scumm, scumm-he, sky, tony, wintermute

More info in DATPack's WhatsNew file.

Some new files in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 03, 2016 - 10:20:46
Some Good News in the SCummVM's Facebook page:  8)

sep.03. 11:08:
Code:
Only registered users can see contents. Please click here to Register or Login.aug.31. 20:23:
Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: Gruby's AdventurePack
Post by: Djmpk on September 04, 2016 - 20:12:39
Hi,

small question for Dragon History:

Should not be all checksums for those Games be the same as the versions provided at this page?

http://www.ucw.cz/draci-historie/index-en.html#download

Thx!

Title: Re: Gruby's AdventurePack
Post by: Gruby on September 10, 2016 - 19:52:23
A good news in the ScummVM Facebook page!  New engines: dm and xeen:  :o

It is a pivotal moment in ScummVM history. The first two RPG engines have been merged with the master. Dungeon Master, and Xeen, used for Might & Magic. 983 commits, and 46,246 lines of code for both engines. DM is a result of a GSoC task performed by Bendegúz Nagy (WinterGrascph), who was working on supporting the game based on the Christophe Fontanel's efforts on deciphering the game internals. Xeen is the product of the restless Paul Gilbert, aka dreammaster. Also, along the way, we have all of our four GSoC students joining the team. How great it is!

Detailed informations, later...  ;D
Title: Re: Gruby's AdventurePack
Post by: attractivo on September 10, 2016 - 20:00:43
.
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 11, 2016 - 17:48:08
Latest ScummVM DevTeam Additions:
New engine: dm
 - Dungeon Master Amiga 2.0v English (Have).
 - Dungeon Master Atari ???v English (Have).
New engine: xeen
 - World of Xeen - DOS English (Have).
 - World of Xeen - DOS German (Miss).
New engine: macventure
 - Shadowgate - Zojoi Rerelease (Miss).
 - Deja Vu - Zojoi Rerelease (Miss).
 - Deja Vu II - Zojoi Rerelease (Miss).

Another GSoC task result, cloud support to ScummVM:
(http://i65.tinypic.com/znr4g0.jpg)
Title: Re: Gruby's AdventurePack
Post by: rzil on September 11, 2016 - 20:22:03
unreleased composer engine game: Warcraft Adventures: Lord of the Clans
now available here: http://www.scrollsoflore.com/forums/showthread.php?p=1511626
probably will be supported in ScummVM soon..
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 13, 2016 - 07:40:55
REminiscence v0.3.2 released.  8)
Downloads and Version history (http://cyxdown.free.fr/reminiscence/)
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 16, 2016 - 14:50:10
New DATPack 2016.09.16: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Some GOG related filename has changed to 'gameid-gog'. Docs\Compiler Warning.png changed. Checker updated.
- titanic.dat and create_titanic_dat script changed.

Copy the latest titanic.dat on your ScummVM and SVMe main folders!  ;D

New Dats: dm, xeen   :o

Updated Dats: AddonPack, agi, cruise, gargoyle, gnap, gob, groovie, kyra, lab, lastexpress, mads, prince, queen, saga, sci, scumm-he, sky, stark, sword1, sword2, teenagent, titanic, wintermute

More info in DATPack's WhatsNew file.
Title: Re: Gruby's AdventurePack
Post by: aviloria on September 16, 2016 - 17:32:02
Thanks a lot for the update, Gruby!
Also, a great update in ScummVM team!

New SVMinfo.dat here: https://mega.nz/#!DYlA1bxC!ofzUW0tJ1SiFgVMzp9NRxwDCf6RkosR6cSfMR7Bp0eI
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 16, 2016 - 19:13:43
Thanks for the SVMInfo aviloria  8)

I forgot these new wintermute links.
Open Quest Wintermute (Windows): https://jennibee.itch.io/openquest-wintermute
Dreamcat Adventure, The (Windows): https://jennibee.itch.io/dreamcat
Title: Re: Gruby's AdventurePack
Post by: sapin on September 18, 2016 - 16:12:25
Is this useful?

Macventure Shadowgate, 960 MB.

https://mega.co.nz/#!uN8z1YKA!ETuea4ba9t4-pua6ykaLZBAiMvGp1RwpcrDugRWhbc0 (https://mega.co.nz/#!uN8z1YKA!ETuea4ba9t4-pua6ykaLZBAiMvGp1RwpcrDugRWhbc0)

Pass: MacGames-Download.com
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 18, 2016 - 16:56:47
This version is the not supported Shadowgate (2014) game.  http://store.steampowered.com/app/294440/?snr=1_5_1100__1100

The Original MACVENTURE File extraction Guide: https://github.com/blorente/MacVenture-Extract-Guide  macventure engine only the Zojoi's re-releases supported yet.
I have all macventure supported games. DATs in the next release, Thanks to aviloria  8)
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 23, 2016 - 13:29:14
New DATPack 2016.09.23: - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
- Changelog in 2015 moved to Docs\WhatsNew_2015.txt

New Dat: macventure    :o

Updated Dats: AddonPack, adl, agi, gargoyle, sci, scumm, wage

More info in DATPack's WhatsNew file.

Some new files in my Fixes Folder (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)
Title: Re: Gruby's AdventurePack
Post by: aviloria on September 23, 2016 - 19:45:03
Gruby, Thank you so much for the update!!! :D

This is growing up so fast!!! 3123 games!!! :o
You made a great job reordering and completing all the Gargoyle set!!!

Here is the new SVMinfo: https://mega.nz/#!aVNBzJiY!xJj-rhQwPNpegEA69X3qhK-Jso3xJd9o_focbIbIhkw
New shares, here: https://mega.nz/#F!iN9FwAxT!8GxaqN7kD9kToQ7MdR_uPA
Old shares, here: https://mega.nz/#F!7ZdUzJyA!dTamUU_eOzwGVLA74BJ5gw
Other Infocom missings, here: http://www.doperoms.com/roms/Infocom_Z-machine.html

Enjoy!
Title: Re: Gruby's AdventurePack
Post by: alcoatjez on October 06, 2016 - 18:14:01
aviloria: Thanks for the great SVMe!

I set up the rom directories like this:
- ScummVM\[engine]\
- ResidualVM\[engine]\
- Gargoyle\gargoyle
- REminiscence\reminiscence

ScummVM games are nice and blue in SVMe, but the other engines are still red.

Am I doing something wrong?

Thanks, alcoatjez
Title: Re: Gruby's AdventurePack
Post by: remax on October 06, 2016 - 18:51:01
I know that one !

Take care that in Emulator/Categories, you can change the category from ScummVM to something else and must configure each category...
Title: Re: Gruby's AdventurePack
Post by: alcoatjez on October 06, 2016 - 21:38:10
Ah, now it all makes sense  8)

Thanks a lot, remax!
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on October 10, 2016 - 21:45:07
hi :)

I miss some update :((((

Please help me! Thanx!!! :))

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: KillingJoke on October 10, 2016 - 23:03:15
@Andrea71

https://mega.nz/#F!xA1zhT5a!AHOtBBgF4HWE6hhqcZddkg

KJ
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on October 11, 2016 - 11:18:24
Thanx KillingJoke!! :))
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 14, 2016 - 05:23:02
ScummVM Devteam today's addition: New engine: bladerunner

Quotes from the ScummVM's Facebook page:
This is the great day. Today ScummVM code base increased by 43,206 lines of code, which is our 60th engine in the tree. This engine is for one of the greatest adventures, books and movies, Blade Runner!
The engine now is in its early stage, with most of the AI, UI and pathfinding not implemented, crashes, etc.
Peter Kohaut joined the ScummVM Team for working on the engine together with our old timer Thomas Fach-Pedersen aka madmoose.  Please welcome the new team member and the engine!

Supported Game: Blade Runner (http://www.mobygames.com/game/windows/blade-runnerl) English version.   ;D

New DATPack soon, in this weekend.
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 14, 2016 - 08:06:37
Blade Runner report

Used Redump.org Images: Blade Runner (Europe)(4 Disc). Detection file matched, game added. Some example pictures attached   ;D

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 14, 2016 - 12:59:41
New DATPack 2016.10.14 - Additions(+) Changes(-): - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
 + Docs\ScummVM Games - ScummVM  Wiki.txt
 + Docs\Gargoyle - Known Hash Values.txt
 - Docs\Compiler Warning.png changed.
 - Checker updated.

New DATs: bladerunner
Updated Dats: AddonsPack, agi, dm, gargoyle, gob, macventure, mohawk, queen, sci, scumm, wage, wintermute

More info in DATPack's WhatsNew file.

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 15, 2016 - 14:02:35
Quotes from the ScummVM's Facebook page:
...and here goes another engine. Now it is back to the roots for ScummVM, when we were developing engines in-tree. This engine is for game Chewy: Esc from F5, and is its very early stages. We haven't started implementing the game logic, as it is hardcoded, but first scene is shown in the screenshot below.
md5 and Strangerke are working on this game.
(http://i65.tinypic.com/23s7k03.jpg)
Title: Re: Gruby's AdventurePack
Post by: remax on October 16, 2016 - 09:38:04
Can you considerate changing the default language settings in scummvm.ini and residualvm.ini to english ?

For non hungarian speaker, it's a bit of a pain to find the good path to change this setting ?

Thanks in advance :)
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 16, 2016 - 11:42:36
Use SVMExtractor (http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785)

These dat files use split ROM sets, but the various emulators does not handle this type of storing (and does not support zip).
This is a frontend that decompress the game in the good format and launch the good emulator.
Moreover it supports lot of addons art files for maximum eye candy.

or delete this 'gui_language=hu_HU' line in your ini files.
Title: Re: Gruby's AdventurePack
Post by: remax on October 16, 2016 - 14:06:47
[You are not allowed to view links] Register or Login
Use SVMExtractor (http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785)

These dat files use split ROM sets, but the various emulators does not handle this type of storing (and does not support zip).
This is a frontend that decompress the game in the good format and launch the good emulator.
Moreover it supports lot of addons art files for maximum eye candy.

or delete this 'gui_language=hu_HU' line in your ini files.

I already use SVMExtractor of course. But when you press F5 to save for example, the menu is in hungarian. You have to change the configuration manually either by guessing where you have to go, or by editing the ini file.
I would imagine that very few people speak hungarian, and editing the ini file is not for everyone (that's what i do on my side each time you release a new datpack), i think it would be cleaner to have the ini in english by default.

But it's your release, and it was only a suggestion, if you prefer to keep releasing in hungarian, no problem for me, i'll keep enjoying it ;)
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 16, 2016 - 15:15:50
New DATPack: 2016.10.16 - Additions (+) Changes (-) - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
 - Checker updated.
 - Wrong ini file Language setting: gui_language=hu_HU is deleted.

DevTeam:
 + New Engine: chewy - Chewy: Esc from F5 English/DOS version.

AdventurePack:
chewy:  + Chewy: Esc from F5 (DOS)[!]
gob: - gob3-mac-gb: unneeded files removed.
saga: + Inherit the Earth: Quest for the Orb (Floppy/DOS/Chinese)

New DATs: chewy     Updated Dats: AddonsPack, gob, saga

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on October 16, 2016 - 16:18:37
Awesome!!!! Thanks a lot for the quick update!

Here the new SVMinfo Dat: https://mega.nz/#!XFNB3KoD!AAq-ZZHq3aOqZXNEtm2hvLa8nzdgoRDqSqK1HcRSIcw

Enjoy!
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 16, 2016 - 17:16:01
@aviloria: Thanks for the new SVMInfo  8)
@remax: Thanks for your report, i hope the new release is working with default language settings now.  :)
Title: Re: Gruby's AdventurePack
Post by: remax on October 16, 2016 - 17:23:11
[You are not allowed to view links] Register or Login
@remax: Thanks for your report, i hope the new release is working with default language settings now.  :)

Perfect... I think it choose now the OS language as it launched in french for me. That's the best solution i think !
Title: Re: Gruby's AdventurePack
Post by: alcoatjez on October 16, 2016 - 17:53:02
Gruby, I was hunting for your missings:

Simon the Sorcerer 1 - English Amiga CD32 alternative?
gameamiga => No match
icon.pkd => No match
stripped.txt => Matches
tbllist => Matches

The files come from a UK Simon the Sorcerer for CD32

I have put all 4 in the attachment.

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 18, 2016 - 07:13:44
ScummVM 1.9.0 (http://www.scummvm.org/) "Myst-ery U.F.O.s release" is out!

The full list of changes included in this release: 1.9.0 (2016-10-17)
New Games:
 - Added support for Myst.
 - Added support for Myst: Masterpiece Edition.
 - Added support for U.F.O.s.
 - Added support for Hi-Res Adventure #0: Mission Asteroid.
 - Added support for Hi-Res Adventure #1: Mystery House.
 - Added support for Hi-Res Adventure #2: The Wizard and the Princess.
General:
 - Fixed audio corruption in the MS ADPCM decoder.
 - Fixed audio pitch in the CMS/GameBlaster emulation.
 - Switched SDL backend to SDL2 by default. SDL1 is still a fallback.
AGI:
 - Added support for Hercules rendering. Both green and amber modes are supported.
 - Added support for the Hercules high resolution font. The font is also usable outside of Hercules rendering.
 - Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.
Beneath a Steel Sky:
 - Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.
Gob:
 - Fixed graphical issues in Gobliiins (EGA version).
Kyra:
 - Updated Italian EOB1 translation.
 - Fixed a bug that caused a crash in Lands of Lore.
SCI:
 - Fixed a missing dialog line in QfG3 which awards the player with 3 additional points. This is a bug in the original game interpreter. Due to this bug, it was not possible to get all points in the original game.
 - Fixed a bug in Space Quest 1 that caused issues with the spider droid.
 - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs). This bug is also present in the original game.
 - Fixed auto-saving in the fan-made Cascade Quest.
 - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
 - Added support for the ImagiNation Network (INN) demo.
SCUMM:
 - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
 - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.
 - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
 - Added support for the Dutch demo of Let's Explore the Airport with Buzzy.
Sherlock:
 - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
 - Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
 - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.
Amiga port:
 - Added support for AmiUpdate autoupdates.
Linux port:
 - Added basic support for the snap packaging system.
Windows port:
 - Fixed taskbar support on Windows 10 onwards.
 - Fixed keymapping for non-QWERTY keyboards.
 - Added support for WinSparkle updater.
Title: Re: Gruby's AdventurePack
Post by: aviloria on October 24, 2016 - 18:41:13
I've been working on SVMe to fix some bugs (not much relevant), updating shared libraries, etc...

Do you miss any feature in SVMe? Have you found any bug? Do you have any comment/request?
The whishlist is open :D
Title: Re: Gruby's AdventurePack
Post by: remax on October 24, 2016 - 19:28:41
[You are not allowed to view links] Register or Login
I've been working on SVMe to fix some bugs (not much relevant), updating shared libraries, etc...

Do you miss any feature in SVMe? Have you found any bug? Do you have any comment/request?
The whishlist is open :D

If you parse the various .ini_s, being able to set language or display filter would be great
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 25, 2016 - 07:20:42
Not a bug, but maybe the 'Save menu' PopUp text would be better.

(http://i63.tinypic.com/29de360.png)

A Feature request (if it is not too difficult): Save Title list.

(http://i66.tinypic.com/zy60b4.png)

Save Rom list is a very useful feature. It can also be used for debugging, but...
Sometimes i need a game title list, like the attached Title List Sample text file.

Thanks.

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on November 05, 2016 - 12:42:19
New SVMe version here:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I hope I have fulfilled all your request... (uglyman, I'm still thinking about the best way to add ZIP support for snapshots... my appologies)
Please, report any bug you find here...
Title: Re: Gruby's AdventurePack
Post by: woodoste on November 07, 2016 - 08:48:27
Hi, thank you for this great work, just a lil question.
Is there a way to merge all ScummVM dats in a big one?
Title: Re: Gruby's AdventurePack
Post by: aviloria on November 07, 2016 - 18:28:53
[You are not allowed to view links] Register or Login
Hi, thank you for this great work, just a lil question.
Is there a way to merge all ScummVM dats in a big one?

You can use SVMe to get one DAT file per Category, i.e.: ScummVM.dat, ResidualVM.dat, Gargoyle.dat, and REMiniscence.dat
To create them, follow the next steps:
1) Tick (check) all the games you want to include or use the 'check all' button
2) Click on 'save DAT' buttom, and then select the option 'save split DAT files (per category)'
3) Select the output path for that files

These separation in category-files is needed if you are thinking about re-using those DAT files in SVMe again.
If all the games are on the same DAT file, SVMe is not able to assign a category to each game because that information is stored on the DAT header, and shared between all the files in the DAT.

I can add this feature to SVMe (I know it can be useful for using rom-collection apps, like CMP), but I don't want to mess people generating SVMe-incompatible DATs...
Title: Re: Gruby's AdventurePack
Post by: Gruby on November 11, 2016 - 14:57:26
New DATPack: 2016.11.11 - Additions (+) Changes (-) - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
 - Checker updated.

DevTeam:
 - director: detection changed.
 - myst3: detection changed.
 - prince: detection changed.
 + Chewy - ESC von F5 - German re-release (Miss).
 + Chewy - ESC von F5 - German (Have).
 + Riven: The Sequel to Myst Version 1.0J (Japan)(5CD) (Have).

AdventurePack:
adl: - Fix Filenames and descriptions.
chewy: + Chewy: Esc from F5 (DOS/German)[!]
gob: + Lost in Time Part 2 (Windows/French/Light Install).  + Lost in Time Part 2 (Windows/French/Full Install).
mohawk: + Riven: The Sequel to Myst (Windows/Japanese).
scumm: + Dig, The (Korean).
scumm-he: +- PuttsFunShop-us: missing heidi folder fixed.
sky: - sky-1 set changed to original floppy installed files.

Updated Dats: AddonsPack, adl, chewy, gob, mohawk, scumm, scumm-he, sky

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: NLS on November 16, 2016 - 23:48:52
Really want to have this, but since I haven't visited for months, I am a bit lost on how to proceed if I don't have most of the stuff.
I see people making dats for a number of missing files, but what if it is like 90% I am missing.
Anybody can share this complete?

Please help.
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on November 17, 2016 - 04:51:31
[You are not allowed to view links] Register or Login
Really want to have this, but since I haven't visited for months, I am a bit lost on how to proceed if I don't have most of the stuff.
I see people making dats for a number of missing files, but what if it is like 90% I am missing.
Anybody can share this complete?

Please help.
Welcome.

This is the datfile topic.  If you look at the last lines of the post preceding yours, you will find a large message saying not to use this thread for requests and a link to the thread to post requests to.

There has been some recent activity with rebuilding some significant segments of the collection there (the requests thread), perhaps you can find a few links there to get you above 10%.

If you have access to the PD ScummVM torrent, you can try rebuilding from that.  It won't cover 100%, but should get you above the 10% where you are now.  There are a few things that can be built from the eXo collection as well.  But the foreign language stuff can be hard to find in other collections.
Title: Re: Gruby's AdventurePack
Post by: awaawaawa on November 17, 2016 - 13:09:12
Hi,
I want to update my Gruby's AdventurePack and I started from Gargoyle mod by aviloria but the link is dead.
Can you share the link please??
Thanks
Title: Re: Gruby's AdventurePack
Post by: remax on November 17, 2016 - 13:18:24
https://mega.nz/#!vdwTTDCD!r7v_1aj3-65snKZdYmG9z5YOFKCzclT1oUlgHkZDAEs
Title: Re: Gruby's AdventurePack
Post by: NLS on November 18, 2016 - 00:07:44
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Really want to have this, but since I haven't visited for months, I am a bit lost on how to proceed if I don't have most of the stuff.
I see people making dats for a number of missing files, but what if it is like 90% I am missing.
Anybody can share this complete?

Please help.
Welcome.

This is the datfile topic.  If you look at the last lines of the post preceding yours, you will find a large message saying not to use this thread for requests and a link to the thread to post requests to.

There has been some recent activity with rebuilding some significant segments of the collection there (the requests thread), perhaps you can find a few links there to get you above 10%.

If you have access to the PD ScummVM torrent, you can try rebuilding from that.  It won't cover 100%, but should get you above the 10% where you are now.  There are a few things that can be built from the eXo collection as well.  But the foreign language stuff can be hard to find in other collections.

OK I understand. I have some eXo stuff (and ScummVM torrent).
This will need some work, I'll get back to you guys.
Title: Re: Gruby's AdventurePack
Post by: Gruby on November 18, 2016 - 04:17:35
[You are not allowed to view links] Register or Login
...I started from Gargoyle mod by aviloria but the link is dead.
Can you share the link please??
Link fixed in the 1st post.  :D
Title: Re: Gruby's AdventurePack
Post by: awaawaawa on November 18, 2016 - 16:47:01
Hi Gruby,
I'm starting to update the set and I download the dat file.
RomVault did not recognize titanic dat. It report wrong dat.

It is possible??
Thanks
Title: Re: Gruby's AdventurePack
Post by: alcoatjez on November 18, 2016 - 20:05:46
[You are not allowed to view links] Register or Login
Hi Gruby,
I'm starting to update the set and I download the dat file.
RomVault did not recognize titanic dat. It report wrong dat.

It is possible??
Thanks

This is a dat used in ScummVM, not in ROMVault. I think you have to put it in the root of the ScummVM directory.
It is used for the emulation, not for checking ROMs ;)
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 04, 2016 - 06:18:47
After several years of development, the ScummVM Team (http://www.scummvm.org/) is pleased to announce full support for the obscure, fancy, and engaging adventure game The Full Pipe (Полная Труба in Russian).
(http://i65.tinypic.com/2ntio81.jpg)

Title: Re: Gruby's AdventurePack
Post by: Gruby on December 09, 2016 - 08:58:37
New DATPack: 2016.12.09 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)  + Additions   - Changes

DevTeam:
adl:
 + Hi-Res Adventure #5: Time Zone - Apple II v1.1 Roberta Williams Anthology (Have).
fullpipe: Detection file changed.
 + Full Pipe Estonian version (Have).
 + Full Pipe English version (Miss).
 + Full Pipe Russian Demo version (Have).
 + Fullpipe German Demo version (Have).
titanic:
 - create_titanic_dat script changed, titanic.dat updated.
Copy the latest titanic.dat on your ScummVM and SVMe main folders!

AdventurePack:
 - Docs\Compiler Warning.png changed.
 - Docs\Common ROMs folder layout.png changed.
 - Checker updated.
 - Verified Game Sources [!].txt updated.

adl:
 + Hi-Res Adventure #5: Time Zone (Apple II)[!]
cruise:
 - cruise: changed to original installed files.
dreamweb:
 - dreamweb-de: Missing files fixed.
fullpipe:
 + Full Pipe (Windows/Estonian).
 + Full Pipe {Demo}(Windows/German).
 + Full Pipe {Demo}(Windows/Russian).
mohawk:
 + Where in the World is Carmen Sandiego? (Windows/v3.0).
 + Where in the USA is Carmen Sandiego? (Windows).
sci:
 - gk2 setnames changes.
 + Beast Within, The: A Gabriel Knight Mystery (CD/DOS/German)[Unk].
 + Beast Within, The: A Gabriel Knight Mystery (CD/DOS/Italian)[Unk].
 + Castle of Dr. Brain (DOS/German)[Unk][!].

Updated Dats: AddonsPack, adl, cruise, dreamweb, fullpipe, gob, mohawk, sci, scumm

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on December 09, 2016 - 16:18:48
Updated SVMinfo here:
https://mega.nz/#!3AsgEbwT!AjIBjyyWSsv6mbA-u4pi87RARxxqWQ5bR39fj4z4QOM

Enjoy! :)
Title: Re: Gruby's AdventurePack
Post by: killer101 on December 09, 2016 - 20:42:44
Hello.

I don't know if this is the right place to ask, but I'm looking for the Patch 1.1 for the German FM-Towns Version of Zak McKracken. Maybe somebody can help!?
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 09, 2016 - 20:57:01
Attached

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: killer101 on December 09, 2016 - 21:36:12
Thank you very much!
Title: Re: Gruby's AdventurePack
Post by: killer101 on December 09, 2016 - 22:47:33
I'm in need of 2 more things to complete my Lucasarts collection. Maybe you can help another time.

I'm not able to find the

- "zkfma" ... FM-Towns audio for Zak McKracken (ogg) ... I have a complete set, but they don't match the files from the dat!
- "ind3fma" ... Track2.fla

anywhere.

It would be nice if you can help out again.
Title: Re: Gruby's AdventurePack
Post by: remax on December 10, 2016 - 07:58:10
[You are not allowed to view links] Register or Login
I'm in need of 2 more things to complete my Lucasarts collection. Maybe you can help another time.

I'm not able to find the

- "zkfma" ... FM-Towns audio for Zak McKracken (ogg) ... I have a complete set, but they don't match the files from the dat!
- "ind3fma" ... Track2.fla

anywhere.

It would be nice if you can help out again.

http://romshepherd.com/index.php/topic,5482.0.html
Title: Re: Gruby's AdventurePack
Post by: killer101 on December 10, 2016 - 10:42:38
Is there any reason why the Patch 1.2 for Zak McKracken German Version (FM-Towns) didn't make it to the DAT-File?

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 07, 2017 - 06:53:33
New DATPack: 2017.01.07 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Legend: + Additions - Changes

DevTeam:
sci:
 + King's Quest 5 - English DOS Floppy (bug report Trac#9624) (Have).
 + Space Quest 3 - English DOS (bug report Trac#9626) (Have).
titanic:
- create_titanic_dat script changed.
wintermute:
 + DFAF Adventure (Have)
 + Dreamcat (Have)
 + Open Quest (Have)

AdventurePack:
 - Docs\Verified Game Sources [!].txt sliced into five parts and moved to a new folder.
 - titanic.dat updated, copy the latest titanic.dat on your ScummVM and SVMe main folders!
agi:
 - bc-1, bc-2, kq3-2, kq3-mac-1, pq1-3, pq1-4: changed to floppy installed files.
 + King's Quest I: Quest for the Crown (CoCo3)[Fixed]
 + King's Quest IV: The Perils of Rosella (DOS/2.2)[3x720k][!]
 + King's Quest IV: The Perils of Rosella (DOS/2.2)[6x360k][Unk][!]
agos:
 - elvira2; elvira2-fr, simon1-es: changed to floppy installed files.
cine:
 + Operation Stealth (DOS/German)[3x720k][!]
gob:
 - gob3-fr: changed to floppy installed files.
sci:
 - descriptions clarifications.
 - gk1-1, kq4sci-2, kq4sci-4, kq5, kq6, kq6-de, laurabow2, pq4: changed to floppy installed files.
 + EcoQuest II: Lost Secret of the Rainforest (Floppy/DOS/Russian)[Unk]
 + King's Quest IV: The Perils of Rosella (SCI/DOS/v1.000.106)[4x720KB][Unk][!]
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS)[9x1.2MB][!]
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS/German)[9x1.2MB][Unk][!]
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS/Spanish)[8x1.4MB][Unk][!]
 + Police Quest II: The Vengeance (DOS v1.001.006)[6x360KB][Unk][!]
 + Space Quest III: The Pirates of Pestulon (DOS)[v1.0P][5.25''][!]
 + Space Quest III: The Pirates of Pestulon (DOS)[v1.0P][3.5''][Unk][!]
scumm:
 - maniac-v2-1, monkey-ega-es, monkey-vga-1, monkey-vga-es: changed to floppy installed files.
 - loom-ega-es, samnmax-1: changed to floppy installed files.
 + Maniac Mansion (V2/DOS)[a2][Unk][!]
 + Maniac Mansion (V2/DOS)[a3][Unk][!]
 + Sam & Max Hit the Road (Floppy/Spanish)[a3][Unk][!]
sherlock:
 - scalpel: changed to original floppy installed files.
 + Case of the Serrated Scalpel, The (DOS/German)[a][!]
wintermute:
 - openquest-win: renamed to openquest-demo-win.
 - dreamcat-win, openquest-demo-win: descriptions fixed.
 + DFAF Adventure (Windows)[!]

Updated Dats: AddonPack, agi, agos, cine, gob, kyra, lure, made, queen, sci, scumm, scumm-he, sherlock, sky, wintermute

New wintermute game, DFAF Adventure here: https://jennibee.itch.io/dfaf-adventure

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on January 07, 2017 - 13:19:33
Thank you so much, Gruby!!!

Amazing job!!!! 3200 games!!! 8)

Edit: You can find the new SVMinfo.dat file here:
https://mega.nz/#!PQF2kCCT!GSLcp5tLnhm__AyVCZRP1DZMgdKzvdtSZ_CqFKUITcM
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 26, 2017 - 09:32:41
New DATPack: 2017.01.26 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Legend: + Additions - Changes

DevTeam:
bladerunner: + Blade Runner (German)(Have).
director: + The Apartment, Interactive demo D3-D4? (Miss).
titanic: - create_titanic_dat script changed.

AdventurePack:
 - Docs\Common Addons folder layout picture changed.
 - Verified Game Sources updated.
 - titanic.dat updated, copy the latest titanic.dat on your ScummVM and SVMe main folders!
gargoyle: - descriptions clarifications.
grim: Fanmade translations: http://forums.residualvm.org/viewtopic.php?f=1&t=174
 + Grim Fandango (Windows/Chinese).    + Grim Fandango (Windows/Czech).
 + Grim Fandango (Windows/Greek).    + Grim Fandango (Windows/Hungarian).
 + Grim Fandango (Windows/Polish).    + Grim Fandango (Windows/Russian).
 + Grim Fandango (Windows/Slovak).    + Grim Fandango (Windows/Turkish).
agi: - descriptions clarifications.
 - missing font resources added.
 + King's Quest IV: The Perils of Rosella (DOS v2.0)[6x360k]
 + Space Quest II: Vohaul's Revenge (DOS v2.0D)[3x360k][Unk][!]
agos:
 - sim1mep: Simon the Sorcerer Enhanced Soundtrack by James Woodcock changed to latest version.
   OGG Vorbis - Lossy (94MB): http://www.jameswoodcock.co.uk/soundtracks/download_StS.html
 - elvira2-es: changed to floppy installed files.
 - waxworks Resource files Created.
 + Waxworks (Floppy/Amiga/Polish).
bladerunner:
 - Resource file created.
 + Blade Runner (Windows/German)[!]. The Game installed with maximum Install option to the harddisk.
gob: - descriptions clarifications.
 + Fascination (Amiga/Spanish)[Unk].
 + Gobliiins (EGA/Atari ST).
 + Ween: The Prophecy (Amiga/Spanish)[Unk].
groovie: - descriptions clarifications.
kyra: - descriptions clarifications.
parallaction:
 + Big Red Adventure, The (DOS/English,French,German,Spanish).
sci:
 - hoyle2-1, lsl1sci-es: changed to floppy installed files.
 + Hoyle Official Book of Games: Volume 1 (DOS v1.000.115)[3x360k][Unk][!]
 + Hoyle Official Book of Games: Volume 2 (DOS v1.000.016)[2x360k][Unk][!]
 + Police Quest III: The Kindred (DOS/Russian)[Unk]
 + Quest for Glory I: So You Want to Be a Hero (DOS/EGA v1.000)[4x720k][!]
 + Quest for Glory I: So You Want to Be a Hero (DOS/EGA v1.001)[4x720k][!]
 + Quest for Glory I: So You Want to Be a Hero (DOS/EGA v1.102)[10x360k][!]
   *RESOURCE.008 file maybe not correct, Disk 8 Floppy image Missing...
scumm:
 + Curse of Monkey Island, The (Windows/Russian)[a].
 + Indiana Jones and the Last Crusade (EGA/Atari ST/Spanish)[Unk].
 + Loom (EGA/Atari ST/Spanish).
sword2 : + Broken Sword II: The Smoking Mirror (PC/Czech).
tony:
 + Tony Tough and the Night of Roasted Moths (Windows/Russian).
wintermute:
 + 1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde (Windows/German).
 + 1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde (Windows/Russian)[Unk].
 + Carol Reed 10: Bosch's Damnation (Windows)[Unk].
 + Carol Reed 11: Shades of Black (Windows)[HD][Unk].
 + Carol Reed 11: Shades of Black (Windows)[Unk].
 + Shaban (Windows)[Unk].
 + Shaban (Windows/Russian)[Unk].

AddonPack - Splitted into 2 parts: Pictures and Readings. All addons repacked, download links in the 1st post.

Updated Dats: agi, agos, bladerunner, gargoyle, gob, grim, groovie, kyra, parallaction, sci, scumm, scumm-he, sword2, tony, wintermute

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on January 26, 2017 - 18:28:04
Wow!!!! Amazing update!!!
Thank you so much, Gruby!!!


Here you can find latest SVMinfo:
https://mega.nz/#!OF8xFKID!FTRyBh5Gk5tkvM0dEwT2q3iCZo4S6X9YHPJ2Cql1HvA
Enjoy!
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 28, 2017 - 06:40:01
I found a new script which create a necessary 'classicmacfonts.dat' file, like the previous 'wage.dat' file (some games are required this file).  ??? 
This script downloads System 7.0.1 image from Apple and extracts fonts from it. Mac only, unfortunately. :(

The script located in current scummvm trunk \devtools\ folder, script name is 'create_classicmacfonts.sh' (or attached).
Please someone help create the 'classicmacfonts.dat' with this mac script (or any other way) Thanks  ;D


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: aviloria on January 28, 2017 - 09:55:40
@Gruby: See attached!
Enjoy!


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 28, 2017 - 10:32:12
Thanks  ;D 8)  :o
Title: Re: Gruby's AdventurePack
Post by: remax on January 28, 2017 - 12:45:36
It goes in the scumm executable folder ?

EDIT : No i guess it goes directly in the set zip.
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 28, 2017 - 14:06:31
I copied in the Extras folder
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 29, 2017 - 10:06:11
ScummVM DevTeam new addition:  Goblins 3 - Interactive Demo 4 (English,German,French).

Found on 'CD Player 94/01' German CoverCD: https://archive.org/details/cdrom-cdplayer-94-01

Enjoy, DATfile in the next release.  8)
Title: Re: Gruby's AdventurePack
Post by: NLS on February 03, 2017 - 14:04:48
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login
Really want to have this, but since I haven't visited for months, I am a bit lost on how to proceed if I don't have most of the stuff.
I see people making dats for a number of missing files, but what if it is like 90% I am missing.
Anybody can share this complete?

Please help.
Welcome.

This is the datfile topic.  If you look at the last lines of the post preceding yours, you will find a large message saying not to use this thread for requests and a link to the thread to post requests to.

There has been some recent activity with rebuilding some significant segments of the collection there (the requests thread), perhaps you can find a few links there to get you above 10%.

If you have access to the PD ScummVM torrent, you can try rebuilding from that.  It won't cover 100%, but should get you above the 10% where you are now.  There are a few things that can be built from the eXo collection as well.  But the foreign language stuff can be hard to find in other collections.

OK I understand. I have some eXo stuff (and ScummVM torrent).
This will need some work, I'll get back to you guys.

Guys I am officially lost.
This is not a request post so I think I am on the correct thread.
This first post is very analytic true, yet it expects members that already know "their way around" here. Unlike me (I am a member since forever, yet, not as active as I could).
So PLEASE spell out for me some things that you possibly expect to be known to everybody, yet seemingly they are not (I think some of my questions can give you ideas to more things that could be explained in first post)...

1) I understand we should get the individual emulators (and already have them). Does this pack expect them to be in a specific place? In other words does this come with some kind of front end (like for example eXo's eXoDOS) that needs everything in specific relative locations? Or is configurable? Or what?

2) Similar question for addons (covers, snaps, manuals etc.). Are they there for generic use by a front-end, or are they utilized by AdventurePack itself somehow?

3) Is SVMe the "front-end"? If yes, does it also support gargoyle and reminiscence? (contrary to the "SV" in the name) I see a note in second post leading to that. So am I correct?

4) I see the program expects folders in specific locations and that we should use junctions if we want them some other place. Can you just make the paths configurable, that would make things waaaay simpler? (if yes please allow for relative paths and UNC paths!)

5) Aviloria's mod for Gargoyle does what exactly differently? Does it also run Magnetic Scrolls titles and are they in the AdventurePack? (well if not this is a "PLEASE PLEASE PLEASE!")

6) If I have eXo's SCUMMVM, Residual, some infocom folder (and possibly Magnetic Scrolls) and some AGI-SCI folder... can I just copy those in "toShort" of RomVault and expect it to do a real job?

Thank you for your time, please excuse the "newbieness" of the post.
Title: Re: Gruby's AdventurePack
Post by: aviloria on February 03, 2017 - 18:12:01
Well, I'll try to answer all of your questions and give you a bit of background...

From the early days ScummVM lacked (and still does) an official "complete" list of supported games... I mean, there is no list with every single version of each game that ScummVM can play... (I recall a note about it -I cant remember where I readed it-, where ScummVM developers do not want to provide a list/XML/DAT of supported games due to their "anti-piracy" policy)...

Long time ago, Gruby started to collect many of the ScummVM supported games.
Based on hints at the source files, he started to identify "missing" titles & "different" versions of each game.
Every time he found a new recognized title, he added all needed files to his collection, creating an amazing DAT resource!!!
Around 2012, he released the very first version of his collection (v0.99.2?), and many other people -like me- joined to contribute with his project.

As the collection grew, many decissions were taken:
Many people didn't know about those things.. they only wanted to play a single game and many times they didn't know which files they needed to extract...
So I developed a tiny app called "SVMExtractor" that handled all the DATs in the collection and allowed to extract all the needed files for a selected game... just that!


At first, Gruby focused only on ScummVM games... time passed, the collection grew, and more people were interested in.
Then he added support for ResidualVM games in a similar way.

SVMExtractor changed a bit to be more "friendly"... (mostly cosmetic changes), but still lacked all support for snaps, manuals... etc.
A nice improvement was the addition of a new feature to launch the emulator (ScummVM/ResidualVM) directly from the tool once a game was selected and extracted.


One day, Gruby asked me for the possibility to add support for images & docs... and that was the begining of another great challenge: create the snaps, collect manuals+covers+solutions and many other goodies.
"SVMExtractor" evolved to "SVMe" adding support for all of those features... Gruby was (and currently is) the main responsable for creating/collecting them. Nowadays I'm mantaining the game history DAT ('SVMinfo.dat' file), but any help is welcome to improve it (add more languages support) ;)
SVMe became fully configurable... No hardcoded paths at all.


Next, and taking into account that there was a preliminar support to Gargoyle games in ScummVM (removed time ago from repository), Gruby added its games to the collection and asked me to support them into SVMe.
The new engine was added to SVMe, and a great job was done to improve it's flexibility to support many other emulators in an easier way.
Unfortunately, the Gargoyle-compatible ScummVM binary was too old and many users reported issues, so I started a new project to integrate the Gargoyle engine in a newer ScummVM source-code... that was the "aviloria Mod" for Gargoyle engine.
I only "re-integrate" an existing engine in a newer code... adapt code interfaces, etc... no changes were made to the Gargoyle engine itself... so, please don't ask me for improvements.


Later, Gruby added REminiscence files to the collection, and I added support for the new emulator in SVMe...


What's next? Only God and Gruby knows! :D


---

%TLTR%

1) If you just want to collect the files, you don't need SVMe at all. Just take into account that:
- Many versions of the same title had a bunch of common game files, so to save a lot of space, most of these games were split into "resources" (shared part) and "version specific" files

If you eventually plan to extract or play a game, or just take a look to it's gallery/info, you probably want SVMe.
Step-by-step guide:
- Download SVMe package and extract it to wherever you pleased
- Download ScummVM/ResidualVM/REminiscence emulators and extract/install them to wherever you pleased
- Download the Gargoyle emulator (original or mod) and extract the binary to the ScummVM folder, just beside the 'scummvm.exe' file.
- Get Gruby's collection DatFiles and put them to wherever you pleased... 'dats' folder in the layout at the main post is just a proposal
- (Optional) Download all the Gruby's addon files and extract them to wherever you pleased... 'Readings'/'Pictures' folders in the layout at the main post is just a proposal
- Get Gruby's collection files (games) and put them to wherever you pleased... 'roms' folder in the layout at the main post is just a proposal
- Run SVMe, and click on "Preferences" button and set-up all the folders layout. It's quite intuitive... if you are in troubles, please make a concrete question.

2) The addons are just images and documents (manuals, walkthroughs, etc..). You can download them independently from the collection or any front-end, but SVMe can handle them in a nice way ;)
No game in the collection need them. Also, they are not needed by SVMe nor the emulators, they are just "addons"... They just can be added to SVMe (or any other front-end) to improve your experience...

3) SVMe is just A front-end for this collection -and can handle all of its features-, but no way it pretends to be THE frontend...
It can handle ScummVM, ResidualVm, Gargoyle and REminiscence emulators & games. The "SVM" tag is just an historical part of the name tag.

4) You can use your own folder layout... there's no need for "junctions" at all. You just need to configure the proper paths in the "Preferences" section of SVMe.
The whole collection is big (around 300GB), junctions are just a recommendation if you want to split it into several HDDs or move the games to each emulator's folder.

5) The Gargoyle-compatible ScummVM binary was too old and many users reported issues, so I started a new project to integrate the Gargoyle engine in a newer ScummVM source-code... that was the "aviloria Mod" for Gargoyle engine.
I only "re-integrate" an existing engine in a newer code... adapt code interfaces, etc... no changes were made to the Gargoyle engine itself... so, please don't ask me for improvements.

6) I can't confirm that RomVault do the trick... maybe it does... Personally, I use CLRMamePro to organize my rom collections.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 03, 2017 - 18:39:38
Fantastic reply, thank you!

I am 99% clear about everything now.
I think the whole history thing should be somewhere in OP (maybe he should edit the third post).
Good job man!

So to go to 100%:

1) I plan to have the whole collection (I already should have more than 1/3) but also plan to USE it (run a game). Will SVMe allow for that while keeping everything in archives? (that was a major gripe with normal scummvm - as I had to extract games I wanted to play)

2) Question about Magnetic Scrolls remains. I have a gargoyle compiled in Jun 2016 with all engine libraries external, and I can see it has "magnetic" support. Yours? Magnetic Scrolls would a major step forward if it is not supported yet. I got it there:
http://www.intfiction.org/forum/index.php
Here is the latest compile I found:
http://www.intfiction.org/forum/viewtopic.php?p=114535#p114535
Direct link to file:
https://drive.google.com/drive/folders/0B6S4a7dUBN8JMGNnTlhOMzljcXc

3) I used to use CMP but I try to stay away nowadays (ROMCVault is so nicely "click n forget"). Is there a guide how to properly use it with these dats?

Title: Re: Gruby's AdventurePack
Post by: aviloria on February 03, 2017 - 19:19:51
I'll try to answer your questions:

1) ScummVM, ResidualVM, REminiscence and the old "ScummVM with Gargoyle support" (and my mod) requiere game files to be uncompressed... (maybe another anti-piracy policy).

SVMe will extract the needed files for a game to a folder that you can configure, and run the game in the corresponding emulator.
The extracted files will not be automatically deleted after closing the emulator or SVMe... SVMe includes an explicit "Remove" command in the same way that has the "Extract" command.
SVMe will never modify the compressed files...


2) Supported Gargoyle engine is the preliminary one included in the old ScummVM version. The one that you linked is not a ScummVM-based Gargoyle engine...
I'm afraid that the ScummVM-based one has no support for "Magnetic" games. :(

Maybe Gruby could try the one you linked and give us his impressions... maybe he will like to move to the new one.


3) Sorry, but I don't use RomVault. CMP guides can be easily found on Google:
http://www.mameworld.info/easyemu/clrmameguide/clrmame-guide.html

These DATs are quite standard, so I don't know what your problem is...
Title: Re: Gruby's AdventurePack
Post by: aviloria on February 03, 2017 - 19:20:26
**deleted*** sorry :D
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on February 03, 2017 - 20:32:35
@aviloria,

Thanks for the great summation and write-up.

@NLS,

I use ROMVault on this, it works well, I make a couple of modifications.

1. I use the "forcezipping no" line in the (clrmamepro-style) header of the add-on .dat files.  The default is "forcepacking unzip", but incomprehensibly, ROMVault creates a huge .zip file with that line.

2. I put each of the ROMs .dat files in it's own (short name) folder in the DatRoot structure.  This reduces clutter on the DatTree pane of ROMvault.  That pane is only so wide and it is redundant to list the long folder name alongside the long name given to the .dat in the .dat header.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 03, 2017 - 23:45:40
Thanks guys. You've been a huge help.

Title: Re: Gruby's AdventurePack
Post by: Golfe on February 04, 2017 - 12:55:35
I started collecting this a few weeks ago and i have 100% now. With JDownloader, this thread and this http://romshepherd.com/index.php/topic,5482.0.html you can come to 95% or more.
I downloaded everything from this 2 threads, don´t ask me where i found what. But i have 2 links saved in my favorites that brings you to 80% in one move. Of course i found them late  :P
Try https://ajvdveen.stackstorage.com/s/jDmj9x7npxdUdEU?dir=
and https://ajvdveen.stackstorage.com/s/K1I0sOX7Whau2Gk
and you have a good starting point.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 04, 2017 - 13:43:33
thanks!
Title: Re: Gruby's AdventurePack
Post by: mgtroyas on February 04, 2017 - 20:13:41
Hi, I just discovered this collection and have been the last two days setting up everything... and it's great! I was thinking about the best way to overcome the lack of compressed files support on ScummVM, and looking for a frontend with access to manuals and solutions... and this is over everything I could expect finding. What a wonderful job!

I'm still finishing the setup but I have found a small bug: when I delete the file corresponding to a language, but not the base shared resources file, the translated game still shows as available on the game list.
Title: Re: Gruby's AdventurePack
Post by: windale on February 05, 2017 - 13:54:51
This is great work Gruby & aviloria.

@aviloria
Is there any chance of a resize window to fullscreen option in SVMe ? My laptop resolution is 1366x768 and the bottom of the window gets cut off.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 06, 2017 - 08:05:10
I'll start the big vacuum cleaner today, let see how high I can get in one go.

QUESTION: What is titanic.dat?
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 06, 2017 - 08:42:35
titanic.dat is a game required file, like kyra.dat. Officially not supported yet.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 06, 2017 - 10:43:44
Thanks.
Weird it is needed in SCUMMVM folder AND SVMe folder.

Title: Re: Gruby's AdventurePack
Post by: NLS on February 06, 2017 - 10:49:21
[You are not allowed to view links] Register or Login

I use ROMVault on this, it works well, I make a couple of modifications.

1. I use the "forcezipping no" line in the (clrmamepro-style) header of the add-on .dat files.  The default is "forcepacking unzip", but incomprehensibly, ROMVault creates a huge .zip file with that line.

2. I put each of the ROMs .dat files in it's own (short name) folder in the DatRoot structure.  This reduces clutter on the DatTree pane of ROMvault.  That pane is only so wide and it is redundant to list the long folder name alongside the long name given to the .dat in the .dat header.

Can you "spell things out" a bit more for me?

1. I opened a random dat and see in there
Code:
Only registered users can see contents. Please click here to Register or Login....no forcepacking unzip in there. I just add an extra parameter "forcezipping no" in ALL dats?

2. Explain with an example? For example "svm-xeen.dat" goes where if you want ALL "AdventurePack" in a folder "AdventurePack" and underneath structured properly?

(yeap, I am trying hard to not deal with CMP - great tool, but has grown too complex for someone that would prefer a drag'n drop operation nowadays - gone are the days of development, heck even in assembly ...and script editing)
Title: Re: Gruby's AdventurePack
Post by: remax on February 06, 2017 - 12:04:40
Honnestly, your choice but CMP is mainly DRAG and DROP unless you want to access more advanced options.

Set your paths, leave everything as default.

Drag the new files, wait for the sets to be reconstructed, scan and it should be good.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 06, 2017 - 14:34:24
I'll check it out after I have a good baseline.
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on February 06, 2017 - 15:14:46
[You are not allowed to view links] Register or Login
[You are not allowed to view links] Register or Login

I use ROMVault on this, it works well, I make a couple of modifications.

1. I use the "forcezipping no" line in the (clrmamepro-style) header of the add-on .dat files.  The default is "forcepacking unzip", but incomprehensibly, ROMVault creates a huge .zip file with that line.

2. I put each of the ROMs .dat files in it's own (short name) folder in the DatRoot structure.  This reduces clutter on the DatTree pane of ROMvault.  That pane is only so wide and it is redundant to list the long folder name alongside the long name given to the .dat in the .dat header.

Can you "spell things out" a bit more for me?

1. I opened a random dat and see in there
Code:
Only registered users can see contents. Please click here to Register or Login....no forcepacking unzip in there. I just add an extra parameter "forcezipping no" in ALL dats?
Heh, that modification is only for the two add-on .dat files, not the main .dat files.  I don't need to make any modifications to the main .dat files.
Quote
2. Explain with an example? For example "svm-xeen.dat" goes where if you want ALL "AdventurePack" in a folder "AdventurePack" and underneath structured properly?

(yeap, I am trying hard to not deal with CMP - great tool, but has grown too complex for someone that would prefer a drag'n drop operation nowadays - gone are the days of development, heck even in assembly ...and script editing)
svm-xeen.dat would go into the DatRoot\AdventurePack\SVM\xeen folder.

Attached is a skeleton of the .dat layout.  I am using the folder scummVM\Latest where you would be using the folder AdventurePack.

Each update, I delete all the subfolders from the scummVM\Latest\SVM folder, then copy all the new main .dat files in the rv\DatRoot\scummVM\Latest\ folder.  I drag the svm files to the SVM folder (leaving the rvm and others behind for now) and run the a.bat batch file.

That puts all the newly released (main) svm .dat files into their respective folders.  If any svm .dat files are left behind in the SVM folder (there was a new svm engine), I edit the a.bat batch file with the new name, and place the new .dat

The rvm and other .dat files I place manually, as there are only 5 all together.

The two Addon .dat files are placed into their respective  rv\DatRoot\scummVM\Add-Ons\Pics and rv\DatRoot\scummVM\Add-Ons\Reads folders manually.

To make the attachment smaller and still illustrate the layout, I removed most of the main .dat files from the skeleton, but left the addons and others in place.  The a.bat and b.bat batch files are there as well.

result :
(http://i.imgur.com/4UVnLVB.png)

The other folders alongside Latest and Add-ons with dates on them are a few of the updates that I make difference .dats for.  I expanded one to show the content.  I didn't make the difference .dat  files for the last couple of updates, though.

Sure, anyone can use clrmamepro for this.  But a while back, this collection was supported by a torrent, so since ROMVault has built-in torrentzipping, it saved a step or two to use ROMvault instead of clrmamepro. 

@remax, With ROMVault, the act of setting a folderstructure in the DatRoot is equivalent to setting the default paths for each collection in clrmamepro.

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: NLS on February 07, 2017 - 09:14:25
Clear (I think :P ) thanks!
Title: Re: Gruby's AdventurePack
Post by: windale on February 07, 2017 - 11:44:45
The datfile for 'Riven (DVD/Windows)' says i'm missing these two files :-

B_DATA1.MHK
J_DATA3.MHK

The SCUMM website says these two files are only needed on the 5 CD version (optional 1.02 patch). Isn't the DVD version already up to date ?
Title: Re: Gruby's AdventurePack
Post by: NLS on February 07, 2017 - 13:28:25
I made sense of everything - or so it seems. I will soon have a fix request in appropriate thread.

I have these things for this thread right now - forgive me if it has been discussed:

1) fakeROMs... where do they go?

2) titanic.dat is really needed to be not only inside scummvm folder but also SVMe folder? (I want to keep things clean)

3) I think you guys (Gruby and aviloria) need to consider the gargoyle version I pointed to, a few posts above. It is really how gargoyle should be with current active development (seems interactive fiction people ARE active in this respect and even develop new games for some of the engines) - it is way way way newer than scummvm own gargoyle version (even modernized by aviloria). It supports many engines (and to me the most important that I cannot see here, are Magnetic Scrolls).

4) Again about gargoyle. I see gargoyle is not separated further in the dats (or anywhere). Normally gargoyle should ALSO be separated by different engines supported (like svm). This would make things much cleaner. I understand the engine that is used every time is not very clear (yet), but is easy to find.

In any case if I can be of any help, let me know.

Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on February 07, 2017 - 17:14:55
[You are not allowed to view links] Register or Login
...

1) fakeROMs... where do they go?

2) titanic.dat is really needed to be not only inside scummvm folder but also SVMe folder? (I want to keep things clean)

...
1. Let your ROM manager place them where needed.

2. It is my understanding that titanic.dat is not listed in any .dat file, so your ROM manager will not place it.  It is mentioned several times (check Gruby's new revision update posts) to place titanic.dat in both places.  It is the only file with that recommendation, so it's only a little untidy.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 08, 2017 - 00:32:37
Thanks.

1) So I will throw "fakeroms" in my "ToShort" folder in ROMVault I guess.

2) OK. Would love some explanation though if anybody knows.

Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on February 08, 2017 - 03:25:28
[You are not allowed to view links] Register or Login
Thanks.

1) So I will throw "fakeroms" in my "ToShort" folder in ROMVault I guess.

2) OK. Would love some explanation though if anybody knows.
It seems that Starship Titanic is still in WIP status.  My interpretation of the following links

    https://github.com/scummvm/scummvm/blob/master/engines/titanic/detection_tables.h

    http://webcache.googleusercontent.com/search?q=cache:VMKpj1fDYRIJ:buildbot.scummvm.org/console%3Fcategory%3Dchanges%3Bcategory%3Dmaster%3Bbranch%3Dmaster+&cd=3&hl=en&ct=clnk&gl=us

    https://github.com/scummvm/scummvm/blob/master/devtools/create_titanic/create_titanic_dat.cpp

is that the titanic.dat file is a temporary resource that contains all the English language strings required for the game (at least the ones found so far).  Since the ScummVM developer doesn't have access to the original source, such a resource in it's present form is helpful for continued development.

That's just guesswork on my part.  The ScummVM developer has a blog, but there are not any specific references to the titanic.dat file itself.

Link to ScummVM developer's blog: http://dm-notes.blogspot.com/2016/04/implementing-starship-titanic-in-scummvm.html
That link is for the oldest entry, click the "Newer Post" link for two newer ones.

There are a large number of English phrases in the create_titanic_dat.cpp source file, and there are some todo notes in there that indicate that there are many German language phrases yet to be translated.

If you open the titanic.dat file in wordpad, you will find a lot of gibberish at the beginning, which is probably some data tables.  If you search for the word "ein", you will find the beginning of the word list, about halfway through the file.  Scanning down the list, it appears the parser is capable of interpreting quite a large number (4700, according to the blog) of words, mainly English, some German words, and some words in other languages.  The word list also includes a certain amount of "blue language" words.  Perhaps the original developer of the game considered playing it so frustrating that the end-user would be typing a lot of abuse into the game interface.

Anyway, I suspect that once the ScummVM developer is satisfied with the state of emulation on Starship Titanic, the data that makes up the current titanic.dat file will be compiled somewhere into the source, and the titanic.dat file won't be needed any longer.
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 08, 2017 - 07:57:30
New Engine: cryo   Found on ScummVM FB Page, and the source code...

11,606 lines of code and Lost Eden game engine lands ScummVM. The engine still has issues, but Macintosh version is completable, and DOS version lacks some features. Kudos to wanwan and Strangerke for working on the engine!

(https://image.ibb.co/h2U8WF/cryo.jpg)

More in the next release...
Title: Re: Gruby's AdventurePack
Post by: remax on February 08, 2017 - 07:58:53
Wow... potentially a lot of new adventure games added !
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 08, 2017 - 11:36:19
New cryo engine tested  ;D
Lost Eden (Macintosh) Sample pictures attached  :o

[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: uglyman on February 08, 2017 - 13:44:44
Cool. I remember Lost Eden on PC. Just don't remember if i ever completed it
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 12, 2017 - 09:55:14
New DATPack: 2017.02.12 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Legend: + Additions - Changes

DevTeam:
devtools: - create_cryo devtool created.  - create_titanic devtool has changed.  - create_classicmacfonts.sh script has changed.
gob: + Goblins 3 - Interactive Demo 4 (English,German,French)(Have). Found on 'CD Player 94/01' German CoverCD: https://archive.org/details/cdrom-cdplayer-94-01
dreamweb: + DreamWeb Italian CD release (Have).
New Engine cryo:
 + Lost Eden Macintosh version (Have).  + Lost Eden PC non-interactive demo (Miss).
 + Lost Eden PC interactive demo (Have).  + Lost Eden PC version (Have).
 + Lost Eden EN PC version (Miss).  + Lost Eden FR PC version (Have).
 + Lost Eden DE PC version (Have).

AdventurePack:
- Compiler warning picture changed. - Verified Game Sources updated.
- Checker updated. - Extras updated. - FakeROMs updated. - All '[Unk]' flags changed to '(u)'
- cryo.dat created, Thanks to Aviloria. Copy the latest cryo.dat on your ScummVM folder!
- titanic.dat updated (02.11). Copy the latest titanic.dat on your ScummVM and SVMe main folders!
- classicmacfonts.dat updated, thanks to Aviloria. Copy the latest classicmacfonts.dat on your ScummVM Extras folder.

adl:
 - hires1-apple2: unneeded files removed. Posted Waltervn 13:41, 9 February 2017: http://wiki.scummvm.org/index.php/Datafiles#Hi-Res_Adventure_.231:_Mystery_House
agi:
 - missing font resources added.
 + King's Quest II: Romancing the Throne (DOS/Italian)(u).
cryo:
 + Lost Eden (Macintosh).  + Lost Eden (DOS).
 + Lost Eden (DOS/German).  + Lost Eden (DOS/French).
 + Lost Eden {Demo}(DOS).
gob:
 + gob3-demo-de, gob3-demo-fr-2: FakeROMs added.
 + Goblins Quest 3 {Demo}(DOS)[Interactive 4].
 + Goblins Quest 3 {Demo}(DOS/German)[Interactive 4].
 + Goblins Quest 3 {Demo}(DOS/French)[Interactive 4].
grim:
 - descriptions clarifications.
 - monke4-win*: Unneeded voiceAll2.m4b files removed Thanks to windale.
sci:
 - descriptions clarifications.
 - kq7-de renamed to kq7-win-de.
 - phantasmagoria2: RESDUK.PAT file removed. Posted Csnover 03:08, 7 February 2017: http://wiki.scummvm.org/index.php/Datafiles#SCI
 + Codename: Iceman (DOS/Spanish v1.033)(u).
 + Conquests of Camelot: King Arthur, Quest for the Grail (DOS/Spanish)(u).
 + Gabriel Knight: Sins of the Fathers (CD/DOS/Russian v2.0).
 + King's Quest I: Quest for the Crown (SCI/DOS/Spanish)(u).
 + King's Quest IV: The Perils of Rosella (SCI/DOS/Italian v1.000.111)(u).
 + King's Quest IV: The Perils of Rosella (SCI/DOS/Spanish v1.000.111)(u).
 + King's Quest IV: The Perils of Rosella (SCI/DOS/Spanish v1.006.004)(u).
 + King's Quest VII: The Princeless Bride (DOS/Italian)(u).
 + King's Quest VII: The Princeless Bride (Windows)[v1.51][!].
 + King's Quest VII: The Princeless Bride (Windows/French)(u)[!].
 + King's Quest VII: The Princeless Bride (Windows/Italian)(u).
 + King's Quest VII: The Princeless Bride (Windows/Russian)(u).
 + King's Quest VII: The Princeless Bride (Windows/Spanish)(u).
 + King's Quest VII: The Princeless Bride {Demo}(CD/Windows)[v2.0](u)[!].
 + Space Quest I: The Sarien Encounter (SCI/DOS/French)(u).
 + Space Quest III: The Pirates of Pestulon (DOS/Russian v1.1)(u).
scumm:
 - monkey2-mac: - missing iMuse Setups added.
 + Day of the Tentacle (CD/DOS/Russian)(u).
 + Loom (VGA/DOS/German v1.0)(u). Uses: Loom GoG Patch v1.0 la-patches.gandimann.de.
 + Maniac Mansion (V2/Atari ST/Spanish)(u).
 + Maniac Mansion (V2/DOS/Spanish)[a2](u).
 + Zak McKracken and the Alien Mindbenders (V2/Atari ST/Spanish)(u).
sky:
 + Beneath a Steel Sky (CD/v0.0372/Russian).
tinsel:
 - descriptions clarifications.
tony:
 + Tony Tough and the Night of Roasted Moths (Windows/Spanish v1.2)(u).
wintermute:
 - reversion1 sets file structure has changed, parent set is always Spanish.
 + Ghost in the Sheet (Windows/Russian)(u).
 + Reversion: The Escape (v1.3.2369/Windows/Russian)(u).
 + Reversion: The Meeting (v2.0.2201/Windows/Russian)(u).
zvision:
 + Zork: Grand Inquisitor (CD/Windows/Italian)(u).
 + Zork: Grand Inquisitor (CD/Windows/Russian)(u).

New Dats: cryo  Updated Dats: adl, agi, gob, grim, mohawk, sci, scumm, scumm-he, sky, tinsel, tony, wintermute, zvision

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: Andrea71 on February 12, 2017 - 10:09:46
Wonderful work!!!

Thanx Gruby
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 12, 2017 - 10:36:46
I forgot this:  :o New classicmacfonts.dat added to DatPacks Download Folder, Thanks to Aviloria  :)
Title: Re: Gruby's AdventurePack
Post by: aviloria on February 12, 2017 - 16:41:49
Thanks a lot for the new release!!!
It is growing fast... and it's becoming a reference out there!!!

Thank you so much your dedication and hard work!!! :D


Here the new SVMinfo.dat: https://www.sendspace.com/file/4wad9w
Sorry, but I'm having troubles to access my MEGA account these days...
Surely you'll notice that in this version I'm moving slowly to a nicer format in the game descriptions... I hope you like it ;D
Title: Re: Gruby's AdventurePack
Post by: NLS on February 12, 2017 - 21:57:50
Thanks!

After I downloaded all fixes I found after the new post, I had more misses. A bit unexpected.
Will post in fix requests.
Title: Re: Gruby's AdventurePack
Post by: NLS on February 15, 2017 - 12:33:58
I have to wonder.

If I understand correctly, you add and include even non-official versions of games right?
For example Reversion I don't think it was ever officially released in Russian.

Ain't that a bit chaotic?
Title: Re: Gruby's AdventurePack
Post by: Gruby on February 15, 2017 - 15:00:46
Only if the engine source has fallback detection, and the emulator is relatively correctly accepted the game.   ???
Fallback detection is accepted the unknown versions, if exist and enabled...
Title: Re: Gruby's AdventurePack
Post by: windale on February 15, 2017 - 20:13:57
Do you by any chance have a list of games in this collection that are compatible with the MT-32 emulation ?
Title: Re: Gruby's AdventurePack
Post by: Golfe on February 15, 2017 - 20:25:40
[You are not allowed to view links] Register or Login
I've been working on SVMe to fix some bugs (not much relevant), updating shared libraries, etc...

Do you miss any feature in SVMe? Have you found any bug? Do you have any comment/request?
The whishlist is open :D

I had a ScummVM launcher written before i found Gruby. Not DAT based, xml based for each possible game. So an switching to Dat´s is not easy:

(http://i64.tinypic.com/be6agy.png)

Of course i took a closer look to SVMe. While developing my script i thought grouping the games is more handy. And this project is much bigger then mine.
I spent some time on phrasing dat´s process and have a small gui running for Gruby´s dats. The gui has two Listviews, Game and Version. I think that grouping thing works fine:

(http://i68.tinypic.com/28wjsxj.png)

To clarify that, that is a comment/request for SVMe. SVMe is much completer, i can´t catch this up. But i have one or two another ideas.
-The grouping thing
-console support so you can use SVMe as (pathtrough) emulator... But for that you need
    -quicker startup process. Don´t phrase on any startup, only phrase if dat´s has changed (crc). If not, use your own db.file (csv, whatever, easy/fast to read to array.)
-"Easy Play Mode". My old ScummVM has this handling when you hit the play button:
   -extract needed files to for example %Documents%\SV\$Gamename
   -modifing the scumm.ini with needed game data and remaping the savegame/screenshots pathes to extra folders (f.e. %Documents%\SVSaves\$Gamename).
   -after playing it is deleting %Documents%\SV\$Gamename and only keeps the savegame/screenshots.
   -For the bigger games you play often you can set the "keep installed" mark, otherwise you waste no space while exploring the games. "Don´t keep installed" is default.

I know, you can have other opinion for the the last thing, but think about the grouping.  ;)



Title: Re: Gruby's AdventurePack
Post by: NLS on February 15, 2017 - 23:43:41
Grouping is definitely a must.

Scrolling through the complete list is a nightmare now.

Aviloria is open to ideas AFAIK and a very active developer.
Title: Re: Gruby's AdventurePack
Post by: Gruby on March 03, 2017 - 05:22:10
New DATPack: 2017.03.03 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
Legend: + Additions - Changes  -  the current update tzipped size is 8,2 Gigabytes  ;D

DevTeam:
adl:  + Hi-Res Adventure #4: Ulysses and the Golden Fleece - Apple II - Load 'N' Go version (Miss).
director:  + Meet Mediaband (Have).   + The Apartment, Interactive demo D2 (?) (Miss).
myst3: - detection file has changed.
sci:  + Lighthouse - French DOS (Miss)     + Phantasmagoria 2 - French DOS/Windows (Have)   + RAMA - French Windows CD (Have).

AdventurePack:
- Checker updated.   - Verified Game Sources updated.
- classicmacfonts.dat: Copy the latest classicmacfonts.dat on your SVMExtractor folder.

agi: - descriptions clarifications.   - lsl1-pl: missing font resources added.   
 + Police Quest I: In Pursuit of the Death Angel (DOS/Spanish)[u).
cryo:  + Lost Eden {Demo}(DOS)[Non-Interactive][!]. Thanks to Aviloria
   Found in Doom Magazine CD 1: http://download.abandonware.org/magazines-cd/Doom%20Magazine/doommagazine_numerocd1.zip
director:  + Meet MediaBand (Windows). https://archive.org/details/meetmediaband
kyra:  + Legend of Kyrandia, The: The Hand of Fate {Demo}(DOS)[Non-Interactive][a2][!]. Thanks to Aviloria
   Found on magazine PC Spiel CD-ROM (September 1996) : https://archive.org/details/PCS0996
made: - Manhole, The: New and Enhanced - CD/Audio Resources has changed. Look in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ)  :)
mohawk: - descriptions clarifications.  - arthur-mac, arthur-win: changed to redump image files[!].
 + Living Books Sampler v3 - 16 Product Sampler (Windows)[!].
myst3:
 + Myst III: Exile (Windows/Multilingual CD).         + Myst III: Exile (Windows/Multilingual CD/Dutch).
 + Myst III: Exile (Windows/Multilingual CD/French).      + Myst III: Exile (Windows/Multilingual CD/German).
 + Myst III: Exile (Windows/Multilingual CD/Italian).      + Myst III: Exile (Windows/Multilingual CD/Spanish).
 + Myst III: Exile (Windows/Multilingual DVD)[!].      + Myst III: Exile (Windows/Multilingual DVD/Dutch)[!].
 + Myst III: Exile (Windows/Multilingual DVD/French)[!].   + Myst III: Exile (Windows/Multilingual DVD/German)[!].
 + Myst III: Exile (Windows/Multilingual DVD/Italian)[!].   + Myst III: Exile (Windows/Multilingual DVD/Spanish)[!].
parallaction: + Nippon Safes Inc. (DOS/Spanish,French,German,Italian)[u).
   To select the Spanish language, choose the Japanese English Dictionary in the Select Language screen.
sci: + Freddy Pharkas: Frontier Pharmacist (Floppy/DOS/Italian)[u).
 + Laura Bow: The Colonel's Bequest (DOS/Spanish)[u).
 + Laura Bow 2: The Dagger of Amon Ra (CD/DOS/Italian).
 + Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) (DOS/Polish)[u)[!].
 + Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals (DOS/Polish)[u)[!].
 + Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals (DOS/Spanish)[u).
 + Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (DOS/Polish)[u)[!].
 + Leisure Suit Larry 6: Shape Up or Slip Out! (DOS/Italian)[u).
 + Leisure Suit Larry 6: Shape Up or Slip Out! (DOS/Polish)[u)[!].
 + Phantasmagoria (DOS/Italian)[u).       + Phantasmagoria (DOS/Spanish)[u).
 + Phantasmagoria II: A Puzzle of Flesh (Windows/French)[!].
 + Police Quest I: In Pursuit of the Death Angel (SCI/DOS/Spanish)[u).
 + Quest for Glory I: So You Want to Be a Hero (DOS/VGA/Italian)[u).
 + Quest for Glory I: So You Want to Be a Hero (DOS/VGA/Spanish)[u).
 + Quest for Glory II: Trial by Fire (DOS/Spanish)[u).
 + Quest for Glory IV: Shadows of Darkness (CD/DOS/Spanish)[u).
 + Quest for Glory IV: Shadows of Darkness (DOS/Spanish)[u).
 + RAMA (Windows/French).
 + Space Quest III: The Pirates of Pestulon (DOS/Spanish v1.2)[u).
 + Space Quest 6: The Spinal Frontier (DOS/Spanish)[u).
scumm: + Secret of Monkey Island, The (DOS/Unofficial SE Talkie v1.02/Spanish)[u).
toltecs: + 3 Skulls of the Toltecs {Demo}(DOS/German)[!]. Thanks to Aviloria
   Found on magazine PC Spiel CD-ROM (September 1996) : https://archive.org/details/PCS0996

Updated Dats: agi, agos, cryo, director, kyra, made, mohawk, myst3, parallaction, sci, scumm, toltecs

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on March 03, 2017 - 16:08:23
Thank you so so much for the new release!!!
It's amazing!!! :D

Here you can find the new SVMinfo.dat:
https://mega.nz/#!KUVixIhB!8wKDsM1wuoJNOms9lH1zJl6UWeXe8EFwSI-ti-qhxh0

Enjoy!
Title: Re: Gruby's AdventurePack
Post by: aviloria on March 04, 2017 - 23:15:54
New SVMe version (2017-03-04):
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I hope you can find it interesting :)


Changelog (2017-03-04):

Please, report any bug or comments here ;D
Enjoy!
Title: Re: Gruby's AdventurePack
Post by: sapin on March 05, 2017 - 00:00:45
[You are not allowed to view links] Register or Login
New SVMe version (2017-03-04):
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

I hope you can find it interesting :)


Worth the wait!!!
Excelent news. Love the grouping!!

Thanks!!  :)
Title: Re: Gruby's AdventurePack
Post by: uglyman on March 05, 2017 - 03:11:22
SVMe 3.4 no run on my sys. Run it and nothing happens :(
Title: Re: Gruby's AdventurePack
Post by: aviloria on March 05, 2017 - 15:57:37
@uglyman: Thanks for reporting ;)
I have found & fixed the issue... not as easy as it seems, due to the lack of information
(not your fault... just surprised about the "nothing happens" behaviour)
In brief: an XP compatibility issue...

Those experimenting the same "nothing happens" issue, please update to the latest version:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785

.. and don't stop reporting bugs, comments or "whishes" around SVMe :D
Title: Re: Gruby's AdventurePack
Post by: uglyman on March 05, 2017 - 16:44:25
It runs now. almost 4am i'd better get some sleep hehe

Thanks for the new version and fix :-)
Title: Re: Gruby's AdventurePack
Post by: Gruby on March 06, 2017 - 08:23:03
New DATPack: 2017.03.06 - Grouping Fix Release Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)

Game title quickfixes, thanks to Aviloria. Some game descriptions has changed, adapted with SVMe's new "Grouping" feature.

Updated Dats: draci, gargoyle, gob, wage, wintermute
Title: Re: Gruby's AdventurePack
Post by: Golfe on March 06, 2017 - 10:51:18
Great work aviloria. Have not much time at the moment, but on first look you did exactly what i want to have. Thank you.
And thank you Gruby for your great work, too. This project is fantastic.
Title: Re: Gruby's AdventurePack
Post by: Golfe on March 06, 2017 - 14:24:34
[You are not allowed to view links] Register or Login
.. and don't stop reporting bugs, comments or "whishes" around SVMe :D

more wishes here  ;D
Fallback icons instead of "no icon". See attachment.


[attachment deleted by admin]
Title: Re: Gruby's AdventurePack
Post by: NLS on March 10, 2017 - 23:22:46
Aviloria found something in SVMe that could be considered a bug?

First of all in your latest SVMe archives, all files have cleared file datestamps, so they show as 24 Dec 1996... This is not the bug.

The bug (or feature, depending how you see it), is that the program looks for the .ini file with the same filename.
Since I keep both the x86 and x64 versions in the same folder and have renamed the x64 as SVMExtractor64, I tried changes in the config and it didn't save them at all (it also didn't report any error trying to save them!)... The I discovered that making a copy of the ini and naming it SVMExtractor64.ini, fixed things!
What confused me more, is that not finding a SVMExtractor64.ini DID NOT produce any error and most fields were populated with defaults.

So what is needed for a future version:

- Irrelevant of the name of the executable, it should look for SVMExtractor.ini. Except if you consider matching the filename of the executable a feature.
- (this is serious) When ini is missing, to automatically CREATE one. Not just populate settings with defaults and then when user changes things, not do be saved to... null!
- (this is also for Gruby and we said that before) The emulator is called gargoyle, but the engine inside it is not called gargoyle. So I think future dats should be gargoyle/<proper engine name> (like z-code or whatever).

Nice feature that you allow for customized emulator setups and thanks for the grouping!
Title: Re: Gruby's AdventurePack
Post by: Dunkler2Engel on March 18, 2017 - 20:22:44
Thamks  :P Im trying to have a full collection of scummvm
Title: Re: Gruby's AdventurePack
Post by: Gruby on April 01, 2017 - 06:15:04
New DATPack: 2017.04.01 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam:
devtools:  - create_titanic devtool has changed.
director: - warlock: Macintosh version detection has changed.
 + Ernie - Windows (Miss).
 + Ernie - Windows Demo (Miss).
mohawk:  + Myst English Windows 3.11, v1.0 From vonLeheCreative, #9645 (Have).

AdventurePack:
 - Checker has updated.  - Verified Game Sources updated.
 - Supported Games folder renamed to Detected Games. I think this is a more accurate name...
 - Verified Game Sources folder moved to Support folder.
 - Platform/OS description fixes, Thanks to Aviloria.
 - titanic.dat has updated (03.30). Copy the latest titanic.dat on your ScummVM and SVMe main folders!

agi: - missing font resources added.
cryo: + Lost Eden (DOS)[a]. Thanks to Aviloria.
gargoyle: - Platform tag added to the description lines.
 - Some game descriptions has changed, adapted with SVMe's new "Grouping" feature.
mohawk: - Myst - Masterpiece Edition* rom sets has restructured.
 + Making of Myst, The (Windows/French)[!].
 + Making of Myst, The (Windows/German)[!].
 + Making of Myst, The (Windows/Japanese).
 + Myst (Masterpiece Edition/Windows/French).
 + Myst (Masterpiece Edition/Windows/Spanish)[u).
 + Myst (Windows v1.0).
 + Myst (Windows/Japanese).
sci: - kq5*: filename and description clarifications.
 + Conquests of the Longbow: The Adventures of Robin Hood (DOS/Spanish)[u).
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS/EGA v0.000.055)[9x720k].
 + Police Quest IV: Open Season (CD/DOS/German).
 + RAMA (Windows)[UK][v1.1].
 + Shivers (Windows/Spanish)[u).
scumm: - samnmax: changed to floppy installed files.
wintermute: - Carol Reed* games: filename clarifications.
 + Carol Reed 12: Profound Red (Windows)[u).

Updated Dats: agi, agos, cryo, dreamweb, gargoyle, kyra, mohawk, sci, scumm, scumm-he, sky, sword1, sword2, sword25, wintermute, zvision

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on April 01, 2017 - 09:07:49
@Gruby: Thank you so much your the new update! Really appreciate your dedication and your hard work! 8)

You can find the new SVMe v3.4.2 on the second post:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
-> I have added a note for the new default folder layout. Please do not bypass it.

Also, you can find there the new update for SVMinfo.dat

Please, report any bug or suggestion here.
Enjoy!
Title: Re: Gruby's AdventurePack
Post by: Gruby on April 01, 2017 - 09:48:44
An interesting joke for ScummVM facebook page  :)  -- Removed --   :P
Title: Re: Gruby's AdventurePack
Post by: aviloria on April 01, 2017 - 09:52:21
Lol!!! :D :D :D
Great April's Fool day joke!!! :D :D :D :D
Title: Re: Gruby's AdventurePack
Post by: Gruby on April 01, 2017 - 11:01:52
Oops ;D  :P
Title: Re: Gruby's AdventurePack
Post by: NLS on April 01, 2017 - 22:58:22
Hahahaha
Title: Re: Gruby's AdventurePack
Post by: Dunkler2Engel on April 09, 2017 - 20:46:46
Hi! Why not Ufo engine is added to the dat files? http://wiki.scummvm.org/index.php/Ufos
Title: Re: Gruby's AdventurePack
Post by: aviloria on April 09, 2017 - 23:36:21
[You are not allowed to view links] Register or Login
Hi! Why not Ufo engine is added to the dat files? http://wiki.scummvm.org/index.php/Ufos

It does! Take a look to svm-gnap.dat...  ;)
Title: Re: Gruby's AdventurePack
Post by: Dunkler2Engel on April 10, 2017 - 07:54:25
LoL thanks xD I didn't saw it, i was looking in the engine list of scummvm wiki and was see ufo engine, and no look more.
Title: Re: Gruby's AdventurePack
Post by: darksabre76 on April 26, 2017 - 01:20:03
This may be a moot point, but is there any particular reason why the DATs don't include a SHA-1 hash? I noticed this while I was trying to rebuild after being months behind. The lack of SHA-1 hashes actually made this a little harder and I'm in a state where I can't make a fixdat either... :/
Title: Re: Gruby's AdventurePack
Post by: Gruby on April 26, 2017 - 06:43:45
A couple of years ago to cleansing and sorting final data files, i use the 'datutil' http://www.logiqx.com/Tools/.
DatUtil will output either MD5 or SHA1 but not both. That's why it's don't include a SHA1 hash...
Title: Re: Gruby's AdventurePack
Post by: darksabre76 on April 26, 2017 - 08:03:43
Well, that does explain it then... I'd like to request a migration to SHA-1 instead, though. It's a personal preference but I (hope) don't think I'm alone.
Title: Re: Gruby's AdventurePack
Post by: emuload on April 26, 2017 - 09:40:05
MD5 is indeed obsolete, though I do prefer having both options included if a choice has to be made, I second SHA-1 and higher.
Title: Re: Gruby's AdventurePack
Post by: NLS on April 26, 2017 - 09:48:50
SHA1 is indeed better than MD5.
Title: Re: Gruby's AdventurePack
Post by: wlkdf90jdfg on April 26, 2017 - 16:39:27
[You are not allowed to view links] Register or Login
Well, that does explain it then... I'd like to request a migration to SHA-1 instead, though. It's a personal preference but I (hope) don't think I'm alone.
Perhaps this will tide you over until anything official is done.

It's a set of dir2dats by ROMVault.  The headers are rubbish, but the sha-1 hashes are on each ROM.

https://www.sendspace.com/file/lwttti  (13 MB)

Each dir2dat is a .xml file alongside the original .dat from Gruby.
Title: Re: Gruby's AdventurePack
Post by: darksabre76 on April 26, 2017 - 17:13:56
wlkdf90jdfg, thank you so much! This will at least allow me to see what I'm missing. Many many thanks!
Title: Re: Gruby's AdventurePack
Post by: Gruby on May 04, 2017 - 08:22:23
New DATPack: 2017.05.04 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam:
CMD: + Detect and add game(s) with commandline (base/commandLine.cpp)
director: - detection file has shorted.
 - Ernie and Ernie Demo language changed to Swedish (Still Missing).
 + Gadget: Past as Future - English, Windows (Have).
sci: - sci32 subengine removed from unstable list.
   http://www.scummvm.org/news/20170428/
 + Gabriel Knight 2 - German DOS/Windows (Have/Existed in the DatPack).
 + King's Quest 7 - French Windows (Have).
 + King's Quest 7 - German Windows v1.65c (Have).
 + King's Quest 7 - Italian DOS/Windows (Have/Existed in the DatPack).
 + Phantasmagoria 2 - Japanese Windows (Miss).
 + Shivers - English Windows Interactive Demo (Have).
 + Shivers - French Windows (Have).
xeen:
 + World of Xeen 2 CD talkie version (Have).
New Engine: plumbers - http://www.mobygames.com/game/3do/plumbers-dont-wear-ties
 + Plumbers Don't Wear Ties! - PC and 3do versions (Have/3Do version is Disabled yet).

AdventurePack:  - Compiler warning picture changed.  - Checker has updated.  - Verified Game Sources updated.
agi: - missing font resources added.
 + Gold Rush! (DOS v3.0)[!].
director: + Gadget: Past as Future (Windows).
drascula: - description clarifications.
 + Drascula: The Vampire Strikes Back (DOS/German).
 + Drascula: The Vampire Strikes Back (DOS/French).
 + Drascula: The Vampire Strikes Back (DOS/French)[Updated].
 + Drascula: The Vampire Strikes Back (DOS/Italian)[Updated].
gob: - urban-us renamed to urban-gb.
hopkins: + Hopkins FBI (BeOS).
hugo: - hugo* DOS resources created.
 + Hugo 1-2-3 DOS versions.
 + Hugo 1: Hugo's House of Horrors (Windows)[v1.5].
 + Hugo 1: Hugo's House of Horrors (Windows)[v1.4].
mohawk: + Living Books: Just Grandma and Me (Macintosh/English,French,Spanish,German)[v2.0]
plumbers: + Plumbers Don't Wear Ties! (Windows).
saga: + Inherit the Earth: Quest for the Orb (CD/Multi-OS).
 + Inherit the Earth: Quest for the Orb (CD/Multi-OS/German).
 + Inherit the Earth: Quest for the Orb {Demo 1}(Macintosh).
sci: - gk2-cd-de, kq7-it, kq7-win-it: [u) flags removed from the description line.
 - phantasmagoria-es: changed to new 2.6 version (2 files removed).
 + Hoyle Official Book of Games: Volume 3 (DOS)[5x360k][!].
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS/Polish).
 + King's Quest VII: The Princeless Bride (Windows/French)[v1.65c].
 + King's Quest VII: The Princeless Bride (Windows/German)[v1.65c].
 + Shivers {Interactive Demo}(Windows).
 + Shivers (Windows/French)[!].
 + Space Quest III: The Pirates of Pestulon (DOS/Russian v1.1R).
scumm: - indy3-vga-es renamed to indy3-vga-es-2.
 + Indiana Jones and the Last Crusade - VGA/Spanish new translation with English and Spanish Graphics versions.
 + Indiana Jones and the Last Crusade - VGA/Spanish SE translation with English and Spanish Graphics versions.
wintermute: + Ghost in the Sheet (Windows/Italian).
 + Oknytt (Windows/French)[v1.13].
 + Reversion: The Escape v1.05 - Spanish,English,Chinese,Portuguese versions.
 + Reversion: The Escape v1.3.2369 updated 10 language versions.
 + Rhiannon: Curse of the Four Branches (Windows/French).
 + Rhiannon: Curse of the Four Branches (Windows/German).
 + Rhiannon: Curse of the Four Branches (Windows/Russian).
 + Shaban (Windows)[a].
 + Shaban (Windows/French).
 + Shaban (Windows/German).
 + Shaban (Windows/Spanish).
 + Shaban Demo Localizations - Spanish,French,Italian,Japanese and Portuguese.
xeen: + World of Xeen (CD/DOS)[!]

New Dats: plumbers
Updated Dats: grim, agi, agos, director, drascula, gob, hopkins, hugo, mohawk, saga, sci, scumm, scumm-he, tony, xeen, wage, wintermute

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on May 04, 2017 - 15:05:20
Wow!!! Amazing update, Gruby!!!  :o
Thank you so so much for your hard work and dedication!!!  ;D


I have updated SVMe a bit... I hope you find it interesting:
http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
Please, report any problem, bug, or suggestion...  8)

And, with every new DATpack... here it is an update SVMinfo:
https://mega.nz/#!KYNXERYQ!zLLchhmkQATey0ASVoJ-DWJNtQvnmkKmzalUKzn1FYs
Enjoy!
Title: Re: Gruby's AdventurePack
Post by: WickedOne on May 05, 2017 - 01:01:47
Blimey ... there's a 2 CD talkie version of Xeen? Want!!!
 I got the original disk versions of Clouds and Darkside and a 1 CD Magazine (the only time I actually bought a "Computer BILD"*) version of Worlds of Xeen :)
...and hand drawn dungeon maps and world map  ;D

Actually I got more of those :)https://www.dropbox.com/s/54y8hepienn1vaq/2017-05-05%2002.08.48.jpg?dl=0 (https://www.dropbox.com/s/54y8hepienn1vaq/2017-05-05%2002.08.48.jpg?dl=0)

*In case you aren't German "BILD Zeitung" is the penultimate example of German yellow press and the computer centric spinoff isn't much better :P

Title: Re: Gruby's AdventurePack
Post by: Gruby on May 05, 2017 - 18:15:47
Someone could help me?

I want to make update data files from old and new AdvPack Addon data files in easy way if possible. I tried with mamediff but failed. Datfiles attached. Any idea please?   ???

I forgot more than I learned and I'm too old   ???  :P 
Title: Re: Gruby's AdventurePack
Post by: Gruby on May 05, 2017 - 20:03:56
Solution here, Thanks to aviloria  8)
Code:
Only registered users can see contents. Please click here to Register or Login.
Title: Re: Gruby's AdventurePack
Post by: Gruby on May 05, 2017 - 20:18:54
New DATPack Fixes: 2017.05.04 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)
 - Pictures_Update-2017-05
 - Readings_Update-2017-05

Fixed Addons UpdatePacks Uploaded  :)
Title: Re: Gruby's AdventurePack
Post by: uglyman on May 07, 2017 - 14:14:21
@aviloria

I changed my dat folder so the addon dats are in a subfolder

SVMe scans them and adds them to the games list. Is there any way to stop that from happening ? i would like to keep my dat folder layout if possible
Title: Re: Gruby's AdventurePack
Post by: NLS on May 26, 2017 - 12:46:11
@Gruby did you see my PM from two days ago?
Title: Re: Gruby's AdventurePack
Post by: Gruby on June 01, 2017 - 05:45:19
New DATPack: 2017.06.01 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam:
sci:
 + King's Quest 7 - Spanish Windows (Existed in the DatPack).
sherlock:
 + Case of the Serrated Scalpel - Italian fan translation (Have).

AdventurePack:
- FakeROMs updated.

myst3:
 - Myst III Xbox Resource file Created.
 + Myst III: Exile (Microsoft Xbox/Russian) .
cine:
+ Operation Stealth (DOS)[US][a].
gob:
+ Once Upon A Time: Abracadabra - DOS/English,French,German,Italian and Spanish versions.
 + abracadabra: DOS FakeROMs added.
mads:
 - Rex Nebular Resource file created.
 + Rex Nebular and the Cosmic Gender Bender (DOS/Spanish)[v1.1].
mohawk:
 - cleaning: Remove some unnecessary files.
 - harryhh-win* Resource file created.
 + Living Books: Harry and the Haunted House (Windows/English,Spanish)[v1.0][!].
 + Living Books: Harry and the Haunted House - v1.0E English, French, and German.
sci:
 - kq7-win-es: [u) flag removed from the description line.
 - lighthouse*: resource file changed.
 + Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) (DOS/Spanish v1.000.011)[3x720k].
 + Leisure Suit Larry 7: Love for Sail! (DOS/Polish).
 + Lighthouse: The Dark Being (DOS/German).
 + Lighthouse: The Dark Being (DOS/French).
 + Lighthouse: The Dark Being (DOS/Italian).
scumm:
 - indy3-vga-es-3, indy3-vga-es-4: renamed to indy3-2nd-es, indy3-2nd-es-1
 - indy3-2nd-es, indy3-2nd-es-1: updated to latest revisions. http://www.abandonsocios.org/index.php?topic=9271.msg130892#msg130892
 - monkey-se* renamed to monkey-2nd*: wrong language flags fixed.
 - monkey2-se renamed to monkey2-2nd: wrong language flag fixed.
 + Monkey Island 2: LeChuck's Revenge (DOS/Polish).
 + Monkey Island 2: LeChuck's Revenge (DOS/Portuguese).
 + Monkey Island 2: LeChuck's Revenge (SE Talkie/DOS/Spanish).
scumm-he:
 + Backyard Football {Demo}(Multi-OS)[a][!]
 + SPY Fox 1: Dry Cereal (Macintosh/French).
sherlock:
 + Case of the Serrated Scalpel, The (DOS/Italian).
sword1:
 + Broken Sword: The Shadow of the Templars (Windows/Polish).
tinsel:
 + Discworld (CD/DOS/Italian)[v1].
wintermute:
 - jamesperis*: Resource file created.
 + Carol Reed 06: Black Circle (Windows)[a].
 + Hamlet or the last game without MMORPS features, shaders and product placement (Windows)[a].
 + James Peris: No License Nor Control - Windows, English+Spanish ingame multi-language.
 + jamesperis-es FakeROM added.

Updated Dats: myst3, cine, gob, mads, mohawk, sci, scumm, scumm-he, sherlock, sword1, tinsel, wintermute

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: NLS on June 01, 2017 - 09:41:10
Thanks!

Quote
+ Rex Nebular and the Cosmic Gender Bender (DOS/Spanish)[v1.1]. http://pakolmo.galeon.com/RexNebular.htm

This is just a static page with a picture (in case it was supposed to be something else)...
Title: Re: Gruby's AdventurePack
Post by: Gruby on June 01, 2017 - 10:18:33
Thanks.
I think, Pakolmo (translator) deleted the link (reply #155): http://www.abandonsocios.org/index.php?topic=13352.msg132029#msg132029
Title: Re: Gruby's AdventurePack
Post by: NLS on June 01, 2017 - 10:27:31
[You are not allowed to view links] Register or Login
Thanks.
I think, Pakolmo (translator) deleted the link (reply #155): http://www.abandonsocios.org/index.php?topic=13352.msg132029#msg132029

Indeed he did. "To improve it" he says.
(and it may take long he says - so I guess this will not be filled yet- maybe remove it from the dats for now too?)
Title: Re: Gruby's AdventurePack
Post by: aviloria on June 01, 2017 - 21:18:54
Gruby, thanks a lot for the new release!!! It's amazing!!!

I have updated SVMinfo.dat and included some Deutsch entries... Thanks a lot, Golfe!!! :D
https://mega.nz/#!fQ0jkbCQ!SNHnloXQA6lVBgi538QIH_2Y-e9GtcQORPt50R0PaHU
Title: Re: Gruby's AdventurePack
Post by: Gruby on June 21, 2017 - 06:17:18
My PC died  >:(
So my projects are paused for a while, sorry  ???
Title: Re: Gruby's AdventurePack
Post by: Golfe on June 21, 2017 - 08:29:51
 :(
I hope your hdd is fine. And let us now if you need help or donations
Title: Re: Gruby's AdventurePack
Post by: NLS on June 22, 2017 - 14:31:08
[You are not allowed to view links] Register or Login
My PC died  >:(
So my projects are paused for a while, sorry  ???

Damn. Diagnosis?
Title: Re: Gruby's AdventurePack
Post by: remax on June 22, 2017 - 17:55:44
If you need a torrent to get back to the last update, we will manage something

Envoyé de mon Nexus 5 en utilisant Tapatalk

Title: Re: Gruby's AdventurePack
Post by: Golfe on June 22, 2017 - 18:59:26
Bringing back the the official AdventurePack on Gruby's PC should be simple. I am worried about the Work in Progress data, lists, notes, sources, simple the things that are only his hdd and hopefully on one of his backup devices.  ;)
Title: Re: Gruby's AdventurePack
Post by: Gruby on June 26, 2017 - 10:38:18
REminiscence v0.3.3 released.  8)
Downloads and Version history (http://cyxdown.free.fr/reminiscence/)
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 13, 2017 - 18:57:11
My Died PC diagnosis
MSI MS-91F7 Server MainBoard: Can not be repaired. RiP.  :'(

The following hardware devices I can only test the new mainboard If i can buy it, (They probably work)
- 2x OctalCore AMD Opteron 4274 HE, 3500 MHz Processors
- 32 GB Registered ECC DDR3 SDRAM
- Creative SB Live! 24-bit Sound Card
- GigaByte HD 7770 (1 GB) Video Card.

The following HDDs, I can test it in 1-2 weeks, when i buy an external hdd case.
- SAMSUNG HD103UJ (1 TB, 7200 RPM, SATA-II):
- SAMSUNG HD753LJ (750 GB, 7200 RPM, SATA-II):
- ST3320311CS (320 GB, 5900 RPM, SATA-II):
- WDC WD10EZEX-00BN5A0 (1 TB, 7200 RPM, SATA-III):

For a while I'll be working with my son's laptop (ASUS x552WE) with an external hdd case.  ???
Title: Re: Gruby's AdventurePack
Post by: shovelhead on July 13, 2017 - 20:38:55
My honest recommendation is to try to buy a big HDD (4TB+) and dump all your data from the four old HDDs on it. Perhaps except the WD 1TB drive, you should consider unplugging them and keeping them as external backup only to be used occasionally with the external HDD case. You should also buy an SSD for your operating system. Small but sufficient SSDs and big HDDs are pretty cheap nowadays.

At the very least, when you get the chance you should test your old HDDs using free software that reads SMART parameters to see which drives may be close to failing and do a Short Self-Test and Conveyance Self-Test on each. All of your old HDDs may be close to failing distinct from your motherboard due to their age.

Good luck!
Title: Re: Gruby's AdventurePack
Post by: NLS on July 13, 2017 - 21:08:07
My... condolences man.
Sh*t happens.
Take your time, you will make a much better machine.
I also recommend consolidating the hard disks.
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 14, 2017 - 04:46:17
ScummVM Devteam today's addition: New engine: sludge

Quotes from the ScummVM's Facebook page:
A new engine, SLUDGE (https://opensludge.github.io/) is hitting our tree today.
Thanks to the relentless work of one of our this year GSoC students, Roseline Yin, we have the WIP engine merged into master. Currently it takes 13,224 SLOC and will eventually suport handful of games.

Source: Here (https://www.facebook.com/ScummVM/photos/a.406260086409.197153.7328341409/10155579648756410/?type=3&theater)
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 27, 2017 - 07:46:36
I bought a USB to SATA/IDE converter set. I tested all my old hdds, fortunately each works and flawless.  ;D

I'm continuing my half-finished projects. New DATPack and PSx Renamer v1.07 Redump Database update coming soon  :)
Title: Re: Gruby's AdventurePack
Post by: NLS on July 27, 2017 - 09:13:17
Great.
Title: Re: Gruby's AdventurePack
Post by: Gruby on July 29, 2017 - 04:37:47
New DATPack: 2017.07.29 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam:   New Engine - sludge: more on detected files folder...
devtools:  - create_titanic script has changed.
adl: + Hi-Res Adventure #3: Cranston Manor (Miss).
lure: + Lure of Temptress Russian OG Edition v1.1 (Have).
myst3: + Myst III: Exile Hebrew release (Hebrew only) (1.2 - Patched using the patch CD)(Have).
sci: - Remove Windows platform from GK1 German, GK1 does not support Windows.
 - Torin's Passage games detection has changed.
 - Torin's Passage Spanish and Italian CD releases detection has changed. 
 + added detection to Torin's Passage - Multilingual with English, French, and German audio releases (Have).
 + Phantasmagoria - French DOS 1.100.000 (Have i think).
 + Police Quest 4 - French DOS CD (French text, English speech)(Have).

AdventurePack:   FakeROMs, checker and Verified Game Sources has updated. Compiler warning picture has changed.
- agi, gob, wintermute: description fixes, thanks to aviloria.
- Extras Pack has updated (Extras_2017-07-27):
  - Cryo.dat & titanic.dat has removed from Extras, the latest source contains these files...
  - please delete these files from your 'Extras' folder.
  - Download the new Extras Pack & Extract in your 'Extras' folder.

myst3: + Myst III: Exile (Windows/Hebrew). Thanks to rzil.
   Hebrew font here: http://www.fonts2u.com/web-hebrew-ad.font
agi:
 - mh1-1, mh2-1: changed to floppy installed files.
kyra:
 - kyra2-cd* Resource file has created.
 + Legend of Kyrandia, The: The Hand of Fate - CD Italian,French,German ingame Multi-Language.
 + Legend of Kyrandia, The: The Hand of Fate - CD French and German FakeROMs has added.
lure:
 + Lure of the Temptress (DOS/German)[a].
 + Lure of the Temptress (DOS/Russian)[v1.1].
mohawk:
 - cleaning: Remove some unnecessary files.
sci:
 - phantasmagoria2-gog rom set and resource file has changed.
 - torin-cd* Multilingual old sets removed, because detection has changed.
 - torin-cd-win-it: removed, because the detection is disabled yet.
 + Phantasmagoria II: A Puzzle of Flesh (Windows/Spanish)[v1.1].
 + Police Quest IV: Open Season (CD/DOS/French).
 +- Torin's Passage - Multilingual - 10 sets added/re-added/changed.
scumm:
 + Secret of Yonkey Island, The (CD/Spanish). Thanks to aviloria
    http://www.abandonsocios.org/index.php?topic=14512.msg132127#msg132127
scumm-he:
 - spyfox-win-ru: missing music file has fixed.
 + SPY Fox 1: Dry Cereal (Windows)[Updated].
sludge:
 + Frasse and the Peas of Kejick (Windows)
 + Interview, The (Windows)
 + Life Flashed By (Windows)
 + Out Of Order (Windows)
 + Robin's Rescue (Windows)
 + Robin's Rescue (Windows)[v1.0][u)
 + Verb Coin (Windows)
 + Verb Coin (Windows/German) - FakeROMs addition.
 + Welcome Example (Windows)
sword2:
 - Broken Sword II - 1cd version Resources has changed.
 + Broken Sword II: The Smoking Mirror (Windows/Polish).
wintermute:
 + Zilm: A Game of Reflex (Windows)[v1.0].
 + Zilm: A Game of Reflex (Windows)[u): http://gamejolt.com/games/zilm-a-game-of-reflex/23368

New Dats: sludge
Updated Dats: myst3, agi, gob, kyra, mohawk, sci, scumm, scumm-he, sword2, wintermute

Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on July 29, 2017 - 08:34:34
Welcome back, Gruby!
Glad to see you here again! :D
Thank you so much for the new update! 8)

New SVMe v3.4.4: http://romshepherd.com/index.php/topic,4529.msg50785.html#msg50785
- Added an option to enable recursive DAT search over directorires (uglyman request)
- Feature moved to configuration: RunCommand options that can hold a path must be enclosed between colons ("). This way, new version of REminiscence emulator (v0.3.3) is fixed and running again (Thanks Gruby for reporting)

New SVMinfo dat here: https://mega.nz/#!iAFyiSTK!h9MHaH1_4Phn6-vohDlDb0HRRL2O-nr4Oao2qPexyXo
Title: Re: Gruby's AdventurePack
Post by: uglyman on July 29, 2017 - 12:54:47
[You are not allowed to view links] Register or Login
- Added an option to enable recursive DAT search over directorires (uglyman request)

Excellent. Seems to be working just fine

Thankyou !

And welcome back Gruby :)
Title: Re: Gruby's AdventurePack
Post by: Gruby on September 01, 2017 - 07:08:53
New DATPack: 2017.09.01 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam Game detection related changes:
devtools:  - create_titanic script has changed.
scumm-he:
+ Freddi Fish 1: The Case of the Missing Kelp Seeds - Windows HE 71 Demo (Miss)
 + Humongous Interactive Catalog - alt_x (Miss).
 + Let's Explore the Farm with Buzzy - Windows HE 71 Demo (Miss).
 + SPY Fox 1: Dry Cereal - Windows/German (Have).
 + SPY Fox 1: Dry Cereal - Nintendo Wii/US,UK,Dutch,French and German versions (Have).
sludge:
+ The Game That Takes Place on a Cruise Ship - Linux version (Have).
 + Mandy Christmas Adventure - Linux/En,Cz,It,Pl versions (Have).
 + Cubert Badbone, P.I. - Linux/En,It,Se,De versions (Have).
wage: detection has changed: Increased md5 sum size to 2MB.
 - Terrorist renamed to Fred Rogers: Terrorist.
 + James Bond 007 (Miss).
 + Mormonoids from the Deep v1.25 (Have).
 + Mormonoids from the Deep v1.25 - alt version (Have).
 + Fred Rogers: Terrorist - alt. version (Have).
 + Lost Princess (Have).
 + Mac Spudd! (Have).
 + Mike's House - alt. version (Have).
 + Periapt - alt. version (Have).
 + Psychotic! - 2x alt. versions (2xHave).
 + Spear of Destiny - alt. version (Have).
 + Swamp Witch - alt. version (Miss).
 + Zoony - alt. version (Have).

AdventurePack changes:  Thanks to aviloria for the sake of much help.  8)
- FakeROMs has updated. Please download the new FakeROMs Pack.
- Checker and Verified Game Sources has updated. Compiler warning picture has changed.

access:
- amazon-cd: missing 'CHECKSUM.CRC' file has added.
agos:
- elvira1-de: changed to original floppy installed files.
hugo:
 + Hugo 2: Whodunit? (Windows).
 + Hugo 3: Jungle of Doom (Windows).
sci:
- lsl1sci*: description and filename clarifications.
 - phantasmagoria-es updated to v2.7: http://www.pakolmo.galeon.com/Phantasmagoria1.htm
 - phantasmagoria2*: description fixes.
 - shivers-win-es translation updated: http://www.abandonsocios.org/index.php?topic=13826.msg134570#msg134570
 + Leisure Suit Larry in the Land of the Lounge Lizards (SCI/DOS/EGA/Spanish):
   http://www.abandonsocios.org/index.php?topic=8577.msg134616#msg134616
scumm:
- indy3-2nd-es: updated to rev 11: http://www.abandonsocios.org/index.php?topic=9271.msg133651#msg133651
 - loom-ega-5: changed to original floppy installed files.
 + Indiana Jones and the Fate of Atlantis (CD/DOS/Hungarian)[v1.1].
 + Indiana Jones and the Fate of Atlantis (Floppy/DOS/Hungarian)[v1.1].
 + Sam & Max Hit the Road {Demo}(DOS/Polish)[u).
scumm-he:
 + SPY Fox 1: Dry Cereal (Windows/German).
 + SPY Fox 1: Dry Cereal - Nintendo Wii Resource file created.
 + SPY Fox 1: Dry Cereal (Nintendo Wii) US,UK,Dutch,French and German versions.
sherlock:
 - scalpel: Repeating Music Patcher applyed: http://forums.scummvm.org/viewtopic.php?t=14404
 + Case of the Serrated Scalpel, The (DOS)[Hit Squad CD] - Patched.
sludge:
 + Cubert Badbone, P.I. (Windows).
 + Cubert Badbone, P.I. (Linux). En,It,Se,De versions. FakeROMs has added!!!
 + Game That Takes Place on a Cruise Ship, The (Linux).
 + Game That Takes Place on a Cruise Ship, The (Windows).
 + Mandy Christmas Adventure (Linux). En,Cz,It,Pl versions. FakeROMs has added!!!
wage:  - 0 sized ROMs removed.
 + Fred Rogers: Terrorist (Macintosh)[a].
 + Lost Princess (Macintosh).
 + Mac Spudd! (Macintosh).
 + Mike's House (Macintosh)[a].
 + Mormonoids from the Deep (Macintosh).
 + Mormonoids from the Deep (Macintosh)[a].
 + Periapt (Macintosh)[a].
 + Phoenix, The (Macintosh)[a].
 + Psychotic! (Macintosh)[a1].
 + Psychotic! (Macintosh)[a2].
 + P-W Adventure (Macintosh)[a].
 + Spear of Destiny (Macintosh)[a].
 + Zoony (Macintosh)[a].

Updated Dats: access, agos, hugo, sci, scumm, scumm-he, sherlock, sludge, wage

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!
Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on September 02, 2017 - 09:16:48
Thank you so much, Gruby!
Your hard work and dedication to keep this project alive and growing is really appreciated!!! .D

Here you can find an updated SVMInfo:
https://mega.nz/#!SN0nSDDT!v3tN71aNrBZ7wKu7GMYmYxC4-gHExhnqc5Hb3JdExvM

Enjoy!
Title: Re: Gruby's AdventurePack
Post by: NLS on September 04, 2017 - 16:57:09
Great work as always.
Fantastic organization, it is easy to set up every time - with my two known objections of course (the name of gargoyle stuff and that unofficial builds/translations should be clearly pointed in the title somehow)

Title: Re: Gruby's AdventurePack
Post by: Gruby on September 25, 2017 - 14:50:59
Aviloria found this weird cmpro bug (?)
Code:
Only registered users can see contents. Please click here to Register or Login.
I have a temporary solution to this thing: Go to cmpro scanner advanced button and untick the Separate BiOS sets.  https://ibb.co/cR4n15
Title: Re: Gruby's AdventurePack
Post by: Gruby on October 01, 2017 - 08:12:19
New DATPack: 2017.10.01 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam detection related changes:
devtools: - create_titanic script has changed. Added German tag mappings.
composer: + Magic Tales: Baba Yaga and the Magic Geese - German (Miss).
sci: - RAMA games: Windows Platform changed to DOS.
 + Blacklist pirated GOG.com + German GK2 (Have).
 + Lighthouse - English Windows Glider Demo (Have).
 + Space Quest 3 - 1.0P 720K (Existed in the DatPack).
 + Space Quest 6 - Win3.11 Demo from Sierra's Sneak Peeks 2 CD (Miss).

AdventurePack changes:  Thanks to aviloria for the sake of much help.
- Verified Game Sources has updated. Docs\'ScummVM Games - ScummVM  Wiki.txt' deleted.
+ Docs\'Supported Games - ScummVM  Wiki.txt' has added.  http://wiki.scummvm.org/index.php/Category:Supported_Games
+ Docs\'Unsupported Games - ScummVM  Wiki.txt' has added. http://wiki.scummvm.org/index.php/Category:Unsupported_Games
- Desription clarifications: The versions have been added to separate version tags. Please let me know if I forgot something.

gargoyle: + Zork I: The Great Underground Empire (Multi-OS/Italian)[Rel.07, 000010]
agi: - Desription clarifications. Separate version tags.
composer: - filename conflict fixed. babayaga-* renamed to babayagamt.
kyra: - lol-cd-* Lands of Lore: The Throne of Chaos CDrom Update v1.02 missing files has added.
made: - Desription fixes. Some '(v*)' version tags changed to '[v*]'.
sci: - Desription clarifications. Separate version tags.
 - rama* 'win' filename tags have been deleted.
 - laurabow2-cd-es: updated to latest version.
 - sq3-4: 'u' flag removed from the description line.
 + Hoyle Official Book of Games: Volume 1 (Macintosh).
 + Hoyle Official Book of Games: Volume 2 (DOS v1.000.014)[1x720k].
 + Hoyle Official Book of Games: Volume 2 (DOS v1.000.014)[2x360k].
 + Island of Dr. Brain, The (DOS).
 + Leisure Suit Larry 6: Shape Up or Slip Out! (DOS/French).
 + Lighthouse: The Dark Being {Glider Demo}(DOS).
scumm: - Desription clarifications. Separate version tags.
 - Day of the Tentacle Floppy version Audio Resource file has created.
 + Day of the Tentacle (Floppy/DOS/Hungarian).
 + Day of the Tentacle (Floppy/DOS/Hungarian)[a].
 + Loom (VGA/DOS/Italian)[a].
 + Secret of Monkey Island, The (EGA/DOS/Italian)[4x720k][a2].
sky: - Desription clarifications. Separate version tags.
wintermute: - Desription clarifications. Separate version tags.

Updated Dats: gargoyle, agi,composer,kyra,lure,made,mohawk,queen,sci,scumm,sky,wintermute

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!
Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on October 01, 2017 - 17:36:36
Wow! Thanks you so much, Gruby, for this new release!!!

Here is the new SVMInfo, including all fixes and additions...
(Thanks a lot, Golfe for the improved german entries)  8)
https://mega.nz/#!LNMQlQYS!7FgAeWR-S2AjhSCgmBIO2LIVi7sVje2YCJrzJxNR8Q4
Title: Re: Gruby's AdventurePack
Post by: Gruby on November 03, 2017 - 06:38:17
New DATPack: 2017.11.03 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam detection related changes:
devtools: - create_titanic script has changed. Fixes to vocabs, strings, and font in titanic.dat
- Starship Titanic: Unstable flag removed.
- Compiler warning picture has changed.
+ MOHAWK: Myst - Russian version added (Have/Existed in the DatPack).
+ SAGA: Inherit the earth - French Windows/Linux/DOS CD version fan translation (Have).
- SCUMM: Prevent false detection of Steam games (All Have/Existed in the DatPack).

AdventurePack changes:  Thanks to aviloria for the sake of much help.
- Verified Game Sources has updated.
+ Detected Game Titles.txt - has added.
+ Games for which the engine is not yet available.txt - has added.
+ Support\Detected Games\SVM - SCUMM Steam Games (detection.cpp).txt - has added.

grim: + Escape From Monkey Island (Windows/Portuguese).
agi:
 - 'Mixed-Up Mother Goose'*: 'AGI' tag added to the descriptions.
 - mixedup: has changed to original floppy installed files.
gob: - bargon: 'INTRO.STK' has changed to original floppy installed file.
mohawk: - myst-win-ru: 'u' flag removed from the description line.
saga: + Inherit the Earth: Quest for the Orb (CD/DOS/French).
sci:
 - shivers-win-es: Abandonsocios Team have updated Shivers translation:
   http://www.abandonsocios.org/index.php?topic=13826.msg125483#msg125483
 - 'Mixed-Up Mother Goose'*: 'SCI' tag added to the descriptions.
 + Quest for Glory I: So You Want to Be a Hero (PC-98/Japanese/16 Colors).
 + Torin's Passage (Windows/Portuguese)[with English Voice].
teenagent: + Teen Agent (DOS/Russian).
scumm: + Day of the Tentacle (Floppy/DOS)[v1.6][!]

Updated Dats: grim, agi, cruise, gob, made, mohawk, saga, sci, scumm, teenagent

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!
Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: NLS on November 03, 2017 - 14:41:38
Semi-relevant. Seems that REminiscence 3.4 for Windows is corrupt in dev's site.
Does anybody have a working copy?

Title: Re: Gruby's AdventurePack
Post by: Gruby on November 03, 2017 - 15:26:57
I tried to compile the source but did not succeed (MSYS2 64bit)   :-[
I sent an email to the author, maybe he corrects it.
Title: Re: Gruby's AdventurePack
Post by: Gruby on November 04, 2017 - 03:50:10
REminiscence v0.3.4 released. - Thanks to developer, Gregory Montoir. (Previously corrupt zip file fixed)  8)
Downloads and Version history (http://cyxdown.free.fr/reminiscence/)
Title: Re: Gruby's AdventurePack
Post by: ajshell1 on November 14, 2017 - 16:03:06
Hello Gruby. I'm a new member of Redump (I joined about a month ago), and I'd just like to thank you for putting together these dat files.

As thanks, I've decided to try to help contribute to your list of verified game sources.

The first disc I submitted to Redump was a rerelease of Lost Eden, which matches "losteden-1" in your datfiles. (http://redump.org/disc/44861/)

In addition, I was able to get a copy of Ghost in the Sheet for cheap recently, so expect that to show up in the Redump database very soon. It matches "ghostsheet-win-1".
Title: Re: Gruby's AdventurePack
Post by: Gruby on November 14, 2017 - 16:36:16
Thank you for the report  8)
'losteden-1' set new description is 'Lost Eden (DOS)[Rerelease][!]' and added to verified source list. More in the next release.  :)
Title: Re: Gruby's AdventurePack
Post by: ajshell1 on November 15, 2017 - 03:38:12
[You are not allowed to view links] Register or Login
Thank you for the report  8)
'losteden-1' set new description is 'Lost Eden (DOS)[Rerelease][!]' and added to verified source list. More in the next release.  :)

Good to see. I just submitted Ghost in the Sheet, so expect that to be added to the database by this weekend.

Unfortunately, it doesn't seem to work well with ScummVM at the moment. It gives me an error stating "There is an error with your serial number as entered", and refuses to go any further.

With this information in mind, and given the fact that this game does not appear to be for sale anymore, I am going to give you my serial number:

7080-8081-0156-9766
Title: Re: Gruby's AdventurePack
Post by: NLS on November 15, 2017 - 07:49:25
Good progress. Thanks people.

Title: Re: Gruby's AdventurePack
Post by: Gruby on November 23, 2017 - 06:50:38
ScummVM 2.0 Release Testing Has Begun!   Source: http://www.scummvm.org/
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
•Cranston Manor
•Full Pipe
•Gabriel Knight
•Gabriel Knight 2
•King's Quest VII
•King's Questions
•Leisure Suit Larry 6 (hi-res)
•Leisure Suit Larry 7
•Lighthouse
•Mixed-Up Mother Goose Deluxe
•Phantasmagoria
•Phantasmagoria 2
•Plumbers Don't Wear Ties
•Police Quest 4
•RAMA
•Riven: The Sequel to Myst
•Shivers
•Space Quest 6
•Starship Titanic
•The Dark Crystal
•Time Zone
•Torin's Passage
•Ulysses and the Golden Fleece

This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list!
Title: Re: Gruby's AdventurePack
Post by: NLS on November 23, 2017 - 10:05:19
Wooooow! Missed those news!

Title: Re: Gruby's AdventurePack
Post by: calium on November 26, 2017 - 06:32:30
can anybody upload  somewhere "cranston manor" and "ulysses and the golden fleece" in a compatible scummvm format?
Title: Re: Gruby's AdventurePack
Post by: NLS on November 26, 2017 - 11:08:59
So, how ready are we for 2.0?

Title: Re: Gruby's AdventurePack
Post by: unlockerpt on November 26, 2017 - 11:49:58
i'm downloading it from PD :)
Title: Re: Gruby's AdventurePack
Post by: remax on November 26, 2017 - 13:32:39
The scummvm 2.0 torrent from exo is far from being as complete as the gruby's torrent

Envoyé de mon SM-G930F en utilisant Tapatalk

Title: Re: Gruby's AdventurePack
Post by: NLS on November 26, 2017 - 15:36:51
eXo's torrent is fine for "just SCUMMVM" and no other projects and unofficial translations.


Gruby's maintains extra projects and unofficial translations (btw it would be great if unofficial translations were a separate category in the dat - for purists).


This doesn't mean the project already includes the new games that will be in SCUMMVM 2.0.
So again I ask: Does it? (or some) Does it also include the two games eXo misses?
(because in that case someone should help eXo too)



Title: Re: Gruby's AdventurePack
Post by: remax on November 26, 2017 - 16:01:06
As usual, the next Gruby's dat will support as many game as Gruby will find.

Envoyé de mon SM-G930F en utilisant Tapatalk

Title: Re: Gruby's AdventurePack
Post by: ajshell1 on December 06, 2017 - 01:57:40
Gruby:

I forgot to mention this, but here is the Redump database entry for Ghost in the Sheet:

http://redump.org/disc/46023/

This matches ghostsheet-win-1
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 06, 2017 - 04:21:13
@ajshell: ghostsheet-win-1 marked and entered in the trusted list, Thank you!
@NLS: The project already includes the new games that will be in SCUMMVM 2.0. The missing games are listed in the DATPack's Support/Missings folder.  :)
Title: Re: Gruby's AdventurePack
Post by: NLS on December 06, 2017 - 09:12:33
Thanks Gruby.

Title: Re: Gruby's AdventurePack
Post by: Gruby on December 08, 2017 - 07:25:43
New DATPack: 2017.12.08 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes

DevTeam detection related changes:
myst3: Include ENGLISH.m3t in the detection entry for the DVD version. This way people don't get the "Unknown version" warning when they forget to copy the language.m3u file.
prince: + Added detection for alternative Russian version (Have).
sci:  + King's Quest 7 - French Windows v1.51 (Have/Existed in the DatPack).   + Phantasmagoria - Italian DOS v1.100.000 (Have/Existed in the DatPack).

AdventurePack changes:  Thanks to aviloria for the sake of much help.
- Compiler warning picture changed, because the plumbers Unstable flag has removed.
- Verified Game Sources updated.
+ WHDLoad Games added to Verified Game Sources.

Changes in the Engines:
cine: - os-us: changed to original floppy installed files.
cruise: - Desription clarifications (16 Colors to EGA, 256 Colors to VGA).  - cruise-amiga-it: changed to WHDLoad files.
gob: - gob2-amiga-de: changed to WHDLoad files.
prince: + Prince and the Coward, The (Windows/Russian)[Galador][a].
sci: - freddypharkas-es: changed to original floppy installed files.  - iceman-amiga: changed to WHDLoad files.
 - kq7-win-fr: (u) flag removed from the description line.   - lsl1sci-ega: changed to original floppy installed files.
 - phantasmagoria-it: (u) flag removed from the description line. 
 - phantasmagoria2*: sets has reorganized.  http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games
 - sq1sci-ega: changed to original floppy installed files.   - sq4-ega: changed to original floppy installed files.
 + King's Quest V: Absence Makes the Heart Go Yonder (DOS/EGA)[v0.000.062][5x1.2M][!]
scumm: - Unneeded FM-Towns bios files has removed.   - monkey-2nd* sets has reorganized.
 - monkey2-amiga-es,monkey2-amiga-fr: changed to WHDLoad files.  - Monkey Island 2: LeChuck's Revenge - Amiga resource file created.
 + Secret of Monkey Island, The (DOS/SE Talkie/French)[v1.02]. https://traf.romhack.org/?p=patchs&pid=1090
scumm-he: + Freddi Fish 3: The Case of the Stolen Conch Shell (Windows/Dutch).
sherlock: - scalpel: MUSIC.LIB updated: http://forums.scummvm.org/viewtopic.php?t=14404
wage: - Desription clarifications. Separate version tags.

Updated Dats: agi, agos, cge, cge2, cine, cruise, cryo, gob, prince, queen, sci, scumm, scumm-he, sherlock, wage, wintermute

Some new files in my Fixes Folder. (https://mega.nz/#F!YVIwHIwB!p0N5-PZhzza_nu7gAzVQYQ) Old fixes Deleted!
Please do not post fix request in this topic! Use this Fix Requests topic. (http://romshepherd.com/index.php/topic,5482.0.html)  Thank You!
Title: Re: Gruby's AdventurePack
Post by: aviloria on December 08, 2017 - 12:18:42
Wow!!! New Gruby's Adventure update!!! :o
Thank you so much, Gruby!!!

747 different games in the collection... 3511 different versions at all!!!
Ready for the upcoming ScummVM 2.0!!! :D
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 18, 2017 - 05:03:14
New Category/Engine in the Next Release: Magnetic - An interpreter for Magnetic Scrolls adventures

- Corruption (1988, Rainbird)
- Fish! (1988, Rainbird)
- Jinxter (1987, Rainbird)
- Myth (1989, Rainbird)
- The Guild of Thieves (1987, Rainbird)
- The Legacy- Realm of Terror (1993, MicroProse)
- The Magnetic Scrolls Collection Vol 1 (1991, Virgin Interactive)
- The Pawn (1985, Rainbird)
- Wonderland (1990, Virgin Interactive)

Emulator, Written by Niclas Karlsson: Magnetic: Download & Some Games in Magnetic Homepage (http://msmemorial.if-legends.org/magnetic.php) or compile yourself.

Work in Progress Picture, Thank you very much for aviloria's help  8) click for the bigger picture
(https://preview.ibb.co/kazAh6/Magnetic.png) (https://ibb.co/mFJgpm)
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 18, 2017 - 06:23:14
Just in time for the holidays, the final release of ScummVM 2.0 is here!
This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures:

•Cranston Manor
•Full Pipe
•Gabriel Knight
•Gabriel Knight 2
•King's Quest VII
•King's Questions
•Leisure Suit Larry 6 (hi-res)
•Leisure Suit Larry 7
•Lighthouse
•Mixed-Up Mother Goose Deluxe
•Phantasmagoria
•Phantasmagoria 2
•Plumbers Don't Wear Ties
•Police Quest 4
•RAMA
•Riven: The Sequel to Myst
•Shivers
•Space Quest 6
•Starship Titanic
•The Dark Crystal
•Time Zone
•Torin's Passage
•Ulysses and the Golden Fleece

for more information, please visit here: http://forums.scummvm.org/viewtopic.php?t=14474
Title: Re: Gruby's AdventurePack
Post by: NLS on December 18, 2017 - 08:37:28
Both very interesting news.


As for Magnetic Scrolls I feel justified after all the push I made to include the engine.
Not the first time it happens to me in the field of Emulation... I push towards a goal (merging MAME with MESS comes to mind easily), I try to help when I can, I get seemingly rejected (for just or unjust reasons) and then magically one day (sometimes years later), what I once said should be a goal, happens. Usually I am nowhere in the "thanks" list (why would I be - in most cases), but still feel I put a little stone.


Anyway, thanks for the update. Nice progress.
Title: Re: Gruby's AdventurePack
Post by: ajshell1 on December 19, 2017 - 03:15:49
I submitted some new games to the Redump database recently.

Myst (Version 1.0.2) http://redump.org/disc/46659/
Putt-Putt Saves the Zoo: http://redump.org/disc/46567/
The Last Express: http://redump.org/disc/46550/ http://redump.org/disc/46551/ http://redump.org/disc/46552/
Putt-Putt Travels Through Time: http://redump.org/disc/46410/


The Last Express matches the GOG release. Since there are only four files to check, I think I can do that myself. Myst has a bunch of files, as do the Putt-Putt games (due to the disc containing several demos) so I'll let you inspect them yourself.

I'll upload the other three discs soon, and post links when I get the chance.


Title: Re: Gruby's AdventurePack
Post by: Gruby on December 19, 2017 - 06:36:08
According to the scummvm detection table, The Last Express GOG release is the UK/Interplay version. This game was released in the US, therefore this release is Only Interplay version...

lastexpress-gog description has changed to Last Express, The (DOS)[Interplay][!] and This line added to the trusted list: Last Express, The (USA)(3 Discs)(Rerelease): lastexpress-gog

Thank you!  ;D
Title: Re: Gruby's AdventurePack
Post by: ajshell1 on December 19, 2017 - 14:28:40
Putt-Putt Saves the Zoo (USA) (Rerelease) (19990311): https://mega.nz/#!b8ZgibBZ!689jBSpTq8mp8lePB5vz4uVN4k7_XGokZAwpHfpedNA

Putt-Putt Travels Through Time (USA): https://mega.nz/#!i15hULaT!ZWP3Pu85QmBufcPIV4Pf8WEyR55oyv3S8zS_NoB5mcA

Myst (USA) (1.0.2): https://mega.nz/#!T8glFJYD!0trF8aw9JK0Yy9BSSkvEIjNnB3y9d2MNMrEH2MGfbXc
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 19, 2017 - 16:02:31
@ajshell1: Thank you again  8)
Myst (Version 1.0.2): added to the next release as 'Myst (Windows)[v1.0.2][!]'. Putt-Putt images: all games and demos added to the trusted list.
Title: Re: Gruby's AdventurePack
Post by: ajshell1 on December 19, 2017 - 17:31:07
I also picked up TWO copies of Return to Zork recently, but I'm out of luck.

Apparently, they are special versions of Return to Zork that require the ReelMagic MPEG decoder card. Thus, the *.PMV files in the standard version are *.MPG files on my copies.

As a result, only one file matches what you have in the database, which is RTZ.PRJ from rtz-floppy. (A 20MB file from a flopy disc... yikes).

I wouldn't hold my breath waiting for ScummVM developers adding support for this version of the game, but I thought you might appreciate this information.

Title: Re: Gruby's AdventurePack
Post by: Gruby on December 21, 2017 - 06:10:15
About Magnetic Engine Games and Choose Emulator

Title Screens with Magnetic Emulator for Windows:
The Amiga versions of some of the games (as well as the MS-DOS and Archimedes versions of "Wonderland") featured colourful title screens, and some Amiga versions also featured title music.
Magnetic supports these title pictures and music, the files for which can be obtained from the Magnetic Scrolls Memorial web page.
The title files should have the same name as the game file, except that the picture files must end in ".png" and the music files in ".mp3".
The titles appear whenever a new game is loaded into Magnetic.

With the same rom set the Garglk emulator did not show the Title pic or play the title music, so I think the Magnetic emulator provides a better gaming experience.
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 21, 2017 - 18:37:57
I tested the Glulx engine:
The game being tested: Időrégész (1987)(Rátkia István)(Hungarian) https://gergo.erdi.hu/projects/idoregesz/
Format: blorb,  Used game file: 'Idoregesz.blorb'.  I did not configure anything, I just opened the file.

1. Emulator: Windows Glulxe 0.5.4.147: http://www.davidkinder.co.uk/
(https://preview.ibb.co/gmsLKm/Win_Glulxe_idoregesz_hu.png) (https://ibb.co/hJTuem)
- unicode characters appear, music played

2. Emulator Gargoyle-lk 2011.1: https://github.com/garglk/garglk/releases
The github has a newer version, I tried to compile the source but did not succeed (MSYS2 64bit).
(https://preview.ibb.co/fjbms6/Garglk_idoregesz_hu.png) (https://ibb.co/h2U6s6)
- unicode characters are displayed incorrectly, did not play music. *Edit: The newest (2017.11.03) compiled version is played the music.

I think the glulx engine emulator will be the Windows Glulxe. I have not started yet, it was just a quick test.
Title: Re: Gruby's AdventurePack
Post by: Gruby on December 21, 2017 - 18:50:34
Next New Category/Engine in the Next Release: Scumm-KO - Emulator for Korean Scumm Games
Based in this source: https://github.com/nuridol/scummvm-kor .  fixed code: aviloria
Work in Progress Picture, Thank you very much for aviloria's help  click for the bigger picture
(https://preview.ibb.co/dSOipm/2017_12_21_19_41_40_SVMe_v3_4_4.png) (https://ibb.co/f0yG9m)
Title: Re: Gruby's AdventurePack
Post by: NLS on December 22, 2017 - 09:05:15
Huge progress, good job. Can't wait for the next update.

Title: Re: Gruby's AdventurePack
Post by: Gruby on December 22, 2017 - 15:03:44
Supplement to the Scumm-ko Emulator:
The Emulator use 2 different font-mapping methods (Single and MultiFont mode).
These font mapping methods are not yet included in the main ScummVM code.
Title: Re: Gruby's AdventurePack
Post by: LeBurglar on January 01, 2018 - 01:23:46
I wish everybody a happy new year. Thank you so much for sharing all these games to keep them alive for the future. All the best for 2018!
Title: Re: Gruby's AdventurePack
Post by: Gruby on January 01, 2018 - 06:52:14
New DATPack: 2018.01.01 - Download Links (http://romshepherd.com/index.php/topic,4529.msg50784.html#msg50784)   -  Legend: + Additions - Changes   - Happy New Year

DevTeam detection related changes:
MYST3: + Add a proper checksum for Polish 4 CD release of Myst 3 (-Have-).
BLADERUNNER: + Added detection entries for Blade Runner (French) (-Have-).
COMPOSER: + Added MD5 for the German version of Imo and the King (-Miss!-).
KYRA: + Added detection entries for LOL Japense PC9821 version (-Miss!-).
+ Added detection entries for LOL German version - this was my bug report (-Have-).
+ Added detection entries for LOL Chinese Floppy version (-Have-).
+ Added detection entries for LOL Spanish Floppy version (-Have-).
SAGA: + Added detection entries for IHNM Hungarian fan translation - this was my bug report (-Have-).
SCI: + Added detection entries for Lighthouse German version (-Have/Existed in the DatPack-).
+ Added detection entries for SQ1 Russian version (-Have-).
+ Added detection entries for PQ2 English version 1.002.011 (-Miss!-).
SCUMM-HE: Add early version of Let's Explore the Farm with Buzzy (-Miss!-).

AdventurePack changes:  Thanks to aviloria and Golfe for the sake of much help.
- Common ROMs folder layout Picture has changed in the Docs folder.
- Verified Game Sources updated. No-Intro Games added to Verified Game Sources.
+ New Engine: Magnetic - An interpreter for Magnetic Scrolls adventures. Emulator, Written by Niclas Karlsson:
  Magnetic 2.3 for Windows HomePage plus some Games: http://msmemorial.if-legends.org/magnetic.php
+ New Engine: Scumm-Kor - Engine to Korean Scumm Games: https://github.com/nuridol/scummvm-kor

Changes in the Engines:
MAGNETIC: + Corruption (DOS)[v1.11]
 + Corruption (DOS)[v1.12][from Magnetic Scrolls Collection]
 + Fish! (DOS)[v1.07]
 + Fish! (DOS)[v1.10][from Magnetic Scrolls Collection]
 + Guild of Thieves, The (DOS)
 + Guild of Thieves, The (DOS)[v1.3][from Magnetic Scrolls Collection]
 + Jinxter (DOS)[v1.0]
 + Myth (DOS)[v1.0]
 + Pawn, The (DOS)
 + Wonderland (DOS)[v1.21]
MYST3: + Myst III: Exile (Windows/Polish)
REMINISCENCE: - fb-amiga*: Resource file created. 'rs.ini' file updated.
 + Flashback (Floppy/Amiga/German)[!]
 + Flashback (Floppy/Amiga/French)[!]
 + Flashback (Floppy/Amiga/Italian)[!]
BLADERUNNER: + Blade Runner (Windows/French)[!]. The Game installed with maximum Install option to the harddisk.
KYRA: + Lands of Lore: The Throne of Chaos (DOS/Chinese/Extracted)
 + Lands of Lore: The Throne of Chaos (DOS/German/Extracted)[v1.23][!]
 + Lands of Lore: The Throne of Chaos (DOS/Spanish/Extracted)
MOHAWK: - Separate version tags, description clarifications.
 + Myst (Windows)[v1.0.2][!]
 + Myst: Masterpiece Edition (Windows/Polish)
 + Riven: The Sequel to Myst (Windows/Polish)
SAGA: + I Have No Mouth and I Must Scream (DOS/Hungarian)[!]: http://szamgemsz.uw.hu/dl.php?huford=ihnm
SCI: - phantasmagoria-es updated to v2.8: http://www.pakolmo.galeon.com/Phantasmagoria1.htm
 - kq6-cd*: changed to redump.org files.
 - lighthouse-de: (u) flag removed from the description line.
 + Space Quest I: The Sarien Encounter (SCI/DOS/Russian).